With SDL2 and SDL_JOYSTICK enabled, if SDL2 detects more than 1 joystick/wheel/gamepad, none of the controllers are available for configuration or use. Exactly one joystick/wheel/gamepad must be attached for the game to work properly
Should be fixed by [r6485].
There is a variable gfctrlJoyPresent that was originally a state indicator for PLIB joystick.
With the change to SDL (1 & 2), it now coantains the number of attached controllers.
This was being tested incorrectly. (SDL2 only).
The attached controller count should probably be kept in a seperate variable.
Should be fixed by [r6485].
There is a variable gfctrlJoyPresent that was originally a state indicator for PLIB joystick.
With the change to SDL (1 & 2), it now coantains the number of attached controllers.
This was being tested incorrectly. (SDL2 only).
The attached controller count should probably be kept in a seperate variable.
Related
Commit: [r6485]