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SEOW Code Commit Log


Commit Date  
[r1490] by fourshades

Phase 1 of DMT for IFA3 completed.

2026-10-12 09:22:40 Tree
[r1489] by fourshades

Colonel map symbols darkened at night like the map (need the downlight too): SEOW_mapDarkness v0.2 notes the frame it drew in, seow_group_icons v0.3 darkens symbols drawn on top of it

2026-10-12 02:36:52 Tree
[r1488] by fourshades

SEOW_forcedReassembly: the server tells the caller why an assemble/disassemble was refused (parts or weapon gone, someone already working on it) - clients can’t see the server’s job lists, so a silent refusal looked like a dead click

2026-10-12 02:34:23 Tree
[r1487] by fourshades

SEOW_staticWeapons: MP - default magazine loaded where the assembled weapon is local (the assembling player’s machine; the server’s call did nothing for a client’s weapon); event handlers also added by ensureLocalTrigger, so a weapon assembled in a machine’s first second (e.g. just after a JIP join) still gets them

2026-10-12 02:30:45 Tree
[r1486] by fourshades

Colonel map functions: own-side group symbols (briefing symbols) and spotted enemy symbols shown as their recon allows, drawn on the map (seow_group_icons.sqf; server lists spotted groups); seow_map_click.sqf v0.3 - a called function that takes its clicks, permanent green/yellow stance colours, same order again cancels it, SHIFT+click relocates the Colonel when IFA_SEOW_COLONEL_RELOCATE is on; recon label rules shared (GetReconLabels)

2026-10-12 02:25:58 Tree
[r1485] by fourshades

seow_map_click.sqf v0.2: MP - behaviour/stance set where the group and soldiers are local (a client Colonel’s click did nothing to server AI); Colonel’s own group excluded; confirmation hint (IFA3 has a different set of resources for group icons)

2026-10-11 15:58:21 Tree
[r1484] by fourshades

Spies: campaign skill as SEOW_skill in the spy init, read by spydetect.sqf v0.5 for spy and challenger - Arma reports skill 1 for player-controlled soldiers (a player spy was half as likely to be detected)

2026-10-11 15:15:39 Tree
[r1483] by fourshades

healer.sqf v0.3: MP - acts only where the wounded soldier is local (handler added on every machine, so a heal could be logged once per machine)

2026-10-11 15:11:54 Tree
[r1482] by fourshades

damaged.sqf v0.4: MP - acts only where the tank is local (handler added on every machine); obliterated log names the tank type instead of name (commander’s name or “Error: No vehicle”); debug via diag_log

2026-10-11 15:07:25 Tree
[r1481] by fourshades

MP: boarding/exit events logged by the server only - GetIn/GetOut fire on every machine that added the handler, so each was logged once per machine (3x with two clients); Analyzer: an MG tripod height change (IFA3 replaces the weapon - logged as a disassembly and an assembly of the same apparatus, by the same soldier, in the same second, at the same spot) is dropped instead of making two notices

2026-10-11 14:58:42 Tree
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