From: Speed D. <no...@so...> - 2013-04-07 19:54:59
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#813: ACCC: impossible to compile milky five ------------------------------+--------------------------------------------- Reporter: uykusuz | Owner: uykusuz Type: defect | Status: new Priority: major | Milestone: to be defined Component: Gaming framework | Version: 2.0.0 Keywords: accc milky-five | ------------------------------+--------------------------------------------- The current version of milky five (rev. 5394) can't be compiled with sd2-accc. A segmentation fault is reported. The commands that are desired to be executable, are the following (in the milky-five track directory): {{{ ./sd2-accc +shad milky-five.ac milky-five-shade-src.ac ./sd2-accc -g milky-five.acc -l0 milky-five.ac -l1 milky-five-shade-src.ac -d3 1000 -d2 500 -d1 300 -S 300 -es }}} When executing the second line above, it fails with a segmentation fault. -- Ticket URL: <http://sourceforge.net/apps/trac/speed-dreams/ticket/813> Speed Dreams <http://sourceforge.net/projects/speed-dreams> An Open Motor-sport Simulator featuring high-quality 3D graphics and an accurate physics engine, all targeting maximum realism as well as exciting new features, cars, tracks and AI opponents to make a more enjoyable game for the player. |
From: Speed D. <no...@so...> - 2013-04-07 20:05:56
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#813: ACCC: impossible to compile milky five ------------------------------+--------------------------------------------- Reporter: uykusuz | Owner: uykusuz Type: defect | Status: new Priority: major | Milestone: to be defined Component: Gaming framework | Version: 2.0.0 Keywords: accc milky-five | ------------------------------+--------------------------------------------- Comment(by uykusuz): I attached a fix, that fixes the bug. Now milky-five compiles w/o any segmentation fault. I drove 3 rounds using the compiled version and it looked alright. [https://dl.dropbox.com/u/11989467/sd2-bin-bug813-fixed.rar Here] you can find a binary for Windows 32-Bit. That patch however relies on the patches attached in #767. If someone could look over them and apply them to the repository that would be great :) Eckhard, can you test it with the new version? Unfortunately I don't have access to a linux machine, so I can only provide windows binaries. -- Ticket URL: <http://sourceforge.net/apps/trac/speed-dreams/ticket/813#comment:1> Speed Dreams <http://sourceforge.net/projects/speed-dreams> An Open Motor-sport Simulator featuring high-quality 3D graphics and an accurate physics engine, all targeting maximum realism as well as exciting new features, cars, tracks and AI opponents to make a more enjoyable game for the player. |
From: Speed D. <no...@so...> - 2013-06-25 23:09:28
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#813: ACCC: impossible to compile milky five ------------------------------+--------------------------------------------- Reporter: uykusuz | Owner: uykusuz Type: defect | Status: new Priority: major | Milestone: to be defined Component: Gaming framework | Version: 2.0.0 Keywords: accc milky-five | ------------------------------+--------------------------------------------- Comment(by area42): I checked out the latest ACCC from SVN where Xavier has included teh patches. First thing i noticed i can't compile without having "Stripe" installed. If Stripe is not installed it ends with: sh: 1: stripe: not found The problem of this ACCC version is that it makes *.acc files biger then the *.ac source und it decreases the performance of the *.acc files. With the older version of ACCC *.acc files getting smaller then the original *.ac files and do have a better performance then the *.ac source. Shadows now work but the performance of the milky-five.acc is bad :( -- Ticket URL: <http://sourceforge.net/apps/trac/speed-dreams/ticket/813#comment:2> Speed Dreams <http://sourceforge.net/projects/speed-dreams> An Open Motor-sport Simulator featuring high-quality 3D graphics and an accurate physics engine, all targeting maximum realism as well as exciting new features, cars, tracks and AI opponents to make a more enjoyable game for the player. |
From: Speed D. <no...@so...> - 2013-06-25 23:27:59
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#813: ACCC: impossible to compile milky five ------------------------------+--------------------------------------------- Reporter: uykusuz | Owner: uykusuz Type: defect | Status: new Priority: major | Milestone: to be defined Component: Gaming framework | Version: 2.0.0 Keywords: accc milky-five | ------------------------------+--------------------------------------------- Comment(by area42): It seems that this track file is very special. I did another try without the "-S 300" parameter. The track seems now working better. -- Ticket URL: <http://sourceforge.net/apps/trac/speed-dreams/ticket/813#comment:3> Speed Dreams <http://sourceforge.net/projects/speed-dreams> An Open Motor-sport Simulator featuring high-quality 3D graphics and an accurate physics engine, all targeting maximum realism as well as exciting new features, cars, tracks and AI opponents to make a more enjoyable game for the player. |
From: Boris B. <bor...@gm...> - 2013-06-29 20:32:29
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Hello guys, On Wed, Jun 26, 2013 at 1:27 AM, Speed Dreams <no...@so...>wrote: > #813: ACCC: impossible to compile milky five > > ------------------------------+--------------------------------------------- > Reporter: uykusuz | Owner: uykusuz > Type: defect | Status: new > Priority: major | Milestone: to be defined > Component: Gaming framework | Version: 2.0.0 > Keywords: accc milky-five | > > ------------------------------+--------------------------------------------- > > Comment(by area42): > > It seems that this track file is very special. I did another try without > the "-S 300" parameter. The track seems now working better. > Hm, but still the problem does not seem to be solved, even with the additional parameter? Regards, Boris > > -- > Ticket URL: < > http://sourceforge.net/apps/trac/speed-dreams/ticket/813#comment:3> > Speed Dreams <http://sourceforge.net/projects/speed-dreams> > An Open Motor-sport Simulator featuring high-quality 3D graphics and an > accurate physics engine, all targeting maximum realism as well as exciting > new features, cars, tracks and AI opponents to make a more enjoyable game > for the player. > |