ServerArk is a application for Linux gaming servers that samples and analyzes incoming UDP packets at the kernel level in real time to determine if any packets are part of a UDP flood attack. Flood attacks on gaming servers are typically designed to make the players on the server lag to the point where the game is not playable. It can even crash some game servers.

ServerArk automatically detects when a UDP flood attack occurs and uses kernel-level iptables rules to dynamically block those packets from being processed by the game server at all. It essentially lifts the game server "above the flood" and allows the game to still be playable, even under very heavy attacks.

It can be run interactively with a high level of verbosity (to watch its logic in action), or it can be run unobtrusively as a daemon with output to daily log files (typical usage).

Project Activity

See All Activity >

License

GNU Library or Lesser General Public License version 3.0 (LGPLv3)

Follow ServerArk

ServerArk Web Site

nel_h2
Build Securely on Azure with Proven Frameworks Icon
Build Securely on Azure with Proven Frameworks

Lay a foundation for success with Tested Reference Architectures developed by Fortinet’s experts. Learn more in this white paper.

Moving to the cloud brings new challenges. How can you manage a larger attack surface while ensuring great network performance? Turn to Fortinet’s Tested Reference Architectures, blueprints for designing and securing cloud environments built by cybersecurity experts. Learn more and explore use cases in this white paper.
Download Now
Rate This Project
Login To Rate This Project

User Reviews

Be the first to post a review of ServerArk!

Additional Project Details

Operating Systems

Linux

Intended Audience

System Administrators, Testers

User Interface

Command-line, Non-interactive (Daemon)

Programming Language

C

Related Categories

C Games, C Network Monitoring Software, C Game Servers

Registered

2012-02-17