| Commit | Date | |
|---|---|---|
|
[r1495]
by
fourshades
DMT IFA3: Each object’s origin is now moved by its model’s bounding-centre offset, rotated with the object, so the designer’s ground point sits on the terrain. |
2026-10-12 14:22:47 | Tree |
|
[r1494]
by
fourshades
DMT_A3.php changed again (smoothing, satellite colours), plus DMT.php and the template Source/layers.cfg (the legend picture path). |
2026-10-12 13:49:04 | Tree |
| 2026-10-12 13:10:33 | Tree | |
| 2026-10-12 12:32:40 | Tree | |
| 2026-10-12 09:23:54 | Tree | |
| 2026-10-12 09:22:40 | Tree | |
|
[r1489]
by
fourshades
Colonel map symbols darkened at night like the map (need the downlight too): SEOW_mapDarkness v0.2 notes the frame it drew in, seow_group_icons v0.3 darkens symbols drawn on top of it |
2026-10-12 02:36:52 | Tree |
|
[r1488]
by
fourshades
SEOW_forcedReassembly: the server tells the caller why an assemble/disassemble was refused (parts or weapon gone, someone already working on it) - clients can’t see the server’s job lists, so a silent refusal looked like a dead click |
2026-10-12 02:34:23 | Tree |
|
[r1487]
by
fourshades
SEOW_staticWeapons: MP - default magazine loaded where the assembled weapon is local (the assembling player’s machine; the server’s call did nothing for a client’s weapon); event handlers also added by ensureLocalTrigger, so a weapon assembled in a machine’s first second (e.g. just after a JIP join) still gets them |
2026-10-12 02:30:45 | Tree |
|
[r1486]
by
fourshades
Colonel map functions: own-side group symbols (briefing symbols) and spotted enemy symbols shown as their recon allows, drawn on the map (seow_group_icons.sqf; server lists spotted groups); seow_map_click.sqf v0.3 - a called function that takes its clicks, permanent green/yellow stance colours, same order again cancels it, SHIFT+click relocates the Colonel when IFA_SEOW_COLONEL_RELOCATE is on; recon label rules shared (GetReconLabels) |
2026-10-12 02:25:58 | Tree |