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update fps unity scene and enemy ai fromsphere cast to ray cast for better performance and prefab to for enemy to have a wider view range

koo1993 2013-10-31

changed /Assembly-CSharp.pidb
changed /Assets/Prefabs/AI/enemy.prefab
changed /Assets/Scenes/fps.unity
changed /Assets/Scenes/waynesceneAi.unity
changed /Assets/scripts/AI/EnemyMovement.cs
changed /Assets/scripts/AI/TempEnemyBullet.cs
changed /FYP WITHINTIME-csharp.sln
changed /FYP WITHINTIME.sln
changed /FYP WITHINTIME.userprefs
/Assembly-CSharp.pidb
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/Assets/Prefabs/AI/enemy.prefab
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/Assets/Scenes/fps.unity
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/Assets/Scenes/waynesceneAi.unity
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/Assets/scripts/AI/EnemyMovement.cs Diff Switch to side-by-side view
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/Assets/scripts/AI/TempEnemyBullet.cs Diff Switch to side-by-side view
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/FYP WITHINTIME-csharp.sln Diff Switch to side-by-side view
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/FYP WITHINTIME.sln Diff Switch to side-by-side view
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/FYP WITHINTIME.userprefs Diff Switch to side-by-side view
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