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FNA-2610.zip 2026-10-01 3.4 MB
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README.md 2026-10-01 2.2 kB
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New Features:

  • Update to FNA3D 26.10
  • Update to FAudio 26.10
  • Added support for the "Big Button" controller
    • You know, those remotes that came with Scene It? for Xbox 360? What's so funny why is everybody laughing

Fixes:

  • Some regression fixes for the last two releases:
    • DynamicSoundEffectInstance.IsLooped can be set without throwing
    • Typo fix in Rectangle.Intersect
  • Some more fixes on top of the last two releases:
    • Exception accuracy fixes for various Graphics classes, particularly GraphicsDevice
    • Fixed a number of IDisposable-related inaccuracies for GraphicsResource and its subclasses
    • Fixed some classes not being marked as sealed and/or serializable
    • SoundEffect: Handle float edge cases for DistanceScale
    • GraphicsAdapter: UseNullDevice/UseReferenceDevice should be static
    • Fixed some edge cases for BoundingFrustum.Intersects, Plane.Normalize,
    • Internal use of float epsilon is now based on C FLT_EPSILON instead of C# float.Epsilon or machine-specific epsilon
    • SaveAsJpeg default quality should now match XNA/WIC (as far as we can tell)
  • Minor optimizations across the tree
    • Shrunk some of the lengthier boolean checks
    • Removed some redundant zero-initialization
    • Inlined an internal function that was only being used by BoundingFrustum.Intersects
    • Cleaned up some areas where out variable properties were getting read repeatedly
    • Model classes internally use regular arrays instead of Lists

Thanks to our GitHub Sponsors, including...

Super Duper Sponsors:

Super Sponsors:

  • @CDGKen
  • @compcj
  • @jbevain
  • @kg
  • @NoelFB
  • @superjoebob
  • @terinfire
  • @TerryCavanagh
  • Adam Spragg

Sponsors:

  • @bartwe
  • @bwiklund
  • @Conan-Kudo
  • @Eldirans
  • @GlaireDaggers
  • @isaboll1
  • @isadorasophia
  • @larsiusprime
  • @tgpholly
  • @xxxbxxx
  • Bit Kid Games
  • Lunar Ray Games
Source: README.md, updated 2026-10-01