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#15 Issues with dust.

future
open
nobody
None
1
2016-02-17
2016-02-16
No

I've found few issues regarding the dust that comes out of the ground.
In few maps (like Zone) sometimes you cant really see anything because of it.

Discussion

  • Onsemeliot

    Onsemeliot - 2016-02-17

    I would consider this normal. With "c" you can switch to an other camera, if that bothers you.

     
  • Konstantinos Paparidis

    Here is an example of what i meant
    http://prntscr.com/a4dpdr

    Changing camera is doable yea but I think the majority of the people would play 3rd person point of view.

     
  • Onsemeliot

    Onsemeliot - 2016-02-17

    Wow, that's a lot of dust. I can remember that more powerful systems generate more dust. Maybe Andrei and me are not bothered by this as much since our systems are rather old and we do get a lot less dust.

    You can already turn off dirt in the configuration file. Maybe it would be fairly easy to offer an adjustable value for the amount of thrown dirt instead. What do you think, Andrei?

     
  • Andrei

    Andrei - 2016-02-17

    I think more screenshots are needed. I do not experience this problem, of dust spawning in front of the car.

    As for adjusting the amount of dirt, there already is "on" and "off", as you mentioned. The actual in-game values for dust are coupled with the terrain materials and hardcoded, and I see no reason why they should should be user-editable because the bug is dust spawning in front of the car, which apparently only happens to Paparidis.

     
  • Onsemeliot

    Onsemeliot - 2016-02-17

    which apparently only happens to Paparidis.

    No, I noticed this effect too when I tested the game on a much more performant windows 10 machine.

    I didn't want to give players the power to directly adjust the amount of dirt for all materials. I was more thinking about a factor for calculating all different dirt amounts.

    Then you could still define different amounts of dirt for different materials but players could influence the over all amount of dirt throwing. I am thinking of something like done with the vertical scaling in the level files:

    material: game * configuration = final
    mud: 5 * 3 = 15
    sand: 9 * 3 = 27
    mud: 5 * 1 = 5
    sand: 9 * 1 = 9
    mud: 5 * 7 = 35
    sand: 9 * 7 = 63
    sand: 9 * 0 = 0

    This way materials would still throw a different amount of dirt, but settings could increase it or even disable it by setting the configuration dirt-factor to zero.

     
  • Andrei

    Andrei - 2016-02-17

    No, I noticed this effect too when I tested the game on a much more performant windows 10 machine.

    I've made a small change in revision r679 that may fix this. Unfortunately I cannot fix problems that I cannot see, so unless further testing is done I don't see what more I can do about this.

    I was more thinking about a factor for calculating all different dirt amounts.

    That's no less complicated to implement and would end up littering the configuration file with useless settings nobody cares about. The dust issue, for which only one screenshot was provided so far, is a bug. It is not a configuration issue.

     

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