GameMaker Language (GML)YoYo Games
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Related Products
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About
The GameMaker Language (also called simply GML) is the proprietary GameMaker scripting language. This language is structured to permit users to create their games in an intuitive and flexible way while offering all the power of any other major programming language. It is also the basis for GML Visual and can be used in conjunction with that if required. Each event has its own tab in the editor and you can add, edit, or remove code from them at any time (for more information on events see Object Events). The code itself must have a basic structure and can contain resource indices, variables, functions, expressions, keywords, etc. all of which are explained in the sections below. If you are a novice to programming or making the switch from GML Visual, it is recommended that you start with the page on basic code structure and then read through all the other pages in this section, testing code from each one within GameMaker itself.
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About
Scheme is a general-purpose computer programming language. It is a high-level language, supporting operations on structured data such as strings, lists, and vectors, as well as operations on more traditional data such as numbers and characters. While Scheme is often identified with symbolic applications, its rich set of data types and flexible control structures make it a truly versatile language. Scheme has been employed to write text editors, optimize compilers, operating systems, graphics packages, expert systems, numerical applications, financial analysis packages, virtual reality systems, and practically every other type of application imaginable. Scheme is a fairly simple language to learn since it is based on a handful of syntactic forms and semantic concepts and since the interactive nature of most implementations encourages experimentation. Scheme is a challenging language to understand fully.
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Platforms Supported
Windows
Supported
Mac
Supported
Linux
Supported
Cloud
Not Supported
On-Premises
Not Supported
iPhone
Not Supported
iPad
Not Supported
Android
Not Supported
Chromebook
Not Supported
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Platforms Supported
Windows
Supported
Mac
Supported
Linux
Supported
Cloud
Supported
On-Premises
Supported
iPhone
Not Supported
iPad
Not Supported
Android
Not Supported
Chromebook
Supported
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Audience
Developers and users seeking a solution to create their games in an intuitive and flexible way
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Audience
Professionals in need of a solution to write text editors, optimize compilers, build operating systems, create graphics packages, and manage expert systems
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Support
Phone Support
Not Supported
24/7 Live Support
Not Supported
Online
Supported
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Support
Phone Support
Not Supported
24/7 Live Support
Not Supported
Online
Supported
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API
Offers API
Not Supported
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API
Offers API
Not Supported
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Screenshots and Videos |
Screenshots and Videos |
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Pricing
Free
Free Version
Supported
Free Trial
Not Supported
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Pricing
Free
Free Version
Supported
Free Trial
Not Supported
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Reviews/
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Reviews/
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Training
Documentation
Supported
Webinars
Not Supported
Live Online
Not Supported
In Person
Not Supported
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Training
Documentation
Supported
Webinars
Not Supported
Live Online
Not Supported
In Person
Not Supported
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Company InformationYoYo Games
United States
manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm
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Company InformationScheme
www.scheme.com/tspl4/intro.html#./intro:h0
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Alternatives |
Alternatives |
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Categories |
Categories |
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Integrations
CodeConvert
Not Supported
Emacs
Not Supported
JupyterLab
Not Supported
Notepad++
Not Supported
Opengrep
Not Supported
PaizaCloud
Not Supported
Racket
Not Supported
Replit
Not Supported
Snipplr
Not Supported
Spacemacs
Not Supported
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Integrations
CodeConvert
Supported
Emacs
Supported
JupyterLab
Supported
Notepad++
Supported
Opengrep
Supported
PaizaCloud
Supported
Racket
Supported
Replit
Supported
Snipplr
Supported
Spacemacs
Supported
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