You can subscribe to this list here.
2001 |
Jan
|
Feb
|
Mar
|
Apr
|
May
|
Jun
|
Jul
|
Aug
(60) |
Sep
(94) |
Oct
(39) |
Nov
(8) |
Dec
(1) |
---|---|---|---|---|---|---|---|---|---|---|---|---|
2002 |
Jan
(9) |
Feb
(1) |
Mar
(14) |
Apr
(2) |
May
(2) |
Jun
|
Jul
|
Aug
(1) |
Sep
(1) |
Oct
|
Nov
|
Dec
(5) |
2003 |
Jan
(3) |
Feb
(4) |
Mar
|
Apr
|
May
(3) |
Jun
(1) |
Jul
(2) |
Aug
|
Sep
(2) |
Oct
|
Nov
|
Dec
|
2004 |
Jan
(2) |
Feb
(2) |
Mar
(1) |
Apr
(5) |
May
|
Jun
|
Jul
|
Aug
(1) |
Sep
(1) |
Oct
|
Nov
|
Dec
|
2005 |
Jan
(1) |
Feb
|
Mar
(1) |
Apr
|
May
|
Jun
|
Jul
|
Aug
|
Sep
|
Oct
(2) |
Nov
|
Dec
|
2006 |
Jan
|
Feb
(1) |
Mar
(2) |
Apr
(2) |
May
(1) |
Jun
(8) |
Jul
(8) |
Aug
(34) |
Sep
(37) |
Oct
(30) |
Nov
(16) |
Dec
(18) |
2007 |
Jan
(7) |
Feb
(31) |
Mar
(52) |
Apr
(49) |
May
(50) |
Jun
(10) |
Jul
(14) |
Aug
(62) |
Sep
(38) |
Oct
(33) |
Nov
(33) |
Dec
(48) |
2008 |
Jan
(27) |
Feb
(56) |
Mar
(112) |
Apr
(102) |
May
(108) |
Jun
(75) |
Jul
(44) |
Aug
(103) |
Sep
(24) |
Oct
(32) |
Nov
(7) |
Dec
(66) |
2009 |
Jan
(66) |
Feb
(80) |
Mar
(92) |
Apr
(35) |
May
(100) |
Jun
(73) |
Jul
(80) |
Aug
(6) |
Sep
(33) |
Oct
(27) |
Nov
(1) |
Dec
(40) |
2010 |
Jan
(10) |
Feb
(8) |
Mar
(130) |
Apr
(50) |
May
(45) |
Jun
(55) |
Jul
(51) |
Aug
(48) |
Sep
(35) |
Oct
(30) |
Nov
(63) |
Dec
(39) |
2011 |
Jan
(39) |
Feb
(55) |
Mar
(49) |
Apr
(45) |
May
(24) |
Jun
(20) |
Jul
(6) |
Aug
(5) |
Sep
(11) |
Oct
(22) |
Nov
(18) |
Dec
(19) |
2012 |
Jan
(1) |
Feb
(21) |
Mar
(56) |
Apr
(38) |
May
(4) |
Jun
(3) |
Jul
(2) |
Aug
(4) |
Sep
(3) |
Oct
|
Nov
(2) |
Dec
|
2013 |
Jan
(17) |
Feb
(13) |
Mar
(21) |
Apr
(24) |
May
(7) |
Jun
(6) |
Jul
(2) |
Aug
(1) |
Sep
(1) |
Oct
(6) |
Nov
|
Dec
(3) |
2014 |
Jan
(1) |
Feb
(11) |
Mar
(1) |
Apr
|
May
(4) |
Jun
|
Jul
|
Aug
|
Sep
(1) |
Oct
(4) |
Nov
(1) |
Dec
(1) |
2015 |
Jan
(2) |
Feb
(3) |
Mar
(8) |
Apr
(1) |
May
(4) |
Jun
(1) |
Jul
|
Aug
|
Sep
|
Oct
|
Nov
|
Dec
(1) |
2016 |
Jan
(1) |
Feb
(2) |
Mar
(4) |
Apr
(59) |
May
(7) |
Jun
(4) |
Jul
|
Aug
(1) |
Sep
|
Oct
|
Nov
(3) |
Dec
(1) |
2017 |
Jan
(1) |
Feb
(1) |
Mar
|
Apr
|
May
|
Jun
(5) |
Jul
|
Aug
|
Sep
(2) |
Oct
(2) |
Nov
|
Dec
|
2019 |
Jan
|
Feb
|
Mar
|
Apr
|
May
|
Jun
|
Jul
(3) |
Aug
|
Sep
|
Oct
|
Nov
|
Dec
|
2020 |
Jan
|
Feb
|
Mar
|
Apr
|
May
|
Jun
|
Jul
(2) |
Aug
|
Sep
|
Oct
|
Nov
|
Dec
|
2024 |
Jan
|
Feb
|
Mar
|
Apr
|
May
|
Jun
|
Jul
|
Aug
|
Sep
|
Oct
|
Nov
|
Dec
(5) |
From: Kento L. <me...@kl...> - 2012-03-19 23:37:34
|
Good day ladies and gentlemen! I sent out a similar email yesterday to tux4kids-discuss, but since then have been informed that this list is more active. So I apologize in advance for the repetition (which is really just the next paragraph). My name is Kento Locatelli, and I'm a 3rd year undergraduate in Computer Science and Engineering. I would like to develop a new (not ported) mobile tux4kids app under the Google Summer of Code for the tux4kids family. I have a fair amount of experience in a wide range of area which I won't go into for brevity, but suffice it to say I believe I am technically fit for the project. The reason I'm in favor of new non-ported mobile tux4kids apps is that the existing software don't seem "fit" for mobile phones (aside from TuxPaint, but similar albeit non-FOSS apps already exist). For example, Math command would work well on a tablet... but most mobile devices are phones, and fitting that game on a small screen wouldn't be a pleasant experience. Plus the target demographic is more likely to have a cheap android phone than an iPad tablet. So what new mobile-friendly games do I propose instead? I am still working on specifics, and I'll provide more detailed write ups or sketched later this week (after I finish a couple midterms)... but I'd still like to share the concepts I've had so far. - Math racer (vertical screens): I'm sure everyone's familiar with the classic 2d racing game where your car steadily speeds up and you have to steer between other race cars and avoid a crash. Lets take that idea and invert it, where the car automatically steers and you have control of the speed. The top half of the screen would display your car steering, maybe with the standard little semi-transparent race track overlay. Toggleable to show your position, high speed, etc. The lower half would be your "gas pedal". Equations! An equation would display, and below that would be various options for the solution. for example "9 + 5 = ?" and options "95 59 12 14...". The faster you solve your problems, the faster your car goes. The advantage of this game is after it's developed, it would be fairly easy to modify it to support algebra ("9 + 2x = 15") or have toggle-able operations (so a parent teaching their child addition could have only addition, and then select subtract, multiplication, etc as the child progresses). And I rather like the idea of tracking how fast equations of various types are solved, so progress can be visualized. Plus penguins driving race cars? Seriously, always awesome. - Worder (horrible name): This game is for teaching parts of speech, so it would be helpful for students learning english regardless of their age (and actually, it should be easy to port the game for learning other languages as well). Basically it's the river portion of frogger (but with a penguin and ice floes, instead of a frog and logs). Your penguin has a part of speech (ie a Noun penguin), and to cross the river it has to hop across word ice floes with the appropriate part of speech. - Something along the lines of oregon trail, with more historical/geographic accuracy and less dysentery/death. - Music composer: This is probably the least viable for a GSoC project, but it's something I personally repeatedly wanted as a kid. Basically, the idea is the name. To simplify the project, it could be turned into a music tracker like Sonant (or Sonant live: http://sonantlive.bitsnbites.eu/). I haven't thought of a great way to fit it on a small screen, but I know it can be done. Musical education is just as important as anything else! Note again these are just very early concepts I've worked on a little bit between tasks since yesterday. I'm sure better ones will come up after I have time to actually spend brainstorming later this week, but I still want to know how I'm doing so far. As far as the technical platform goes, I'm in favor of the HTML5/JavaScript/Phonegap stack suggested previously. Appcelerator might be another potential platform which also compiles down to objective-c/java. Google offers PlayN too, which compiles Java to desktop Java, HTML5, Android and iOS (so new apps could be both mobile *and* desktop). PlayN's community support is rather lacking though... Again, I'll do more research later in the week to see if there aren't any buried gems out there. All the best, Kento Locatelli |
From: Aviral D. <avi...@gm...> - 2012-03-19 08:14:28
|
Hi, AFAIK, your project needs to get approved before you can start, but anyway, if I were you, I'd probably get my hands on SDL 2.0 from http://www.libsdl.org/hg.php and see what's changed. This will probably involve changes to the build scripts and several changes throughout tuxmath itself. Regards, Aviral Dasgupta. www.aviraldg.com ------------------------------ *From:* "Raman Garg" <roy...@gm...> *To:* "tux...@li..." < tux...@li...> *Sent:* 19 March 2012 9:37 AM *Subject:* [Tuxmath-devel] Interested in the project "Migrate Tux Math and t4k_common to SDL 2.0" Hello everybody, I am a second year student of Netaji Subhas Institute of Technology(under Delhi University).My major is Instrumentation and Control Engineering. I have five years of experience in programming in C and three years of experience in C++.Besides this I Know "Data Structures and Algorithms",Linux,taste of HTML,DHTML , CSS and java.I spend a lot of time in building algorithms for computing puzzles and won various awards in my college for the same. Idea for GSOC 2012: I first saw the project idea *"**Migrate Tux Math and t4k_common to SDL 2.0" *on the ideas page .For this project,I have strong knowledge of C and have familiarity with SDL. I have to learn more about this project to get started. Please guide me on this project. thanks Raman Gupta |
From: Aviral D. <avi...@gm...> - 2012-03-19 08:06:03
|
Hi, I'm not the mentor for GSoC but as far as I know, the student is supposed to propose a project for it. Your skill set seems adequate; try thinking up of a project. Here are some for you to get started on: - Porting tuxmath to SDL 2.0 - Rewriting tuxmath so that platforms like Android and iOS can be targeted. - Adding a new minigame to tuxmath? Regards, Aviral Dasgupta. www.aviraldg.com ------------------------------ *From:* "JIghtuse" <jig...@gm...> *To:* "tux...@li..." < tux...@li...>, "tux...@li..." <tux...@li...>, " tux...@li..." < tux...@li...> *Sent:* 19 March 2012 7:53 AM *Subject:* [Tuxmath-devel] [Tuxpaint-devel] [Tuxtype-devel] GSoC participation Hello. I'm a student of 3rd year and I interesting in participation on GSoC with tux4kids. I use Debian about 4 years and I have some university courses about Linux. Also I have some skills using Linux tools, such as bash, make, gcc, git. I write on C mostly and not so much on Python. I was really surprised of your requirements to students because I use almost all the tools/libs you write about - SDL, git and of course C language. I think I really can join your team and make something useful. Can I get some simple problem and try to fix it? ------------------------------------------------------------------------------ This SF email is sponsosred by: Try Windows Azure free for 90 days Click Here http://p.sf.net/sfu/sfd2d-msazure _______________________________________________ Tuxmath-devel mailing list Tux...@li... https://lists.sourceforge.net/lists/listinfo/tuxmath-devel |
From: Nishant G. <nis...@gm...> - 2012-03-19 05:06:09
|
Sir, I am Nishant Gupta pursuing engineering from Netaji Subhas Institute Of Technology, Dwarka, Delhi in Instrumentation and Control engineering is keen on doing the projects on tux paint and tux math. Kindly guide me on where to start your project. Thanking you in anticipation. Nishant Gupta (doing engineering) |
From: Raman G. <roy...@gm...> - 2012-03-19 04:07:31
|
Hello everybody, I am a second year student of Netaji Subhas Institute of Technology(under Delhi University).My major is Instrumentation and Control Engineering. I have five years of experience in programming in C and three years of experience in C++.Besides this I Know "Data Structures and Algorithms",Linux,taste of HTML,DHTML , CSS and java.I spend a lot of time in building algorithms for computing puzzles and won various awards in my college for the same. Idea for GSOC 2012: I first saw the project idea *"**Migrate Tux Math and t4k_common to SDL 2.0" *on the ideas page .For this project,I have strong knowledge of C and have familiarity with SDL. I have to learn more about this project to get started. Please guide me on this project. thanks Raman Gupta |
From: JIghtuse <jig...@gm...> - 2012-03-19 02:23:36
|
Hello. I'm a student of 3rd year and I interesting in participation on GSoC with tux4kids. I use Debian about 4 years and I have some university courses about Linux. Also I have some skills using Linux tools, such as bash, make, gcc, git. I write on C mostly and not so much on Python. I was really surprised of your requirements to students because I use almost all the tools/libs you write about - SDL, git and of course C language. I think I really can join your team and make something useful. Can I get some simple problem and try to fix it? |
From: David B. <dav...@gm...> - 2012-03-18 20:04:28
|
I wouldn't worry about a mobile version of tux typing. I'd suggest just a rewritten clone of the tuxmath comet game or of factoroids. The code doesn't have to resemble our existing C code, just so a kid will recognize it as basically the same game. On Mar 18, 2012 11:23 AM, "deepak aggarwal" <dee...@gm...> wrote: > Hi Aviral > > On Sun, Mar 18, 2012 at 8:52 PM, Aviral Dasgupta <avi...@gm...>wrote: > >> Hi, >> >> Good job on the research. NME looks promising and as an added bonus, it >> looks like it's pretty similar to ECMAScript. It's also open source, so >> that's great. On the other hand, I'm not so sure about Haxe. Not many >> people would want to learn a completely new language. It'd be great to see >> a prototype created with NME. How about starting with just Factoroids and >> moving ahead from there? >> > > Why nme and haxe is assume > 1. Actionscript is lot alike Java+Javascript therefore if know these > languages then you can pick it very easily and more importantly there > are lot of resources available for it ( I struggle a lot with MOAI ). > 2. NME api are lot similar to actionscript API to such extent that I am > able to use same actionscript code for it with some minor changes. > 3. Build process is very very simple. Even a 10 year old child can build > for multiple platform very easily with sdk and path set. > > >> Other things that you might want to consider: >> >> - Quite a few of TuxMath's resources are still in raster format and >> the sources for these are not available. These may have to be redone. >> >> Hmm I have to do that there is no alternative for it. > >> >> - How do you plan to implement touchscreen/sensor based controls? >> >> I have some Idea's for it but I am still struggling to find a solution > for tuxtype. Any creativity will end it's aim. So only phone with pysical > keyboard and tablets will be compatible with it's concept. > >> >> - A lot of menus will need to be reworked (as in, a direct "port" >> will not do) because text based menus, which are OK for the desktop, would >> probably not work that well on a 3.5'' mobile device. >> >> Yup. It's the main problem that you have to face. Even menu for phones > and tablet will have some differences. > > >> Overall, it sounds like a good idea. Setting up a public git repo so that >> others can track your work would probably be a good idea. >> >> Regards, >> Aviral Dasgupta. >> www.aviraldg.com >> >> >> >> On 18 March 2012 19:47, deepak aggarwal <dee...@gm...>wrote: >> >>> Hi David >>> >>> I have been studying all alternatives for making cross platform games >>> and able to find a way for solving our problem. >>> NME and Haxe are the possible solution which will trully make our code >>> portable. >>> It support all major mobile, desktop and web platform. >>> I have been learning it for past one week and find it very easy and most >>> importantly very fast (performance). >>> >>> Hope you will like it. >>> >>> >>> Deepak >>> >>> >>> Best > > Deepak > >> >>> ------------------------------------------------------------------------------ >>> This SF email is sponsosred by: >>> Try Windows Azure free for 90 days Click Here >>> http://p.sf.net/sfu/sfd2d-msazure >>> _______________________________________________ >>> Tuxmath-devel mailing list >>> Tux...@li... >>> https://lists.sourceforge.net/lists/listinfo/tuxmath-devel >>> >>> >> > |
From: deepak a. <dee...@gm...> - 2012-03-18 16:23:27
|
Hi Aviral On Sun, Mar 18, 2012 at 8:52 PM, Aviral Dasgupta <avi...@gm...> wrote: > Hi, > > Good job on the research. NME looks promising and as an added bonus, it > looks like it's pretty similar to ECMAScript. It's also open source, so > that's great. On the other hand, I'm not so sure about Haxe. Not many > people would want to learn a completely new language. It'd be great to see > a prototype created with NME. How about starting with just Factoroids and > moving ahead from there? > Why nme and haxe is assume 1. Actionscript is lot alike Java+Javascript therefore if know these languages then you can pick it very easily and more importantly there are lot of resources available for it ( I struggle a lot with MOAI ). 2. NME api are lot similar to actionscript API to such extent that I am able to use same actionscript code for it with some minor changes. 3. Build process is very very simple. Even a 10 year old child can build for multiple platform very easily with sdk and path set. > Other things that you might want to consider: > > - Quite a few of TuxMath's resources are still in raster format and > the sources for these are not available. These may have to be redone. > > Hmm I have to do that there is no alternative for it. > > - How do you plan to implement touchscreen/sensor based controls? > > I have some Idea's for it but I am still struggling to find a solution for tuxtype. Any creativity will end it's aim. So only phone with pysical keyboard and tablets will be compatible with it's concept. > > - A lot of menus will need to be reworked (as in, a direct "port" will > not do) because text based menus, which are OK for the desktop, would > probably not work that well on a 3.5'' mobile device. > > Yup. It's the main problem that you have to face. Even menu for phones and tablet will have some differences. > Overall, it sounds like a good idea. Setting up a public git repo so that > others can track your work would probably be a good idea. > > Regards, > Aviral Dasgupta. > www.aviraldg.com > > > > On 18 March 2012 19:47, deepak aggarwal <dee...@gm...>wrote: > >> Hi David >> >> I have been studying all alternatives for making cross platform games and >> able to find a way for solving our problem. >> NME and Haxe are the possible solution which will trully make our code >> portable. >> It support all major mobile, desktop and web platform. >> I have been learning it for past one week and find it very easy and most >> importantly very fast (performance). >> >> Hope you will like it. >> >> >> Deepak >> >> >> Best Deepak > >> ------------------------------------------------------------------------------ >> This SF email is sponsosred by: >> Try Windows Azure free for 90 days Click Here >> http://p.sf.net/sfu/sfd2d-msazure >> _______________________________________________ >> Tuxmath-devel mailing list >> Tux...@li... >> https://lists.sourceforge.net/lists/listinfo/tuxmath-devel >> >> > |
From: Aviral D. <avi...@gm...> - 2012-03-18 15:30:37
|
Sorry, it turns out that NME uses Haxe as a scripting language (if I'm right.) It also looks like Haxe is similar to ActionScript, though I believe not many here would be familiar with it. Still, it's worth a try. Regards, Aviral Dasgupta. www.aviraldg.com On 18 March 2012 20:52, Aviral Dasgupta <avi...@gm...> wrote: > Hi, > > Good job on the research. NME looks promising and as an added bonus, it > looks like it's pretty similar to ECMAScript. It's also open source, so > that's great. On the other hand, I'm not so sure about Haxe. Not many > people would want to learn a completely new language. It'd be great to see > a prototype created with NME. How about starting with just Factoroids and > moving ahead from there? > > Other things that you might want to consider: > > - Quite a few of TuxMath's resources are still in raster format and > the sources for these are not available. These may have to be redone. > - How do you plan to implement touchscreen/sensor based controls? > - A lot of menus will need to be reworked (as in, a direct "port" will > not do) because text based menus, which are OK for the desktop, would > probably not work that well on a 3.5'' mobile device. > > Overall, it sounds like a good idea. Setting up a public git repo so that > others can track your work would probably be a good idea. > > Regards, > Aviral Dasgupta. > www.aviraldg.com > > > > On 18 March 2012 19:47, deepak aggarwal <dee...@gm...>wrote: > >> Hi David >> >> I have been studying all alternatives for making cross platform games and >> able to find a way for solving our problem. >> NME and Haxe are the possible solution which will trully make our code >> portable. >> It support all major mobile, desktop and web platform. >> I have been learning it for past one week and find it very easy and most >> importantly very fast (performance). >> >> Hope you will like it. >> >> >> >> Deepak >> >> >> >> ------------------------------------------------------------------------------ >> This SF email is sponsosred by: >> Try Windows Azure free for 90 days Click Here >> http://p.sf.net/sfu/sfd2d-msazure >> _______________________________________________ >> Tuxmath-devel mailing list >> Tux...@li... >> https://lists.sourceforge.net/lists/listinfo/tuxmath-devel >> >> > |
From: Aviral D. <avi...@gm...> - 2012-03-18 15:22:25
|
Hi, Good job on the research. NME looks promising and as an added bonus, it looks like it's pretty similar to ECMAScript. It's also open source, so that's great. On the other hand, I'm not so sure about Haxe. Not many people would want to learn a completely new language. It'd be great to see a prototype created with NME. How about starting with just Factoroids and moving ahead from there? Other things that you might want to consider: - Quite a few of TuxMath's resources are still in raster format and the sources for these are not available. These may have to be redone. - How do you plan to implement touchscreen/sensor based controls? - A lot of menus will need to be reworked (as in, a direct "port" will not do) because text based menus, which are OK for the desktop, would probably not work that well on a 3.5'' mobile device. Overall, it sounds like a good idea. Setting up a public git repo so that others can track your work would probably be a good idea. Regards, Aviral Dasgupta. www.aviraldg.com On 18 March 2012 19:47, deepak aggarwal <dee...@gm...> wrote: > Hi David > > I have been studying all alternatives for making cross platform games and > able to find a way for solving our problem. > NME and Haxe are the possible solution which will trully make our code > portable. > It support all major mobile, desktop and web platform. > I have been learning it for past one week and find it very easy and most > importantly very fast (performance). > > Hope you will like it. > > > > Deepak > > > > ------------------------------------------------------------------------------ > This SF email is sponsosred by: > Try Windows Azure free for 90 days Click Here > http://p.sf.net/sfu/sfd2d-msazure > _______________________________________________ > Tuxmath-devel mailing list > Tux...@li... > https://lists.sourceforge.net/lists/listinfo/tuxmath-devel > > |
From: deepak a. <dee...@gm...> - 2012-03-18 14:17:41
|
Hi David I have been studying all alternatives for making cross platform games and able to find a way for solving our problem. NME and Haxe are the possible solution which will trully make our code portable. It support all major mobile, desktop and web platform. I have been learning it for past one week and find it very easy and most importantly very fast (performance). Hope you will like it. Deepak |
From: Aish R. D. <dah...@gm...> - 2012-03-18 05:35:50
|
I am an undergraduate student of Computer Science and Engineering studying in India. I have knowledge of Unit Testing in C++ (Qt) and Java. I am interested in the GSoC project for Tux4kids entitled "Unit Tests Project for Tux Math and Tux4kids_common". However as I have no knowledge of Unit testing in C or the related frameworks used(if any), I'd appreciate if you could provide some guidance by suggesting documentation or reference material in this regard. Thank You A Dahal |
From: deepak a. <dee...@gm...> - 2012-03-17 06:12:47
|
Great news |
From: Siddharth K. <sid...@gm...> - 2012-03-17 05:19:36
|
This is great news. :) On Sat, Mar 17, 2012 at 5:07 AM, David Bruce <dav...@gm...>wrote: > Hi Caroline, > > On Fri, Mar 16, 2012 at 6:34 PM, Caroline Ford < > car...@gm...> wrote: > >> I looked when I saw the list announced and we aren't on it. >> >> http://www.google-melange.com/gsoc/accepted_orgs/google/gsoc2012 > > > That's because I just got the notification and haven't "created the > project" yet. I should have that done tonight. > > -- > David Bruce > > For all your software needs, visit The Apt Store: > deb http://ftp.us.debian.org/debian stable main > > > ------------------------------------------------------------------------------ > This SF email is sponsosred by: > Try Windows Azure free for 90 days Click Here > http://p.sf.net/sfu/sfd2d-msazure > _______________________________________________ > Tuxmath-devel mailing list > Tux...@li... > https://lists.sourceforge.net/lists/listinfo/tuxmath-devel > > |
From: David B. <dav...@gm...> - 2012-03-16 23:38:04
|
Hi Caroline, On Fri, Mar 16, 2012 at 6:34 PM, Caroline Ford <car...@gm... > wrote: > I looked when I saw the list announced and we aren't on it. > > http://www.google-melange.com/gsoc/accepted_orgs/google/gsoc2012 That's because I just got the notification and haven't "created the project" yet. I should have that done tonight. -- David Bruce For all your software needs, visit The Apt Store: deb http://ftp.us.debian.org/debian stable main |
From: Caroline F. <car...@gm...> - 2012-03-16 23:34:09
|
I looked when I saw the list announced and we aren't on it. http://www.google-melange.com/gsoc/accepted_orgs/google/gsoc2012 Caroline On 16 March 2012 23:12, David Bruce <dav...@gm...> wrote: > Hello folks, > > Looks like Tux4Kids is back in GSoC! > > We still should polish up the ideas page further, IMHO. Let me know if > you want to be added to the "project" for the ideas page so you can edit > the wiki. It requires a google account login. > > http://code.google.com/p/google-summer-of-code-2012-tux4kids/wiki/IdeasList > > > ---------- Forwarded message ---------- > From: <no-...@go...> > Date: Fri, Mar 16, 2012 at 12:45 PM > Subject: [Tux4Kids] Your organization application has been accepted. > To: dav...@gm... > > > Your Organization Application for "Tux4Kids" in Google Summer of Code 2012 > has been accepted. > Please click " > http://www.google-melange.com/gsoc/profile/organization/google/gsoc2012?org_id=tux4kidsto fill in the necessary information and create your Organization. > > Best regards, > > Google Open Source Programs > > > > -- > David Bruce > > For all your software needs, visit The Apt Store: > deb http://ftp.us.debian.org/debian stable main > > > ------------------------------------------------------------------------------ > This SF email is sponsosred by: > Try Windows Azure free for 90 days Click Here > http://p.sf.net/sfu/sfd2d-msazure > _______________________________________________ > Tuxpaint-devel mailing list > Tux...@li... > https://lists.sourceforge.net/lists/listinfo/tuxpaint-devel > > |
From: David B. <dav...@gm...> - 2012-03-16 23:12:59
|
Hello folks, Looks like Tux4Kids is back in GSoC! We still should polish up the ideas page further, IMHO. Let me know if you want to be added to the "project" for the ideas page so you can edit the wiki. It requires a google account login. http://code.google.com/p/google-summer-of-code-2012-tux4kids/wiki/IdeasList ---------- Forwarded message ---------- From: <no-...@go...> Date: Fri, Mar 16, 2012 at 12:45 PM Subject: [Tux4Kids] Your organization application has been accepted. To: dav...@gm... Your Organization Application for "Tux4Kids" in Google Summer of Code 2012 has been accepted. Please click " http://www.google-melange.com/gsoc/profile/organization/google/gsoc2012?org_id=tux4kidsto fill in the necessary information and create your Organization. Best regards, Google Open Source Programs -- David Bruce For all your software needs, visit The Apt Store: deb http://ftp.us.debian.org/debian stable main |
From: David B. <dav...@gm...> - 2012-03-09 19:58:47
|
Hi, I believe the Ideas List is now in at least a minimum acceptable state: http://code.google.com/p/google-summer-of-code-2012-tux4kids/wiki/IdeasList >> > However, I am not too confident that I did justice to the Tux Paint ideas, due to the peripheral nature of my involvement with the project. I would be most happy if someone from Tux Paint can improve that section in the three hours we have left. I have made Pere a "project owner", meaning he can modify the project as he sees fit, including adding other members. Best, -- David Bruce For all your software needs, visit The Apt Store: deb http://ftp.us.debian.org/debian stable main |
From: David B. <dav...@gm...> - 2012-03-09 17:38:11
|
Hi, I've gotten overwhelmed at work in the last 24 hours. The ideas page (see below) still needs some work and I'm uncertain if I can get to it in the next 5 hours. I added the gmail addresses of those who have participated in the project as members, so you should be able to update the wiki. Briefly - 1. Need Tux Paint Ideas put in. 2. Need Tux4Kids Mobile Ideas put in. 3. Could use some more ideas related to our existing C/SDL tuxmath and tuxtype. One is definitely getting the input methods working for languages that require multiple keystrokes per char (code taken from tuxpaint but not fully integrated or used yet). Have to go - thanks for any help. David Bruce So, I set up a project/wiki at http://code.google.com and set up a > placeholder for the ideas page: > > http://code.google.com/p/google-summer-of-code-2012-tux4kids/wiki/IdeasList > > > The key thing is to get the ideas list done in the next 24 hours. I will > be busy at work but can probably get it done, but help from anyone else is > welcomed. The deadline is 2300 UTC March 9. > > Also - we will be requesting no more than 2 student slots this year. > > Best, > > > -- > David Bruce > > For all your software needs, visit The Apt Store: > deb http://ftp.us.debian.org/debian stable main > -- David Bruce For all your software needs, visit The Apt Store: deb http://ftp.us.debian.org/debian stable main |
From: David B. <dav...@gm...> - 2012-03-08 21:15:44
|
Hi, I just submitted our org application for GSoC 2012, but we still need to get the ideas page written. When I tried to pull up the Ideas page from last year's application, I got a 404 - Not Found error. That might be just as well, however, as the Google folks told me last year that the reason we didn't get accepted was that our Ideas page was not sufficiently developed (I had wrongly assumed that it didn't have to be "final" until the student application period opened). So, I set up a project/wiki at http://code.google.com and set up a placeholder for the ideas page: http://code.google.com/p/google-summer-of-code-2012-tux4kids/wiki/IdeasList as well as a fairly completed student application template: http://code.google.com/p/google-summer-of-code-2012-tux4kids/wiki/StudentApplicationTemplate I did this just now, so I'm not certain that they are publicly editable or visible, but I will try to test that and make sure. The key thing is to get the ideas list done in the next 24 hours. I will be busy at work but can probably get it done, but help from anyone else is welcomed. The deadline is 2300 UTC March 9. Also - we will be requesting no more than 2 student slots this year. Best, -- David Bruce For all your software needs, visit The Apt Store: deb http://ftp.us.debian.org/debian stable main |
From: David B. <dav...@gm...> - 2012-03-06 03:16:07
|
Hi, So it looks like we have Pere potentially mentoring for Tux Paint, and Brendan being available for Tux Math/Tux Typing/t4k_common, hopefully including any new mobile games written from scratch. That gives us the potential to apply for two slots for GSoC. I'm not sure if the application will be successful without more participation, but it doesn't hurt to try. Keep any ideas coming into this thread. I can try to get the ideas page into shape in the next day or so. We also may need to try to get a "sponsoring" organization identified. -- David Bruce For all your software needs, visit The Apt Store: deb http://ftp.us.debian.org/debian stable main |
From: Brendan L. <che...@gm...> - 2012-03-03 16:02:58
|
Hi David, et. al., Evidently, this thing failed to send and I've had it sitting in drafts for a week. D'oh! I'm glad to do what I can, if anyone else wants to step up as well...I'd imagine having only one mentor won't fly for GSoC. The GDC is March 5-9, so I won't have too many spare cycles to write up ideas and such, unfortunately. I might be able to crank out a paragraph or two :) IIRC, Tux4Kids participated in some nominal fashion last summer. Was that a sort of off-the-record mini-SoC? Best, Brendan > David Bruce <mailto:dav...@gm...> > February 23, 2012 4:56 PM > > Hi everyone, > > Who is interested in mentoring for GSOC this year? The organization > application period opens Feb 27, and the deadline is Mar 9. If we are > going to participate, we need to get our mentors and our "ideas" page > lined up in the next few days. > Barring any sudden catastrophes, I should actually be around this summer and glad to mentor. > > Sadly, I've generally had less and less time for Tux4kids over the > last couple of years. I can do the general admin stuff, but any GSOC > projects are going to need someone else to be the primary mentor. I > still can fill in on an ad hoc basis if someone goes on vacation or > gets sick. > Such is life. It boggles my mind whenever I think of everything you do for the org. In your position, I'd have been burned out long ago. By my reckoning, you'd warrant, on average, one delicious cake every other day for extraordinary contribution. If only I could bake. > > As for ideas on the tuxmath/tuxtype side, a couple things stand out: > 1. Finally get tuxtype "ported" to use t4kcommon. Tuxtype > development has basically been on hold for a while waiting for this. > Guess I'll take this one. Has there been any recent survey of the situation? > > 2. SDL 2.0 is finally out, and we should probably move to it. I'm > not sure this would be enough for an entire project. > Woah, when did this happen? Last I checked, 1.3 was still a distant point on the horizon. Cool! > > 3. It would be great to finally get some releasable code from > tux4kids-admin. > Agreed. Are schools generally using the text-based admin tools of yore? And/or their own ragtag config methods? How about the network game? I haven't gotten to play around with it, but I would assume it could use some polish of its own? > > On a wider scale, I am increasingly convinced that it would be > worthwhile to have our project release some educational kids software > for smartphones and tablets. From a licensing standpoint, only > Android is fully and unequivocally compatible with the GPL. However, > if we write new apps from scratch we would be free to choose a > different license (it just has to be a Free Software/Open Source > license). My thought is that we could write some educational > minigames in Java that could be adapted to be Android app, Java > applets, or Java webstart applications while sharing most all the same > code. I've been learning Java and Android with this in mind, but I > don't think I know it well enough to be a proper mentor. > I'm comfortable with general Android dev, but games are a different beast entirely. I'd fully support this kind of effort, though. Another strong option to consider is some kind of HTML5/JavaScript based platform because, generally, any given smart* or iDevice can (or will) support it, not to mention old fogey computers, too. The caveat to that is you might have to forfeit the ability to use fancy touch/gyro input--however, I have heard of tools that can give you even that through web programming. Either way, the high-level development all the cool kids are doing these days make it so easy to get a working product down quickly and painlessly, that I'd have zero qualms about losing the existing codebase and starting from scratch. FWIW, I've finally gotten my hands on a shiny Apple computer, so our Mac ports may (fingers crossed) finally get some TLC. Best, Brendan > > As always, I defer to the Tux Paint folks for all issues related to them. > > Any thoughts? > > David Bruce > > |
From: David B. <dav...@gm...> - 2012-03-03 15:44:33
|
Hi Deepak, On Sat, Mar 3, 2012 at 8:08 AM, deepak aggarwal <dee...@gm...>wrote: > Hi David > > I am pretty interested in t4k mobile app but want to participate as a > student this time. Is it necessary that a mentor should have worked in past > with organization. > Not necessarily - if someone with the required skills wants to mentor a project like that, I think it could be included in our project. Also, there have been a couple of projects involving our software that have been mentored by other organizations (e.g. the Bayesian learning project for tuxmath that was done through the OSU open source lab). Keep in mind, however, that Google requires us to consider all applicants for any approved project. So, even if you find a professor or engineer to be the mentor for such a project, we're not allowed to simply say "this is Deepak's project" without considering other qualified applicants. We really have to identify the mentors (and decide on how many projects we can support) before we can decide on the students. Best, -- David Bruce For all your software needs, visit The Apt Store: deb http://ftp.us.debian.org/debian stable main |
From: David B. <dav...@gm...> - 2012-03-03 14:01:02
|
Hi everyone, The organization application period for GSoC 2012 is currently open, and closes March 9. As it stands now, we don't have any mentors and thus won't be participating. It is pretty clear that I am not going to have enough time to personally mentor a student this summer. The medical center where I practice is undergoing a huge electronic medical records transition, and I've been identified as a "physician-programmer" to serve as an intermediary between the professional developers and the medical staff, as I sort of speak both languages. This is absorbing nearly all of my flexible time, so my hobbies are getting squeezed. However, I'm OK with doing the general admin stuff for tux4kids/gsoc if others want to mentor. As for t4k mobile apps, the quick poll of opinions suggests that a scripting-based html5 approach is the way to go in order to allow cross-platform development. There have been suggestions for Javascript + Phonegap and Lua + Moai. I don't have any experience with scripting languages or html5, and am certainly not able to be a qualified mentor for such a project. If someone feels qualified and wants to put some well-defined "ideas" up for an ideas page, now is the time to respond, as we are going to be out of time very shortly. Also, as a small program that didn't participate last year, we might need to enlist a sponsoring project if we are going to try to participate, so we won't be able to just write everything up the last day. Again, I'm not going to be upset if we don't participate, but I'm supportive if others want to commit their time and effort. -- David Bruce For all your software needs, visit The Apt Store: deb http://ftp.us.debian.org/debian stable main |
From: David B. <dav...@gm...> - 2012-02-28 11:51:14
|
Hi Haris, The master branch of tuxmath is no longer compatible with t4kcommon-0.1.1. It requires the newer t4kcommon in git, which will be 1.0.0 (new major number because of this incompatibility). So, just install the latest git for t4kcommon and tuxmath should build correctly. I am trying to get new releases of t4kcommon and tuxmath out this week. David On Feb 28, 2012 3:29 AM, "Haris Ibrahim K. V." <blu...@gm...> wrote: > Hi David, > > On compiling tuxmath and running make, I ran into a few errors that said > > *variable white and yellow undeclared in function help_add_comet() in > comets.c* > *../../src/menu_lan.c: In function ‘draw_player_table’: > ../../src/menu_lan.c:486: error: ‘bright_green’ undeclared (first use in > this function) > ../../src/menu_lan.c:486: error: (Each undeclared identifier is reported > only once > ../../src/menu_lan.c:486: error: for each function it appears in.) > ../../src/menu_lan.c:491: error: ‘red’ undeclared (first use in this > function) > * > > On tracing through the code a while, I found out that these were of type > SDL_Color. So I put the corresponding declarations in the tuxmath.h file > and the compilation went forward revealing more errors. > > *../../src/setup.c: In function ‘initialize_SDL’: > ../../src/setup.c:646: error: invalid use of void expression > * > So for the sake of seeing where the compilation would go to, I commented > out the function above and went on with the compilation. Then the following > errors appeared: > > */home/haris/tux4kids/tuxmath/build/src/../../src/menu_lan.c:487: > undefined reference to `bright_green' > /home/haris/tux4kids/tuxmath/build/src/../../src/setup.c:928: undefined > reference to `CleanupT4KCommon' > * > I tried commenting out the both above and the make install worked fine. > But on running it, I was greeted with a 'segmentation fault'. I tried > checking around for CleanupT4KCommon in the tuxmath source directories as > well as the t4k_common-0.1.1 source directories but did not find it. > > I've attached my diff along with this mail. > > Do let me know where I missed something. > > Thanks, > -- > Haris Ibrahim K. V. > sosaysharis.wordpress.com > > > > ------------------------------------------------------------------------------ > Keep Your Developer Skills Current with LearnDevNow! > The most comprehensive online learning library for Microsoft developers > is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, > Metro Style Apps, more. Free future releases when you subscribe now! > http://p.sf.net/sfu/learndevnow-d2d > _______________________________________________ > Tuxmath-devel mailing list > Tux...@li... > https://lists.sourceforge.net/lists/listinfo/tuxmath-devel > > |