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From: Madris D. <ma...@v2...> - 2003-03-13 11:19:35
Attachments:
V2_Jam_tekst.txt
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Hi, I just added some pieces to Artem's text that he put online the other day. This is also supposed to be the updated text for the lab's web site.. Please have a look at it and after some ping-ponging we can finally put it online. Madris |
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From: Simon de B. <si...@z2...> - 2003-03-13 11:57:08
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Hi, Ping... > V2_Jam is V2_Lab's research in Media Jamming. We are especially interested in the > possibilities to converge different kinds of media into streams, adding interaction to these > and controlling the entire system in a natural way through physical and wearable > interfaces. I don't think physical and wearables are the only way of controlling. If saying it in this explicit context I think you should also mention the conventional on-screen controlling interfaces and leave an opening for even other (to be invented?) ways. > > The following are the issues we address in our research. > > Crossover media. Media jamming consists in creating an art piece from several pre- > existed or real time generated media. What techniques can one use to create a coherent > piece from such various sources as text, sound, image, video? What other media can > one use as input? What the result will be like? These are the questions on our mind. > > Real time manipulation. Real time aspect of jamming is of high importance. Just taking > the sources and processing them sequentially by a number of conventional tools isn't > jamming yet - it's choosing the way to manipulate sources based on their content that > we're interested in. In order to start the jamming process participants should be able to change, control and contribute to the jam session simultaneously. This is only possible if datastreams and control can be manipulated in real-time. (just a little addition to show why real-time manipulation is important to jamming) > > Software jamming. There exist many tools to create / process various media. In a > crossover media one would still like to use some of them, but together, simultaneously, > real time. Two common tasks are to get a media stream generated by some software > and feed it into the other and to control the processing software that performs "outside" > of it. > > Graphical User Interface. Our research concerning the user interface is based on > influencing the media processing components in a conventional way, with input/output > connectors, manual controls, incoming/outgoing hyperlinks and drop areas. Should this cover only graphical user interface or the more broad user interface (including physicals) area, as the latter is also part of the V2_Jam research area, right? Ciao, -- Simon de Bakker \/01|)7 workgroup: http://www.void7.org personal homepage: http://www.josos.org |
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From: Artyom B. <ar...@z2...> - 2003-03-13 14:35:55
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you should have done it in the wiki, editing in mailing list isn't good because of the >> thingies. On Thu, Mar 13, 2003 at 12:52:27PM +0100, Simon de Bakker wrote: > Hi, > > Ping... > > > V2_Jam is V2_Lab's research in Media Jamming. We are especially interested in the > > possibilities to converge different kinds of media into streams, adding interaction to these > > and controlling the entire system in a natural way through physical and wearable > > interfaces. > > I don't think physical and wearables are the only way of controlling. If > saying it in this explicit context I think you should also mention the > conventional on-screen controlling interfaces and leave an opening for > even other (to be invented?) ways. > > > > > The following are the issues we address in our research. > > > > Crossover media. Media jamming consists in creating an art piece from several pre- > > existed or real time generated media. What techniques can one use to create a coherent > > piece from such various sources as text, sound, image, video? What other media can > > one use as input? What the result will be like? These are the questions on our mind. > > > > Real time manipulation. Real time aspect of jamming is of high importance. Just taking > > the sources and processing them sequentially by a number of conventional tools isn't > > jamming yet - it's choosing the way to manipulate sources based on their content that > > we're interested in. > > In order to start the jamming process participants should be > able to change, control and contribute to the jam session > simultaneously. This is only possible if datastreams and control can be manipulated in real-time. > > (just a little addition to show why real-time manipulation is important > to jamming) > > > > > Software jamming. There exist many tools to create / process various media. In a > > crossover media one would still like to use some of them, but together, simultaneously, > > real time. Two common tasks are to get a media stream generated by some software > > and feed it into the other and to control the processing software that performs "outside" > > of it. > > > > Graphical User Interface. Our research concerning the user interface is based on > > influencing the media processing components in a conventional way, with input/output > > connectors, manual controls, incoming/outgoing hyperlinks and drop areas. > > Should this cover only graphical user interface or the more broad user > interface (including physicals) area, as the latter is also part of the > V2_Jam research area, right? > > > Ciao, > > -- > Simon de Bakker > > \/01|)7 workgroup: http://www.void7.org > personal homepage: http://www.josos.org > > > ------------------------------------------------------- > This SF.net email is sponsored by:Crypto Challenge is now open! > Get cracking and register here for some mind boggling fun and > the chance of winning an Apple iPod: > http://ads.sourceforge.net/cgi-bin/redirect.pl?thaw0031en > _______________________________________________ > Simca-developers mailing list > Sim...@li... > https://lists.sourceforge.net/lists/listinfo/simca-developers |
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From: Madris D. <ma...@v2...> - 2003-03-13 14:41:02
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Ok, we can do it in the wiki.. It's fine with me. This is just the way I'm used to 'ping-pong'. The >> thingies don't bother me. :) > you should have done it in the wiki, editing in mailing list isn't good > because of the >> thingies. > |
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From: Simon de B. <si...@z2...> - 2003-03-13 15:25:08
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Placed Ann=E9's tekst on the Wiki now. ciao, On Thu, Mar 13, 2003 at 03:40:23PM +0100, Madris Duric wrote: > Ok, we can do it in the wiki.. It's fine with me. > This is just the way I'm used to 'ping-pong'. > The >> thingies don't bother me. :) >=20 > > you should have done it in the wiki, editing in mailing list isn't go= od > > because of the >> thingies. > >=20 >=20 >=20 >=20 > ------------------------------------------------------- > This SF.net email is sponsored by:Crypto Challenge is now open!=20 > Get cracking and register here for some mind boggling fun and=20 > the chance of winning an Apple iPod: > http://ads.sourceforge.net/cgi-bin/redirect.pl?thaw0031en > _______________________________________________ > Simca-developers mailing list > Sim...@li... > https://lists.sourceforge.net/lists/listinfo/simca-developers --=20 Simon de Bakker \/01|)7 workgroup: http://www.void7.org personal homepage: http://www.josos.org |
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From: Madris D. <ma...@v2...> - 2003-03-13 15:46:20
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I put the most recent changes on the Wiki, so please have a look at it as it is now. Cya > Placed Ann=E9's tekst on the Wiki now. |
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From: Madris D. <ma...@v2...> - 2003-03-13 14:35:05
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Pong... Something like this? Someone, please correct my 'steenkolen' English.. ---------------------------------------------------------------------------- ----------- V2_Jam is V2_Lab's research in Media Jamming. We are especially interested in the possibilities to converge different kinds of media into streams, adding interaction to these and controlling the entire system in a natural way through physical and wearable interfaces in combination with the conventional on-screen controlling interfaces (or any other, still to be invented way.. how do you put that in words??) The following are the issues we address in our research. Crossover media. Media jamming consists in creating an art piece from several pre- existed or real time generated media. What techniques can one use to create a coherent piece from such various sources as text, sound, image, video? What other media can one use as input? What the result will be like? These are the questions on our mind. Real-time manipulation. Real time aspect of jamming is of high importance. Just taking the sources and processing them sequentially by a number of conventional tools isn't jamming yet - it's choosing the way to manipulate sources based on their content that we're interested in. In order to start the jamming process participants should be able to change, control and contribute to the jam session simultaneously. This is only possible if data streams and control can be manipulated in real-time. Software jamming. There exist many tools to create / process various media. In a crossover media one would still like to use some of them, but together, simultaneously, real-time. Two common tasks are to get a media stream generated by some software and feed it into the other and to control the processing software that performs "outside" of it. User Interface. Our research concerning the user interfaces is not only oriented towards influencing the media processing components with the Graphical User Interface (with input/output connectors, manual controls, incoming/outgoing hyperlinks and drop areas), but also towards the broader area of physical and wearable interfaces. ---------------------------------------------------------------------------- -------------- |
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From: Anne N. <AN...@v2...> - 2003-03-13 14:49:16
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V2_Jam is V2_Lab's research in Media Jamming. We are especially interested
in the
possibilities to converge different kinds of media into streams, adding
interaction to these
and controlling the entire system in a natural way through physical and
wearable
interfaces in combination with the conventional on-screen controlling
interfaces and future haptic interfaces.
V2_Jam research and development addresses the following issues:
Crossover media. Media jamming consists in creating an art piece from
several pre-
existed or real time generated media. What techniques can one use to create
a coherent
piece from such various sources as text, sound, image, video? What other
media can
one use as input? What the result will be like? These are the questions on
our mind.
Real-time manipulation. Real time aspect of jamming is of high importance.
Just taking
the sources and processing them sequentially by a number of conventional
tools isn't
jamming yet - it's choosing the way to manipulate sources based on their
content that
we're interested in.
In order to start the jamming process participants should be able to change,
control and
contribute to the jam session simultaneously. This is only possible if data
streams and
control can be manipulated in real-time.
Software jamming. There exist many tools to create / process various media.
In a
crossover media one would still like to use some of them, but together,
simultaneously,
real-time. Two common tasks are to get a media stream generated by some
software
and feed it into the other and to control the processing software that
performs "outside"
of it.
User Interface. Our research concerning the user interfaces is not only
oriented towards
influencing the media processing components with the Graphical User
Interface (with
input/output connectors, manual controls, incoming/outgoing hyperlinks and
drop areas),
but also towards the broader area of physical and wearable interfaces.
(the last point on interfacing is somewhat confussing can you explain
what you mean here??)
apart from this a final grammar check is needed and then : finished
ANne
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