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From: Brendan L. <che...@gm...> - 2012-03-28 03:19:58
|
Samuel, Cool! Let me know what questions you have. -Brendan |
From: Samuel P. <sam...@gm...> - 2012-03-27 16:33:33
|
Hi everyone, I'm Samuel Pitoiset, an undergraduate student at the University of Bordeaux I in France. At the moment, I'm in third year. I have solid skills in C programming language and good skills in SDL. I would like to apply for the project "Migrate Tux Math and t4k_common to SDL 2.0" during this summer. I already have two previous experiences of GSoC. During the GSoC 2010, I was student for FreedroidRPG (an open source role playing game) and during the GSoC 2011, I was mentor on the same organization because I worked in a web agency at Montpellier in France. I sent a request to join the developers list at https://alioth.debian.org/projects/tux4kids/ and I'll write my proposal on Melange this week. -- Best regards, Samuel Pitoiset. |
From: mady no::1. <ma...@gm...> - 2012-03-26 23:04:42
|
Hi, I am a student of mathematics and Computing.I find projects of TuxMath to be more appealing then others.I am interested in migrating tuxmath and t4kcommon to SDL 2.0. I have already compiled the git version of code. Regards, Pallan Madhavan. |
From: Kento L. <me...@kl...> - 2012-03-26 22:25:39
|
Hey Brendan, Thanks for the advice, I hadn't thought of doing things that way. There's a fairly long pre-coding/community bonding phase before official coding starts which would be great for making and evaluating quick prototypes. I just have a couple questions regarding the application; - Is there a preferred format for answering the required questions? Can I just do it free-form as long as all the questions are answered in a readable fashion, or is it better to treat the application template as a literal template and insert my answers after the questions? - I'm not sure if it's kosher, but could someone in the organization look over my application before I submit it? Just to get a second set of eyes from within the project on the proposal, make sure nothing is unclear or what-not. Thanks! Kento Locatelli On 3/23/2012 4:21 PM, Brendan Luchen wrote: > Hey Kento, > > Like I said, these ideas all have potential. I don't think any of them > is a clear winner. I'm personally sort of partial towards the music > idea, but like I said, it has to actually be an educational tool and > not a toy. > > It's a tough decision you have to make yourself. For your proposal you > can can mention all four and say you'll decide later--that's fine. You > will have to pick a game to stick with, though--quality over quantity. > You might want to dedicate a week or so to banging out prototypes and > then, based on feedback (hopefully you can find some real, authentic > kids to play with, too), pick one to develop fully and polish. > > Let me know if you have more questions ;) > > -Brendan > > On Wed, Mar 21, 2012 at 1:57 PM, Kento Locatelli <me...@kl... > <mailto:me...@kl...>> wrote: > > Hi Brendan! > > I appreciate your advice, I'm new to the development side of > educational apps for kids and knew some of my assumptions wouldn't > hold. If chosen I will definitely try to make the end product play > nicely on as many platforms/devices as possible... whether it's a > cheap android phone or an iPad. In fact compatibility one of my > most important criteria for both concept and framework; my goal is > to make a new tux4kids educational app, without a "for Android" or > "for Linux" or any other qualifier. > > That said, I was wondering if you thought any of those concepts in > particular were a better fit for kids or the tux4kids family than > the rest? I don't really have a way to measure the newer concepts > I've had without having to guess or share them all (besides > comparing them to existing tux4kids apps). I'd also like to start > refining/creating mockups of ideas, but I can't decide where to > direct my effort. > > Thank you for your time, > Kento Locatelli > > > On 3/19/2012 6:22 PM, Brendan Luchen wrote: > > Hi Kento, > > It sounds like you've already put some thought into your > proposal--that's great. Everything you mentioned sounds > reasonable, so I only have a couple of thoughts: > > * I don't necessarily agree that the "target demographic" (I'm > assuming you mean kids here) will be more likely to rock a > cheap Android phone. The way I've typically seen kids play > mobile games is on mom or dad's device, which could be an > iPad, an Android phone, a Blackberry, whatever. Older kids may > have smartphones of their own, but I feel like that's even > relatively rare. I'll let the parents on the list chime in on > this one :) > > * Any of the game concepts you mentioned have potential if > fleshed out, I think. Worder makes me think of Mad Libs. Jesus > Mager did some work on a "TuxHistory" game, you may want to > chat with him about that. > * I wouldn't discount your music idea as not > viable--especially if it's something you're personally vested > in. It will take some effort, though, to give it a real educati > onal component, and not be simply a toy. Illustrating basic > music theory concepts so a 5-year-old can grasp them would be > amazing, IMO. > > Good luck on your exams. > > Best, > Brendan > > > |
From: Brendan L. <bm...@ri...> - 2012-03-25 23:00:31
|
Hi Maria, Sorry for the wait. There's been a lot of GSoC-centric mail from students, and some of it is falling through the cracks. I think this concept is suitable, but it has some significant limitations: * Since you have to worry about block placement as well as the addition itself, and (I assume) you don't get to choose which numbers you get, it might just be too difficult for kids who are just learning * How can the concept be extended to incorporate subtraction, multiplication, division? * How many columns would fit on a mobile screen, especially if you're using touch controls? * Where is Tux?? :) Best, Brendan |
From: Aviral D. <avi...@gm...> - 2012-03-25 13:37:39
|
Hi, They went well, thanks :) Anyway, I think doing all platforms isn't necessary, but it's a definite plus. What I meant by my earlier mail is that it's best if you: 1. Create an abstraction layer between game code (C) and system-specific code (Java for Android; Objective-C for iOS) if you're going down the compiled route, so that it's trivial for a person who does have a Mac to port it there without having to start anew. Or: 2. You could use a cross platform game development framework like Google's PlayN library (Java) or as others have mentioned, NML/Haxe or JavaScript coupled with some scaffolding code. Regards, Aviral Dasgupta. www.aviraldg.com On 25 March 2012 18:56, Siddharth Bhatia <sid...@gm...>wrote: > Hi Aviral, > I remembered I heard your name somewhere and when I googled, it was true. > You were 1 of the 14 students and one of the two Indians who will be going > to Google office after code in. Congrats on your achievements. You don't > want to remain in India after class XII (Just read an article of yours > saying you wanted to go to an ivy league college) Anyways how were your > board exams? > > Thanks for your comments. I will be able to do the Android part and with a > bit of learning the iOS part as well but I think one needs a mac os for > doing the iOS part which I don't have :( > > All the best for your future. > Regards. > Siddharth Bhatia. > > > > > On Sun, Mar 25, 2012 at 3:18 PM, Aviral Dasgupta <avi...@gm...>wrote: > >> Hi, >> >> The objective is to port to as many platforms as possible, though it >> should be okay if your code can run on/compile for other platforms like iOS >> with trivial modifications, or a platform specific wrapper of some sort. An >> ideal solution would target the web, Android and iOS. Any platforms apart >> from those, would be a big bonus. >> >> Regards, >> Aviral Dasgupta. >> www.aviraldg.com >> >> >> >> On 25 March 2012 03:01, Siddharth Bhatia <sid...@gm...>wrote: >> >>> Hello everyone, >>> >>> >>> I am Siddharth Bhatia, a first year undergraduate student of BITS >>> Pilani, India (http://www.bits-pilani.ac.in/) >>> >>> >>> I like Tux4Kids as I have immense interest in both coding and android >>> and thought this is one place where I want to code in my summer and >>> probably beyond. I have participated in the national camp of the >>> International Olympiad in Informatics and qualified for the Wolfram 'New >>> Kind of Science' camp. >>> >>> >>> I am proficient in C++, Matlab, MySql and am learning python. I am >>> comfortable with Android platform and am a member of the respected Mobile >>> Computing Group of BITS Pilani and have been continuously learning a lot >>> under my seniors and faculty about various mobile technologies. We have >>> implemented QR Code notices in our university. Recently I participated in >>> Microsoft Hackathon where we had to develop a windows phone app and had >>> used phonegap. >>> >>> >>> I liked Tux4KIds Mobile project and would like to know more about it. Do >>> we have to make it for both android as well as IOS. I am fluent in Android >>> but need to read a bit more on IOS before the project starts. >>> >>> >>> Thanks a lot. >>> >>> Regards. >>> >>> Siddharth Bhatia. >>> >>> >>> ------------------------------------------------------------------------------ >>> This SF email is sponsosred by: >>> Try Windows Azure free for 90 days Click Here >>> http://p.sf.net/sfu/sfd2d-msazure >>> _______________________________________________ >>> Tuxmath-devel mailing list >>> Tux...@li... >>> https://lists.sourceforge.net/lists/listinfo/tuxmath-devel >>> >>> >> > |
From: Siddharth B. <sid...@gm...> - 2012-03-25 13:27:26
|
Hi Aviral, I remembered I heard your name somewhere and when I googled, it was true. You were 1 of the 14 students and one of the two Indians who will be going to Google office after code in. Congrats on your achievements. You don't want to remain in India after class XII (Just read an article of yours saying you wanted to go to an ivy league college) Anyways how were your board exams? Thanks for your comments. I will be able to do the Android part and with a bit of learning the iOS part as well but I think one needs a mac os for doing the iOS part which I don't have :( All the best for your future. Regards. Siddharth Bhatia. On Sun, Mar 25, 2012 at 3:18 PM, Aviral Dasgupta <avi...@gm...> wrote: > Hi, > > The objective is to port to as many platforms as possible, though it > should be okay if your code can run on/compile for other platforms like iOS > with trivial modifications, or a platform specific wrapper of some sort. An > ideal solution would target the web, Android and iOS. Any platforms apart > from those, would be a big bonus. > > Regards, > Aviral Dasgupta. > www.aviraldg.com > > > > On 25 March 2012 03:01, Siddharth Bhatia <sid...@gm...>wrote: > >> Hello everyone, >> >> >> I am Siddharth Bhatia, a first year undergraduate student of BITS Pilani, >> India (http://www.bits-pilani.ac.in/) >> >> >> I like Tux4Kids as I have immense interest in both coding and android and >> thought this is one place where I want to code in my summer and probably >> beyond. I have participated in the national camp of the International >> Olympiad in Informatics and qualified for the Wolfram 'New Kind of Science' >> camp. >> >> >> I am proficient in C++, Matlab, MySql and am learning python. I am >> comfortable with Android platform and am a member of the respected Mobile >> Computing Group of BITS Pilani and have been continuously learning a lot >> under my seniors and faculty about various mobile technologies. We have >> implemented QR Code notices in our university. Recently I participated in >> Microsoft Hackathon where we had to develop a windows phone app and had >> used phonegap. >> >> >> I liked Tux4KIds Mobile project and would like to know more about it. Do >> we have to make it for both android as well as IOS. I am fluent in Android >> but need to read a bit more on IOS before the project starts. >> >> >> Thanks a lot. >> >> Regards. >> >> Siddharth Bhatia. >> >> >> ------------------------------------------------------------------------------ >> This SF email is sponsosred by: >> Try Windows Azure free for 90 days Click Here >> http://p.sf.net/sfu/sfd2d-msazure >> _______________________________________________ >> Tuxmath-devel mailing list >> Tux...@li... >> https://lists.sourceforge.net/lists/listinfo/tuxmath-devel >> >> > |
From: Aviral D. <avi...@gm...> - 2012-03-25 09:48:21
|
Hi, The objective is to port to as many platforms as possible, though it should be okay if your code can run on/compile for other platforms like iOS with trivial modifications, or a platform specific wrapper of some sort. An ideal solution would target the web, Android and iOS. Any platforms apart from those, would be a big bonus. Regards, Aviral Dasgupta. www.aviraldg.com On 25 March 2012 03:01, Siddharth Bhatia <sid...@gm...>wrote: > Hello everyone, > > > I am Siddharth Bhatia, a first year undergraduate student of BITS Pilani, > India (http://www.bits-pilani.ac.in/) > > > I like Tux4Kids as I have immense interest in both coding and android and > thought this is one place where I want to code in my summer and probably > beyond. I have participated in the national camp of the International > Olympiad in Informatics and qualified for the Wolfram 'New Kind of Science' > camp. > > > I am proficient in C++, Matlab, MySql and am learning python. I am > comfortable with Android platform and am a member of the respected Mobile > Computing Group of BITS Pilani and have been continuously learning a lot > under my seniors and faculty about various mobile technologies. We have > implemented QR Code notices in our university. Recently I participated in > Microsoft Hackathon where we had to develop a windows phone app and had > used phonegap. > > > I liked Tux4KIds Mobile project and would like to know more about it. Do > we have to make it for both android as well as IOS. I am fluent in Android > but need to read a bit more on IOS before the project starts. > > > Thanks a lot. > > Regards. > > Siddharth Bhatia. > > > ------------------------------------------------------------------------------ > This SF email is sponsosred by: > Try Windows Azure free for 90 days Click Here > http://p.sf.net/sfu/sfd2d-msazure > _______________________________________________ > Tuxmath-devel mailing list > Tux...@li... > https://lists.sourceforge.net/lists/listinfo/tuxmath-devel > > |
From: Siddharth B. <sid...@gm...> - 2012-03-24 21:32:16
|
Hello everyone, I am Siddharth Bhatia, a first year undergraduate student of BITS Pilani, India (http://www.bits-pilani.ac.in/) I like Tux4Kids as I have immense interest in both coding and android and thought this is one place where I want to code in my summer and probably beyond. I have participated in the national camp of the International Olympiad in Informatics and qualified for the Wolfram 'New Kind of Science' camp. I am proficient in C++, Matlab, MySql and am learning python. I am comfortable with Android platform and am a member of the respected Mobile Computing Group of BITS Pilani and have been continuously learning a lot under my seniors and faculty about various mobile technologies. We have implemented QR Code notices in our university. Recently I participated in Microsoft Hackathon where we had to develop a windows phone app and had used phonegap. I liked Tux4KIds Mobile project and would like to know more about it. Do we have to make it for both android as well as IOS. I am fluent in Android but need to read a bit more on IOS before the project starts. Thanks a lot. Regards. Siddharth Bhatia. |
From: Brendan L. <che...@gm...> - 2012-03-23 23:21:13
|
Hey Kento, Like I said, these ideas all have potential. I don't think any of them is a clear winner. I'm personally sort of partial towards the music idea, but like I said, it has to actually be an educational tool and not a toy. It's a tough decision you have to make yourself. For your proposal you can can mention all four and say you'll decide later--that's fine. You will have to pick a game to stick with, though--quality over quantity. You might want to dedicate a week or so to banging out prototypes and then, based on feedback (hopefully you can find some real, authentic kids to play with, too), pick one to develop fully and polish. Let me know if you have more questions ;) -Brendan On Wed, Mar 21, 2012 at 1:57 PM, Kento Locatelli <me...@kl...> wrote: > Hi Brendan! > > I appreciate your advice, I'm new to the development side of educational > apps for kids and knew some of my assumptions wouldn't hold. If chosen I > will definitely try to make the end product play nicely on as many > platforms/devices as possible... whether it's a cheap android phone or an > iPad. In fact compatibility one of my most important criteria for both > concept and framework; my goal is to make a new tux4kids educational app, > without a "for Android" or "for Linux" or any other qualifier. > > That said, I was wondering if you thought any of those concepts in > particular were a better fit for kids or the tux4kids family than the rest? > I don't really have a way to measure the newer concepts I've had without > having to guess or share them all (besides comparing them to existing > tux4kids apps). I'd also like to start refining/creating mockups of ideas, > but I can't decide where to direct my effort. > > Thank you for your time, > Kento Locatelli > > > On 3/19/2012 6:22 PM, Brendan Luchen wrote: > >> Hi Kento, >> >> It sounds like you've already put some thought into your proposal--that's >> great. Everything you mentioned sounds reasonable, so I only have a couple >> of thoughts: >> >> * I don't necessarily agree that the "target demographic" (I'm assuming >> you mean kids here) will be more likely to rock a cheap Android phone. The >> way I've typically seen kids play mobile games is on mom or dad's device, >> which could be an iPad, an Android phone, a Blackberry, whatever. Older >> kids may have smartphones of their own, but I feel like that's even >> relatively rare. I'll let the parents on the list chime in on this one :) >> >> * Any of the game concepts you mentioned have potential if fleshed out, I >> think. Worder makes me think of Mad Libs. Jesus Mager did some work on a >> "TuxHistory" game, you may want to chat with him about that. >> * I wouldn't discount your music idea as not viable--especially if it's >> something you're personally vested in. It will take some effort, though, to >> give it a real educati >> onal component, and not be simply a toy. Illustrating basic music theory >> concepts so a 5-year-old can grasp them would be amazing, IMO. >> >> Good luck on your exams. >> >> Best, >> Brendan >> > > |
From: Siddharth K. <sid...@gm...> - 2012-03-23 19:12:42
|
Hi Aviral, I am in favor of having a Tux4Kids organization on github instead of switching outright, given that Tux4Kids is the most downloaded project on Alioth. Setting up a post-receive hook should work - http://wiki.debian.org/Alioth/Git#Setting_up_hooks I will try it later today. Thanks, Siddharth On Thu, Mar 22, 2012 at 6:53 PM, Aviral Dasgupta <avi...@gm...> wrote: > Hi, Siddharth, > > My current method of maintaining it is "substandard" - I currently push > changes to Github by hand, and quite often, I'm busy for weeks at a time > (with schoolwork.) The best way to do this would probably some sort of > postcommit hook with git on Alioth, but I'm not really familiar with the > thing. Someone could investigate that option, then we could set up an > organization for Tux4Kids proper and have a copy of all repos there, or we > could switch to Github outright, which I think is a better idea. > > Regards, > Aviral Dasgupta. > www.aviraldg.com > > > > On 22 March 2012 17:19, Siddharth Kothari <sid...@gm...> wrote: > >> Hi Raman, >> >> You should send a request to join the developers list here: >> https://alioth.debian.org/projects/tux4kids/. Once a member, you will >> have write permission to the repository. >> >> A suggestion to all - A patch submission can be better handled if we have >> our repositories on github (through pull requests). Aviral is already >> maintaining the tuxmath repo. on github. How about maintaining the other >> repositories on github as well? >> >> Thanks, >> Siddharth >> >> On Thu, Mar 22, 2012 at 5:02 PM, Raman Garg <roy...@gm...>wrote: >> >>> sir, >>> I introduced myself before , and was directed to clone t4kcommon >>> ,install tuxmath ,go through the source code and submit some patches to >>> tux4kids. >>> >>> Till now I have installed t4kcommon ,tuxmath and gone through the source >>> code.Please guide me on the patch submission. >>> I even mailed before regarding this but didn't get any reply. >>> >>> regards >>> Raman Gupta >>> Netaji Subhas Institute of Tech. >>> >>> >>> ------------------------------------------------------------------------------ >>> This SF email is sponsosred by: >>> Try Windows Azure free for 90 days Click Here >>> http://p.sf.net/sfu/sfd2d-msazure >>> _______________________________________________ >>> Tuxmath-devel mailing list >>> Tux...@li... >>> https://lists.sourceforge.net/lists/listinfo/tuxmath-devel >>> >>> >> >> >> ------------------------------------------------------------------------------ >> This SF email is sponsosred by: >> Try Windows Azure free for 90 days Click Here >> http://p.sf.net/sfu/sfd2d-msazure >> _______________________________________________ >> Tuxmath-devel mailing list >> Tux...@li... >> https://lists.sourceforge.net/lists/listinfo/tuxmath-devel >> >> > |
From: Aviral D. <avi...@gm...> - 2012-03-23 18:45:42
|
Hi, We wouldn't be *too* interested in porting to Windows Phone (exclusively.) If you want to try this project, it has to be in a cross-platform way ie. any solution must consist of one codebase that targets at least iOS and Android (Web + Desktop is a bonus) Ways that this could be done, that have been discussed on this list till now are: - using JavaScript with scaffolding native code - using a third-party, open source game engine that supports multiple platforms - making modifications to the existing C code so that it can compile for more platforms Regards, Aviral Dasgupta. www.aviraldg.com On 23 March 2012 15:34, Sandeep Reddy <d.s...@gm...> wrote: > Hello, > > I would love to create Windows Phone applications for Tux4kids. Since I > already have experience in creating Windows Phone applications, I want to > bring this awesome idea of educational games to another mobile platform. > > Could you please reply to this mail stating your opinion or suggestions? > > Thanking you, > D Sandeep Reddy > Sophomore > B.Tech Computer Science & Engg. > Indian Institute of Technology Patna. > > > ------------------------------------------------------------------------------ > This SF email is sponsosred by: > Try Windows Azure free for 90 days Click Here > http://p.sf.net/sfu/sfd2d-msazure > _______________________________________________ > Tuxmath-devel mailing list > Tux...@li... > https://lists.sourceforge.net/lists/listinfo/tuxmath-devel > > |
From: Sandeep R. <d.s...@gm...> - 2012-03-23 10:05:01
|
Hello, I would love to create Windows Phone applications for Tux4kids. Since I already have experience in creating Windows Phone applications, I want to bring this awesome idea of educational games to another mobile platform. Could you please reply to this mail stating your opinion or suggestions? Thanking you, D Sandeep Reddy Sophomore B.Tech Computer Science & Engg. Indian Institute of Technology Patna. |
From: Aviral D. <avi...@gm...> - 2012-03-22 13:27:57
|
Hi, If you're making major changes, clone the corresponding git repo and make changes on a branch. Try and keep your branch updated with master and mail your patch to the relevant mailing list. Someone with commit access could probably check out your patch and commit it. Regards, Aviral Dasgupta. www.aviraldg.com On 22 March 2012 17:02, Raman Garg <roy...@gm...> wrote: > sir, > I introduced myself before , and was directed to clone t4kcommon > ,install tuxmath ,go through the source code and submit some patches to > tux4kids. > > Till now I have installed t4kcommon ,tuxmath and gone through the source > code.Please guide me on the patch submission. > I even mailed before regarding this but didn't get any reply. > > regards > Raman Gupta > Netaji Subhas Institute of Tech. > > > ------------------------------------------------------------------------------ > This SF email is sponsosred by: > Try Windows Azure free for 90 days Click Here > http://p.sf.net/sfu/sfd2d-msazure > _______________________________________________ > Tuxmath-devel mailing list > Tux...@li... > https://lists.sourceforge.net/lists/listinfo/tuxmath-devel > > |
From: Aviral D. <avi...@gm...> - 2012-03-22 13:23:24
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Hi, Siddharth, My current method of maintaining it is "substandard" - I currently push changes to Github by hand, and quite often, I'm busy for weeks at a time (with schoolwork.) The best way to do this would probably some sort of postcommit hook with git on Alioth, but I'm not really familiar with the thing. Someone could investigate that option, then we could set up an organization for Tux4Kids proper and have a copy of all repos there, or we could switch to Github outright, which I think is a better idea. Regards, Aviral Dasgupta. www.aviraldg.com On 22 March 2012 17:19, Siddharth Kothari <sid...@gm...> wrote: > Hi Raman, > > You should send a request to join the developers list here: > https://alioth.debian.org/projects/tux4kids/. Once a member, you will > have write permission to the repository. > > A suggestion to all - A patch submission can be better handled if we have > our repositories on github (through pull requests). Aviral is already > maintaining the tuxmath repo. on github. How about maintaining the other > repositories on github as well? > > Thanks, > Siddharth > > On Thu, Mar 22, 2012 at 5:02 PM, Raman Garg <roy...@gm...>wrote: > >> sir, >> I introduced myself before , and was directed to clone t4kcommon >> ,install tuxmath ,go through the source code and submit some patches to >> tux4kids. >> >> Till now I have installed t4kcommon ,tuxmath and gone through the source >> code.Please guide me on the patch submission. >> I even mailed before regarding this but didn't get any reply. >> >> regards >> Raman Gupta >> Netaji Subhas Institute of Tech. >> >> >> ------------------------------------------------------------------------------ >> This SF email is sponsosred by: >> Try Windows Azure free for 90 days Click Here >> http://p.sf.net/sfu/sfd2d-msazure >> _______________________________________________ >> Tuxmath-devel mailing list >> Tux...@li... >> https://lists.sourceforge.net/lists/listinfo/tuxmath-devel >> >> > > > ------------------------------------------------------------------------------ > This SF email is sponsosred by: > Try Windows Azure free for 90 days Click Here > http://p.sf.net/sfu/sfd2d-msazure > _______________________________________________ > Tuxmath-devel mailing list > Tux...@li... > https://lists.sourceforge.net/lists/listinfo/tuxmath-devel > > |
From: Siddharth K. <sid...@gm...> - 2012-03-22 11:49:07
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Hi Raman, You should send a request to join the developers list here: https://alioth.debian.org/projects/tux4kids/. Once a member, you will have write permission to the repository. A suggestion to all - A patch submission can be better handled if we have our repositories on github (through pull requests). Aviral is already maintaining the tuxmath repo. on github. How about maintaining the other repositories on github as well? Thanks, Siddharth On Thu, Mar 22, 2012 at 5:02 PM, Raman Garg <roy...@gm...>wrote: > sir, > I introduced myself before , and was directed to clone t4kcommon > ,install tuxmath ,go through the source code and submit some patches to > tux4kids. > > Till now I have installed t4kcommon ,tuxmath and gone through the source > code.Please guide me on the patch submission. > I even mailed before regarding this but didn't get any reply. > > regards > Raman Gupta > Netaji Subhas Institute of Tech. > > > ------------------------------------------------------------------------------ > This SF email is sponsosred by: > Try Windows Azure free for 90 days Click Here > http://p.sf.net/sfu/sfd2d-msazure > _______________________________________________ > Tuxmath-devel mailing list > Tux...@li... > https://lists.sourceforge.net/lists/listinfo/tuxmath-devel > > |
From: Raman G. <roy...@gm...> - 2012-03-22 11:32:16
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sir, I introduced myself before , and was directed to clone t4kcommon ,install tuxmath ,go through the source code and submit some patches to tux4kids. Till now I have installed t4kcommon ,tuxmath and gone through the source code.Please guide me on the patch submission. I even mailed before regarding this but didn't get any reply. regards Raman Gupta Netaji Subhas Institute of Tech. |
From: Apoorva S. <apo...@gm...> - 2012-03-21 17:31:56
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Sir, I would like to apply for a project under GSOC for your prestigious organization. I am Apoorva Sharma ,from India studying Computer Engineering from Netaji Subhas Institute Of Technology in New Delhi. I am presently in the first year. I have working knowledge of C ,ASP ,VB Script and HTML. I have no previous experience of GSOC. I would like to hence gain experience ,knowledge and credentialbility by working for TUX4KIDS. As of now i want to assist someone or some group in their project so that I develop an understanding of the type and usage of the programs that are written for your organization. Thanking You. Yours sincerely Apoorva Sharma |
From: Aviral D. <avi...@gm...> - 2012-03-21 11:57:20
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Hi, I don't think that makes any sense at all. jQuery mobile is a UI framework, for apps, not games. You'd probably be better off using a framework dedicated to writing games. You could probably also PlayN if you wanted to use Java. Not sure about the level of compatibility or support though. But I can say this: "raw" Canvas will simply be too slow on too many devices to be worth it. Do you have any examples of your previous work online? Others have supplied some, and pretty good ones at that. Regards, Aviral Dasgupta. www.aviraldg.com On 21 March 2012 16:35, Sajan Kedia <saj...@gm...> wrote: > Hi Brendan > > I want to do Tux4kids mobile project. To develop apps for android and iOS, > but as it is already stated above that biggest disadvantage of java is that > it does not directly lead to an app usable on iOS. Also this app must be > develop by using HTML5 because it will be fast. > So my solution is that we must use "jQuery Mobile" , it can used in all > the cross platform like android, iOS, blackberry, symbian etc. Also it is > implemented in HTML5. So it will be best to do this project in jQuery > Mobile. > more information can be found in http://jquerymobile.com/ > Please some one guide me, is this the better way or not? > > Thanks & Regards > Sajan Kedia > > On Wed, Mar 21, 2012 at 7:35 AM, Brendan Luchen <che...@gm...>wrote: > >> Hey Sajan, >> >> Sure, what questions do you have? >> >> -Brendan >> > > > > ------------------------------------------------------------------------------ > This SF email is sponsosred by: > Try Windows Azure free for 90 days Click Here > http://p.sf.net/sfu/sfd2d-msazure > _______________________________________________ > Tuxmath-devel mailing list > Tux...@li... > https://lists.sourceforge.net/lists/listinfo/tuxmath-devel > > |
From: Sajan K. <saj...@gm...> - 2012-03-21 11:06:09
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Hi Brendan I want to do Tux4kids mobile project. To develop apps for android and iOS, but as it is already stated above that biggest disadvantage of java is that it does not directly lead to an app usable on iOS. Also this app must be develop by using HTML5 because it will be fast. So my solution is that we must use "jQuery Mobile" , it can used in all the cross platform like android, iOS, blackberry, symbian etc. Also it is implemented in HTML5. So it will be best to do this project in jQuery Mobile. more information can be found in http://jquerymobile.com/ Please some one guide me, is this the better way or not? Thanks & Regards Sajan Kedia On Wed, Mar 21, 2012 at 7:35 AM, Brendan Luchen <che...@gm...>wrote: > Hey Sajan, > > Sure, what questions do you have? > > -Brendan > |
From: Raman G. <roy...@gm...> - 2012-03-21 02:27:50
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sir, I have cloned t4k_common and tuxmath .Please guide me on the compilation procedure of tuxmath on windows. Also please guide me on how to start submtiing patches to tux4kids.Till now i have documented t4kcommon using doxygen. |
From: Karthik G <xra...@gm...> - 2012-03-20 23:44:50
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Hello, I am Karthik, a 2nd year undergraduate from BITS Pilani, India. I have extensive experience with Html5, Css3, javascript and Phone Gap. I have good experince with UI/UX development and am very proficient with Adobe Photoshop and Gimp. I have developed games before using the Html5 canvas element and javascript. I am aware of the basics of a javascript game engine, the major loop and am aware of optimising the performance of the game on the canvas element. I have worked on the canvas element in visualising 3D elements on the canvas element as well as generating 3D objects using pure javascript. Some of the sites I have developed before are http://www.bits-apogee.org/2012/ http://www.bits-bosm.org/ http://www.bits-oasis.org/ I am keen on developing the mobile app based on Phone Gap. I am willing to submit the designs if necessary. Best Regards, G.Karthik |
From: Karthik G <xra...@gm...> - 2012-03-20 23:41:03
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Hello, I am Karthik, a 2nd year undergraduate from BITS Pilani, India. I have extensive experience with Html5, Css3, javascript and Phone Gap. I have good experince with UI/UX development and am very proficient with Adobe Photoshop and Gimp. I have developed games before using the Html5 canvas element and javascript. I am aware of the basics of a javascript game engine, the major loop and am aware of optimising the performance of the game on the canvas element. I have worked on the canvas element in visualising 3D elements on the canvas element as well as generating 3D objects using pure javascript. Some of the sites I have developed before are http://www.bits-apogee.org/2012/ http://www.bits-bosm.org/ http://www.bits-oasis.org/ I am keen on developing the mobile app based on Phone Gap. I am willing to submit the designs if necessary. Best Regards, G.Karthik |
From: Maheshwar <mah...@gm...> - 2012-03-20 07:14:03
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Hi, I am a Computer Science undergraduate student from BITS Pilani, India. I am interested in the GSOC project - "unit tests for tux math & t4k_common" as it aligns with my skills and previous experience in testing. So it would be really helpful if someone ( from developers) can give me some task or some reading material to get a feel of the project/codebase. -- Regards, Maheshwar, 4th Year B.E Computer Science, BITS-Pilani, Rajasthan |
From: Kento L. <me...@kl...> - 2012-03-19 23:57:46
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Clarification for the "Worder" game: the ice floes would be various words (eg car, duck, run, dance, blue..), and the objective would be to cross the river by jumping on ice floes/words that match the penguin's part of speech (eg noun). Some of the ice would not match the penguin's part of speech, and those would sink so the penguin has to try again. On 3/19/2012 4:14 PM, Kento Locatelli wrote: > Good day ladies and gentlemen! > > I sent out a similar email yesterday to tux4kids-discuss, but since > then have been informed that this list is more active. So I apologize > in advance for the repetition (which is really just the next paragraph). > > My name is Kento Locatelli, and I'm a 3rd year undergraduate in > Computer Science and Engineering. I would like to develop a new (not > ported) mobile tux4kids app under the Google Summer of Code for the > tux4kids family. I have a fair amount of experience in a wide range of > area which I won't go into for brevity, but suffice it to say I > believe I am technically fit for the project. > > The reason I'm in favor of new non-ported mobile tux4kids apps is that > the existing software don't seem "fit" for mobile phones (aside from > TuxPaint, but similar albeit non-FOSS apps already exist). For > example, Math command would work well on a tablet... but most mobile > devices are phones, and fitting that game on a small screen wouldn't > be a pleasant experience. Plus the target demographic is more likely > to have a cheap android phone than an iPad tablet. > > So what new mobile-friendly games do I propose instead? I am still > working on specifics, and I'll provide more detailed write ups or > sketched later this week (after I finish a couple midterms)... but I'd > still like to share the concepts I've had so far. > > - Math racer (vertical screens): I'm sure everyone's familiar with the > classic 2d racing game where your car steadily speeds up and you have > to steer between other race cars and avoid a crash. Lets take that > idea and invert it, where the car automatically steers and you have > control of the speed. The top half of the screen would display your > car steering, maybe with the standard little semi-transparent race > track overlay. Toggleable to show your position, high speed, etc. The > lower half would be your "gas pedal". Equations! An equation would > display, and below that would be various options for the solution. for > example "9 + 5 = ?" and options "95 59 12 14...". The faster you solve > your problems, the faster your car goes. The advantage of this game is > after it's developed, it would be fairly easy to modify it to support > algebra ("9 + 2x = 15") or have toggle-able operations (so a parent > teaching their child addition could have only addition, and then > select subtract, multiplication, etc as the child progresses). And I > rather like the idea of tracking how fast equations of various types > are solved, so progress can be visualized. Plus penguins driving race > cars? Seriously, always awesome. > > - Worder (horrible name): This game is for teaching parts of speech, > so it would be helpful for students learning english regardless of > their age (and actually, it should be easy to port the game for > learning other languages as well). Basically it's the river portion of > frogger (but with a penguin and ice floes, instead of a frog and > logs). Your penguin has a part of speech (ie a Noun penguin), and to > cross the river it has to hop across word ice floes with the > appropriate part of speech. > > - Something along the lines of oregon trail, with more > historical/geographic accuracy and less dysentery/death. > > - Music composer: This is probably the least viable for a GSoC > project, but it's something I personally repeatedly wanted as a kid. > Basically, the idea is the name. To simplify the project, it could be > turned into a music tracker like Sonant (or Sonant live: > http://sonantlive.bitsnbites.eu/). I haven't thought of a great way to > fit it on a small screen, but I know it can be done. Musical education > is just as important as anything else! > > Note again these are just very early concepts I've worked on a little > bit between tasks since yesterday. I'm sure better ones will come up > after I have time to actually spend brainstorming later this week, but > I still want to know how I'm doing so far. > > As far as the technical platform goes, I'm in favor of the > HTML5/JavaScript/Phonegap stack suggested previously. Appcelerator > might be another potential platform which also compiles down to > objective-c/java. Google offers PlayN too, which compiles Java to > desktop Java, HTML5, Android and iOS (so new apps could be both mobile > *and* desktop). PlayN's community support is rather lacking though... > Again, I'll do more research later in the week to see if there aren't > any buried gems out there. > > All the best, > Kento Locatelli |