Audience

Developers and users seeking a solution to create their games in an intuitive and flexible way

About GameMaker Language (GML)

The GameMaker Language (also called simply GML) is the proprietary GameMaker scripting language. This language is structured to permit users to create their games in an intuitive and flexible way while offering all the power of any other major programming language. It is also the basis for GML Visual and can be used in conjunction with that if required. Each event has its own tab in the editor and you can add, edit, or remove code from them at any time (for more information on events see Object Events). The code itself must have a basic structure and can contain resource indices, variables, functions, expressions, keywords, etc. all of which are explained in the sections below. If you are a novice to programming or making the switch from GML Visual, it is recommended that you start with the page on basic code structure and then read through all the other pages in this section, testing code from each one within GameMaker itself.

Pricing

Starting Price:
Free
Free Version:
Free Version available.

Integrations

No integrations listed.

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Company Information

YoYo Games
United States
manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm

Videos and Screen Captures

GameMaker Language (GML) Screenshot 1
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Product Details

Platforms Supported
Windows
Mac
Linux
Training
Documentation
Support
Online

GameMaker Language (GML) Frequently Asked Questions

Q: What kinds of users and organization types does GameMaker Language (GML) work with?
Q: What languages does GameMaker Language (GML) support in their product?
Q: What kind of support options does GameMaker Language (GML) offer?
Q: What type of training does GameMaker Language (GML) provide?
Q: How much does GameMaker Language (GML) cost?

GameMaker Language (GML) Product Features

GameMaker Language (GML) Additional Categories