Re: [Tuxpaint-devel] TuxPaint UI: Undo/Redo Icon. Tools icons.
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From: Albert C. <aca...@gm...> - 2009-09-01 09:36:48
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On Mon, Aug 31, 2009 at 3:31 PM, Ivan Alekseev<na...@gm...> wrote: >> Really we should do gettext("someicon.png") for all of these. >> Undo can then be the thumb, backwards arrow, forwards arrow, >> clockwise arrow, counterclockwise arrow, X, etc. > > You mean themed (skined) icons? > So TuxPaint can be just a base code for any UI, so UI protocol needed. > Or TuxPaint will be just one product with just one UI? Or one product with > many skins? > There are three different ways. Which one is? I mean localized. It's theming according to country/language. We adjust much more than just the text. For example, the whole interface is left-right swapped for some languages. >> The point is that kids need to learn the words. > > So font is too small for young kinds, and too junk for > older kids. I think so. It's a bit blurry because it's rendered to an almost-correct size and then crudely scaled to fit. Ideally we'd render directly to to required size. Pixel-perfect sizing can be had with a binary search or, better, a search that uses an initial rendering to make a size estimate. Next best would be rendering at least 4x to 5x taller than the final result. Perhaps linear scaling should be used instead of the box-filter scaling we currently use. (Note: cubic is awful for text) |