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SEOW Code Commit Log


Commit Date  
[r1493] by fourshades

Roads added to IFA3 support

2026-10-12 13:10:33 Tree
[r1492] by fourshades

Map picture fixes, path fixes

2026-10-12 12:32:40 Tree
[r1491] by fourshades

IFA3 map template

2026-10-12 09:23:54 Tree
[r1490] by fourshades

Phase 1 of DMT for IFA3 completed.

2026-10-12 09:22:40 Tree
[r1489] by fourshades

Colonel map symbols darkened at night like the map (need the downlight too): SEOW_mapDarkness v0.2 notes the frame it drew in, seow_group_icons v0.3 darkens symbols drawn on top of it

2026-10-12 02:36:52 Tree
[r1488] by fourshades

SEOW_forcedReassembly: the server tells the caller why an assemble/disassemble was refused (parts or weapon gone, someone already working on it) - clients can’t see the server’s job lists, so a silent refusal looked like a dead click

2026-10-12 02:34:23 Tree
[r1487] by fourshades

SEOW_staticWeapons: MP - default magazine loaded where the assembled weapon is local (the assembling player’s machine; the server’s call did nothing for a client’s weapon); event handlers also added by ensureLocalTrigger, so a weapon assembled in a machine’s first second (e.g. just after a JIP join) still gets them

2026-10-12 02:30:45 Tree
[r1486] by fourshades

Colonel map functions: own-side group symbols (briefing symbols) and spotted enemy symbols shown as their recon allows, drawn on the map (seow_group_icons.sqf; server lists spotted groups); seow_map_click.sqf v0.3 - a called function that takes its clicks, permanent green/yellow stance colours, same order again cancels it, SHIFT+click relocates the Colonel when IFA_SEOW_COLONEL_RELOCATE is on; recon label rules shared (GetReconLabels)

2026-10-12 02:25:58 Tree
[r1485] by fourshades

seow_map_click.sqf v0.2: MP - behaviour/stance set where the group and soldiers are local (a client Colonel’s click did nothing to server AI); Colonel’s own group excluded; confirmation hint (IFA3 has a different set of resources for group icons)

2026-10-11 15:58:21 Tree
[r1484] by fourshades

Spies: campaign skill as SEOW_skill in the spy init, read by spydetect.sqf v0.5 for spy and challenger - Arma reports skill 1 for player-controlled soldiers (a player spy was half as likely to be detected)

2026-10-11 15:15:39 Tree
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