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From: Matze B. <ma...@br...> - 2005-05-06 19:53:04
|
ok I moved the download section to the wiki and added your informations. Greetings, Matze Am Freitag, den 06.05.2005, 09:18 -0700 schrieb Bill Kendrick: > I've never heard of Foresight Linux, but, here's a note from someone about it! > > ----- Forwarded message from was...@gm... ----- > > Date: Fri, 6 May 2005 15:25:51 +0200 (MEST) > From: was...@gm... > Subject: Foresight Linux > To: bi...@ne... > > Please add the following to inform Foresight Linux or Specifix Linux users > how to install your game: > conary update supertux > > Thanks, > Stephan Wassipaul, > Foresight Linux team > > -- > +++ Lassen Sie Ihren Gedanken freien Lauf... z.B. per FreeSMS +++ > GMX bietet bis zu 100 FreeSMS/Monat: http://www.gmx.net/de/go/mail > > ----- End forwarded message ----- > |
From: Bill K. <nb...@so...> - 2005-05-06 16:18:34
|
I've never heard of Foresight Linux, but, here's a note from someone about it! ----- Forwarded message from was...@gm... ----- Date: Fri, 6 May 2005 15:25:51 +0200 (MEST) From: was...@gm... Subject: Foresight Linux To: bi...@ne... Please add the following to inform Foresight Linux or Specifix Linux users how to install your game: conary update supertux Thanks, Stephan Wassipaul, Foresight Linux team -- +++ Lassen Sie Ihren Gedanken freien Lauf... z.B. per FreeSMS +++ GMX bietet bis zu 100 FreeSMS/Monat: http://www.gmx.net/de/go/mail ----- End forwarded message ----- -- -bill! bi...@ne... Tonight's Forecast: Dark. Continued darkness http://newbreedsoftware.com/ until widely scattered light in the morning. |
From: <web...@ea...> - 2005-05-06 05:07:06
|
Thank you for contacting EarthLink, We received your email on 5/5/05 however, we apologize that EarthLink = is no longer handling email sent to this address = (web...@ea...). In order to better serve you we ask that you resubmit your request = using our online email form. Using this form will help us direct your = email to the right department so that we can provide you with an accurate = and timely response. For all of your customer service and technical support needs, please = use the following online form: http://support.earthlink.net/email If you would like immediate live assistance you can chat directly with = one of our agents using the link below. EarthLink LiveChat support is = available from 7am to 2:45am ET 7 days a week. http://support.earthlink.net/chat We also offer a variety of self help options available off of your = Personal Support Center which you can access at = http://support.earthlink.net. We look forward to assisting you and apologize for any inconvenience = this may have caused. Because this is an automated acknowledgement, we = ask that you do not reply to this message. Thank you, Electronic Support EarthLink, Inc. Why wait? Move to EarthLink ------------------- Subject: Re: Body: |
From: Chris R. <chr...@ut...> - 2005-04-30 18:04:50
|
You need at least 10.2, possibly 10.3 depending on the version you=20 downloaded. Unless there has been a change that I am unaware of, the=20 one off of the SuperTux website should only require 10.2. Chris On 29-Apr-05, at 2:25 PM, Ray Shiels wrote: > Hello, > > I just downloaded =93Supertux=94 from apple.com, but as it opens, it = just=20 > quits! > > I have mac OS X 10.1.5 > 640MB of RAM > A 700Mhz G4 processor. > > Please tell me why! It looks like such a great game! > > Jack. > =20= |
From: <iwi...@ya...> - 2005-04-30 10:00:56
|
Hallo, G=FCnter, Super Tux befindet sich noch in der Entwicklung. "Milestone 2" ist kein=20 neues Spiel, sondern die n=E4chste Entwicklungsversion von Super Tux. Es= wird=20 anscheinend aber noch eine Weile dauern, bis Milestone 2 erscheint.=20 Milestone 2 wird ebenfalls kostenlos sein, da es unter der GNU GPL (Infos=20 dazu unter www.wikipedia.de) steht. Ob es weitere Folgen gibt, steht noch nicht fest, soweit ich wei=DF. Gru=DF, Martin Riggs At 11:28 30.04.2005, you wrote: >Hallo Leute, > >ich bin total begeistert von SUPER TUX und h=E4tte gern das neue Spiel=20 >"Milestone 2". >Ich bin bereit einen bestimmten Betrag zu zahlen. >Bitte schreibt mir wie ich an das Spiel komme. >Au=DFerdem h=E4tte gern gewu=DFt, ob es noch weitere Folgen von diesem= Spiel gibt. >Die Grafik, die Animation alles S U P E R. >Ich bin schon 53, aber sowas spiel ich immer wieder gern. Trotz langer= Suche >habe ich nichts vergleichbares gefunden. > >WEITER SO! > >Mit freundlichem Gru=DF > > gez. G=FCnter Fuhrmann > > |
From: <Fuh...@ao...> - 2005-04-30 09:28:58
|
Hallo Leute, =20 ich bin total begeistert von SUPER TUX und h=E4tte gern das neue Spiel =20 "Milestone 2". Ich bin bereit einen bestimmten Betrag zu zahlen. Bitte schreibt mir wie ich an das Spiel komme. Au=DFerdem h=E4tte gern gewu=DFt, ob es noch weitere Folgen von diesem Spi= el gibt. Die Grafik, die Animation alles S U P E R. Ich bin schon 53, aber sowas spiel ich immer wieder gern. Trotz langer Such= e habe ich nichts vergleichbares gefunden. =20 WEITER SO! =20 Mit freundlichem Gru=DF =20 gez. G=FCnter Fuhrmann =20 =20 |
From: Ray S. <ray...@ev...> - 2005-04-29 18:26:58
|
Hello, I just downloaded =B3Supertux=B2 from apple.com, but as it opens, it just quits= ! I have mac OS X 10.1.5 640MB of RAM A 700Mhz G4 processor. Please tell me why! It looks like such a great game! Jack. |
From: Bill K. <nb...@so...> - 2005-04-24 20:40:06
|
On Sat, Apr 23, 2005 at 06:33:06PM +1000, Greggles wrote: > I am a *huge* super-tux fan...since playing it for the first time on suse 9.2 > > I love the retro feel to the game..reminds me of the good old days when games were simple, non-violent affairs.. What? Games were almost always violent! :^) (Think space invaders, pac-man, etc.) <snip> > falling platforms...stand on them for one second they fall from under you (making you have to jump faster to get away) I did that in one of my Bobobot levels, before I got busy with other things. There were also platforms that moved up, and platforms that moved down. In the original Mega Man series, there were also platforms that drove along tracks. -- -bill! bi...@ne... Tonight's Forecast: Dark. Continued darkness http://newbreedsoftware.com/ until widely scattered light in the morning. |
From: noah b. <noa...@gm...> - 2005-04-24 12:45:13
|
you could also have a timed platform along with the harder falling platform. it would also be nice to have some sort of teleporter, like in the superfrog clown level, there is a sucking tube that compresses superfrog and spits him out somewhere else. supertux also needs a side kick, (as a weapon) don't you think? some sort of a sno-cone dude that he picks up during the game to throw at enemies. I like the idea of a side kick as an alternate character too. one of the easier thing to add would probably be secret levels, where supertux pushes that suspicious looking wall of ice, and lo and behold, a entire secret cavern comes up. there is this one enemy I remember from superfrog that was really cool, he was a airplane flying penguin (of course that would have to be changed) who came in and dropped magic bomb-crystals on superfrog. another thing, the final level in superfrog is really simple. theres the witch, with your girlfriend behind her. you are an a lower platform, the witch (think nolok) throws fireballs down, and you have to avoid them. you also cant fall from the bottom of the pit, or you will have to do the next-to-last level again. I really like the idea of a puzzle level... at first I was thinking sokoban, but that seems a little slow paced for supertux. what had you in mind? -n On Sat, 23 Apr 2005 11:44:14 +0200 "Marek M." <wa...@gm...> wrote: > > Hi! > Thank you for your mail! We are glad to hear that you like our game. > Also, thank you very much for all those ideas. Some of them are already > in the code (backscrolling) or will be in milestone 2 (collection of > keys) or a later version (sidekick), but some are pretty original. If > you like, you can check out the SuperTux development Wiki at > http://supertux.berlios.de/wiki/ and add your ideas to it. Whenever you > have a new idea, feel free to come back and put it there, too. :-) We > are always happy to get productive feedback from our players! > > Marek > > Greggles wrote: > > > I am a *huge* super-tux fan...since playing it for the first time on > > suse 9.2 > > > > I love the retro feel to the game..reminds me of the good old days > > when games were simple, non-violent affairs.. > > > > Couple of ideas though > > > > How bout a puzzle level or something? to break up the jump and > > run...you need to crack a code that progessivly gets harder thoughout > > the game... > > > > the ability to "scroll back", adding the need to collect keys to open > > doors etc (several old games, such as the original Duke Nukum platform > > games were like this) > > > > Vehicles/rides...tux could maybe ride a polar bear? > > > > an off sider for Tux (like Super Mario Brothers, where you had Mario > > and Luigi...not sure who Tux's offsider would be) > > > > more/original powerups...2 powerups gets boring after a while.. why > > not a turbo powerup, doubles tux's speed...or an armour tux power > > up....gives him an suit of armour (basically allows him one more hit > > before he dies)...some powerups could be time based, others perminant > > (until hit)..or a flying power up like the Racoon tail in mario bros > > > > falling platforms...stand on them for one second they fall from under > > you (making you have to jump faster to get away) > > > > multiple paths on the map..instead of just following it all the way > > around....have short cuts, secrets, alternative levels etc. > > > > just a few ideas > > > > keep up the great work > > one of the best games i have ever played > > > > > > - Greg > > > > > > > > > ------------------------------------------------------- > SF email is sponsored by - The IT Product Guide > Read honest & candid reviews on hundreds of IT Products from real users. > Discover which products truly live up to the hype. Start reading now. > http://ads.osdn.com/?ad_id=6595&alloc_id=14396&op=click > _______________________________________________ > Super-tux-devel mailing list > Sup...@li... > https://lists.sourceforge.net/lists/listinfo/super-tux-devel |
From: Marek M. <wa...@gm...> - 2005-04-23 09:44:45
|
Hi! Thank you for your mail! We are glad to hear that you like our game. Also, thank you very much for all those ideas. Some of them are already in the code (backscrolling) or will be in milestone 2 (collection of keys) or a later version (sidekick), but some are pretty original. If you like, you can check out the SuperTux development Wiki at http://supertux.berlios.de/wiki/ and add your ideas to it. Whenever you have a new idea, feel free to come back and put it there, too. :-) We are always happy to get productive feedback from our players! Marek Greggles wrote: > I am a *huge* super-tux fan...since playing it for the first time on > suse 9.2 > > I love the retro feel to the game..reminds me of the good old days > when games were simple, non-violent affairs.. > > Couple of ideas though > > How bout a puzzle level or something? to break up the jump and > run...you need to crack a code that progessivly gets harder thoughout > the game... > > the ability to "scroll back", adding the need to collect keys to open > doors etc (several old games, such as the original Duke Nukum platform > games were like this) > > Vehicles/rides...tux could maybe ride a polar bear? > > an off sider for Tux (like Super Mario Brothers, where you had Mario > and Luigi...not sure who Tux's offsider would be) > > more/original powerups...2 powerups gets boring after a while.. why > not a turbo powerup, doubles tux's speed...or an armour tux power > up....gives him an suit of armour (basically allows him one more hit > before he dies)...some powerups could be time based, others perminant > (until hit)..or a flying power up like the Racoon tail in mario bros > > falling platforms...stand on them for one second they fall from under > you (making you have to jump faster to get away) > > multiple paths on the map..instead of just following it all the way > around....have short cuts, secrets, alternative levels etc. > > just a few ideas > > keep up the great work > one of the best games i have ever played > > > - Greg > > |
From: Greggles <lor...@ii...> - 2005-04-23 08:33:11
|
I am a *huge* super-tux fan...since playing it for the first time on = suse 9.2 I love the retro feel to the game..reminds me of the good old days when = games were simple, non-violent affairs.. Couple of ideas though How bout a puzzle level or something? to break up the jump and run...you = need to crack a code that progessivly gets harder thoughout the game... the ability to "scroll back", adding the need to collect keys to open = doors etc (several old games, such as the original Duke Nukum platform = games were like this) Vehicles/rides...tux could maybe ride a polar bear? an off sider for Tux (like Super Mario Brothers, where you had Mario and = Luigi...not sure who Tux's offsider would be) more/original powerups...2 powerups gets boring after a while.. why not = a turbo powerup, doubles tux's speed...or an armour tux power = up....gives him an suit of armour (basically allows him one more hit = before he dies)...some powerups could be time based, others perminant = (until hit)..or a flying power up like the Racoon tail in mario bros falling platforms...stand on them for one second they fall from under = you (making you have to jump faster to get away) multiple paths on the map..instead of just following it all the way = around....have short cuts, secrets, alternative levels etc. just a few ideas keep up the great work one of the best games i have ever played - Greg |
From: Alex V. <al...@co...> - 2005-04-20 15:32:03
|
Hi! As Alexander Brock noted, SuperTux is far from being complete. The version you are using right now is only Milestone 1, so there will be many more levels and features that still need to be added to the game. Thanks for the feedback, and keep an eye on the SuperTux website and this mailing list for updates :-) Alex Ema...@ao... wrote: > Hi everybody! > > I played this game and I needed 3 days to finished it and I have to > admit this was a GREAT GAME. However I have a big problem I finished > all the 26 levels from all slots (5) and *I could* *not find* my > beloved!! Is that normal? I was quite disappointed I would like to > know, how can I find my sweet girlfriend? I hope this e-mail will > reach you and hope to have an answer... PLEASSSSSEEEE HELP ME!!! > > Didier.L > > PS: Sorry for the mistakes I am French have a nice day and wish you > to go on in that way because you made a really GREAT game!!!! |
From: Alexander B. <Bro...@we...> - 2005-04-20 13:08:10
|
Hi, > I played this game and I needed 3 days to finished it and I have to > admit this was a GREAT GAME. However I have a big problem I finished all > the 26 levels from all slots (5) and *I could* *not find* my beloved!! > Is that normal? I was quite disappointed I would like to know, how can > I find my sweet girlfriend? You can't find your Girlfriend yet, because the Game isn't finished. Alexander |
From: <Ema...@ao...> - 2005-04-20 06:59:14
|
Hi everybody! I played this game and I needed 3 days to finished it and I have to admit this was a GREAT GAME. However I have a big problem I finished all the 26 levels from all slots (5) and I could not find my beloved!! Is that normal? I was quite disappointed I would like to know, how can I find my sweet girlfriend? I hope this e-mail will reach you and hope to have an answer... PLEASSSSSEEEE HELP ME!!! Didier.L PS: Sorry for the mistakes I am French have a nice day and wish you to go on in that way because you made a really GREAT game!!!! |
From: Alex V. <al...@co...> - 2005-04-17 02:36:27
|
Connor Hawken wrote: > Other than that, great game, although it is ripping off a little on SMB. Oh, come on now! SMB has become far more than a game. It defines a whole genre. SuperTux is certainly not the first and I doubt it will be the last to clone the classic SMB style ;-) |
From: noah b. <noa...@gm...> - 2005-04-16 12:41:33
|
from what I remember, there was a check point creator... and its a SMB clone, so I would expect it maybe to act like SMB a little. On Sat, 16 Apr 2005 13:01:58 +0100 "Connor Hawken" <cmh...@ho...> wrote: > Hey, I have your Super Tux game. On the level editor there doesn't seem to be a "midpoint" tool (e.g. starting in the middle of a level). This makes it more tedious to get through the level. Did you leave it out on purpose? > > Other than that, great game, although it is ripping off a little on SMB. > > |
From: Connor H. <cmh...@ho...> - 2005-04-16 12:02:24
|
Hey, I have your Super Tux game. On the level editor there doesn't seem = to be a "midpoint" tool (e.g. starting in the middle of a level). This = makes it more tedious to get through the level. Did you leave it out on = purpose? Other than that, great game, although it is ripping off a little on SMB. |
From: ryan <ne...@su...> - 2005-04-11 06:59:48
|
what about having a computer terminal when you press up you go into a bonus level they could all be in wire frame style also can give the chance to add other enemys other than ice creatures even add a linux boot screen and shutdown option 8-) |
From: S.Groundwater <sl...@gl...> - 2005-04-08 02:40:19
|
With something like this, by the time you get to the bonus(limited time star) there can be so many snowballs that killing everything is still a challenge. The trick is to go after yeti first (stop the snowballs), the star times out quick, then you have to clean up the snowballs to complete the screen. not to hard, but not to easy. ################ ? # # # # # # # ## # # ### ## ### ## #################### |
From: Ingo R. <gr...@gm...> - 2005-04-08 02:20:21
|
"S.Groundwater" <sl...@gl...> writes: > Any thoughts how should yeti move? walk back and forth, throw arms > up, jump, roar, (repeat)? Yep, something along the lines: http://pingus.seul.org/~grumbel/tmp/yeti2.jpg http://pingus.seul.org/~grumbel/tmp/yeti/ http://pingus.seul.org/~grumbel/tmp/supertuxkart/models/yeti/yetiface7.jpg > I was going try to tighten this up and do another dummy badguy > animation set. Is someone is doing the same thing? Does this > direction for a yeti sucks? Doesn't suck, but I would prefer something with a better visible face and eyes. -- WWW: http://pingus.seul.org/~grumbel/ JabberID: gr...@ja... ICQ: 59461927 |
From: Ingo R. <gr...@gm...> - 2005-04-08 02:05:31
|
Ryan Flegel <rf...@gm...> writes: > That's what my "Suggested improvements" comment was about. Instead > of the nearest stalactite falling, find a better algo for which > stalactites should fall. Also, the statlactite will probably > regenerate. If you really want to kill Yeti with statlactite you need to enlarge the level and allow Tux himself to trigger the stalactites, ie something like this so that Tux can walk above tha stalactites and trigger them via jump or so: #################### # # # ############ # ## VVVVVVVVVV ## # # ### ## ### ## #################### else it will just be extremly frustrating for the player, since his success depends on where the stalactites fall randomly down. For simplicity reasons however I would simply leave the stalactite killing away for yeti. Its just the first boss, so it really shouldn't be to complicated to kill him. And also remember that we don't have energie in SuperTux, so boss fights are naturally somewhat more simple then in games with energie, since the first hit can kill you here. -- WWW: http://pingus.seul.org/~grumbel/ JabberID: gr...@ja... ICQ: 59461927 |
From: Ryan F. <rf...@gm...> - 2005-04-07 17:34:04
|
On Apr 7, 2005 11:22 AM, Marek M. <wa...@gm...> wrote: > > >Actually, those were my changes. Also, you should've left it as is. > >It's still a work in progress (see my other relpy to you). > > > I wanted to try a different approach. But I should have left your code > in there and simply comment it out instead of deleting it, so I apologize. > No problem, just don't let it happen again or else :) -- Ryan |
From: Marek M. <wa...@gm...> - 2005-04-07 17:22:42
|
>Actually, those were my changes. Also, you should've left it as is. >It's still a work in progress (see my other relpy to you). > > > I wanted to try a different approach. But I should have left your code in there and simply comment it out instead of deleting it, so I apologize. Marek |
From: Ryan F. <rf...@gm...> - 2005-04-07 14:03:20
|
On Apr 7, 2005 2:43 AM, Marek M. <wa...@gm...> wrote: > Ryan Flegel at BerliOS wrote: > > >Author: sik0fewl > >Date: 2005-04-07 03:20:39 +0200 (Thu, 07 Apr 2005) > >New Revision: 2355 > > > >Modified: > > trunk/supertux/src/badguy/stalactite.cpp > > trunk/supertux/src/badguy/stalactite.h > > trunk/supertux/src/badguy/yeti.cpp > > trunk/supertux/src/badguy/yeti.h > > trunk/supertux/src/object/player.h > >Log: > >Changed Yeti behaviour. You must stun him (jump on him) when is under a falling stalactite. The falling stalactite will kill him if he is stunned. > >Suggested improvments: > > - have to hit Yeti with three stalactites to kill him > > - better falling stalactite behaviour--it's hard to kill the Yeti when the closest stalactite to Tux is the one that falls down > > > > > I don't think this works really well. It is still extremely hard to get > the Yeti stunned under a stalactite (especially without getting hit > yourself) and it often happens that there are no stalactites left and > the Yeti is still alive. I prefer the simpler jumping/shooting technique. That's what my "Suggested improvements" comment was about. Instead of the nearest stalactite falling, find a better algo for which stalactites should fall. Also, the statlactite will probably regenerate. |
From: Marek M. <wa...@gm...> - 2005-04-07 08:44:14
|
Ryan Flegel at BerliOS wrote: >Author: sik0fewl >Date: 2005-04-07 03:20:39 +0200 (Thu, 07 Apr 2005) >New Revision: 2355 > >Modified: > trunk/supertux/src/badguy/stalactite.cpp > trunk/supertux/src/badguy/stalactite.h > trunk/supertux/src/badguy/yeti.cpp > trunk/supertux/src/badguy/yeti.h > trunk/supertux/src/object/player.h >Log: >Changed Yeti behaviour. You must stun him (jump on him) when is under a falling stalactite. The falling stalactite will kill him if he is stunned. >Suggested improvments: > - have to hit Yeti with three stalactites to kill him > - better falling stalactite behaviour--it's hard to kill the Yeti when the closest stalactite to Tux is the one that falls down > > I don't think this works really well. It is still extremely hard to get the Yeti stunned under a stalactite (especially without getting hit yourself) and it often happens that there are no stalactites left and the Yeti is still alive. I prefer the simpler jumping/shooting technique. Marek |