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From: Artyom B. <ar...@z2...> - 2003-03-13 14:35:55
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you should have done it in the wiki, editing in mailing list isn't good because of the >> thingies. On Thu, Mar 13, 2003 at 12:52:27PM +0100, Simon de Bakker wrote: > Hi, > > Ping... > > > V2_Jam is V2_Lab's research in Media Jamming. We are especially interested in the > > possibilities to converge different kinds of media into streams, adding interaction to these > > and controlling the entire system in a natural way through physical and wearable > > interfaces. > > I don't think physical and wearables are the only way of controlling. If > saying it in this explicit context I think you should also mention the > conventional on-screen controlling interfaces and leave an opening for > even other (to be invented?) ways. > > > > > The following are the issues we address in our research. > > > > Crossover media. Media jamming consists in creating an art piece from several pre- > > existed or real time generated media. What techniques can one use to create a coherent > > piece from such various sources as text, sound, image, video? What other media can > > one use as input? What the result will be like? These are the questions on our mind. > > > > Real time manipulation. Real time aspect of jamming is of high importance. Just taking > > the sources and processing them sequentially by a number of conventional tools isn't > > jamming yet - it's choosing the way to manipulate sources based on their content that > > we're interested in. > > In order to start the jamming process participants should be > able to change, control and contribute to the jam session > simultaneously. This is only possible if datastreams and control can be manipulated in real-time. > > (just a little addition to show why real-time manipulation is important > to jamming) > > > > > Software jamming. There exist many tools to create / process various media. In a > > crossover media one would still like to use some of them, but together, simultaneously, > > real time. Two common tasks are to get a media stream generated by some software > > and feed it into the other and to control the processing software that performs "outside" > > of it. > > > > Graphical User Interface. Our research concerning the user interface is based on > > influencing the media processing components in a conventional way, with input/output > > connectors, manual controls, incoming/outgoing hyperlinks and drop areas. > > Should this cover only graphical user interface or the more broad user > interface (including physicals) area, as the latter is also part of the > V2_Jam research area, right? > > > Ciao, > > -- > Simon de Bakker > > \/01|)7 workgroup: http://www.void7.org > personal homepage: http://www.josos.org > > > ------------------------------------------------------- > This SF.net email is sponsored by:Crypto Challenge is now open! > Get cracking and register here for some mind boggling fun and > the chance of winning an Apple iPod: > http://ads.sourceforge.net/cgi-bin/redirect.pl?thaw0031en > _______________________________________________ > Simca-developers mailing list > Sim...@li... > https://lists.sourceforge.net/lists/listinfo/simca-developers |