Home
Name Modified Size InfoDownloads / Week
Quantum Game Engine v0.01a 2011-11-16
Quantum Game Engine Prealpha_v0.09.rar 2012-02-19 11.5 MB
README.txt 2012-02-19 2.2 kB
License.txt 2012-02-19 1.1 kB
Quantum Game Engine Prealpha_v0.08.rar 2012-02-07 7.1 MB
Quantum Game Engine Prealpha_v0.07.rar 2012-01-16 3.4 MB
Quantum Game Engine Prealpha_v0.06.rar 2012-01-15 3.0 MB
Quantum Game Engine Prealpha_v0.05.rar 2012-01-13 2.3 MB
QuantumGameEngine Prealpha_v0.02.rar 2011-11-26 17.2 kB
Totals: 9 Items   27.3 MB 0
Hello all. Well, we have come a long way. I've written quite some code and quite successfully I might add. So without further ado, I present the stuff you should know.

1. I have grouped all files nicely. You should be able to compile the code just by opening the solution and hitting compile. No binaries will ever be provided, unless I change my mind :)

2. The whole project doesn't do anything just yet. All it is is a basic framework to build upon without having to break too many rules.

3. This is an indepedently developed project. If you wish to contribute in any way, send me an email and I'll see what we can do.

4. This is released under the MIT license. You are pretty much free do to whatever you want with this code, although credits would be nice.

This is released as Prealpha_v0.09. Here is a feature list:

Features of ExtendedWindowsAPI:
A general application manager
A general top-level window manager
A general child window manager
A general windows class that can be extended to provide more functionality
A general windows class class that is used to define a window
A debug output manager that will log output to a specific file
A RawInput controller that initializes itself and gathers raw mouse and keyboard data
Classes that you may use to grab raw input data
This compiles itself nicely into a DLL and LIB file where you can link stuff together and create applications with.

Features of QuantumGameEngine:
A bunch of incomplete graphics code as I have no idea what to start with first.
Vertex and pixel shader support.
Vertex buffer support.
Basic ID3D11DeviceContext calls.
Primitive graphics control over DirectX11.
QuantumGameEngine will compile itself into a DLL and a LIB file where you can link stuff together and create applications with.

Features of cvar:
Console functions to do stuff
Console variables for keeping track of objects
Default functions that you can use
cvar will compile itself into a DLL and a LIB file where you can link stuff together and create applications with.

I do not know if this is completely bug free or not. You will have to test for bugs yourself and tell me.
Source: README.txt, updated 2012-02-19