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From: S.Groundwater <sl...@gl...> - 2005-02-27 14:55:03
|
> no one is actively working on anything. I have been working on some new Tux graphics to help keep ST feeling fresh and looking good. I'm fairly new and I don't have CVS access so there is no real visible progress. I was hoping to either get access or have someone accept up my files in a mega-patch at some point, if they are judged appropriate for the project. The two project admins, tobgle & wkendrick, don't seem to be around much. I got the impression that wkendrick had moved on. Is anyone running the show here? Is anyone else cooking files for Tux? (if so, tell us what you're up to) Here's the current progress chart for Jan/Feb updates. It would be great to see some March movement. Planning: 50% (no change) Code: 20% (no change) Graphics: 15% (no change) Music: 40% (no change) Levels: 2% (no change) Rock on Tux. |
From: Matze B. <ma...@br...> - 2005-02-27 04:27:45
|
On Sat, 26 Feb 2005, Ricardo Cruz wrote: > > Hey there, > > I was just wondering, what are the developers plans and who is working on > them. Take a look at the TODO file and wiki for plans. As I see it at the moment no one is actively working on anything. > I understand there was a major recode whose goal was to allow slopes and > alikes, as well as moving platforms and alikes. Is any of these already > implemented? Yes it's all implemented, but still full of bugs. > And about the more exciting features like the sliding and swimming. Does this > recode made them easier to implement? Maybe a bit because of the general code cleanup, but in general it should be as hard as it was before. > > By the way, is the level editor working? I deactivated some things in the leveleditor during the rewrite, so last time I tried it didn't really work. But flexlay is working better than ever at the moment, supporting nearly all the new advanced features. Greetings, Matze |
From: Matze B. <ma...@br...> - 2005-02-27 04:22:54
|
On Sun, 27 Feb 2005, Patric wrote: > Dear Devel-Team, > > Supertux is a great game, thank you for your work! > > I am not a C++ expert but I tried to compile Supertux inside my Eclipse Environment (CDT / MinGw) anyway. > The lack of a makefile frustated me, so I gave up. > I know Supertux uses jam as the build system, but it is very time-consuming to compile any changed files outside eclipse. I'm qiete sure it is possible to tell eclipse to use a custom command for building the project, so that you can easily use jam instead of make. > > I have three questions: > - Is there a possibility to compile Supertux inside Eclipse in Windows? > - What IDE / OS do you use to develop SuperTux? All active developers are running linux. We do use portable libraries and I also cross-compile each release for win32, but from our side (which means: do it yourself and we'll be happy to include it) you won't get things like instructions on how to build on windows or project files for windows IDEs. > > Maybe it could be useful to put the answers on your homepage, if other people have similar problems. I don't think many people have that problem, also we can't just explain how to setup all IDEs out there which we never used ourselfes... So it this isn't worth the time writing it down IMO, but if someone does we'll be happy to put it on the homepage. Greetings, Matze |
From: Patric <pa...@ma...> - 2005-02-27 02:57:43
|
Dear Devel-Team, Supertux is a great game, thank you for your work! I am not a C++ expert but I tried to compile Supertux inside my Eclipse = Environment (CDT / MinGw) anyway.=20 The lack of a makefile frustated me, so I gave up. I know Supertux uses jam as the build system, but it is very = time-consuming to compile any changed files outside eclipse. I have three questions: - Is there a possibility to compile Supertux inside Eclipse in Windows? - What IDE / OS do you use to develop SuperTux? Maybe it could be useful to put the answers on your homepage, if other = people have similar problems. Thank you for your help and keep up your good work. Patric |
From: Ricardo C. <ri...@ae...> - 2005-02-26 11:44:31
|
Hey there, I was just wondering, what are the developers plans and who is working on them. I understand there was a major recode whose goal was to allow slopes and alikes, as well as moving platforms and alikes. Is any of these already implemented? And about the more exciting features like the sliding and swimming. Does this recode made them easier to implement? By the way, is the level editor working? Cheers, Ricardo Em Quinta, 24 de Fevereiro de 2005 19:47, o Alex Vancina escreveu: > Hi! > > Milestone 2 hasn't been released yet. It will probably be quite a while > until it is ready, but keep an eye on the Super Tux website and this > mailing list for updates! > > Alex > > P.S. We get this question a lot. Does anyone on the list (maybe on of > the developers) want to write a form letter that we can reply with to > questions about Milestone 2? Or better yet, even a monthly progress report? > > ncc...@sb... wrote: > > when is milestone2 coming out? > -- Rule of Life #1 -- Never get separated from your luggage. |
From: noah b. <noa...@gm...> - 2005-02-24 19:48:50
|
its a FAQ in the FAQ. On Thu, 24 Feb 2005 14:33:25 -0500 <ncc...@sb...> wrote: > when is milestone2 coming out? |
From: Alex V. <al...@co...> - 2005-02-24 19:47:32
|
Hi! Milestone 2 hasn't been released yet. It will probably be quite a while until it is ready, but keep an eye on the Super Tux website and this mailing list for updates! Alex P.S. We get this question a lot. Does anyone on the list (maybe on of the developers) want to write a form letter that we can reply with to questions about Milestone 2? Or better yet, even a monthly progress report? ncc...@sb... wrote: > when is milestone2 coming out? |
From: <ncc...@sb...> - 2005-02-24 19:31:59
|
when is milestone2 coming out? |
From: Robert S. <rsc...@in...> - 2005-02-24 14:56:31
|
Dear Super Tux developers, I wrote some guidelines that should help FOSS projects getting more lively and lowering the barrier for new developers to join. You can find them in form of a small manual here http://projects.mi.fu-berlin.de/w/bin/view/SE/ThesisFOSSIMMediationManual. These ideas are the result of work for my bachelor thesis and have been used successfully at the GNU Classpath project. If the topic is of interest to you, I would be happy to receive criticism and comments concerning the manual or the general idea. For further discussion I have set up a mailing-list (use http://lists.spline.inf.fu-berlin.de/mailman/listinfo/mediation_manual to subscribe or med...@li... to post unsubscribed). Please send your feedback to this list but if you have reasons to contact me directly then just reply to this mail. In case you answer to your project's mailing list please CC me. Best regards Robert Schuster |
From: noah b. <noa...@gm...> - 2005-02-23 20:23:22
|
that music is spooky. I keep getting it stuck in my head when I explore the woods near our house. On Tue, 22 Feb 2005 00:15:27 +0100 Marek <wa...@gm...> wrote: > Nathan McCoy wrote: > > >This is great! Perhaps there should be an area of the forest world > >that's been burnt/destroyed by Nolok, and this music plays there. It > >would add a nice dramatic touch to the game. > > > > > That's a good idea! Maybe it could be used in a cutscene between normal > forest and ghost forest where it is revealed that Nolok is in some way > responsible for the forest turning evil. > I think it'll also fit during the outro/credits sequence. > > Marek > > > > ------------------------------------------------------- > SF email is sponsored by - The IT Product Guide > Read honest & candid reviews on hundreds of IT Products from real users. > Discover which products truly live up to the hype. Start reading now. > http://ads.osdn.com/?ad_id=6595&alloc_id=14396&op=click > _______________________________________________ > Super-tux-devel mailing list > Sup...@li... > https://lists.sourceforge.net/lists/listinfo/super-tux-devel |
From: noah b. <noa...@gm...> - 2005-02-23 18:00:50
|
now that a scary (but not creepy) ball. On Wed, 23 Feb 2005 17:42:14 +0100 Alexander Brock <Bro...@we...> wrote: > Hello noah, > > > I think I like the mud, good for the forest level. > > Thanks, I'm now going to make something like the > "Big Robot" for the industrial world. > > Do you know, how big these bosses will be > (the amount of details depends on the size)? > > Do you have proposals for the look of the robot? > > > but the bloodshot eyes are a little creepy. > > I removed the blood, it was just to see if the creepy effect can be > reached as easy as I thought it could. Apparently it can :-) > > Alexander > > > ------------------------------------------------------- > SF email is sponsored by - The IT Product Guide > Read honest & candid reviews on hundreds of IT Products from real users. > Discover which products truly live up to the hype. Start reading now. > http://ads.osdn.com/?ad_id=6595&alloc_id=14396&op=click > _______________________________________________ > Super-tux-devel mailing list > Sup...@li... > https://lists.sourceforge.net/lists/listinfo/super-tux-devel |
From: <jon...@we...> - 2005-02-23 17:37:13
|
Since the iPod doesn't have a MMU you can't run X on it... that may=20 also become a handycap... Jonas Am 23.02.2005 um 12:47 schrieb Ricardo Cruz: > > Noah doesn't know what he is talking about. The only reason why=20 > SuperTux runs > in Zaurus is because SDL supports it. There is no SDL support for iPod=20= > as far > as I know of. > iPod is also monochrom and has a smaller resolution, so the graphics=20= > would > also have to be adapted. > > Daniel, it will be easier to create a jump'n run game from scratch=20 > for iPod > than porting SuperTux. If you send me an iPod, I would gladly work on=20= > it. ;) > > Cheers, > Ricardo > > Em Ter=E7a, 22 de Fevereiro de 2005 21:47, o noah bedford escreveu: >> see the earlier thread on memory requirements and getting supertux to=20= >> work >> on the zaurus. On Tue, 22 Feb 2005 20:38:57 +0100 >> >> Daniel Betz <dan...@gm...> wrote: >>> Hi Developper, >>> >>> I think a version of SuperTux for the iPod would be a very good = idea. >>> Very simple maked. >>> >>> What mean you?? >>> >>> Kind Regards >>> >>> Daniel Betz >>> >>> > --=20 > Serving coffee on aircraft causes turbulence. > > > ------------------------------------------------------- > SF email is sponsored by - The IT Product Guide > Read honest & candid reviews on hundreds of IT Products from real=20 > users. > Discover which products truly live up to the hype. Start reading now. > http://ads.osdn.com/?ad_ide95&alloc_id=14396&op=3Dclick > _______________________________________________ > Super-tux-devel mailing list > Sup...@li... > https://lists.sourceforge.net/lists/listinfo/super-tux-devel > > Try Krusader Twin-panel filemanager for KDE http://krusader.sf.net/ |
From: Alexander B. <Bro...@we...> - 2005-02-23 16:41:02
|
Hello noah, > I think I like the mud, good for the forest level. Thanks, I'm now going to make something like the "Big Robot" for the industrial world. Do you know, how big these bosses will be (the amount of details depends on the size)? Do you have proposals for the look of the robot? > but the bloodshot eyes are a little creepy. I removed the blood, it was just to see if the creepy effect can be reached as easy as I thought it could. Apparently it can :-) Alexander |
From: noah b. <noa...@gm...> - 2005-02-23 12:27:39
|
no, I don't. but I think I pretend pretty well, no? On Wed, 23 Feb 2005 11:47:07 +0000 Ricardo Cruz <ri...@ae...> wrote: > Noah doesn't know what he is talking about |
From: Ricardo C. <ri...@ae...> - 2005-02-23 11:41:34
|
Noah doesn't know what he is talking about. The only reason why SuperTux r= uns=20 in Zaurus is because SDL supports it. There is no SDL support for iPod as f= ar=20 as I know of. iPod is also monochrom and has a smaller resolution, so the graphics would= =20 also have to be adapted. Daniel, it will be easier to create a jump'n run game from scratch for iPo= d=20 than porting SuperTux. If you send me an iPod, I would gladly work on it. ;) Cheers, Ricardo Em Ter=E7a, 22 de Fevereiro de 2005 21:47, o noah bedford escreveu: > see the earlier thread on memory requirements and getting supertux to work > on the zaurus. On Tue, 22 Feb 2005 20:38:57 +0100 > > Daniel Betz <dan...@gm...> wrote: > > Hi Developper, > > > > I think a version of SuperTux for the iPod would be a very good idea. > > Very simple maked. > > > > What mean you?? > > > > Kind Regards > > > > Daniel Betz > > > > =2D-=20 Serving coffee on aircraft causes turbulence. |
From: Marek <wa...@gm...> - 2005-02-23 11:10:58
|
Aleksandar Prusac wrote: >Hello > >We just registered company dealing with Linux solutions in Serbia & Montenegro. >We would like to use walking SuperTux on our Web Site (nice decoration). > >Is it O.K. with you? > > > Hello! Since SuperTux and its artwork is released under GPL, you are free to use it on your web site, as long as you credit the original author (in the case of the Tux animation: Ingo Ruhnke). Good luck with your business! Marek |
From: Aleksandar P. <AP...@cr...> - 2005-02-23 10:40:41
|
Hello We just registered company dealing with Linux solutions in Serbia & = Montenegro. We would like to use walking SuperTux on our Web Site (nice decoration). Is it O.K. with you? BTW our Web Site (www.tula.co.yu) is off-line. We still working on it. Kind Regards Aleksandar Prusac |
From: noah b. <noa...@gm...> - 2005-02-22 21:50:07
|
see the earlier thread on memory requirements and getting supertux to work on the zaurus. On Tue, 22 Feb 2005 20:38:57 +0100 Daniel Betz <dan...@gm...> wrote: > Hi Developper, > > I think a version of SuperTux for the iPod would be a very good idea. > Very simple maked. > > What mean you?? > > Kind Regards > > Daniel Betz > > > > ------------------------------------------------------- > SF email is sponsored by - The IT Product Guide > Read honest & candid reviews on hundreds of IT Products from real users. > Discover which products truly live up to the hype. Start reading now. > http://ads.osdn.com/?ad_id=6595&alloc_id=14396&op=click > _______________________________________________ > Super-tux-devel mailing list > Sup...@li... > https://lists.sourceforge.net/lists/listinfo/super-tux-devel |
From: noah b. <noa...@gm...> - 2005-02-22 21:49:09
|
I think I like the mud, good for the forest level. but the bloodshot eyes are a little creepy. On Tue, 22 Feb 2005 21:29:13 +0100 Alexander Brock <Bro...@we...> wrote: > Hello, > > > I think the eyes are good, but I don't know how to texture the body, do > > you have an idea? > > I made a mud texture, does it look like mud as it should? > > http://brockal.br.funpic.de/supertux/Mud%20Ball/images.php > > Alexander > > > ------------------------------------------------------- > SF email is sponsored by - The IT Product Guide > Read honest & candid reviews on hundreds of IT Products from real users. > Discover which products truly live up to the hype. Start reading now. > http://ads.osdn.com/?ad_id=6595&alloc_id=14396&op=click > _______________________________________________ > Super-tux-devel mailing list > Sup...@li... > https://lists.sourceforge.net/lists/listinfo/super-tux-devel |
From: Alexander B. <Bro...@we...> - 2005-02-22 20:27:52
|
Hello, > I think the eyes are good, but I don't know how to texture the body, do > you have an idea? I made a mud texture, does it look like mud as it should? http://brockal.br.funpic.de/supertux/Mud%20Ball/images.php Alexander |
From: Alexander B. <Bro...@we...> - 2005-02-22 20:18:40
|
Hello, > The SuperTux wiki lives here: > http://netpanzer.berlios.de/supertux/ Thanks :-) I made a proposal for the look of the enemie "Bouncy Ball": http://brockal.br.funpic.de/supertux/Bouncy%20Ball/images.php I think the eyes are good, but I don't know how to texture the body, do you have an idea? Alexander |
From: Alex V. <al...@co...> - 2005-02-22 19:45:17
|
Daniel Betz wrote: > I think a version of SuperTux for the iPod would be a very good idea. > Very simple maked. You can play games on an iPod?! Wow... All my lame MP3 player does is play MP3s ;-) Alex |
From: Daniel B. <dan...@gm...> - 2005-02-22 19:38:09
|
Hi Developper, I think a version of SuperTux for the iPod would be a very good idea. Very simple maked. What mean you?? Kind Regards Daniel Betz |
From: noah b. <noa...@gm...> - 2005-02-22 13:42:54
|
me and my friends are building this sort of a game integration plan in Java, and were wondering if you would mind having you game as a part of it. at first, all games will go into the arcade, until we can get them into the real world. supertux could be part of a quest were "you discover a mysterious machine that turns you into a penguin!" and the machine would be in the Arctic. you would probably get a few #/$ for winning supertux, that you could use to buy things later on. its called quattroquest, and the (sabotaged) website is here, working on recovery plans now. simmworld.sf.net thanks. PS. we will probably use 2.0, and if there's anyone with spare time who knows Java, and would like to became a developer, then we would be happy to accept you. |
From: S.Groundwater <sl...@gl...> - 2005-02-22 03:07:19
|
The TM was just for effect. The term SuperTux Badguys has been in use long before I showed up, I make no claim. I was mocking the over use of TM on common every day words. Bad Guys are obviously common. IMO, trademarks on common words is right up there with software patents, Bad Stuff (TM:) > did you really trade mark that, or is it just for effect? > On Fri, 18 Feb 2005 15:13:44 -0500 (EST) > "S.Groundwater" <sl...@gl...> wrote: > >> SuperTux Badguy(TM). >> > > > ------------------------------------------------------- > SF email is sponsored by - The IT Product Guide > Read honest & candid reviews on hundreds of IT Products from real users. > Discover which products truly live up to the hype. Start reading now. > http://ads.osdn.com/?ad_id=6595&alloc_id=14396&op=click > _______________________________________________ > Super-tux-devel mailing list > Sup...@li... > https://lists.sourceforge.net/lists/listinfo/super-tux-devel > |