Fix warning about uninitialized textarget field in PTexture class
Fix warnings in texture.cpp
Fix warning (and a bug) in the audio subsystem
I think navigator arrow and checkpoint preferences could be implemented to be configurable by the user. This, however, would require a complete refactoring of the current settings interface, because it is kinda cramped and has no extra space for new items. It is required anyway, but I'm still considering different possible approaches to it. Extra codriver feedback would be a very nice thing to have. As I mentioned earlier, Trigger, being a game, has a very rudimentary sound design, so it would benefit...
I think navigator arrow and checkpoint preferences could be implemented to be configurable by the user. This, however, would require a complete refactoring of the current settings interface, because it is kinda cramped and has no extra space for new items. It is required anyway, but I'm still considering different possible approaches to it. Extra codriver feedback would be a very nice thing to have. As I mentioned earlier, Trigger, being a game, has a very rudimentary sound design, so it would benefit...
I think navigator arrow and checkpoint preferences could be implemented to be configurable by the user. This, however, would require a complete refactoring of the current settings interface, because it is kinda cramped and has no extra space for new items. It is required anyway, but I'm still considering different possible approaches to it. Extra codriver voice lines would be a very nice thing to have. As I mentioned earlier, Trigger, being a game, has a very rudimentary sound design, so it would...
So, the issue was in the colormap itself?
Okay, thank you for clarification!