super-tux-devel Mailing List for Super Tux (Page 6)
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From: Ingo R. <gr...@gm...> - 2005-04-04 20:08:18
|
Little Status report: - CVS repository is moved and transformed into a SVN repository: http://developer.berlios.de/svn/?group_id=3467 - Mailing Lists are up and running, all sf.net subscribers have been added to the subscriber list at berlios: http://developer.berlios.de/mail/?group_id=3467 - Webpage is moved as well: http://supertux.berlios.de/ Todo: - move the Wiki, probally switch from PHPWiki to MediaWiki - add some redirectors to the sf.net webpage - fix all references to the sf.net webpage -- WWW: http://pingus.seul.org/~grumbel/ JabberID: gr...@ja... ICQ: 59461927 |
From: Enrico K. <enr...@gm...> - 2005-04-04 20:02:08
|
Hello, Here is my first patch to supertux ( I'm en453 in irc), it just makes the jumper badbuddy play a sound with volume based on the distance to the player. I would be glad if you gave me dev-access to the recently made BerliOS cvs repository. I got this doing "cvs diff" from the supertux directory. enrico2@linux:~/supertux-cvs/supertux> cvs diff ? data/images/SuperTux.xpm ? lib/special/.sprite.cpp.swp ? src/badguy/.jumpy.cpp.swp cvs diff: Diffing . cvs diff: Diffing contrib cvs diff: Diffing contrib/images cvs diff: Diffing contrib/images/shared cvs diff: Diffing contrib/music cvs diff: Diffing contrib/old cvs diff: Diffing contrib/old/background cvs diff: Diffing contrib/old/icons cvs diff: Diffing contrib/old/misc cvs diff: Diffing contrib/old/shared cvs diff: Diffing contrib/old/tiles cvs diff: Diffing data cvs diff: Diffing data/images cvs diff: Diffing data/images/background cvs diff: Diffing data/images/editor cvs diff: Diffing data/images/fonts cvs diff: Diffing data/images/icons cvs diff: Diffing data/images/leveleditor cvs diff: Diffing data/images/shared cvs diff: Diffing data/images/shared/bell cvs diff: Diffing data/images/shared/bigtux cvs diff: Diffing data/images/shared/smalltux cvs diff: Diffing data/images/status cvs diff: Diffing data/images/tilesets cvs diff: Diffing data/images/title cvs diff: Diffing data/images/worldmap cvs diff: Diffing data/levels cvs diff: Diffing data/levels/bonus1 cvs diff: Diffing data/levels/contribs cvs diff: Diffing data/levels/misc cvs diff: Diffing data/levels/test cvs diff: Diffing data/levels/world1 cvs diff: Diffing data/levels/world2 cvs diff: Diffing data/locale cvs diff: Diffing data/music cvs diff: Diffing data/sounds cvs diff: Diffing docs cvs diff: Diffing intl cvs diff: Diffing lib cvs diff: Diffing lib/app cvs diff: Diffing lib/audio cvs diff: Diffing lib/gui cvs diff: Diffing lib/lisp cvs diff: Diffing lib/math cvs diff: Diffing lib/special cvs diff: Diffing lib/utils cvs diff: Diffing lib/video cvs diff: Diffing m4 cvs diff: Diffing mk cvs diff: Diffing mk/autoconf cvs diff: Diffing mk/jam cvs diff: Diffing obj cvs diff: Diffing po cvs diff: Diffing src cvs diff: Diffing src/badguy Index: src/badguy/jumpy.cpp =================================================================== RCS file: /cvsroot/super-tux/supertux/src/badguy/jumpy.cpp,v retrieving revision 1.9 diff -r1.9 jumpy.cpp 45a46,59 > // setting the sound volume according to the distance > // to the player > float xdistance = fabs(Sector::current()->player->get_pos().x - get_pos().x); > float ydistance = fabs(Sector::current()->player->get_pos().y - get_pos().y); > // the classic pythagoras... > float distance = (sqrt(xdistance*xdistance+ydistance*ydistance)); > // compute volume based on distance (32 turned out to be a good number) > float volume = MIX_MAX_VOLUME - (int)(distance/(MIX_MAX_VOLUME/32)); > if (volume < 0) volume = 0; > if (volume > MIX_MAX_VOLUME) volume = MIX_MAX_VOLUME; > Mix_Chunk* soundToPlay = IDToSound(SND_SKID); // use existing sound-file to > // (to save disk memory and work + sounds pretty good) > Mix_VolumeChunk(soundToPlay, (int)volume); > SoundManager::get()->play_sound(soundToPlay); cvs diff: Diffing src/object cvs diff: Diffing src/trigger cvs diff: Diffing tools cvs diff: Diffing tools/innosetup cvs diff: Diffing tools/tilemanager enrico2@linux:~/supertux-cvs/supertux> |
From: Christopher A. W. <cw...@du...> - 2005-04-04 19:12:17
|
"S.Groundwater" <sl...@gl...> writes: > Here's a test Penny as seen in forest world: > http://gluebox.com/creatures/BlueRockz/penny_small_screenshot.png > > The playable image tar is here: > http://gluebox.com/creatures/BlueRockz/penny_small_model.tar.gz > > As always, feel free to bust on me w/comments and crits :) > > S.Groundwater I guess I will leave it to others to leave their opinions, but I still think this version of Penny looks too "cutesy" and clearly too SVG'd for the drawn look we're going for. However, I have to say that you captured the jump effect quite well, and it does look remarkably better than the earlier version you showed me. As we've discussed in the meeting, I already produced a version of Penny, which I will be making a sprite set of shortly: http://lingocomic.com/gfx/goodies/supertux/penny2.png (I've also been doing some experimenting with various poses... you can see them here:) http://lingocomic.com/gfx/goodies/supertux/pennysheetwip.png While these are in no way the final product, I think that I am moving toward a state where I'll feel comfortable drawing the actual sprites soon. If you do wish to work on the Penny sprites, your efforts could probably be useful, but if they are done in SVG, they will have to be a prototype, and not a final form. Additionally, there are certain characteristics of the version I drew (derived from one grumbel had created for supertuxkart) which, at a group consensus, we agreed should stay in place. Try to keep the style of beak and body form intact. Maybe we can talk about this more on IRC later. |
From: Alex V. <al...@co...> - 2005-04-04 18:20:02
|
I've never had much luck getting the OpenGL mode to work. I'm running SuperTux under Ubuntu "Warty" on an HP Pavilion zv5000 laptop (1.6 GHz Athlon XP-M, 512MB RAM, nVidia GForce4 32MB). When I switch from SDL to OpenGL on the Options menu the screen goes black and stays that way. The game doesn't crash, but I can't "see" anything until I manual edit the ~/.supertux/config file back to SDL mode. Personally, I wouldn't mind SuperTux being OpenGL only if I could get it working. But, on the other hand, I do think we'd lose a lot of players. Anyone have a guess about my OpenGL problem? Other OpenGL apps seem to work fine... Best Regards, Alex :-) Marek M. wrote: > > Hi everyone! > During yesterday's meeting, a vast majority voted for making SuperTux > an OpenGL-only game. Doing so will enable us to make SuperTux look a > lot better and provide additional features like custom resolution. On > the other hand, it means that people without OpenGL-enabled hardware > won't be able to play SuperTux anymore. This will probably only affect > very few players, but I'd really like to see actual numbers. Can we > have polls on the SuperTux website? If so, I suggest creating a poll > to ask players wether they can play OpenGL games, so we can see how > many people are affected. If not, we should think of another way to > get some numbers; maybe the Fansite could help out there...? Although > I am pro-OpenGL, we shouldn't do it if we'd loose too many players > (i.e. >20%) that way. Another thing I'd like to see numbers on is > editor-usage (i.e. who is using flexlay and who uses the builtin editor). > > Marek > > > ------------------------------------------------------- > SF email is sponsored by - The IT Product Guide > Read honest & candid reviews on hundreds of IT Products from real users. > Discover which products truly live up to the hype. Start reading now. > http://ads.osdn.com/?ad_id=6595&alloc_id=14396&op=click > _______________________________________________ > Super-tux-devel mailing list > Sup...@li... > https://lists.sourceforge.net/lists/listinfo/super-tux-devel > |
From: Ingo R. <gr...@gm...> - 2005-04-04 16:28:10
|
John-Michael Mulesa <mac...@sb...> writes: > Hi, I have a question about resolution in SuperTux. Currently it's > only 640x480 and there is no way to change it (that I know of.) I've > heard CVS improves this, but from what I've heard, it only changes it > to 800x600 and still doesn't give you an option of changing this. I > didn't use to mind, but I recently got an LCD and I'd like to play > SuperTux in my native resolution (1280x1024) Could you implement this > in the next version? Latest developer version now has that feature, start with: supertux --geometry 1280x1024 -- WWW: http://pingus.seul.org/~grumbel/ JabberID: gr...@ja... ICQ: 59461927 |
From: Benjamin P. J. <bp...@gm...> - 2005-04-04 15:02:02
|
Well well... seems like I'm even toooo stupid to reply to a single person instead of spamming the whole list. ts,ts,ts... Damn relpy-to.... :) Benjamin > Hallo Ingo, > > auch wenn ich schon ewig lange nix mehr für SuperTux gemacht habe > (leider....), würde ich gerne mal wieder meine paar Kleinigkeiten > beitragen können. Hab noch ein paar Grafiken hier rumliegen, die endlich > mal angepasst und aufpoliert werden müssten und dann kann man sie > bestimmt gut einbauen. > > Mein berlios.de user name ist (genau wie auf SF.net): "litespeed". > > Gruß und so... > Benny Jung > > > > Hiho, > > > > as discussed on the IRC meeting we will move SuperTux over to berlios > > and the current CVS repository into SVN. The project for SuperTux is > > now created at berlios: > > > > * http://developer.berlios.de/projects/supertux/ > > > > It will as always take a few hours till all features are usable on > > berlios for that project. > > > > Everybody who needs an account and doesn't already has one should > > create himself an account on berlios and tell me or any of the other > > developers (everybody has admin rights) that already have an account > > his berlios username. > > > > > > ------------------------------------------------------- > SF email is sponsored by - The IT Product Guide > Read honest & candid reviews on hundreds of IT Products from real users. > Discover which products truly live up to the hype. Start reading now. > http://ads.osdn.com/?ad_id=6595&alloc_id=14396&op=click > _______________________________________________ > Super-tux-devel mailing list > Sup...@li... > https://lists.sourceforge.net/lists/listinfo/super-tux-devel |
From: Ingo R. <gr...@gm...> - 2005-04-04 15:00:37
|
Ingo Ruhnke <gr...@gm...> writes: > I am moving the SuperTux CVS now over to the SVN at Berlios using the > CVS tarball from sf.net dated: > > 2005-04-04 06:13 super-tux-cvsroot.tar.bz2 > > Everybody who has something to commit left, should not commit it, but > generate patches and then send it over to the SVN repository manually > once that is up and running. The move is now complete, developers can checkout via: svn co svn+ssh://$USE...@sv.../svnroot/repos/supertux/trunk/ and users via: svn co svn://svn.berlios.de/supertux/trunk/supertux -- WWW: http://pingus.seul.org/~grumbel/ JabberID: gr...@ja... ICQ: 59461927 |
From: Benjamin P. J. <bp...@gm...> - 2005-04-04 14:52:06
|
Hallo Ingo, auch wenn ich schon ewig lange nix mehr für SuperTux gemacht habe (leider....), würde ich gerne mal wieder meine paar Kleinigkeiten beitragen können. Hab noch ein paar Grafiken hier rumliegen, die endlich mal angepasst und aufpoliert werden müssten und dann kann man sie bestimmt gut einbauen. Mein berlios.de user name ist (genau wie auf SF.net): "litespeed". Gruß und so... Benny Jung > Hiho, > > as discussed on the IRC meeting we will move SuperTux over to berlios > and the current CVS repository into SVN. The project for SuperTux is > now created at berlios: > > * http://developer.berlios.de/projects/supertux/ > > It will as always take a few hours till all features are usable on > berlios for that project. > > Everybody who needs an account and doesn't already has one should > create himself an account on berlios and tell me or any of the other > developers (everybody has admin rights) that already have an account > his berlios username. > |
From: S.Groundwater <sl...@gl...> - 2005-04-04 14:24:40
|
Here's a test Penny as seen in forest world: http://gluebox.com/creatures/BlueRockz/penny_small_screenshot.png The playable image tar is here: http://gluebox.com/creatures/BlueRockz/penny_small_model.tar.gz As always, feel free to bust on me w/comments and crits :) S.Groundwater |
From: Matze B. <ma...@br...> - 2005-04-04 13:53:38
|
Am Sonntag, den 03.04.2005, 23:21 -0400 schrieb Anthony M. Agelastos: > Hello, > > As a user of SuperTux, I primarily use the OpenGL port, even though it > does not work 100% (I mentioned on this list some time back that the > characters and objects are semi-transparent), even with my 4+-year-old > PowerBook G4 with an ATI Rage 128. Although I have contributed next to > nothing for this project, perhaps a simple opinion from an end-user is > welcome. If not, I do apologize. Anyways, I think everyone who has This is exactly the type of feedback we need for this discussion. Thanks. Greetings, Matze |
From: Matze B. <ma...@br...> - 2005-04-04 13:51:05
|
Thanks for the patch, it's commited to cvs now with some changes: it was supertux.png and not tux.png and we're using jam now instead of automake. Greetings, Matze Am Montag, den 04.04.2005, 00:53 +0100 schrieb Duarte Henriques: > > +Categories=Application;Game;ActionGame; > > Just remembered: maybe supertux is better described as an ArcadeGame > instead of ActionGame, sorry for the confusion. > If that is the case, that line should read: > > +Categories=Application;Game;ArcadeGame; > > here's a list of all possible categories: > http://standards.freedesktop.org/menu-spec/latest/apa.html > > thanks, > Duarte Henriques > > > ------------------------------------------------------- > SF email is sponsored by - The IT Product Guide > Read honest & candid reviews on hundreds of IT Products from real users. > Discover which products truly live up to the hype. Start reading now. > http://ads.osdn.com/?ad_id=6595&alloc_id=14396&op=click > _______________________________________________ > Super-tux-devel mailing list > Sup...@li... > https://lists.sourceforge.net/lists/listinfo/super-tux-devel |
From: Ingo R. <gr...@gm...> - 2005-04-04 13:20:51
|
I am moving the SuperTux CVS now over to the SVN at Berlios using the CVS tarball from sf.net dated: 2005-04-04 06:13 super-tux-cvsroot.tar.bz2 Everybody who has something to commit left, should not commit it, but generate patches and then send it over to the SVN repository manually once that is up and running. -- WWW: http://pingus.seul.org/~grumbel/ JabberID: gr...@ja... ICQ: 59461927 |
From: Anthony M. A. <iqg...@as...> - 2005-04-04 03:21:39
|
Hello, As a user of SuperTux, I primarily use the OpenGL port, even though it does not work 100% (I mentioned on this list some time back that the characters and objects are semi-transparent), even with my 4+-year-old PowerBook G4 with an ATI Rage 128. Although I have contributed next to nothing for this project, perhaps a simple opinion from an end-user is welcome. If not, I do apologize. Anyways, I think everyone who has played this game and likes it, wants it to be the best it can be. If that means going OpenGL-only, I think most people, even the ones directly affected by this, would understand, especially since their next computer will almost certainly be able to support it. Just my $0.02. On Apr 3, 2005, at 10:32 AM, Marek M. wrote: > > Hi everyone! > During yesterday's meeting, a vast majority voted for making SuperTux > an OpenGL-only game. Doing so will enable us to make SuperTux look a > lot better and provide additional features like custom resolution. On > the other hand, it means that people without OpenGL-enabled hardware > won't be able to play SuperTux anymore. This will probably only affect > very few players, but I'd really like to see actual numbers. Can we > have polls on the SuperTux website? If so, I suggest creating a poll > to ask players wether they can play OpenGL games, so we can see how > many people are affected. If not, we should think of another way to > get some numbers; maybe the Fansite could help out there...? Although > I am pro-OpenGL, we shouldn't do it if we'd loose too many players > (i.e. >20%) that way. Another thing I'd like to see numbers on is > editor-usage (i.e. who is using flexlay and who uses the builtin > editor). > > Marek > > > ------------------------------------------------------- > SF email is sponsored by - The IT Product Guide > Read honest & candid reviews on hundreds of IT Products from real > users. > Discover which products truly live up to the hype. Start reading now. > http://ads.osdn.com/?ad_id=6595&alloc_id=14396&op=click > _______________________________________________ > Super-tux-devel mailing list > Sup...@li... > https://lists.sourceforge.net/lists/listinfo/super-tux-devel > |
From: Christopher A. W. <cw...@du...> - 2005-04-04 02:02:58
|
"Marek M." <wa...@gm...> writes: > Hi everyone! > During yesterday's meeting, a vast majority voted for making SuperTux > an OpenGL-only game. Doing so will enable us to make SuperTux look a > lot better and provide additional features like custom resolution. On > the other hand, it means that people without OpenGL-enabled hardware > won't be able to play SuperTux anymore. This will probably only affect > very few players, but I'd really like to see actual numbers. Can we > have polls on the SuperTux website? If so, I suggest creating a poll > to ask players wether they can play OpenGL games, so we can see how > many people are affected. If not, we should think of another way to > get some numbers; maybe the Fansite could help out there...? Although > I am pro-OpenGL, we shouldn't do it if we'd loose too many players > (i.e. >20%) that way. Another thing I'd like to see numbers on is > editor-usage (i.e. who is using flexlay and who uses the builtin > editor). > > Marek A poll about what editor players use wouldn't necessarily give us the data we want. There are likely many users who have only used the built-in editor because that's all they've known of. They might prefer Flexlay if they've had the chance to try it. Flexlay is very good currently. The only thing holding it back right now is that you have to install the subversion of clanlib. Many users won't know how to do that. |
From: Duarte H. <dua...@my...> - 2005-04-03 23:54:19
|
> +Categories=Application;Game;ActionGame; Just remembered: maybe supertux is better described as an ArcadeGame instead of ActionGame, sorry for the confusion. If that is the case, that line should read: +Categories=Application;Game;ArcadeGame; here's a list of all possible categories: http://standards.freedesktop.org/menu-spec/latest/apa.html thanks, Duarte Henriques |
From: Duarte H. <dua...@my...> - 2005-04-03 23:34:33
|
Hi all, here's a patch to add a .desktop entry so that a menu entry is created on Gnome, KDE and other XDG-compliant DE's. It passes make check, and installed the files to the correct locations. I only tested the installation with "--prefix=$HOME/test" though. (but tested the .desktop file in the system prefix allright) Also I'm using data/images/worldmap/tux.png as the icon, it looks good, but of course, you can use another, or create one. regards, Duarte Henriques |
From: Ingo R. <gr...@gm...> - 2005-04-03 21:50:16
|
Hiho, as discussed on the IRC meeting we will move SuperTux over to berlios and the current CVS repository into SVN. The project for SuperTux is now created at berlios: * http://developer.berlios.de/projects/supertux/ It will as always take a few hours till all features are usable on berlios for that project. Everybody who needs an account and doesn't already has one should create himself an account on berlios and tell me or any of the other developers (everybody has admin rights) that already have an account his berlios username. -- WWW: http://pingus.seul.org/~grumbel/ JabberID: gr...@ja... ICQ: 59461927 |
From: Marek M. <wa...@gm...> - 2005-04-03 13:32:47
|
Hi everyone! During yesterday's meeting, a vast majority voted for making SuperTux an OpenGL-only game. Doing so will enable us to make SuperTux look a lot better and provide additional features like custom resolution. On the other hand, it means that people without OpenGL-enabled hardware won't be able to play SuperTux anymore. This will probably only affect very few players, but I'd really like to see actual numbers. Can we have polls on the SuperTux website? If so, I suggest creating a poll to ask players wether they can play OpenGL games, so we can see how many people are affected. If not, we should think of another way to get some numbers; maybe the Fansite could help out there...? Although I am pro-OpenGL, we shouldn't do it if we'd loose too many players (i.e. >20%) that way. Another thing I'd like to see numbers on is editor-usage (i.e. who is using flexlay and who uses the builtin editor). Marek |
From: Klykov S. <se...@at...> - 2005-04-02 22:50:07
|
Hello! Thank you for your game! Peace! P.S. I don't know english very well =) |
From: Alexander B. <Bro...@we...> - 2005-04-02 22:11:04
|
Hi, I just read the TODO list and created images for the keys: http://brockal.br.funpic.de/supertux/key/images.php Alexander |
From: S.Groundwater <sl...@gl...> - 2005-04-02 17:29:23
|
hello. I added a few screen shots of these tiles in play, with a few current shots so you can see them side by side. Also fixed the ForestDark image so it tiles properly on all edges. http://gluebox.com/creatures/BlueRockz/ForestDark.jpg Not saying we should go with this stuff, just showing my tweaks :) I personally like a dark/light bright contrast, feels fun to me. > A few weeks back I was messing around with grumbel's forest/grass tiles. > Enclosed is the link. This is not meant to be "prime time" stuff, it just > shows a bit more contrast in a few areas. > http://gluebox.com/creatures/BlueRockz/forest.html -stephen |
From: Marek M. <wa...@gm...> - 2005-04-02 09:32:39
|
Hi everyone! Just a quick reminder: The SuperTux IRC meeting is today, April 2nd 2005, at 18:00 GMT. (For Germany and countries in the same timezone, this is 20:00.) If in doubt, check out http://wwp.greenwichmeantime.com to find the correct time for your country. Don't forget adding Daylight Saving Time if you already switched. See you tonight, Marek |
From: S.Groundwater <sl...@gl...> - 2005-04-02 00:44:47
|
A few weeks back I was messing around with grumbel's forest/grass tiles. Enclosed is the link. This is not meant to be "prime time" stuff, it just shows a bit more contrast in a few areas. http://gluebox.com/creatures/BlueRockz/forest.html |
From: Ryan F. <rf...@gm...> - 2005-04-01 14:11:33
|
On Apr 1, 2005 7:42 AM, Ricardo Cruz <ri...@ae...> wrote: > > Noticed you were referring to the filenames. I thought it was the content. > That would be silly. :D Yes, it would :) -- Ryan |
From: Ricardo C. <ri...@ae...> - 2005-04-01 13:58:08
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Noticed you were referring to the filenames. I thought it was the content.= =20 That would be silly. :D Cheers, Ricardo Em Quinta, 31 de Mar=E7o de 2005 12:00, o Ricardo Cruz escreveu: > Lol. > Some filesystems do not support case sensitive filenames, but that doesn= 't > have anything to do with the files content. A XPM file is a plain ASCII > text file, a-z have different codes from A-Z. > Seriously, what was the problem? > > Cheers, > Ricardo > > Em Quinta, 31 de Mar=E7o de 2005 00:30, o Ryan Flegel escreveu: > > Update of /cvsroot/super-tux/supertux/data/images > > In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv6813 > > > > Added Files: > > supertux.xpm > > Removed Files: > > SuperTux.xpm > > Log Message: > > Fixed case on file. Please try to keep things lowercase.. remember that > > most operating systems are case sensitive. > > > > > > --- NEW FILE: supertux.xpm --- > > /* XPM */ > > static char * supertux_xpm[] =3D { > > "32 32 65 1", > > " c None", > > ". c #020400", > > "+ c #10120F", > > "@ c #1E1D02", > > "# c #1A1B19", > > "$ c #262827", > > "% c #333534", > > "& c #413517", > > "* c #3C342A", > > "=3D c #424341", > > "- c #514714", > > "; c #52492B", > > "> c #444A4F", > > ", c #3D4D60", > > "' c #51524F", > > ") c #5C5E5B", > > "! c #5A646F", > > "~ c #696648", > > "{ c #7A6A1D", > > "] c #55708B", > > "^ c #8E6635", > > "/ c #7D7232", > > "( c #70716E", > > "_ c #597E9E", > > ": c #978123", > > "< c #908234", > > "[ c #6D8297", > > "} c #A3783C", > > "| c #838481", > > "1 c #9C8E14", > > "2 c #9A9072", > > "3 c #BF8940", > > "4 c #939490", > > "5 c #A79D3A", > > "6 c #929799", > > "7 c #84A2BB", > > "8 c #72A6DC", > > "9 c #AC9B7E", > > "0 c #6BA7F2", > > "a c #BFA525", > > "b c #6DB1F1", > > "c c #B9A960", > > "d c #A7A7A1", > > "e c #8AB7E1", > > "f c #A1BBA6", > > "g c #88BBF1", > > "h c #DFB23E", > > "i c #9EB9CE", > > "j c #D3C30E", > > "k c #CEBE46", > > "l c #B3C396", > > "m c #DAC437", > > "n c #C2C985", > > "o c #C0C2BF", > > "p c #A2CBF4", > > "q c #ECCB2C", > > "r c #E5DA1D", > > "s c #CDCDB4", > > "t c #B7D4ED", > > "u c #D0D2CF", > > "v c #D3DAE1", > > "w c #C7E2F7", > > "x c #DFE1DD", > > "y c #EAECE9", > > "z c #FAFCF9", > > " ", > > " gg ", > > " gppg ", > > " eppeeg ", > > " e7[!,]_8 ", > > " ])'=3D%#..$, ", > > " [>)'=3D$+++.._ ", > > " 7!''=3D%#%|6!.,8 ", > > " p!>)>=3D$$>v|.+#78 ", > > " pi%=3D''=3D%#'u..&:knlf ", > > " pw7$=3D>=3D>%##'%:amqqqmmm ", > > " ptt]#%=3D%%$...+^3hhqhhhk ", > > " twt7%#%%$.#....*^}}9di7g ", > > " pwwt,#%=3D%$.......#*'ebbbb0 ", > > " twwt6$$>%$#......=3D|d67ggbgb0 ", > > " twww7,%=3D=3D=3D%#.....$4vzzxegbbbb0 ", > > " pwww[$=3D>=3D=3D$#..+#=3D|xzzzzvebbbb0 ", > > " twv>%=3D'=3D%$...$'4uyzzzzzi8bb0 ", > > " pt,%'>=3D%#...#>|vyzzzzziei8 ", > > " ps~%''%$######$(yzzzzzunrk ", > > " ch/''=3D$###$$$##6yzzzzsmj1 ", > > " cam^'%%##.#)!)=3D6vyzzzdk: ", > > " <ah/=3D%$#..(oooovxyyx2< ", > > " ;/am^=3D%$..!douvouvvu2 ", > > " .#;<am<%#..$6vuuvuuu2 ", > > " .+$-:qr{-@..$(ddd4d4 ", > > " ..#-:ajjm1...##$*; ", > > " {{:11<[]]'&-{ ", > > " gppppg ", > > " gppg ", > > " gg ", > > " "}; > > > > --- SuperTux.xpm DELETED --- =2D-=20 Never let your schooling interfere with your education. |