Swift

Swift

Apple
+
+

Related Products

  • BackUp Maker
    20 Ratings
    Visit Website
  • XpertCoding
    42 Ratings
    Visit Website
  • D&B Hoovers
    1,201 Ratings
    Visit Website
  • FirstPromoter
    67 Ratings
    Visit Website
  • Planview ProjectAdvantage
    121 Ratings
    Visit Website
  • Servers.com by Nexcess
    15 Ratings
    Visit Website
  • Mentornity
    99 Ratings
    Visit Website
  • PDF Guru
    101,417 Ratings
    Visit Website
  • Flagsmith
    43 Ratings
    Visit Website
  • Google Cloud Run
    349 Ratings
    Visit Website

About

The GameMaker Language (also called simply GML) is the proprietary GameMaker scripting language. This language is structured to permit users to create their games in an intuitive and flexible way while offering all the power of any other major programming language. It is also the basis for GML Visual and can be used in conjunction with that if required. Each event has its own tab in the editor and you can add, edit, or remove code from them at any time (for more information on events see Object Events). The code itself must have a basic structure and can contain resource indices, variables, functions, expressions, keywords, etc. all of which are explained in the sections below. If you are a novice to programming or making the switch from GML Visual, it is recommended that you start with the page on basic code structure and then read through all the other pages in this section, testing code from each one within GameMaker itself.

About

Writing Swift code is interactive and fun, the syntax is concise yet expressive, and Swift includes modern features developers love. Swift code is safe by design and produces software that runs lightning-fast. Swift is the result of the latest research on programming languages, combined with decades of experience building Apple platforms. Named parameters are expressed in a clean syntax that makes APIs in Swift even easier to read and maintain. Even better, you don’t even need to type semi-colons. Inferred types make code cleaner and less prone to mistakes, while modules eliminate headers and provide namespaces. To best support international languages and emoji, Strings are Unicode-correct and use a UTF-8 based encoding to optimize performance for a wide-variety of use cases. You can even write concurrent code with simple, built-in keywords that define asynchronous behavior, making your code more readable and less error-prone.

Platforms Supported

Windows Supported
Mac Supported
Linux Supported
Cloud Not Supported
On-Premises Not Supported
iPhone Not Supported
iPad Not Supported
Android Not Supported
Chromebook Not Supported

Platforms Supported

Windows Supported
Mac Supported
Linux Supported
Cloud Supported
On-Premises Supported
iPhone Supported
iPad Supported
Android Supported
Chromebook Supported

Audience

Developers and users seeking a solution to create their games in an intuitive and flexible way

Audience

Developers looking for a programming language for iOS, iPadOS, macOS, tvOS, and watchOS

Support

Phone Support Not Supported
24/7 Live Support Not Supported
Online Supported

Support

Phone Support Not Supported
24/7 Live Support Not Supported
Online Supported

API

Offers API Not Supported

API

Offers API Not Supported

Screenshots and Videos

Screenshots and Videos

Pricing

Free
Free Version Supported
Free Trial Not Supported

Pricing

Free
Free Version Supported
Free Trial Not Supported

Reviews/Ratings

Overall 0.0 / 5
ease 0.0 / 5
features 0.0 / 5
design 0.0 / 5
support 0.0 / 5

This software hasn't been reviewed yet. Be the first to provide a review:

Review this Software

Reviews/Ratings

Overall 0.0 / 5
ease 0.0 / 5
features 0.0 / 5
design 0.0 / 5
support 0.0 / 5

This software hasn't been reviewed yet. Be the first to provide a review:

Review this Software

Training

Documentation Supported
Webinars Not Supported
Live Online Not Supported
In Person Not Supported

Training

Documentation Supported
Webinars Not Supported
Live Online Not Supported
In Person Not Supported

Company Information

YoYo Games
United States
manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm

Company Information

Apple
developer.apple.com/swift/

Alternatives

Alternatives

Dart

Dart

Dart Language
Visual Basic

Visual Basic

Microsoft
Apache Groovy

Apache Groovy

The Apache Software Foundation

Categories

Categories

Integrations

Alan AI Not Supported
Betterscan.io Not Supported
Casbin Not Supported
Claude Fable 5 Not Supported
CodeTasty Not Supported
ExecuTorch Not Supported
Flawnter Not Supported
GPT-5.6 Luna Not Supported
Gemini 3.6 Flash Not Supported
LEADTOOLS Recognition SDK Not Supported
LiveKit Not Supported
Mayhem Code Security Not Supported
PMD Not Supported
Paylode Not Supported
RKTracer Not Supported
Stickler CI Not Supported
Synth Not Supported
Tggl Not Supported
ZETIC.ai Not Supported

Integrations

Alan AI Supported
Betterscan.io Supported
Casbin Supported
Claude Fable 5 Supported
CodeTasty Supported
ExecuTorch Supported
Flawnter Supported
GPT-5.6 Luna Supported
Gemini 3.6 Flash Supported
LEADTOOLS Recognition SDK Supported
LiveKit Supported
Mayhem Code Security Supported
PMD Supported
Paylode Supported
RKTracer Supported
Stickler CI Supported
Synth Supported
Tggl Supported
ZETIC.ai Supported
Claim GameMaker Language (GML) and update features and information
Claim GameMaker Language (GML) and update features and information
Claim Swift and update features and information
Claim Swift and update features and information