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From: Madris D. <ma...@v2...> - 2003-03-13 14:35:05
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Pong... Something like this? Someone, please correct my 'steenkolen' English.. ---------------------------------------------------------------------------- ----------- V2_Jam is V2_Lab's research in Media Jamming. We are especially interested in the possibilities to converge different kinds of media into streams, adding interaction to these and controlling the entire system in a natural way through physical and wearable interfaces in combination with the conventional on-screen controlling interfaces (or any other, still to be invented way.. how do you put that in words??) The following are the issues we address in our research. Crossover media. Media jamming consists in creating an art piece from several pre- existed or real time generated media. What techniques can one use to create a coherent piece from such various sources as text, sound, image, video? What other media can one use as input? What the result will be like? These are the questions on our mind. Real-time manipulation. Real time aspect of jamming is of high importance. Just taking the sources and processing them sequentially by a number of conventional tools isn't jamming yet - it's choosing the way to manipulate sources based on their content that we're interested in. In order to start the jamming process participants should be able to change, control and contribute to the jam session simultaneously. This is only possible if data streams and control can be manipulated in real-time. Software jamming. There exist many tools to create / process various media. In a crossover media one would still like to use some of them, but together, simultaneously, real-time. Two common tasks are to get a media stream generated by some software and feed it into the other and to control the processing software that performs "outside" of it. User Interface. Our research concerning the user interfaces is not only oriented towards influencing the media processing components with the Graphical User Interface (with input/output connectors, manual controls, incoming/outgoing hyperlinks and drop areas), but also towards the broader area of physical and wearable interfaces. ---------------------------------------------------------------------------- -------------- |