Rudimentary graphics engine. Implements the basics of mesh skinning and animation in DirectX 11. Implements skinned instancing via DX10 and armature animation via DX11 compute shader. Tile-based AI. Status: sub-functional.
- Implemented in DX11
- Basic skinning, instancing and animation
- Basic tile-based AI
- Basic UI includes camera and picking
Follow Theme Park - DX11 Beta
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why od you use DirectX? use opnegl and make it linux / mac compatible