As of now, an independently developed graphics/physics engine for use with DirectX9/DirectX11 and C++. I'm only working on this during my free time, so it will not be updated too often unless I have something major to add to it.
Outside insight would be appreciated.
Features
- Win32 window class wrapper
- Win32 window wrapper
- Win32 window manager
- Win32 child manager
- Win32 control support (very basic)
- RawInput support
- Shader class (vertex + pixel only at the moment)
- Buffer support (vertex only at the moment)
- Primitive Direct3D11 rendering calls
- Console variable system
- Console function system
License
MIT LicenseFollow Quantum Game Engine
nel_h2
Secure User Management, Made Simple | Frontegg
Frontegg powers modern businesses with a user management platform that’s fast to deploy and built to scale. Embed SSO, multi-tenancy, and a customer-facing admin portal using robust SDKs and APIs – no complex setup required. Designed for the Product-Led Growth era, it simplifies setup, secures your users, and frees your team to innovate. From startups to enterprises, Frontegg delivers enterprise-grade tools at zero cost to start. Kick off today.
Rate This Project
Login To Rate This Project
User Reviews
Be the first to post a review of Quantum Game Engine!