A experimental framework, based on the gloost framework, to generate and raycast Sparse Voxel Octrees. This project is heavily relying on the gloost framework.

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User Reviews

  • Great stuff.
    2 users found this review helpful.
  • Hi, I checked this out, but it seems the data svo file is located in your desktop. I tried modifying the code to use generated SVO using the octree_builder ( still your porject) and from the standford ply ./octree_builder -i bun_zipper.ply -s 524288 -d 8 but could not get it straight the generated file TreeletBuildManager_out.ia(500MB) is large, but the TreeletBuildManager_out.svo file is only 48 bytes. Is there something am I missing?
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Additional Project Details

Languages

English

Intended Audience

Developers

Programming Language

C++

Registered

2011-12-01