At the start of a race, when the speed is 0, the cars tend to slip sideways down the banked sections of the track on speedways.
Oberserved with Cavallo 360
This will be dependent on the particular car (mass, center of gravity, etc) and the track (co-efficient of friction).
Do the cars slide when static and in neutral? Or only when starting to accelerate, where a good portion of the 'friction circle' will be using the forward direction.
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Sliding on bank slowly occurs with SimV3, but neutral behaviour is good. SimV2.0 seems back end slides a lot on the bank and to have issues (tilted over car), but neutral behaviour is good.
Above mentioned red-line is the thin read line in the cross hairs (key '4').
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This was posted by mistake: DUPLICATE POSTING
Please delete / close this bug report.
correct report can be found here
<https://sourceforge.net/p/speed-dreams/tickets/619>
Last edit: beaglejoe 2014-06-09
Duplicate of #619.
Sorry, this is the original, #621 is duplicate...
I think it should be solved by developing rolling starts. No car is expected to stand still on a 30 degree banked turn...
I think at 30 degree a car can stand. But certainly not slide in the way it does in SD, I will have a look at it.
Not that we have any fuel to leak...
http://www.wisegeek.com/what-is-a-car-tilt-test.htm
This will be dependent on the particular car (mass, center of gravity, etc) and the track (co-efficient of friction).
Do the cars slide when static and in neutral? Or only when starting to accelerate, where a good portion of the 'friction circle' will be using the forward direction.
With RC1 the problem can be seen in Caddo with the Cavello 360 when at turn1-1 (DfS 469). Also seen with Lynx and Toro-GRT.
With car in 1st gear and maximum braking the car twitches rear wheel (plus red accel line) back and forth and as a result slides sideways.
With car in Neutral, rear wheels spin and the back of the car slides down the slope in a plume of tire smoke!!!
Wheels will spin in neutral from the start of the race. Looks like there's a value which is getting all screwed up.
Sliding on bank slowly occurs with SimV3, but neutral behaviour is good. SimV2.0 seems back end slides a lot on the bank and to have issues (tilted over car), but neutral behaviour is good.
Above mentioned red-line is the thin read line in the cross hairs (key '4').
Fixed in r5326.
Related
Commit: [r5326]