Documentation, simulator, compiler, and Verilog implementation of a completely open-architecture graphics processing unit. This design is intended for academic and commercial purposes. The first step is to develop a detailed GPU simulator and compiler. The second step is to implement the GPU in synthesizable Verilog. The third step is to develop a feedback loop between the simulator and implementation, allowing power, performance, and reliability aspects of the hardware to feed back into ever more detailed and accurate simulations of a complete GPU.
Primary licensing is GPLv3. Secondary is Commercial. Commercial licensing (use incompatible with GPLv3) will be available via an elected or appointed non-profit Facilitator. Revenue will be invested per the discretion of the Facilitator and an advisory board. By contributing to this project, you agree to these terms.
[See our Wiki for more information](https://sourceforge.net/p/openshader/wiki/)
Openshader is perfect! Thanks.