GameMaker Language (GML)YoYo Games
|
GoGolang
|
|||||
Related Products
|
||||||
About
The GameMaker Language (also called simply GML) is the proprietary GameMaker scripting language. This language is structured to permit users to create their games in an intuitive and flexible way while offering all the power of any other major programming language. It is also the basis for GML Visual and can be used in conjunction with that if required. Each event has its own tab in the editor and you can add, edit, or remove code from them at any time (for more information on events see Object Events). The code itself must have a basic structure and can contain resource indices, variables, functions, expressions, keywords, etc. all of which are explained in the sections below. If you are a novice to programming or making the switch from GML Visual, it is recommended that you start with the page on basic code structure and then read through all the other pages in this section, testing code from each one within GameMaker itself.
|
About
With a strong ecosystem of tools and APIs on major cloud providers, it is easier than ever to build services with Go. With popular open source packages and a robust standard library, use Go to create fast and elegant CLIs. With enhanced memory performance and support for several IDEs, Go powers fast and scalable web applications. With fast build times, lean syntax, an automatic formatter and doc generator, Go is built to support both DevOps and SRE. Everything there is to know about Go. Get started on a new project or brush up for your existing Go code. An interactive introduction to Go in three sections. Each section concludes with a few exercises so you can practice what you've learned. The Playground allows anyone with a web browser to write Go code that we immediately compile, link, and run on our servers.
|
|||||
Platforms Supported
Windows
Supported
Mac
Supported
Linux
Supported
Cloud
Not Supported
On-Premises
Not Supported
iPhone
Not Supported
iPad
Not Supported
Android
Not Supported
Chromebook
Not Supported
|
Platforms Supported
Windows
Supported
Mac
Supported
Linux
Supported
Cloud
Supported
On-Premises
Supported
iPhone
Not Supported
iPad
Not Supported
Android
Not Supported
Chromebook
Supported
|
|||||
Audience
Developers and users seeking a solution to create their games in an intuitive and flexible way
|
Audience
Programming Language solution for developers
|
|||||
Support
Phone Support
Not Supported
24/7 Live Support
Not Supported
Online
Supported
|
Support
Phone Support
Not Supported
24/7 Live Support
Not Supported
Online
Supported
|
|||||
API
Offers API
Not Supported
|
API
Offers API
Supported
|
|||||
Screenshots and Videos |
Screenshots and Videos |
|||||
Pricing
Free
Free Version
Supported
Free Trial
Not Supported
|
Pricing
Free
Free Version
Supported
Free Trial
Not Supported
|
|||||
Reviews/
|
Reviews/
|
|||||
Training
Documentation
Supported
Webinars
Not Supported
Live Online
Not Supported
In Person
Not Supported
|
Training
Documentation
Supported
Webinars
Not Supported
Live Online
Not Supported
In Person
Not Supported
|
|||||
Company InformationYoYo Games
United States
manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm
|
Company InformationGolang
Founded: 2009
go.dev/
|
|||||
Alternatives |
Alternatives |
|||||
|
|
||||||
|
|
||||||
|
|
||||||
Categories |
Categories |
|||||
Integrations
Atom
Not Supported
Claude Opus 4.6
Not Supported
Code Intelligence
Not Supported
CodeSonar
Not Supported
Crush
Not Supported
GPT-5.2 Instant
Not Supported
Gemini 2.0
Not Supported
Gemini 3.8 Flash
Not Supported
Gemini Flash
Not Supported
GitHub Copilot
Not Supported
|
Integrations
Atom
Supported
Claude Opus 4.6
Supported
Code Intelligence
Supported
CodeSonar
Supported
Crush
Supported
GPT-5.2 Instant
Supported
Gemini 2.0
Supported
Gemini 3.8 Flash
Supported
Gemini Flash
Supported
GitHub Copilot
Supported
|
|||||
|
|
|