| Commit | Date | |
|---|---|---|
|
[r1475]
by
fourshades
Identity Challenge v0.4: an unmanned vehicle/gun (or a body) shown by its type and serial number - its unit ID came out garbled from "<NULL-group>" |
2026-10-11 09:20:03 | Tree |
|
[r1474]
by
fourshades
Radio messages stamped with serverTime (FFE_fnc.sqf): Known's "received N min ago" was wrong on clients, and the radio-message hint now shows older messages' ages (seow_transmit.sqf); Known v0.3: an observer beyond SEOWearshot doesn't hear the order |
2026-10-11 09:13:26 | Tree |
|
[r1473]
by
fourshades
Crews keep their vehicle seats between missions: GetSeatDirective case-insensitive (Arma 3 logs lowercase roles - every seat was "unknown seat", every crewman stored dismounted), gunner case, Initscript_Mount turret test fixed (>= 0 was always true); save.sqf v0.8 logs a soldier's vehicle and seat from fullCrew (correct for a client's AI on the host). Also comment on the downlight radio trigger MP behaviour |
2026-10-11 08:53:34 | Tree |
|
[r1472]
by
fourshades
"Clear Orders" renamed "Clear Move Orders" (menus seow_tools.sqf v1.7, Fast/SlowActions.html, its hint) - it clears vehicle assignments and waypoints, not SEOW Tools jobs |
2026-10-11 08:32:56 | Tree |
|
[r1471]
by
fourshades
Clear Orders v0.2: unassignVehicle where each soldier is local; a single soldier keeps his group's waypoints. getout.sqf v0.6: no error with no waypoints, SUPPORT-leader test reads the last waypoint (it never matched), unassignVehicle where the passenger is local |
2026-10-11 08:28:57 | Tree |
|
[r1470]
by
fourshades
SEOW Tools scripts: move timing comments corrected to measured lengths (carFixing2 ~32 s, RepairingKneel ~101 s, medic5 ~8 s, medic ~0.4 s, medicEnd ~2 s, sit ~6 s); old move-sum comments replaced - comments only |
2026-10-11 08:16:22 | Tree |
|
[r1469]
by
fourshades
SEOW Tools: job reports come as the soldier stops working (moves chosen to fit the time left, last move allowed to finish; measured SEOW_moveLengths); an AI's hold counts only once his command is STOP (an action-menu order showed ACTION first, so the STOP after it read as "Ordered to move"); a move order between two work moves cancels the next one (it played out ~10-15 s) |
2026-10-11 08:09:47 | Tree |
|
[r1468]
by
fourshades
Radio broadcast v0.4: no final stop when a newer broadcast has started - switching off and on quickly no longer silences the new broadcast's first track |
2026-10-11 07:24:57 | Tree |
|
[r1467]
by
fourshades
Key handler re-attached when the mission display is replaced (after a restart it went onto the old display: ALT+J, ESC log prompt etc. did nothing) - init.sqf watcher (clsIFA3.vb BuildInit), seowkeyhandler.sqf; radio receiver action: one name, SEOW action green, shown only while the receiver works (seow_animator.sqf v0.14, clsIFA3.vb) |
2026-10-11 05:20:53 | Tree |
|
[r1466]
by
fourshades
Radio messages (seow_transmit.sqf v0.2): clients now receive them (init.sqf handler passed only the value); Colonels recognised by name; hint lists the player's last 4 messages; crackle only from recipients, heard by anyone near; FFE_fnc.sqf trims SEOW_transmit after every message and the host's direct call passes the full history |
2026-10-11 04:36:32 | Tree |