| Commit | Date | |
|---|---|---|
|
[r1485]
by
fourshades
seow_map_click.sqf v0.2: MP - behaviour/stance set where the group and soldiers are local (a client Colonel’s click did nothing to server AI); Colonel’s own group excluded; confirmation hint (IFA3 has a different set of resources for group icons) |
2026-10-11 15:58:21 | Tree |
|
[r1484]
by
fourshades
Spies: campaign skill as SEOW_skill in the spy init, read by spydetect.sqf v0.5 for spy and challenger - Arma reports skill 1 for player-controlled soldiers (a player spy was half as likely to be detected) |
2026-10-11 15:15:39 | Tree |
|
[r1483]
by
fourshades
healer.sqf v0.3: MP - acts only where the wounded soldier is local (handler added on every machine, so a heal could be logged once per machine) |
2026-10-11 15:11:54 | Tree |
|
[r1482]
by
fourshades
damaged.sqf v0.4: MP - acts only where the tank is local (handler added on every machine); obliterated log names the tank type instead of name (commander’s name or “Error: No vehicle”); debug via diag_log |
2026-10-11 15:07:25 | Tree |
|
[r1481]
by
fourshades
MP: boarding/exit events logged by the server only - GetIn/GetOut fire on every machine that added the handler, so each was logged once per machine (3x with two clients); Analyzer: an MG tripod height change (IFA3 replaces the weapon - logged as a disassembly and an assembly of the same apparatus, by the same soldier, in the same second, at the same spot) is dropped instead of making two notices |
2026-10-11 14:58:42 | Tree |
|
[r1480]
by
fourshades
Disassembly logged with the weapon still present (disassemble.sqf run from the Deleted handler, not execVM after the deletion - logged a null weapon, "Unknown", direction 0); onStaticWeaponAssembled parameter comment corrected |
2026-10-11 10:18:59 | Tree |
|
[r1479]
by
fourshades
getin.sqf v0.2: waits for SEOW_fnc_logEvent (not BIS_fnc_init) so crews seated at mission start are always logged |
2026-10-11 10:02:53 | Tree |
|
[r1478]
by
fourshades
FFE runs on the server only (its start trigger fired on every machine: a client Colonel's switch changed only his own copy, JIP reset it, every machine broadcast its own radio history); FFE switch broadcast; doArtilleryFire where the gun is local; unused SEOWFFE_*Invoker variables removed |
2026-10-11 09:58:04 | Tree |
|
[r1477]
by
fourshades
Rally v0.3: other players in the group are never rallied (only AI); stop/setUnitPos where each soldier is local; each soldier's rally chance starts at 100 (it carried over, ever lower, from the soldiers before) |
2026-10-11 09:39:02 | Tree |
|
[r1476]
by
fourshades
seowtype set locally in crew init fields (not broadcast): init fields run on every machine, so every machine re-broadcast every crewman's type at mission start and on each join |
2026-10-11 09:27:59 | Tree |