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From: Bruce S. <Bru...@nc...> - 2007-11-05 02:56:01
|
And I should have reported that on Windows in c:\MinGW\lib\pkgconfig\gdk-win32-2.0.pc I see this: prefix=/target exec_prefix=${prefix} libdir=${exec_prefix}/lib includedir=${prefix}/include target=win32 Name: GDK Description: GIMP Drawing Kit (${target} target) Version: 2.10.11 Requires: gdk-pixbuf-2.0 pangowin32 pangocairo Libs: -L${libdir} -lgdk-${target}-2.0 -lgdi32 -user32 -limm32 -lshell32 -lole32 -Wl,-luuid Cflags: -I${includedir}/gtk-2.0 -I${libdir}/gtk-2.0/include Bruce Sherwood Bruce Sherwood wrote: > For what it's worth (probably not much), on Windows in > c:\MinGW\lib\pkgconfig\gdkmm-2.4.pc I see the following: > > prefix=/target > exec_prefix=${prefix} > libdir=${exec_prefix}/lib > includedir=${prefix}/include > > Name: gdkmm > Description: C++ wrappers for GLib, GTK+, and Pango > Requires: glibmm-2.4 pangomm-1.4 gdk-2.0 cairomm-1.0 > Version: 2.10.11 > Libs: -L${libdir} -lgdkmm-2.4 > Cflags: -I${includedir}/gdkmm-2.4 -I${libdir}/gdkmm-2.4/include > > Note that it says nothing about an uninstaller. > > Bruce > > Steve Spicklemire wrote: >> Thanks Bruce, >> >> I finally got cairomm to build (pulling the latest code from their svn >> repository). >> >> I'm stuck now on a gdk error: >> >> checking for GDKMM... configure: error: Package requirements (glibmm-2.4 >> >= 2.14.0 cairomm-1.0 >= 1.1.12 gtk+-2.0 >= 2.12.0) were not met: >> >> Package gdk-quartz-2.0-uninstalled was not found in the pkg-config >> search path. >> Perhaps you should add the directory containing >> `gdk-quartz-2.0-uninstalled.pc' >> to the PKG_CONFIG_PATH environment variable >> Package 'gdk-quartz-2.0-uninstalled', required by 'GTK+ Uninstalled', >> not found >> >> Consider adjusting the PKG_CONFIG_PATH environment variable if you >> installed software in a non-standard prefix. >> >> >> Anybody seen that one? >> >> -steve >> >> On Nov 4, 2007, at 8:52 AM, Bruce Sherwood wrote: >> >>> I noticed a recent report about a problem with compiling gtkmm on Mac >>> OSX 10.4, which might be of interest to Steve Spicklemire and others: >>> >>> http://bugzilla.gnome.org/show_bug.cgi?id=493057 >>> >>> Bruce Sherwood >>> > > ------------------------------------------------------------------------- > This SF.net email is sponsored by: Splunk Inc. > Still grepping through log files to find problems? Stop. > Now Search log events and configuration files using AJAX and a browser. > Download your FREE copy of Splunk now >> http://get.splunk.com/ > _______________________________________________ > Visualpython-users mailing list > Vis...@li... > https://lists.sourceforge.net/lists/listinfo/visualpython-users |
From: Bruce S. <Bru...@nc...> - 2007-11-05 02:35:22
|
Here's what I found on Ubuntu Linux in /usr/lib/pkgconfig/gdkmm-2.4.pc: prefix=/usr exec_prefix=${prefix} libdir=${exec_prefix}/lib includedir=${prefix}/include Name: gdkmm Description: C++ wrappers for GLib, GTK+, and Pango Requires: glibmm-2.4 pangomm-1.4 gdk-2.0 cairomm-1.0 Version: 2.10.8 Libs: -L${libdir} -lgdkmm-2.4 Cflags: -I${includedir}/gdkmm-2.4 -I${libdir}/gdkmm-2.4/include And in /usr/lib/pkgconfig/gdk-2.0.pc on Ubuntu Linux: prefix=/usr exec_prefix=${prefix} libdir=${exec_prefix}/lib includedir=${prefix}/include target=x11 Name: GDK Description: GIMP Drawing Kit (${target} target) Version: 2.10.11 Requires: gdk-pixbuf-2.0 pango pangocairo fontconfig x11 xext xrender xinerama xi xrandr xcursor xfixes Libs: -L${libdir} -lgdk-${target}-2.0 Cflags: -I${includedir}/gtk-2.0 -I${libdir}/gtk-2.0/include Bruce Sherwood Steve Spicklemire wrote: > Thanks Bruce, > > I finally got cairomm to build (pulling the latest code from their svn > repository). > > I'm stuck now on a gdk error: > > checking for GDKMM... configure: error: Package requirements > (glibmm-2.4 >= 2.14.0 cairomm-1.0 >= 1.1.12 gtk+-2.0 >= 2.12.0) were > not met: > > Package gdk-quartz-2.0-uninstalled was not found in the pkg-config > search path. > Perhaps you should add the directory containing > `gdk-quartz-2.0-uninstalled.pc' > to the PKG_CONFIG_PATH environment variable > Package 'gdk-quartz-2.0-uninstalled', required by 'GTK+ Uninstalled', > not found > > Consider adjusting the PKG_CONFIG_PATH environment variable if you > installed software in a non-standard prefix. > > > Anybody seen that one? > > -steve > > On Nov 4, 2007, at 8:52 AM, Bruce Sherwood wrote: > >> I noticed a recent report about a problem with compiling gtkmm on Mac >> OSX 10.4, which might be of interest to Steve Spicklemire and others: >> >> http://bugzilla.gnome.org/show_bug.cgi?id=493057 >> >> Bruce Sherwood >> > |
From: Bruce S. <Bru...@nc...> - 2007-11-05 02:07:18
|
For what it's worth (probably not much), on Windows in c:\MinGW\lib\pkgconfig\gdkmm-2.4.pc I see the following: prefix=/target exec_prefix=${prefix} libdir=${exec_prefix}/lib includedir=${prefix}/include Name: gdkmm Description: C++ wrappers for GLib, GTK+, and Pango Requires: glibmm-2.4 pangomm-1.4 gdk-2.0 cairomm-1.0 Version: 2.10.11 Libs: -L${libdir} -lgdkmm-2.4 Cflags: -I${includedir}/gdkmm-2.4 -I${libdir}/gdkmm-2.4/include Note that it says nothing about an uninstaller. Bruce Steve Spicklemire wrote: > Thanks Bruce, > > I finally got cairomm to build (pulling the latest code from their svn > repository). > > I'm stuck now on a gdk error: > > checking for GDKMM... configure: error: Package requirements (glibmm-2.4 > >= 2.14.0 cairomm-1.0 >= 1.1.12 gtk+-2.0 >= 2.12.0) were not met: > > Package gdk-quartz-2.0-uninstalled was not found in the pkg-config > search path. > Perhaps you should add the directory containing > `gdk-quartz-2.0-uninstalled.pc' > to the PKG_CONFIG_PATH environment variable > Package 'gdk-quartz-2.0-uninstalled', required by 'GTK+ Uninstalled', > not found > > Consider adjusting the PKG_CONFIG_PATH environment variable if you > installed software in a non-standard prefix. > > > Anybody seen that one? > > -steve > > On Nov 4, 2007, at 8:52 AM, Bruce Sherwood wrote: > >> I noticed a recent report about a problem with compiling gtkmm on Mac >> OSX 10.4, which might be of interest to Steve Spicklemire and others: >> >> http://bugzilla.gnome.org/show_bug.cgi?id=493057 >> >> Bruce Sherwood >> > |
From: Steve S. <st...@sp...> - 2007-11-05 02:01:41
|
Thanks Bruce, I finally got cairomm to build (pulling the latest code from their svn repository). I'm stuck now on a gdk error: checking for GDKMM... configure: error: Package requirements (glibmm-2.4 >= 2.14.0 cairomm-1.0 >= 1.1.12 gtk+-2.0 >= 2.12.0) were not met: Package gdk-quartz-2.0-uninstalled was not found in the pkg-config search path. Perhaps you should add the directory containing `gdk-quartz-2.0- uninstalled.pc' to the PKG_CONFIG_PATH environment variable Package 'gdk-quartz-2.0-uninstalled', required by 'GTK+ Uninstalled', not found Consider adjusting the PKG_CONFIG_PATH environment variable if you installed software in a non-standard prefix. Anybody seen that one? -steve On Nov 4, 2007, at 8:52 AM, Bruce Sherwood wrote: > I noticed a recent report about a problem with compiling gtkmm on > Mac OSX 10.4, which might be of interest to Steve Spicklemire and > others: > > http://bugzilla.gnome.org/show_bug.cgi?id=493057 > > Bruce Sherwood > |
From: Bruce S. <Bru...@nc...> - 2007-11-04 13:52:56
|
I noticed a recent report about a problem with compiling gtkmm on Mac OSX 10.4, which might be of interest to Steve Spicklemire and others: http://bugzilla.gnome.org/show_bug.cgi?id=493057 Bruce Sherwood |
From: chris l. <chr...@sp...> - 2007-11-03 21:27:26
|
It was on a Monday morning I wished to draw a ball I write my code in Python so I googled one and all, My PC is a windows one, so I'm really not sure why, A Window opened promptly saying 'Anything you want to buy?' Oh it all fills time whilst I should be writing code. It was on the Tuesday morning I went to buy a Mac I'd stuck the PC up on E-bay cos they wouldn't take it back It all looked very lovely and the screen was very bright I tried to log into my bank but it wouldn't load the site. Oh it all fills time whilst I should be writing code. It was on the Wednesday morning the PC hadn't sold I gave the wife the Macintosh; It suits her new commode I got the PC out again and loaded linux on Eventually it started up; the Wireless driver's wrong... Oh it all fills time whilst I should be writing code. Twas on the Thursday morning I finally got that right I downloaded visual python, after working through the night. I opened what I'd downloaded, a file called a tarball how was I supposed to know you need to su to make install ? Oh it all fills time whilst I should be writing code. It was on the Friday morning I 'd done all that it said I'd build the build directory, I'd had to edit make with ed I looked for all the libraries it said I need to code It wanted glibmm and the CD wouldn't load... On Saturday and Sunday I go shopping at the mall So twas on the Monday morning I still wished to draw a ball.... with apologies to Flanders and Swann, and the The gas man Cometh... |
From: Bruce S. <Bru...@nc...> - 2007-11-03 14:34:03
|
Hi Bruce, Well.. all was going well, 'til I got to the "cairomm" package. I'm getting a "'QuartzSurface' was not declared in this scope" error. I'll try to track it down. -steve 192-168-40-171:~/Source/gnome/cairomm-1.4.4 steve$ make Making all in cairomm make all-recursive if /bin/sh ../libtool --tag=CXX --mode=compile g++ -DHAVE_CONFIG_H -I. -I. -I. -I.. -I/opt/gtk/include/cairo -I/opt/gtk/include/libpng12 -g -O2 -MT context.lo -MD -MP -MF ".deps/context.Tpo" -c -o context.lo context.cc; \ then mv -f ".deps/context.Tpo" ".deps/context.Plo"; else rm -f ".deps/context.Tpo"; exit 1; fi mkdir .libs g++ -DHAVE_CONFIG_H -I. -I. -I. -I.. -I/opt/gtk/include/cairo -I/opt/gtk/include/libpng12 -g -O2 -MT context.lo -MD -MP -MF .deps/context.Tpo -c context.cc -fno-common -DPIC -o .libs/context.o context.cc: In function 'Cairo::RefPtr<Cairo::Surface> Cairo::get_surface_wrapper(cairo_surface_t*)': context.cc:686: error: 'QuartzSurface' was not declared in this scope context.cc:686: error: template argument 1 is invalid context.cc:686: error: expected type-specifier before 'QuartzSurface' context.cc:686: error: expected `)' before 'QuartzSurface' make[3]: *** [context.lo] Error 1 make[2]: *** [all-recursive] Error 1 make[1]: *** [all] Error 2 make: *** [all-recursive] Error 1 On Nov 2, 2007, at 10:36 AM, Steve Spicklemire wrote: > Hi Bruce, > > That's what I started last night. Actually I think it might just work. The trouble is I'm having to peel the onion of dependencies. > > I built gtk2 on the first go... yeah! > > I tried to build gtkmm. It apparently needs glibmm. > I download and attempt to build glibmm. It apparently needs libsigc++-2.0! > I download and build libsigc++-2.0. > I try again with glibmm. It needs pkg-config. > I download and build pkg-config. > I try again with glibmm... it's still building at this moment. > > If I can get the thing to come together.. I'll let you know! > > -steve > > On Nov 2, 2007, at 9:39 AM, Bruce Sherwood wrote: > >> I don't know enough about this, but I wonder whether the following would work: Install the experimental gtk2 on a Mac, the gtk2 that talks to Quartz rather than to X11. Then compile (from source) gtkmm on that same Mac. Since gtkmm is a wrapper of gtk, maybe this would give us a gtkmm environment that would talk to Quartz. >> >> Bruce >> > |
From: Bruce S. <Bru...@nc...> - 2007-11-03 14:33:34
|
Hi Bruce, That's what I started last night. Actually I think it might just work. The trouble is I'm having to peel the onion of dependencies. I built gtk2 on the first go... yeah! I tried to build gtkmm. It apparently needs glibmm. I download and attempt to build glibmm. It apparently needs libsigc++-2.0! I download and build libsigc++-2.0. I try again with glibmm. It needs pkg-config. I download and build pkg-config. I try again with glibmm... it's still building at this moment. If I can get the thing to come together.. I'll let you know! -steve On Nov 2, 2007, at 9:39 AM, Bruce Sherwood wrote: > I don't know enough about this, but I wonder whether the following would work: Install the experimental gtk2 on a Mac, the gtk2 that talks to Quartz rather than to X11. Then compile (from source) gtkmm on that same Mac. Since gtkmm is a wrapper of gtk, maybe this would give us a gtkmm environment that would talk to Quartz. > > Bruce > |
From: Bruce S. <Bru...@nc...> - 2007-11-03 14:33:07
|
I now realize I've overstated the case, as what seems to semi-exist is only gtk+ (gtk2) for native Mac windowing. I don't find gtkmm to wrap this gtk2, alas, which matters, because since Visual is written in C++, Visual is based on gtkmm, not directly on gtk2. Here are links and discussions about gtk+ on the Mac: http://developer.imendio.com/projects/gtk-macosx/ http://www.macdevcenter.com/pub/a/mac/2007/06/22/graphical-tool-kits-for-apples-os-x-gtk2.html?page=1 http://developer.imendio.com/files/developer/Porting-Gtk-MacOSX.pdf Would it be all right and make sense to move this conversation to the VPython mailing list? For all I know we're missing some other interested parties by having this private conversation. If I hear no objection, I'll copy or summarize the notes so far in that mailing list. Bruce Steve Spicklemire wrote: > Hi Bruce, > > On Oct 31, 2007, at 9:16 PM, Bruce Sherwood wrote: > >> There are now new gtk2/gtkmm packages for the Mac, which talk to Aqua instead of to X11. Unfortunately, they are currently labeled BEWARE! HERE BE DRAGONS! But one could try. It would be excellent if most of Visual were platform-dependent, with only a few odd-ball files specific to Windows and Mac. (For example, even in Brandmeyer's original beta version, there were a few Windows-specific files for getting the time, etc.) > > Can you point me to these? I snooped around a bit a few weeks ago and didn't find anything. I do a lot of Cocoa/Aqua development with the PyObjc bridge (http://pyobjc.sourceforge.net/) which makes it trivial to open windows and talk to OpenGL. If we can get the gtk2 stuff working with Aqua.. I think the rest would be (fairly) easy! It's pretty easy to build native installer packages using Iceberg (http://s.sudre.free.fr/Software/Iceberg.html). > > thanks, > -steve |
From: Bruce S. <Bru...@nc...> - 2007-11-03 14:25:11
|
What started as a private conversation grew into a significant discussion with several people about making an native-mode version of VPython for the Macintosh, one that wouldn't require installing X11 and fink. This discussion is likely to be of general interest, so with permission of the others (or at least no objections!) I'm posting the notes here. ------------------------------------- VPython on the Mac is an increasingly burning issue, and I'm delighted to hear of your interest. I'm seeing a growing use of Macs in physics departments, and great frustration with trying to install VPython on them, despite Martin Costabel's yeoman efforts with his packaging of Visual for fink. Usually the installation works quickly and easily, but only too often it fails at one of the many links in the long chain along the way: install X11, install Xcode, install fink, look for visual-24 and it's not there for some reason, try reinstalling everything....it can be a nightmare, and the people trying to do this often don't have high software skills. Moreover, every time Apple updates the operating system, even in the last significant figure, something in this chain is liable to break. And although Martin has made a stab at it, I believe it's the case that he has not yet successfully compiled and run the beta version on a Mac. Many of the users I've interacted with have no interest in the Unix side of OSX and really don't want to install X11/Xcode/fink just to get VPython. It would be WONDERFUL to have a native-mode installer with no dependence on X11. I see two plausible approaches: 1) Currently the Visual C++ code is mostly platform-independent, with a small number of Microsoft Windows-specific files to create a window, hand that window to OpenGL, and handle mouse and keyboard events. Someone with Mac expertise might be able to write comparable Mac code rather quickly. 2) Jonathan Brandmeyer originally tried in the beta version of Visual to cover both Linux and Microsoft Windows with very little MS Windows-specific code. He gave up on that because at the time it was extremely difficult to install the gtk2 and gtkmm files on Windows (gtkmm is a "wrapper" that lets C++ code get at the C-based gtk2 GUI machinery). So he wrote additional Windows-specific code. There has been a change, in that I recently was able very easily to install gtk2 and gtkmm on my Windows machine and compile and run small sample gtkmm tutorials that make windows and buttons etc. I'm currently learning more about this environment in the hopes of reducing the amount of Windows-specific code in Visual and in the hopes that this might as a side effect cure some of the severe bugs in the beta version for Windows. I won't be able to devote the concentrated attention this work requires until next summer, but I'll keep poking at it in the interim. There are now new gtk2/gtkmm packages for the Mac, which talk to Aqua instead of to X11. Unfortunately, they are currently labeled BEWARE! HERE BE DRAGONS! But one could try. It would be excellent if most of Visual were platform-dependent, with only a few odd-ball files specific to Windows and Mac. (For example, even in Brandmeyer's original beta version, there were a few Windows-specific files for getting the time, etc.) Bruce Sherwood David Derbes wrote: > Hi, Christopher. > > This is David Derbes, a high school physics teacher. > > About a billion years ago I used to write biggish (3.5 to 5K lines) programs in Think Pascal as part of my job. As you probably know Think went away and I never got involved with XCode although from time to time I think about it. I've got other fish to fry these days. > > However, I am quite interested in using Visual Python as a teaching tool. Unfortunately there is at present no native Cocoa version. > > Do you know if anyone is working on this? I think Bruce Sherwood (bas...@un...) may be, and also Dethe Elza (de...@bl...); I've corresponded briefly with Dethe (and am cc'ing him and Bruce); it may be that Leopard offers a better framework for porting the visual parts of VPython. > > Best wishes, > David Derbes > |
From: chris l. <chr...@sp...> - 2007-11-01 09:54:45
|
How does one install owtap? I've downloaded the tcl file owtap-1.36.tcl But the man pages describe running it as owtap. How is this done? I've tried tclsh owtap-1.36.tcl and get: invalid command name "wm" while executing "wm title . "OWSERVER protocol tap ($tap) to owserver ($server)"" (procedure "MainTitle" line 2) invoked from within "MainTitle $IPAddress(tap.ip):$IPAddress(tap.port) $IPAddress(server.ip):$IPAddress(server.port)" (procedure "ArgumentProcess" line 17) invoked from within "ArgumentProcess $argv" (procedure "Main" line 2) invoked from within "Main $argv" (file "owtap-1.36.tcl" line 1301) |
From: Bruce S. <Bru...@nc...> - 2007-10-26 23:42:07
|
Works fine for me on Windows. What operating system are you using? What version of Python? If you execute "print visual.version", what do you see? Bruce Sherwood sccs cscs wrote: > Hello, > I have a strange behaviour of the 'label' visaul class: > if i draw a label that is linked to a form, i shall draw it 2 times > until it is displayed correctly: The label is not on the sphere the > first time, and i shall wait (sleep(1)) before redrawing the label. Then > the label is correctly drawn. > > import visual > from time import sleep > > def draw_label(): > visual.label (frame = form, > pos = (0, 0, 0), > text = "(%.2f, %.2f,%.2f)"%(x0, y0, z0), > opacity = 0, > box = 0, > color = visual.color.red) > x0 = 2 > y0 = 2 > z0 = 10 > visual.sphere (radius = 2, pos = (0, 0, 0), color = visual.color.yellow) > form = visual.frame(name ="Guide") > form.pos = (x0, y0, z0) > visual.sphere (frame = form, radius = 1, pos = (0, 0, 0)) > draw_label() > sleep(1) > print "redraw!" > draw_label() > > Thank you for your help. > Zorgi > > ------------------------------------------------------------------------ > Ne gardez plus qu'une seule adresse mail ! Copiez vos mails > <http://www.trueswitch.com/yahoo-fr/> vers Yahoo! Mail > > > ------------------------------------------------------------------------ > > ------------------------------------------------------------------------- > This SF.net email is sponsored by: Splunk Inc. > Still grepping through log files to find problems? Stop. > Now Search log events and configuration files using AJAX and a browser. > Download your FREE copy of Splunk now >> http://get.splunk.com/ > > > ------------------------------------------------------------------------ > > _______________________________________________ > Visualpython-users mailing list > Vis...@li... > https://lists.sourceforge.net/lists/listinfo/visualpython-users |
From: sccs c. <zo...@ya...> - 2007-10-25 07:47:02
|
Hello, I have a strange behaviour of the 'label' visaul class: if i draw a label that is linked to a form, i shall draw it 2 times until it is displayed correctly: The label is not on the sphere the first time, and i shall wait (sleep(1)) before redrawing the label. Then the label is correctly drawn. import visual from time import sleep def draw_label(): visual.label (frame = form, pos = (0, 0, 0), text = "(%.2f, %.2f,%.2f)"%(x0, y0, z0), opacity = 0, box = 0, color = visual.color.red) x0 = 2 y0 = 2 z0 = 10 visual.sphere (radius = 2, pos = (0, 0, 0), color = visual.color.yellow) form = visual.frame(name ="Guide") form.pos = (x0, y0, z0) visual.sphere (frame = form, radius = 1, pos = (0, 0, 0)) draw_label() sleep(1) print "redraw!" draw_label() Thank you for your help. Zorgi --------------------------------- Ne gardez plus qu'une seule adresse mail ! Copiez vos mails vers Yahoo! Mail |
From: Bruce S. <Bru...@nc...> - 2007-10-21 18:26:32
|
That's very good news, Gary, that you might work on this. Bruce Sherwood Gary Pajer wrote: > I've been thinking about translating the regular (non-beta) release to > numpy. It wouldn't have the new features, but it would sever the ties > to numeric. I wouldn't get to it before January (if then, as my > tenure case is coming up ...) > > In the meantime, I've never used py2exe, so I may be way off base > here, but is the problem namespace polution? If so, Bruce might have > luck with the likes of > > import visual as v > import numeric as nu > import numpy as n > import scipy as s > etc. > > Calls to visual structures should go to Numeric ( v.sphere(), for > example) and calls to scipy should go to numpy ( s.linspace() for > example). I think. :) > > just a thought. > > -gary > > >> >> On 10/21/07, Bruce Sherwood <Bru...@nc...> wrote: >>> This is indeed awkward, but it won't get fixed very soon. >>> >>> On the one hand, as has been documented and you experienced, the beta >>> version is buggy on Windows. I'm gearing up to work on this myself, but >>> I have no prediction of when we will see improvement. >>> >>> On the other hand, the production version depends on numeric (and >>> includes it), and there is no one available to my knowledge who can do >>> the work to replace numeric with numpy in that version. The conversion >>> from numeric to numpy in the beta version was done by Arthur Siegel last >>> winter, just before he unexpectedly died. >>> >>> Scipy is more than numpy; numpy is the foundation for other components >>> of scipy. >>> >>> Bruce Sherwood >>> >>> Bruce Peterson wrote: >>>> I'm trying to make a distributable app with python 2.5, vpython, and >>>> scipy for Windows XP. My understanding is that vpython uses the >>>> numeric library while scipy uses (or is the same as ?) the numpy >>>> library. This seems to cause a conflict in the namespace when I use >>>> py2exe to make a distributable. Py2exe complains about most all >>>> numpy/numeric modules not being found. >>>> >>>> >>>> I noticed in beta 16 that the beta uses numpy rather than numeric. >>>> However beta 16 crashes my Win XP OS -- I need to do a power cycle to >>>> unfreeze it after using beta 16 with vpython demos. So switching to >>>> beta 16 is out. Are there any plans on separate track for the next >>>> version of vpython to only include numpy rather than numeric and >>>> leave the other beta 16 features to be resolved later? >>>> >>>> Bruce Peterson >>>> 425 466 7344 >>>> >>>> >>>> ------------------------------------------------------------------------- >>>> This SF.net email is sponsored by: Splunk Inc. >>>> Still grepping through log files to find problems? Stop. >>>> Now Search log events and configuration files using AJAX and a browser. >>>> Download your FREE copy of Splunk now >> http://get.splunk.com/ >>>> _______________________________________________ >>>> Visualpython-users mailing list >>>> Vis...@li... >>>> https://lists.sourceforge.net/lists/listinfo/visualpython-users >>> ------------------------------------------------------------------------- >>> This SF.net email is sponsored by: Splunk Inc. >>> Still grepping through log files to find problems? Stop. >>> Now Search log events and configuration files using AJAX and a browser. >>> Download your FREE copy of Splunk now >> http://get.splunk.com/ >>> _______________________________________________ >>> Visualpython-users mailing list >>> Vis...@li... >>> https://lists.sourceforge.net/lists/listinfo/visualpython-users >>> > > ------------------------------------------------------------------------- > This SF.net email is sponsored by: Splunk Inc. > Still grepping through log files to find problems? Stop. > Now Search log events and configuration files using AJAX and a browser. > Download your FREE copy of Splunk now >> http://get.splunk.com/ > _______________________________________________ > Visualpython-users mailing list > Vis...@li... > https://lists.sourceforge.net/lists/listinfo/visualpython-users |
From: Gary P. <gar...@gm...> - 2007-10-21 17:22:51
|
I've been thinking about translating the regular (non-beta) release to numpy. It wouldn't have the new features, but it would sever the ties to numeric. I wouldn't get to it before January (if then, as my tenure case is coming up ...) In the meantime, I've never used py2exe, so I may be way off base here, but is the problem namespace polution? If so, Bruce might have luck with the likes of import visual as v import numeric as nu import numpy as n import scipy as s etc. Calls to visual structures should go to Numeric ( v.sphere(), for example) and calls to scipy should go to numpy ( s.linspace() for example). I think. :) just a thought. -gary On 10/21/07, Gary Pajer <gar...@gm...> wrote: > I've been thinking about translating the regular (non-beta) release to > numpy. It wouldn't have the new features, but it would sever the ties > to numeric. I wouldn't get to it before January (if then as my > tenure case is coming up ...) > > In the meantime, I've never used py2exe, so I may be way off base > here, but is the problem namespace polution? If so, Bruce might have > luck with the likes of > > import visual as v > import numeric as nu > import numpy as n > import scipy as s > etc. > > Calls to visual structures should go to Numeric ( v.sphere(), for > example) and calls to scipy should go to numpy ( s.linspace() for > example). I think. :) > > just a thought. > > -gary > > On 10/21/07, Bruce Sherwood <Bru...@nc...> wrote: > > This is indeed awkward, but it won't get fixed very soon. > > > > On the one hand, as has been documented and you experienced, the beta > > version is buggy on Windows. I'm gearing up to work on this myself, but > > I have no prediction of when we will see improvement. > > > > On the other hand, the production version depends on numeric (and > > includes it), and there is no one available to my knowledge who can do > > the work to replace numeric with numpy in that version. The conversion > > from numeric to numpy in the beta version was done by Arthur Siegel last > > winter, just before he unexpectedly died. > > > > Scipy is more than numpy; numpy is the foundation for other components > > of scipy. > > > > Bruce Sherwood > > > > Bruce Peterson wrote: > > > I'm trying to make a distributable app with python 2.5, vpython, and > > > scipy for Windows XP. My understanding is that vpython uses the > > > numeric library while scipy uses (or is the same as ?) the numpy > > > library. This seems to cause a conflict in the namespace when I use > > > py2exe to make a distributable. Py2exe complains about most all > > > numpy/numeric modules not being found. > > > > > > > > > I noticed in beta 16 that the beta uses numpy rather than numeric. > > > However beta 16 crashes my Win XP OS -- I need to do a power cycle to > > > unfreeze it after using beta 16 with vpython demos. So switching to > > > beta 16 is out. Are there any plans on separate track for the next > > > version of vpython to only include numpy rather than numeric and > > > leave the other beta 16 features to be resolved later? > > > > > > Bruce Peterson > > > 425 466 7344 > > > > > > > > > ------------------------------------------------------------------------- > > > This SF.net email is sponsored by: Splunk Inc. > > > Still grepping through log files to find problems? Stop. > > > Now Search log events and configuration files using AJAX and a browser. > > > Download your FREE copy of Splunk now >> http://get.splunk.com/ > > > _______________________________________________ > > > Visualpython-users mailing list > > > Vis...@li... > > > https://lists.sourceforge.net/lists/listinfo/visualpython-users > > > > ------------------------------------------------------------------------- > > This SF.net email is sponsored by: Splunk Inc. > > Still grepping through log files to find problems? Stop. > > Now Search log events and configuration files using AJAX and a browser. > > Download your FREE copy of Splunk now >> http://get.splunk.com/ > > _______________________________________________ > > Visualpython-users mailing list > > Vis...@li... > > https://lists.sourceforge.net/lists/listinfo/visualpython-users > > > |
From: Bruce S. <Bru...@nc...> - 2007-10-21 16:57:54
|
This is indeed awkward, but it won't get fixed very soon. On the one hand, as has been documented and you experienced, the beta version is buggy on Windows. I'm gearing up to work on this myself, but I have no prediction of when we will see improvement. On the other hand, the production version depends on numeric (and includes it), and there is no one available to my knowledge who can do the work to replace numeric with numpy in that version. The conversion from numeric to numpy in the beta version was done by Arthur Siegel last winter, just before he unexpectedly died. Scipy is more than numpy; numpy is the foundation for other components of scipy. Bruce Sherwood Bruce Peterson wrote: > I'm trying to make a distributable app with python 2.5, vpython, and > scipy for Windows XP. My understanding is that vpython uses the > numeric library while scipy uses (or is the same as ?) the numpy > library. This seems to cause a conflict in the namespace when I use > py2exe to make a distributable. Py2exe complains about most all > numpy/numeric modules not being found. > > > I noticed in beta 16 that the beta uses numpy rather than numeric. > However beta 16 crashes my Win XP OS -- I need to do a power cycle to > unfreeze it after using beta 16 with vpython demos. So switching to > beta 16 is out. Are there any plans on separate track for the next > version of vpython to only include numpy rather than numeric and > leave the other beta 16 features to be resolved later? > > Bruce Peterson > 425 466 7344 > > > ------------------------------------------------------------------------- > This SF.net email is sponsored by: Splunk Inc. > Still grepping through log files to find problems? Stop. > Now Search log events and configuration files using AJAX and a browser. > Download your FREE copy of Splunk now >> http://get.splunk.com/ > _______________________________________________ > Visualpython-users mailing list > Vis...@li... > https://lists.sourceforge.net/lists/listinfo/visualpython-users |
From: Bruce P. <bap...@te...> - 2007-10-21 15:23:14
|
I'm trying to make a distributable app with python 2.5, vpython, and scipy for Windows XP. My understanding is that vpython uses the numeric library while scipy uses (or is the same as ?) the numpy library. This seems to cause a conflict in the namespace when I use py2exe to make a distributable. Py2exe complains about most all numpy/numeric modules not being found. I noticed in beta 16 that the beta uses numpy rather than numeric. However beta 16 crashes my Win XP OS -- I need to do a power cycle to unfreeze it after using beta 16 with vpython demos. So switching to beta 16 is out. Are there any plans on separate track for the next version of vpython to only include numpy rather than numeric and leave the other beta 16 features to be resolved later? Bruce Peterson 425 466 7344 |
From: bradley <bj...@nc...> - 2007-10-17 01:11:03
|
I have recently put a lot of work into vpython design, and gotten a much program. Please go try it out. It should work for windows users but I can't confirm this. If school work doesn't keep me so busy hopefully I can have the beta version out within a month. http://www.bradlongo.com/VPD/vpd.html Brad |
From: Bruce S. <Bru...@nc...> - 2007-10-08 04:18:20
|
Thanks for pointing out this bug. Here are two work-arounds: 1) Put the helix in a frame, and rotate the frame object. 2) Rotate the axis of the helix: h = helix() h.axis = rotate(h.axis, angle=pi/2., axis=(0,0,1)) Bruce Sherwood Kelvin Chu wrote: > Hello; > > I'd like to do a little animation of a bacterial flagella, and > consequently I'd like to rotate a helix about its axis. It appears that > the helix object does not support rotations. > > Is there a clever way (or I guess, a brute-force way?) of getting around > this problem? > > Thanks very much. > > -k > > > -- > Department of Physics, Cook Building, University of Vermont > 82 University Place, Burlington VT 05405-0125 > http://www.uvm.edu/~kchu/; (802) 656-0064; Fax: (802) 656-0817 |
From: Kelvin C. <kel...@uv...> - 2007-10-08 01:30:58
|
Hello; I'd like to do a little animation of a bacterial flagella, and consequently I'd like to rotate a helix about its axis. It appears that the helix object does not support rotations. Is there a clever way (or I guess, a brute-force way?) of getting around this problem? Thanks very much. -k -- Department of Physics, Cook Building, University of Vermont 82 University Place, Burlington VT 05405-0125 http://www.uvm.edu/~kchu/; (802) 656-0064; Fax: (802) 656-0817 |
From: Giampaolo C. <jp...@in...> - 2007-10-03 21:47:17
|
Recently I've tried VPython 4 beta 16 for drawing trasparent surfaces. But I've noticed that faces and convex objects don't have opacity effect: is it true or I'm not using correctly this objects? Excuse me if my English is bad. Giampaolo Cuoghi ITIS "A. Volta" Sassuolo (MO) Italy Physics Department, University of Modena, Italy |
From: Bruce S. <Bru...@nc...> - 2007-09-25 18:10:32
|
Danny Caballero has created more detailed installation instructions for the Mac, now available on the Mac download page at vpython.org. Thanks, Danny! Bruce Sherwood |
From: bradley <bj...@nc...> - 2007-09-19 03:00:08
|
Here is a link to the idle I have been working on for linux. It is still in the alpha phase but it is stable. Go to the site below for more details. There is a recent version of it for anyone to try out. It should work on any linux computer, but you need the beta version of vpython. You can use the rpms I have to get it to make things easier. http://www.bradlongo.com/VPD/design.html Brad |
From: bradley <bj...@nc...> - 2007-09-16 20:26:32
|
I have moved my site from www4.ncsu.edu/~bjlongo to www.bradlongo.com. All my fedora packages are going to be there now. Be sure to check there for the new idle I am developing. I will have an alpha release soon so that I can get some feedback. Brad |
From: Gary P. <gar...@gm...> - 2007-09-10 15:08:48
|
On 9/10/07, Gary Pajer <gar...@gm...> wrote: > Out of the blue, I can't zoom anymore. I can "rotate", but not zoom. > > Has anyone run across this before? > > (WinXP, latest non-beta version of Vpython) > > -gary > Out of the blue, it's fixed. I must have had a senior moment of some kind. -g |