Lua

Lua

Lua Language
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+

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About

The GameMaker Language (also called simply GML) is the proprietary GameMaker scripting language. This language is structured to permit users to create their games in an intuitive and flexible way while offering all the power of any other major programming language. It is also the basis for GML Visual and can be used in conjunction with that if required. Each event has its own tab in the editor and you can add, edit, or remove code from them at any time (for more information on events see Object Events). The code itself must have a basic structure and can contain resource indices, variables, functions, expressions, keywords, etc. all of which are explained in the sections below. If you are a novice to programming or making the switch from GML Visual, it is recommended that you start with the page on basic code structure and then read through all the other pages in this section, testing code from each one within GameMaker itself.

About

Lua is a powerful, efficient, lightweight, embeddable scripting language. It supports procedural programming, object-oriented programming, functional programming, data-driven programming, and data description. Lua combines simple procedural syntax with powerful data description constructs based on associative arrays and extensible semantics. Lua is dynamically typed, runs by interpreting bytecode with a register-based virtual machine, and has automatic memory management with incremental garbage collection, making it ideal for configuration, scripting, and rapid prototyping. Lua has a deserved reputation for performance. To claim to be "as fast as Lua" is an aspiration of other scripting languages. Several benchmarks show Lua as the fastest language in the realm of interpreted scripting languages. Lua is fast not only in fine-tuned benchmark programs, but in real life too. Substantial fractions of large applications have been written in Lua.

Platforms Supported

Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook

Platforms Supported

Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook

Audience

Developers and users seeking a solution to create their games in an intuitive and flexible way

Audience

DevOps teams in need of a scripting language solution

Support

Phone Support
24/7 Live Support
Online

Support

Phone Support
24/7 Live Support
Online

API

Offers API

API

Offers API

Screenshots and Videos

Screenshots and Videos

Pricing

Free
Free Version
Free Trial

Pricing

Free
Free Version
Free Trial

Reviews/Ratings

Overall 0.0 / 5
ease 0.0 / 5
features 0.0 / 5
design 0.0 / 5
support 0.0 / 5

This software hasn't been reviewed yet. Be the first to provide a review:

Review this Software

Reviews/Ratings

Overall 0.0 / 5
ease 0.0 / 5
features 0.0 / 5
design 0.0 / 5
support 0.0 / 5

This software hasn't been reviewed yet. Be the first to provide a review:

Review this Software

Training

Documentation
Webinars
Live Online
In Person

Training

Documentation
Webinars
Live Online
In Person

Company Information

YoYo Games
United States
manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm

Company Information

Lua Language
www.lua.org

Alternatives

Alternatives

Visual Basic

Visual Basic

Microsoft
ABAP

ABAP

SAP PRESS
Java

Java

Oracle

Categories

Categories

Integrations

Amp
Apache NetBeans
Apache SkyWalking
CodeConvert
CodePal
Codeanywhere
Dash
Gemini 3.5 Flash-Lite
Gemini Code Assist
Helix Editor
Kimi K2.7 Code
LuaCov
NanoVMs
Nova
Opengrep
Qualisys Track Manager
Refraction
Solar2D
Sublime Text
Valkey

Integrations

Amp
Apache NetBeans
Apache SkyWalking
CodeConvert
CodePal
Codeanywhere
Dash
Gemini 3.5 Flash-Lite
Gemini Code Assist
Helix Editor
Kimi K2.7 Code
LuaCov
NanoVMs
Nova
Opengrep
Qualisys Track Manager
Refraction
Solar2D
Sublime Text
Valkey
Claim GameMaker Language (GML) and update features and information
Claim GameMaker Language (GML) and update features and information
Claim Lua and update features and information
Claim Lua and update features and information