A experimental framework, based on the gloost framework, to generate and raycast Sparse Voxel Octrees. This project is heavily relying on the gloost framework.
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Great stuff.
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Hi, I checked this out, but it seems the data svo file is located in your desktop. I tried modifying the code to use generated SVO using the octree_builder ( still your porject) and from the standford ply ./octree_builder -i bun_zipper.ply -s 524288 -d 8 but could not get it straight the generated file TreeletBuildManager_out.ia(500MB) is large, but the TreeletBuildManager_out.svo file is only 48 bytes. Is there something am I missing?