From: Speed D. <no...@so...> - 2013-11-27 18:11:41
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#853: Network Play menus do not match other menu styling ----------------------------+----------------------------------------------- Reporter: mungewell | Owner: mungewell Type: defect | Status: assigned Priority: critical | Milestone: 2.1.0 Component: User interface | Version: 2.1.0-dev Keywords: | ----------------------------+----------------------------------------------- Comment(by mungewell): Re-reading JP's comment above, doesn't he just say that the 'old' way was with the XML files and the new way is with tgfdata functions? We need to store the state somewhere, but without using the files ('drivers/networkhuman/networkhuman.xml' in particular) I don't see a way that we can inform tgfdata that we have now got a new network client (say 'Motor Bob') who wants to play. The GfDrivers call don't provide any way to add drivers, other than reading them from disk. Until 'Motor Bob' is picked up by GfDrivers, we can't see him on the driver-select menu.... Regarding re-launching the game; I think we have the option of keeping the previous configuration (acknowledging that the same clients might not connect), or just starting with empty (or all local human drivers). -- Ticket URL: <http://sourceforge.net/apps/trac/speed-dreams/ticket/853#comment:15> Speed Dreams <http://sourceforge.net/projects/speed-dreams> An Open Motor-sport Simulator featuring high-quality 3D graphics and an accurate physics engine, all targeting maximum realism as well as exciting new features, cars, tracks and AI opponents to make a more enjoyable game for the player. |