|
From: Simon de B. <si...@z2...> - 2003-03-13 11:57:08
|
Hi, Ping... > V2_Jam is V2_Lab's research in Media Jamming. We are especially interested in the > possibilities to converge different kinds of media into streams, adding interaction to these > and controlling the entire system in a natural way through physical and wearable > interfaces. I don't think physical and wearables are the only way of controlling. If saying it in this explicit context I think you should also mention the conventional on-screen controlling interfaces and leave an opening for even other (to be invented?) ways. > > The following are the issues we address in our research. > > Crossover media. Media jamming consists in creating an art piece from several pre- > existed or real time generated media. What techniques can one use to create a coherent > piece from such various sources as text, sound, image, video? What other media can > one use as input? What the result will be like? These are the questions on our mind. > > Real time manipulation. Real time aspect of jamming is of high importance. Just taking > the sources and processing them sequentially by a number of conventional tools isn't > jamming yet - it's choosing the way to manipulate sources based on their content that > we're interested in. In order to start the jamming process participants should be able to change, control and contribute to the jam session simultaneously. This is only possible if datastreams and control can be manipulated in real-time. (just a little addition to show why real-time manipulation is important to jamming) > > Software jamming. There exist many tools to create / process various media. In a > crossover media one would still like to use some of them, but together, simultaneously, > real time. Two common tasks are to get a media stream generated by some software > and feed it into the other and to control the processing software that performs "outside" > of it. > > Graphical User Interface. Our research concerning the user interface is based on > influencing the media processing components in a conventional way, with input/output > connectors, manual controls, incoming/outgoing hyperlinks and drop areas. Should this cover only graphical user interface or the more broad user interface (including physicals) area, as the latter is also part of the V2_Jam research area, right? Ciao, -- Simon de Bakker \/01|)7 workgroup: http://www.void7.org personal homepage: http://www.josos.org |