| Commit | Date | |
|---|---|---|
| 2026-10-12 09:22:40 | Tree | |
|
[r1489]
by
fourshades
Colonel map symbols darkened at night like the map (need the downlight too): SEOW_mapDarkness v0.2 notes the frame it drew in, seow_group_icons v0.3 darkens symbols drawn on top of it |
2026-10-12 02:36:52 | Tree |
|
[r1488]
by
fourshades
SEOW_forcedReassembly: the server tells the caller why an assemble/disassemble was refused (parts or weapon gone, someone already working on it) - clients can’t see the server’s job lists, so a silent refusal looked like a dead click |
2026-10-12 02:34:23 | Tree |
|
[r1487]
by
fourshades
SEOW_staticWeapons: MP - default magazine loaded where the assembled weapon is local (the assembling player’s machine; the server’s call did nothing for a client’s weapon); event handlers also added by ensureLocalTrigger, so a weapon assembled in a machine’s first second (e.g. just after a JIP join) still gets them |
2026-10-12 02:30:45 | Tree |
|
[r1486]
by
fourshades
Colonel map functions: own-side group symbols (briefing symbols) and spotted enemy symbols shown as their recon allows, drawn on the map (seow_group_icons.sqf; server lists spotted groups); seow_map_click.sqf v0.3 - a called function that takes its clicks, permanent green/yellow stance colours, same order again cancels it, SHIFT+click relocates the Colonel when IFA_SEOW_COLONEL_RELOCATE is on; recon label rules shared (GetReconLabels) |
2026-10-12 02:25:58 | Tree |
|
[r1485]
by
fourshades
seow_map_click.sqf v0.2: MP - behaviour/stance set where the group and soldiers are local (a client Colonel’s click did nothing to server AI); Colonel’s own group excluded; confirmation hint (IFA3 has a different set of resources for group icons) |
2026-10-11 15:58:21 | Tree |
|
[r1484]
by
fourshades
Spies: campaign skill as SEOW_skill in the spy init, read by spydetect.sqf v0.5 for spy and challenger - Arma reports skill 1 for player-controlled soldiers (a player spy was half as likely to be detected) |
2026-10-11 15:15:39 | Tree |
|
[r1483]
by
fourshades
healer.sqf v0.3: MP - acts only where the wounded soldier is local (handler added on every machine, so a heal could be logged once per machine) |
2026-10-11 15:11:54 | Tree |
|
[r1482]
by
fourshades
damaged.sqf v0.4: MP - acts only where the tank is local (handler added on every machine); obliterated log names the tank type instead of name (commander’s name or “Error: No vehicle”); debug via diag_log |
2026-10-11 15:07:25 | Tree |
|
[r1481]
by
fourshades
MP: boarding/exit events logged by the server only - GetIn/GetOut fire on every machine that added the handler, so each was logged once per machine (3x with two clients); Analyzer: an MG tripod height change (IFA3 replaces the weapon - logged as a disassembly and an assembly of the same apparatus, by the same soldier, in the same second, at the same spot) is dropped instead of making two notices |
2026-10-11 14:58:42 | Tree |