GameMaker Language (GML)YoYo Games
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Related Products
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About
The GameMaker Language (also called simply GML) is the proprietary GameMaker scripting language. This language is structured to permit users to create their games in an intuitive and flexible way while offering all the power of any other major programming language. It is also the basis for GML Visual and can be used in conjunction with that if required. Each event has its own tab in the editor and you can add, edit, or remove code from them at any time (for more information on events see Object Events). The code itself must have a basic structure and can contain resource indices, variables, functions, expressions, keywords, etc. all of which are explained in the sections below. If you are a novice to programming or making the switch from GML Visual, it is recommended that you start with the page on basic code structure and then read through all the other pages in this section, testing code from each one within GameMaker itself.
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About
Every expression in Haskell has a type that is determined at compile time. All the types composed together by function application have to match up. If they don't, the program will be rejected by the compiler. Types become not only a form of guarantee, but a language for expressing the construction of programs. Every function in Haskell is a function in the mathematical sense (i.e., "pure"). Even side-effecting IO operations are but a description of what to do, produced by pure code. There are no statements or instructions, only expressions that cannot mutate variables (local or global) nor access state like time or random numbers. You don't have to explicitly write out every type in a Haskell program. Types will be inferred by unifying every type bidirectionally. However, you can write out types if you choose, or ask the compiler to write them for you for handy documentation.
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Platforms Supported
Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook
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Platforms Supported
Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook
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Audience
Developers and users seeking a solution to create their games in an intuitive and flexible way
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Audience
Developers in need of a purely functional solution to create, build and test applications
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Support
Phone Support
24/7 Live Support
Online
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Support
Phone Support
24/7 Live Support
Online
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API
Offers API
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API
Offers API
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Screenshots and Videos |
Screenshots and Videos |
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Pricing
Free
Free Version
Free Trial
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Pricing
Free
Free Version
Free Trial
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Reviews/
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Reviews/
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Training
Documentation
Webinars
Live Online
In Person
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Training
Documentation
Webinars
Live Online
In Person
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Company InformationYoYo Games
United States
manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm
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Company InformationHaskell
www.haskell.org
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Alternatives |
Alternatives |
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Categories |
Categories |
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Integrations
AskCodi
CodeRunner
Codecov
Cody
Coveralls
Extism
FOSSA
Helix Editor
IP2Location
Kodezi
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Integrations
AskCodi
CodeRunner
Codecov
Cody
Coveralls
Extism
FOSSA
Helix Editor
IP2Location
Kodezi
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