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udpate edgar scene for playtest, update enemy ai to aware enemy at the cell when shot at the cell. prefab of enemy gun bullet change

koo1993 2013-10-31

changed /Assembly-CSharp.pidb
removed /Assets/Prefabs/AI/Temp Enemy Bullet.prefab
removed /Assets/Prefabs/AI/Temp Enemy Bullet.prefab.meta
changed /Assets/Prefabs/AI/enemy.prefab
changed /Assets/Prefabs/Player/Player.prefab
added /Assets/Prefabs/Projectile/enemyBullet.prefab
added /Assets/Prefabs/Projectile/enemyBullet.prefab.meta
changed /Assets/Scenes/fps.unity
changed /Assets/scripts/AI/EnemyMovement.cs
changed /Assets/scripts/Projectile/Bullet2.cs
changed /FYP WITHINTIME-csharp.sln
changed /FYP WITHINTIME.sln
changed /FYP WITHINTIME.userprefs
/Assembly-CSharp.pidb
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/Assets/Prefabs/AI/enemy.prefab
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/Assets/Prefabs/Player/Player.prefab
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/Assets/Prefabs/Projectile/enemyBullet.prefab.meta Diff Switch to side-by-side view
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/Assets/Scenes/fps.unity
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/Assets/scripts/AI/EnemyMovement.cs Diff Switch to side-by-side view
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/Assets/scripts/Projectile/Bullet2.cs Diff Switch to side-by-side view
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/FYP WITHINTIME-csharp.sln Diff Switch to side-by-side view
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/FYP WITHINTIME.sln Diff Switch to side-by-side view
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/FYP WITHINTIME.userprefs Diff Switch to side-by-side view
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