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trunk Commit Log


Commit Date  
[r16] by koo1993

update fps unity scene and enemy ai fromsphere cast to ray cast for better performance and prefab to for enemy to have a wider view range

2013-10-31 09:27:56 Tree
[r15] by koo1993

update fps scene

2013-10-31 08:53:24 Tree
[r14] by limtaeu

fire rate related to timescale, added sound when not able to fire

2013-10-31 08:44:30 Tree
[r13] by koo1993

udpate edgar scene for playtest, update enemy ai to aware enemy at the cell when shot at the cell. prefab of enemy gun bullet change

2013-10-31 08:33:30 Tree
[r12] by limtaeu
2013-10-31 07:45:43 Tree
[r11] by koo1993

test zx mesh and clean up

2013-10-31 07:45:10 Tree
[r10] by limtaeu
2013-10-31 06:54:26 Tree
[r9] by limtaeu

revamp weapon architecture

2013-10-31 06:53:24 Tree
[r8] by limtaeu
2013-10-30 06:59:10 Tree
[r7] by hyperlogin

WITH MAIN MENU AND CLEANUP

2013-10-30 06:36:50 Tree
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