A former TORCS Racing Board competitor, and also one of the AI developers for Speed Dreams. He comes from Australia and has created all of the 3D models for the cars, except for the TRB1 class. His main task is AI development (the USR robot) and bringing in new car models for Haruna Say to experiment and eventually make full carsets out of. He also created many of the tracks used in Speed Dreams, including Espie (based on TORCS's e-track-6), Inuksuk, Corkscrew, Street-1, Brondehach, Karwada, Dirt-3 and Ruudskogen. Andrew is also the only Australian member of the Speed Dreams development team, which probably explains why he never attends developer meetings.
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