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SEOW Code Commit Log


Commit Date  
[r1485] by fourshades

seow_map_click.sqf v0.2: MP - behaviour/stance set where the group and soldiers are local (a client Colonel’s click did nothing to server AI); Colonel’s own group excluded; confirmation hint (IFA3 has a different set of resources for group icons)

2026-10-11 15:58:21 Tree
[r1484] by fourshades

Spies: campaign skill as SEOW_skill in the spy init, read by spydetect.sqf v0.5 for spy and challenger - Arma reports skill 1 for player-controlled soldiers (a player spy was half as likely to be detected)

2026-10-11 15:15:39 Tree
[r1483] by fourshades

healer.sqf v0.3: MP - acts only where the wounded soldier is local (handler added on every machine, so a heal could be logged once per machine)

2026-10-11 15:11:54 Tree
[r1482] by fourshades

damaged.sqf v0.4: MP - acts only where the tank is local (handler added on every machine); obliterated log names the tank type instead of name (commander’s name or “Error: No vehicle”); debug via diag_log

2026-10-11 15:07:25 Tree
[r1481] by fourshades

MP: boarding/exit events logged by the server only - GetIn/GetOut fire on every machine that added the handler, so each was logged once per machine (3x with two clients); Analyzer: an MG tripod height change (IFA3 replaces the weapon - logged as a disassembly and an assembly of the same apparatus, by the same soldier, in the same second, at the same spot) is dropped instead of making two notices

2026-10-11 14:58:42 Tree
[r1480] by fourshades

Disassembly logged with the weapon still present (disassemble.sqf run from the Deleted handler, not execVM after the deletion - logged a null weapon, "Unknown", direction 0); onStaticWeaponAssembled parameter comment corrected

2026-10-11 10:18:59 Tree
[r1479] by fourshades

getin.sqf v0.2: waits for SEOW_fnc_logEvent (not BIS_fnc_init) so crews seated at mission start are always logged

2026-10-11 10:02:53 Tree
[r1478] by fourshades

FFE runs on the server only (its start trigger fired on every machine: a client Colonel's switch changed only his own copy, JIP reset it, every machine broadcast its own radio history); FFE switch broadcast; doArtilleryFire where the gun is local; unused SEOWFFE_*Invoker variables removed

2026-10-11 09:58:04 Tree
[r1477] by fourshades

Rally v0.3: other players in the group are never rallied (only AI); stop/setUnitPos where each soldier is local; each soldier's rally chance starts at 100 (it carried over, ever lower, from the soldiers before)

2026-10-11 09:39:02 Tree
[r1476] by fourshades

seowtype set locally in crew init fields (not broadcast): init fields run on every machine, so every machine re-broadcast every crewman's type at mission start and on each join

2026-10-11 09:27:59 Tree
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