Originally created by: ergin...@gmail.com
Hello,
Same issue from the following bug report continues:
https://code.google.com/p/usbloader-gui/issues/detail?id=2065
Whenever I start/restart USB Loader GX with my 3rd party classic controllers attached, it crashes with a core dump just like the bug report above with a 20 second count-down.
This page gives insight to the cause of the problem as related to libogc and suggests a recompilation. But I am not experienced enough to prepare the environment and compile:
http://gbatemp.net/threads/latest-emulator-and-libogc-with-3rd-party-classic-controller.217245/page-35
Other launchers (CFG USB Loader, Wiiflow) apparently don't have this issue and start normally with a 3rd party controller attached. So I assume they have somehow managed to solve this issue. But as (in my opinion) USB Loader GX is superior to them, I hereby request you to please address this issue once again.
I am using Wii (not Wii-U), USB Loader GX latest version rev.1232, CIOS d2x v10.
Regards.
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Originally posted by: AGT...@gmail.com
I have exactly the same issue. Confirmed.
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Originally posted by: ergin...@gmail.com
To the above commentator (@AGT...@gmail.com):
I have overcome this problem by downloading devkitpro, applying the above-linked patch to the source code and recompiling USB Loader GX.
Besides, USB Loader GX now also has a compatibility issue with Nintendont (Gamecube games emulator/loader) settings as explained below with a patch to overcome this problem:
https://gbatemp.net/threads/usb-loader-gx.149922/page-937#post-5233221
Speaking of which, if you require 3rd party classic controller support because of Gamecube games, the latest Nintendont (v.2.265+) now has Nunchuck support, which somewhat eliminates the need for classic controllers:
https://gbatemp.net/threads/nintendont-wiimote-nunchuck-support-discussions.371356/
So long story short, I could successfully embed the abobe two patches to the source code. If you wish (and trust my goodwill), I can share the latest dol file I have compiled here.
I just compiled a working version and added it to the ticket h.ttps://sourceforge.net/p/usbloadergx/issues/2363/ and updated the notes here: h.ttps://gbatemp.net/threads/how-can-i-compile-usb-loader-gx.169078/page-4