===> v.0.4.3.0501  yalnte
Numerous bug fixes and back-office improvements
===> v.0.3.5.0001  yalnte
Adds ability to add, modify boundary conditions. Can now create and edit subcases and highlight elements. Many bug fixes.
===> v.0.3.4.0001  yalnte
Warns the user if OpenGL Shader Language (GLSL) not supported by their machine. OpenGL 1.4 or greater required to run LUCID.
===> v.0.3.3.0001  yalnte
More bug fixes. Desktop version now includes ability to create nodes based on photos and an improved FE entity editor. Many bug fixes.
===> v.0.3.1.0001  yalnte
More bug fixes. Fixed display so it shows in right handed coordinate system in Win7. Updated code so compatible with Qt5.1 where applicable. Added a subcase editor. Added a transparency editor. Removed lighting effect to allow backgrounds to be shown. Added Android alpha version (contains many bugs) - uses Qt5.1 which not optimised for Android. Android MD5: e39c51ed5de47cd11bede6b6153100eb
===> v.0.3.0.0001  yalnte
Added documentation; Fixed CROD editing using Card Editor; Updated experimental animation of contours; Fixed bugs;
===> v.0.2.9.2000  yalnte
Improved solution times for linear static and normal modes; Experimental results animation feature; Clearer icons; Many minor bug fixes.
===> v.0.2.9.1240  yalnte
Fixed: subtitle bug; dock window intiial size; refactored code; icon display bug.
===> v.0.2.9.1238  yalnte
Fixed elasticity contour bug for layout optimisation; fixed some font issues; minor tweaks. Apologies for random version number.
===> v.0.2.9  yalnte
Fixed contour display bug, subtitle bug and tweaked some other settings. Should be compatible with OpenGL 1.2 onwards.
===> v.0.2.8.2_OGL1  yalnte
This is a version compatible with OpenGL 1.x graphics cards (should work on later versions of OGL also)
===> v.0.2.8.2  yalnte
Includes libstdc++-6.dll which was missing from previous Windows version