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About

The GameMaker Language (also called simply GML) is the proprietary GameMaker scripting language. This language is structured to permit users to create their games in an intuitive and flexible way while offering all the power of any other major programming language. It is also the basis for GML Visual and can be used in conjunction with that if required. Each event has its own tab in the editor and you can add, edit, or remove code from them at any time (for more information on events see Object Events). The code itself must have a basic structure and can contain resource indices, variables, functions, expressions, keywords, etc. all of which are explained in the sections below. If you are a novice to programming or making the switch from GML Visual, it is recommended that you start with the page on basic code structure and then read through all the other pages in this section, testing code from each one within GameMaker itself.

About

Every expression in Haskell has a type that is determined at compile time. All the types composed together by function application have to match up. If they don't, the program will be rejected by the compiler. Types become not only a form of guarantee, but a language for expressing the construction of programs. Every function in Haskell is a function in the mathematical sense (i.e., "pure"). Even side-effecting IO operations are but a description of what to do, produced by pure code. There are no statements or instructions, only expressions that cannot mutate variables (local or global) nor access state like time or random numbers. You don't have to explicitly write out every type in a Haskell program. Types will be inferred by unifying every type bidirectionally. However, you can write out types if you choose, or ask the compiler to write them for you for handy documentation.

Platforms Supported

Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook

Platforms Supported

Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook

Audience

Developers and users seeking a solution to create their games in an intuitive and flexible way

Audience

Developers in need of a purely functional solution to create, build and test applications

Support

Phone Support
24/7 Live Support
Online

Support

Phone Support
24/7 Live Support
Online

API

Offers API

API

Offers API

Screenshots and Videos

Screenshots and Videos

Pricing

Free
Free Version
Free Trial

Pricing

Free
Free Version
Free Trial

Reviews/Ratings

Overall 0.0 / 5
ease 0.0 / 5
features 0.0 / 5
design 0.0 / 5
support 0.0 / 5

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Review this Software

Reviews/Ratings

Overall 0.0 / 5
ease 0.0 / 5
features 0.0 / 5
design 0.0 / 5
support 0.0 / 5

This software hasn't been reviewed yet. Be the first to provide a review:

Review this Software

Training

Documentation
Webinars
Live Online
In Person

Training

Documentation
Webinars
Live Online
In Person

Company Information

YoYo Games
United States
manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm

Company Information

Haskell
www.haskell.org

Alternatives

GameMaker

GameMaker

Opera Software

Alternatives

Nix

Nix

NixOS
Apache Groovy

Apache Groovy

The Apache Software Foundation
HUnit

HUnit

Hackage

Categories

Categories

Integrations

AskCodi
CodeRunner
Codecov
Cody
Coveralls
Extism
FOSSA
Helix Editor
IP2Location
Kodezi
Lapce
Notepad++
Overleaf
Replit
Replit Agent
RunCode
Snipplr
Sublime Text
SwapCode AI
TextMate

Integrations

AskCodi
CodeRunner
Codecov
Cody
Coveralls
Extism
FOSSA
Helix Editor
IP2Location
Kodezi
Lapce
Notepad++
Overleaf
Replit
Replit Agent
RunCode
Snipplr
Sublime Text
SwapCode AI
TextMate
Claim GameMaker Language (GML) and update features and information
Claim GameMaker Language (GML) and update features and information
Claim Haskell and update features and information
Claim Haskell and update features and information