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From: Robert F. <fa...@gm...> - 2019-03-14 19:02:07
|
Hi folks, Recently on the Reddit Chess sub-reddit, a user posted an image of how he has SCIDvsPC set up for his use . See attached image, from https://www.reddit.com/r/chess/comments/azif5q/how_i_study_chess_with_scid_these_days_x_post/ I was immediately drawn to the small window overlying the PGN window in which a PDF book was displayed. Holy smokes! This is exactly how I'd like to use SCIDvsPC myself. So I'm requesting that such a book window be a new utility added to SCIDvsPC. He did it by scripting an overlying floating window. I was wondering if either a book window, with the PDF and epub reading programs set as options, or a more general bash command window wherein a command such as "okular Why_I_Suck_At_Chess.pef" could be issued. -- Cheers, Rob |
From: Francois P. <fra...@wa...> - 2019-03-09 13:04:36
|
Good morning from France, At first, I congratulate you for this wonderful software I use for some years. I have just one request regarding ONE French/English translation… With the French language, you do not differentiate “delete” and “remove”. I suggest you translate “delete” by “supprimer” to indicate that delete means erase (i.e. rendered nonexistent or nonrecoverable), while remove connotes take away and set aside (but kept in existence). Thanks, François, |
From: Ashwin S. <hif...@gm...> - 2019-02-16 07:55:30
|
Hi everyone, I can give the docker container a shot. Life has been what it is the past few years and I'm getting back to normal now, so the pile of unfinished stuff is kinda big, and I'll need a few days to get back into this type of thing. If you guys don't mind I'll report back within a week or so. It shouldn't be too hard, but you never know what pops up. Cheers, Ashwin On Thu, Feb 14, 2019 at 10:49 AM < sci...@li...> wrote: > Send Scidvspc-users mailing list submissions to > sci...@li... > > To subscribe or unsubscribe via the World Wide Web, visit > https://lists.sourceforge.net/lists/listinfo/scidvspc-users > or, via email, send a message with subject or body 'help' to > sci...@li... > > You can reach the person managing the list at > sci...@li... > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of Scidvspc-users digest..." > > > Today's Topics: > > 1. Move to end of variation feature / Mac docker (Steve A) > 2. Re: Move to end of variation feature / Mac docker (Alan Whiteman) > 3. Re: Move to end of variation feature / Mac docker (Henry M Rankin) > 4. Re: Move to end of variation feature / Mac docker (Steve A) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Wed, 13 Feb 2019 22:27:02 +1000 > From: Steve A <ste...@gm...> > To: scidvspc-users <sci...@li...> > Subject: [Scidvspc-users] Move to end of variation feature / Mac > docker > Message-ID: > < > CAK...@ma...> > Content-Type: text/plain; charset="utf-8" > > Hi, > I might make a small new feature... move to end of var (variation) > and assigning it to the "End" key. > > So - if you're in a variation, pressing End will not move to game end, but > var end. > > ..But i'm just not sure about how to assign the *buttons*. > I'm pretty sure I might leave the blue End button (">>") to always move to > game end. > > Similarly, i might make the "Home" key move the the var start, > but leave the '<<' button to move to game start. > Of course, if you're outside of a variation, the Home/End key functions are > unchanged. > > Attached is a simple "move to end of var" patch (the "move to start" is not > implemented, but it's quote trivial). Any Ideas ? > > PS - I'm thinking of getting ScidvsPC 4.20 ready in the next few months. > macOS is a pain though, as 32 bit will be discontinued after Mojave, > and we will have to (sometime) make a portable 64 bit linux "Docker" image > to run on macOS from then on. ... Any volunteers? Our previous Docker > contributor is M.I.A. > > Cheers, Steven > -------------- next part -------------- > An HTML attachment was scrubbed... > -------------- next part -------------- > A non-text attachment was scrubbed... > Name: move_end_var.diff > Type: text/x-patch > Size: 2046 bytes > Desc: not available > > ------------------------------ > > Message: 2 > Date: Wed, 13 Feb 2019 07:11:57 -0800 > From: Alan Whiteman <a.c...@gm...> > To: sci...@li... > Subject: Re: [Scidvspc-users] Move to end of variation feature / Mac > docker > Message-ID: <1de...@gm...> > Content-Type: text/plain; charset=utf-8; format=flowed > > I like the idea... Very nice. > > Another nice feature would be to 'trim' variations perhaps with the > 'Delete' key. One thing I find myself doing often is deleting moves to > the end of the variation after a few moves. > > On 02/13/2019 04:27 AM, Steve A wrote: > > Hi, > > I might make a small new feature... move to end of var (variation) > > and assigning it to the "End" key. > > > > So - if you're in a variation, pressing End will not move to game end, > > but var end. > > > > ..But i'm just not sure about how to assign the *buttons*. > > I'm pretty sure I might leave the blue End button (">>") to always > > move to game end. > > > > Similarly, i might make the "Home" key move the the var start, > > but leave the '<<' button to move to game start. > > Of course, if you're outside of a variation, the Home/End key > > functions are unchanged. > > > > Attached is a simple "move to end of var" patch (the "move to start" > > is not implemented, but it's quote trivial). Any Ideas ? > > > > PS - I'm thinking of getting ScidvsPC 4.20 ready in the next few months. > > macOS is a pain though, as 32 bit will be discontinued after Mojave, > > and we will have to (sometime) make a portable 64 bit linux "Docker" > > image to run on macOS from then on. ... Any volunteers? Our previous > > Docker contributor is M.I.A. > > > > Cheers, Steven > > > > > > > > > > _______________________________________________ > > Scidvspc-users mailing list > > Sci...@li... > > https://lists.sourceforge.net/lists/listinfo/scidvspc-users > > > > > > ------------------------------ > > Message: 3 > Date: Wed, 13 Feb 2019 17:33:24 -0500 > From: Henry M Rankin <hmr...@ch...> > To: Steve A <ste...@gm...>, scidvspc-users > <sci...@li...> > Subject: Re: [Scidvspc-users] Move to end of variation feature / Mac > docker > Message-ID: > < > mai...@li...> > Content-Type: text/plain; charset="utf-8" > > I have been working on analysis of the Makaganov (sp) King?s Indian > Defense indecently. The move to the end of the variation feature would make > assessment of my analysis much easier. > > Buried in Snow in Michigan, USA > > Henry Rankin > > Sent from Mail for Windows 10 > > From: Steve A > Sent: Wednesday, February 13, 2019 7:27 AM > To: scidvspc-users > Subject: [Scidvspc-users] Move to end of variation feature / Mac docker > > Hi, > I might make a small new feature... move to end of var (variation) > and assigning it to the "End" key. > > So - if you're in a variation, pressing End will not move to game end, but > var end. > > ..But i'm just not sure about how to assign the *buttons*. > I'm pretty sure I might leave the blue End button (">>")? to always move > to game end. > > Similarly, i might make the "Home" key move the the var start, > but leave the '<<' button to move to game start. > Of course, if you're outside of a variation, the Home/End key functions > are unchanged. > > Attached is a simple "move to end of var" patch (the "move to start" is > not implemented, but it's quote trivial). Any Ideas ? > > PS - I'm thinking of getting ScidvsPC 4.20 ready in the next few months. > macOS is a pain though, as 32 bit will be discontinued after Mojave, > and we will have to (sometime) make a portable 64 bit linux "Docker" image > to run on macOS from then on. ... Any volunteers? Our previous Docker > contributor is M.I.A. > > Cheers, Steven > > -------------- next part -------------- > An HTML attachment was scrubbed... > > ------------------------------ > > Message: 4 > Date: Thu, 14 Feb 2019 19:49:31 +1000 > From: Steve A <ste...@gm...> > Cc: scidvspc-users <sci...@li...> > Subject: Re: [Scidvspc-users] Move to end of variation feature / Mac > docker > Message-ID: > < > CAK...@ma...> > Content-Type: text/plain; charset="utf-8" > > Hmmm - i tried binding Home to move-to-var start, but it doesn't feel > right. > So i'll just commit the patch i sent. ('End' moves to var-end). > We always have 'z' to exit var... which is the move prior to the var start, > and more meaningful as move-forward draws the var arrows, reinforcing that > "we are in var". > > Alan wrote > > Another nice feature would be to 'trim' variations perhaps with the > 'Delete' key. > > Hopefully it should already work that way. Delete key will delete to end of > game , or end of var, whichever. > Deleting individual variations is a little more complicated. > Without using the PGN window, you have to use edit->delete-variation. > > cheers. > > On Thu, Feb 14, 2019 at 8:33 AM Henry M Rankin <hmr...@ch...> > wrote: > > > I have been working on analysis of the Makaganov (sp) King?s Indian > > Defense indecently. The move to the end of the variation feature would > make > > assessment of my analysis much easier. > > > > > > > > Buried in Snow in Michigan, USA > > > > > > > > Henry Rankin > > > > > > > > Sent from Mail <https://go.microsoft.com/fwlink/?LinkId=550986> for > > Windows 10 > > > > > > > > *From: *Steve A <ste...@gm...> > > *Sent: *Wednesday, February 13, 2019 7:27 AM > > *To: *scidvspc-users <sci...@li...> > > *Subject: *[Scidvspc-users] Move to end of variation feature / Mac docker > > > > > > > > Hi, > > > > I might make a small new feature... move to end of var (variation) > > > > and assigning it to the "End" key. > > > > > > > > So - if you're in a variation, pressing End will not move to game end, > but > > var end. > > > > > > > > ..But i'm just not sure about how to assign the *buttons*. > > > > I'm pretty sure I might leave the blue End button (">>") to always move > > to game end. > > > > > > > > Similarly, i might make the "Home" key move the the var start, > > > > but leave the '<<' button to move to game start. > > > > Of course, if you're outside of a variation, the Home/End key functions > > are unchanged. > > > > > > > > Attached is a simple "move to end of var" patch (the "move to start" is > > not implemented, but it's quote trivial). Any Ideas ? > > > > > > > > PS - I'm thinking of getting ScidvsPC 4.20 ready in the next few months. > > > > macOS is a pain though, as 32 bit will be discontinued after Mojave, > > > > and we will have to (sometime) make a portable 64 bit linux "Docker" > image > > to run on macOS from then on. ... Any volunteers? Our previous Docker > > contributor is M.I.A. > > > > > > > > Cheers, Steven > > > > > > > -------------- next part -------------- > An HTML attachment was scrubbed... > > ------------------------------ > > > > ------------------------------ > > Subject: Digest Footer > > _______________________________________________ > Scidvspc-users mailing list > Sci...@li... > https://lists.sourceforge.net/lists/listinfo/scidvspc-users > > > ------------------------------ > > End of Scidvspc-users Digest, Vol 77, Issue 1 > ********************************************* > |
From: Steve A <ste...@gm...> - 2019-02-14 09:49:52
|
Hmmm - i tried binding Home to move-to-var start, but it doesn't feel right. So i'll just commit the patch i sent. ('End' moves to var-end). We always have 'z' to exit var... which is the move prior to the var start, and more meaningful as move-forward draws the var arrows, reinforcing that "we are in var". Alan wrote > Another nice feature would be to 'trim' variations perhaps with the 'Delete' key. Hopefully it should already work that way. Delete key will delete to end of game , or end of var, whichever. Deleting individual variations is a little more complicated. Without using the PGN window, you have to use edit->delete-variation. cheers. On Thu, Feb 14, 2019 at 8:33 AM Henry M Rankin <hmr...@ch...> wrote: > I have been working on analysis of the Makaganov (sp) King’s Indian > Defense indecently. The move to the end of the variation feature would make > assessment of my analysis much easier. > > > > Buried in Snow in Michigan, USA > > > > Henry Rankin > > > > Sent from Mail <https://go.microsoft.com/fwlink/?LinkId=550986> for > Windows 10 > > > > *From: *Steve A <ste...@gm...> > *Sent: *Wednesday, February 13, 2019 7:27 AM > *To: *scidvspc-users <sci...@li...> > *Subject: *[Scidvspc-users] Move to end of variation feature / Mac docker > > > > Hi, > > I might make a small new feature... move to end of var (variation) > > and assigning it to the "End" key. > > > > So - if you're in a variation, pressing End will not move to game end, but > var end. > > > > ..But i'm just not sure about how to assign the *buttons*. > > I'm pretty sure I might leave the blue End button (">>") to always move > to game end. > > > > Similarly, i might make the "Home" key move the the var start, > > but leave the '<<' button to move to game start. > > Of course, if you're outside of a variation, the Home/End key functions > are unchanged. > > > > Attached is a simple "move to end of var" patch (the "move to start" is > not implemented, but it's quote trivial). Any Ideas ? > > > > PS - I'm thinking of getting ScidvsPC 4.20 ready in the next few months. > > macOS is a pain though, as 32 bit will be discontinued after Mojave, > > and we will have to (sometime) make a portable 64 bit linux "Docker" image > to run on macOS from then on. ... Any volunteers? Our previous Docker > contributor is M.I.A. > > > > Cheers, Steven > > > |
From: Henry M R. <hmr...@ch...> - 2019-02-13 22:46:05
|
I have been working on analysis of the Makaganov (sp) King’s Indian Defense indecently. The move to the end of the variation feature would make assessment of my analysis much easier. Buried in Snow in Michigan, USA Henry Rankin Sent from Mail for Windows 10 From: Steve A Sent: Wednesday, February 13, 2019 7:27 AM To: scidvspc-users Subject: [Scidvspc-users] Move to end of variation feature / Mac docker Hi, I might make a small new feature... move to end of var (variation) and assigning it to the "End" key. So - if you're in a variation, pressing End will not move to game end, but var end. ..But i'm just not sure about how to assign the *buttons*. I'm pretty sure I might leave the blue End button (">>") to always move to game end. Similarly, i might make the "Home" key move the the var start, but leave the '<<' button to move to game start. Of course, if you're outside of a variation, the Home/End key functions are unchanged. Attached is a simple "move to end of var" patch (the "move to start" is not implemented, but it's quote trivial). Any Ideas ? PS - I'm thinking of getting ScidvsPC 4.20 ready in the next few months. macOS is a pain though, as 32 bit will be discontinued after Mojave, and we will have to (sometime) make a portable 64 bit linux "Docker" image to run on macOS from then on. ... Any volunteers? Our previous Docker contributor is M.I.A. Cheers, Steven |
From: Alan W. <a.c...@gm...> - 2019-02-13 15:12:11
|
I like the idea... Very nice. Another nice feature would be to 'trim' variations perhaps with the 'Delete' key. One thing I find myself doing often is deleting moves to the end of the variation after a few moves. On 02/13/2019 04:27 AM, Steve A wrote: > Hi, > I might make a small new feature... move to end of var (variation) > and assigning it to the "End" key. > > So - if you're in a variation, pressing End will not move to game end, > but var end. > > ..But i'm just not sure about how to assign the *buttons*. > I'm pretty sure I might leave the blue End button (">>") to always > move to game end. > > Similarly, i might make the "Home" key move the the var start, > but leave the '<<' button to move to game start. > Of course, if you're outside of a variation, the Home/End key > functions are unchanged. > > Attached is a simple "move to end of var" patch (the "move to start" > is not implemented, but it's quote trivial). Any Ideas ? > > PS - I'm thinking of getting ScidvsPC 4.20 ready in the next few months. > macOS is a pain though, as 32 bit will be discontinued after Mojave, > and we will have to (sometime) make a portable 64 bit linux "Docker" > image to run on macOS from then on. ... Any volunteers? Our previous > Docker contributor is M.I.A. > > Cheers, Steven > > > > > _______________________________________________ > Scidvspc-users mailing list > Sci...@li... > https://lists.sourceforge.net/lists/listinfo/scidvspc-users |
From: Steve A <ste...@gm...> - 2019-02-13 12:27:23
|
Hi, I might make a small new feature... move to end of var (variation) and assigning it to the "End" key. So - if you're in a variation, pressing End will not move to game end, but var end. ..But i'm just not sure about how to assign the *buttons*. I'm pretty sure I might leave the blue End button (">>") to always move to game end. Similarly, i might make the "Home" key move the the var start, but leave the '<<' button to move to game start. Of course, if you're outside of a variation, the Home/End key functions are unchanged. Attached is a simple "move to end of var" patch (the "move to start" is not implemented, but it's quote trivial). Any Ideas ? PS - I'm thinking of getting ScidvsPC 4.20 ready in the next few months. macOS is a pain though, as 32 bit will be discontinued after Mojave, and we will have to (sometime) make a portable 64 bit linux "Docker" image to run on macOS from then on. ... Any volunteers? Our previous Docker contributor is M.I.A. Cheers, Steven |
From: Steve A <ste...@gm...> - 2018-12-29 04:32:39
|
Ok... I've included a few of Uwe's features/ideas in our Tournament window. In subversion you'll see there is now a tournament statusbar, the ability to use more than 12 engines, and great Carousel game scheduling... maybe a few othe minor changes too. Uwe has also updated his version. It can now autosave tournament progress (in case of engine or operating system crash). It is available permanently in the patches directory of svn/source https://sourceforge.net/p/scidvspc/code/HEAD/tree/patches/comp.uwe Happy holidays, Steven On Wed, Nov 28, 2018 at 5:03 PM Steve A <ste...@gm...> wrote: > Hi Everyone, > Uwe Klimmek has been messing with the tournament feature, > and has made some interesting changes. He sums them up: > >> - Improved layout >> - Saving and loading tournaments >> - A slipping system (Rutschsystem, carousel) for a better round system. >> Perhaps you know that from Arena. >> - Automated adaptation of engine selection fields. >> - Selection of the games to be played. This way you can also play a >> tournament in parallel by starting 2x scidvspc. >> - Saving the used time >> - Interrupt and resume a tournament after a game. >> > > I also note he has added a handy status bar, made losing on time a lot > harder, and removed my ugly "12 engine" limit. > > I'm not sure how much of the changes i will adopt (A couple of them at > least, and maybe all) but users can try out his version by replacing > comp.tcl in scid.gui with the attached version, or by recompiling with it. > In the tournament, if you select "Save Move Time", you'll also have to > make this 1 line change in tcl/tools/graphs.tcl (though this has been fixed > in subversion). > > if {$type == "Score Combo" && [llength $scoreValues] < 5} { >> # Scale to emt yaxis , as no Scores >> # ... or we *could* use a "total time" scale if we recalculate >> yticks, hlines >> set scale [expr $maxEmt / $maxLines] >> } else { >> set scale [expr $max / $maxLines] >> } >> + *if { $maxLines <= 0 } { set scale 0 }* >> set scaledWhiteValues {} >> set scaledBlackValues {} >> > > > Uwe has also been making some ttk (Themed Tk) changes to mainline Scid, > and also updated Scid's Spelling (with Player data and ratings) , Rating > and Photo files. > > A new (derived) spelling.ssp is now in our subversion, or you can download > his files from https://sourceforge.net/projects/scid/files/Player%20Data/ > > Cheers, Steve > |
From: Andreas K. <and...@gm...> - 2018-12-16 15:43:10
|
Hi all, Unfortunately I don't have much time at the moment to add new features to pgn2scid. Anyway there's a new bug fix release available which I highly recommend to install since it fixes a bug with nested ZIP files. This bug can lead to lost pgn files in a worst case scenario. Additionally I added a new icon set with transparent background to solve some visual issues. As always there's a Windows executable available so Windows users don't need to install Python. NOTE: compared to older versions of this executable there's no 32bit support anymore. Furthermore it's just ONE single exe file compared to version < 1.2 which consisted of a bunch of files. This simplifies the handling a little bit because you can copy this file wherever you want (but please read the installation instructions in the PDF manual if you haven't done so already). The drawback is that the startup time will last a bit longer, which is negligible in my opinion because you most likely won't start pgn2scid 10 times a day. For more information and download please visit https://github.com/CasualPyDev/pgn2scid Have fun, Andreas |
From: Steve A <ste...@gm...> - 2018-12-15 19:25:34
|
Scid vs pc must be installed to run. Run "sudo make install" See "configure --help" For instructions to install to different locations. S. A. On Sunday, December 16, 2018, Christian Opitz <Opi...@we...> wrote : > Hello, > > after uncompressing scidvspc-code-r2911.zip in a tmp-directory I ran in > a terminal (Linux Mint 18.3 KDE Edition) > ./configure && make > with no mistakes (but some warnings were shown) and after that I started > ./scid > > A welcome window appeared for a short time (1 or two seconds) and then > my terminal shows: > > **** Start of message **** > Error in startup script: bad menu entry index "CorrespondenceChess" > while executing > "$menu entryconfig $entry -label $menuLabel($lang,$tag) -underline > $menuUnder($lang,$tag)" > (procedure "configMenuText" line 4) > invoked from within > "configMenuText .menu.play [tr $tag $oldLang] $tag $lang" > (procedure "setLanguageMenus" line 7) > invoked from within > "setLanguageMenus $lang" > (procedure "setLanguage" line 48) > invoked from within > "setLanguage E" > invoked from within > "if {[catch { > setLanguage $language > }]} { > setLanguage E > }" > (file "./scid" line 173991) > X Error of failed request: RenderBadPicture (invalid Picture parameter) > Major opcode of failed request: 139 (RENDER) > Minor opcode of failed request: 7 (RenderFreePicture) > Picture id in failed request: 0x22 > Serial number of failed request: 3341 > Current serial number in output stream: 3418 > **** End of message **** > > I hope this message is helpful enough for finding a solution as I am not > confident with Tcl/Tk. > > Thanks a lot in advance. > > Christian Opitz > > > > > > _______________________________________________ > Scidvspc-users mailing list > Sci...@li... > https://lists.sourceforge.net/lists/listinfo/scidvspc-users > |
From: Christian O. <Opi...@we...> - 2018-12-15 14:35:54
|
Hello, after uncompressing scidvspc-code-r2911.zip in a tmp-directory I ran in a terminal (Linux Mint 18.3 KDE Edition) ./configure && make with no mistakes (but some warnings were shown) and after that I started ./scid A welcome window appeared for a short time (1 or two seconds) and then my terminal shows: **** Start of message **** Error in startup script: bad menu entry index "CorrespondenceChess" while executing "$menu entryconfig $entry -label $menuLabel($lang,$tag) -underline $menuUnder($lang,$tag)" (procedure "configMenuText" line 4) invoked from within "configMenuText .menu.play [tr $tag $oldLang] $tag $lang" (procedure "setLanguageMenus" line 7) invoked from within "setLanguageMenus $lang" (procedure "setLanguage" line 48) invoked from within "setLanguage E" invoked from within "if {[catch { setLanguage $language }]} { setLanguage E }" (file "./scid" line 173991) X Error of failed request: RenderBadPicture (invalid Picture parameter) Major opcode of failed request: 139 (RENDER) Minor opcode of failed request: 7 (RenderFreePicture) Picture id in failed request: 0x22 Serial number of failed request: 3341 Current serial number in output stream: 3418 **** End of message **** I hope this message is helpful enough for finding a solution as I am not confident with Tcl/Tk. Thanks a lot in advance. Christian Opitz |
From: Steve A <ste...@gm...> - 2018-12-08 07:41:03
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> When I start the program, Options -> Colors -> Background is set to "No". The background for all areas is black This is the problem - probably your window manager is exporting colours to non-gtk/non-kde apps, and it can hopefully be changed somewhere in your desktop preferences. Alternatively, try using a different window manager. S.A. On Fri, Dec 7, 2018 at 1:33 PM Bennett Joseph <ben...@gm...> wrote: > Greetings, > > I've just updated Scid VS. PC for the first time since the Global > Background Color option was added. My settings are default (removed > .scidvspc directory) and the feature doesn't appear to work as I imagine > it's supposed to. > > When I start the program, Options -> Colors -> Background is set to "No". > The background for all areas is black, which isn't appealing [screenshot]. > When I set the background to a custom color, the background of the top > menu, board area and status bar remain black, even when I restart the > program. Only the PGN dock and game information area get set to the custom > color [screenshot]. I get the same result after I set Options -> Colors -> > Background to "Some". When I change Options -> Colors -> Background to > "All" and restart then every area is changed to the custom color and no > areas are left black. > > I attached two screenshots. I compiled r2908 for 64-bit Linux, kernel > 4.14.72 on Slackware. TCL version is 8.6.9 and TK version is 8.6.9.1. > > Bennett > _______________________________________________ > Scidvspc-users mailing list > Sci...@li... > https://lists.sourceforge.net/lists/listinfo/scidvspc-users > |
From: Bennett J. <ben...@gm...> - 2018-12-07 03:32:50
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Greetings, I've just updated Scid VS. PC for the first time since the Global Background Color option was added. My settings are default (removed .scidvspc directory) and the feature doesn't appear to work as I imagine it's supposed to. When I start the program, Options -> Colors -> Background is set to "No". The background for all areas is black, which isn't appealing [screenshot]. When I set the background to a custom color, the background of the top menu, board area and status bar remain black, even when I restart the program. Only the PGN dock and game information area get set to the custom color [screenshot]. I get the same result after I set Options -> Colors -> Background to "Some". When I change Options -> Colors -> Background to "All" and restart then every area is changed to the custom color and no areas are left black. I attached two screenshots. I compiled r2908 for 64-bit Linux, kernel 4.14.72 on Slackware. TCL version is 8.6.9 and TK version is 8.6.9.1. Bennett |
From: Steve A <ste...@gm...> - 2018-11-28 07:04:00
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Hi Everyone, Uwe Klimmek has been messing with the tournament feature, and has made some interesting changes. He sums them up: > - Improved layout > - Saving and loading tournaments > - A slipping system (Rutschsystem, carousel) for a better round system. > Perhaps you know that from Arena. > - Automated adaptation of engine selection fields. > - Selection of the games to be played. This way you can also play a > tournament in parallel by starting 2x scidvspc. > - Saving the used time > - Interrupt and resume a tournament after a game. > I also note he has added a handy status bar, made losing on time a lot harder, and removed my ugly "12 engine" limit. I'm not sure how much of the changes i will adopt (A couple of them at least, and maybe all) but users can try out his version by replacing comp.tcl in scid.gui with the attached version, or by recompiling with it. In the tournament, if you select "Save Move Time", you'll also have to make this 1 line change in tcl/tools/graphs.tcl (though this has been fixed in subversion). if {$type == "Score Combo" && [llength $scoreValues] < 5} { > # Scale to emt yaxis , as no Scores > # ... or we *could* use a "total time" scale if we recalculate > yticks, hlines > set scale [expr $maxEmt / $maxLines] > } else { > set scale [expr $max / $maxLines] > } > + *if { $maxLines <= 0 } { set scale 0 }* > set scaledWhiteValues {} > set scaledBlackValues {} > Uwe has also been making some ttk (Themed Tk) changes to mainline Scid, and also updated Scid's Spelling (with Player data and ratings) , Rating and Photo files. A new (derived) spelling.ssp is now in our subversion, or you can download his files from https://sourceforge.net/projects/scid/files/Player%20Data/ Cheers, Steve |
From: david c. <asl...@gm...> - 2018-11-25 04:13:52
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On High Sierra, using latest build, am getting error: "TkImg not found. Most piece sets are disabled." I have checked the app package contents and the IMG 1.4 folder in frameworks is extant. I have checked my system and tcl and tkimg are installed. I would like to use nicer picture sets :-( Any clues? Rest of startup screen...note bold lines successfully misspelled...:-) Loaded options from "/Users/----/.scidvspc/config/options.dat". *Using Tcl/Tk version: 8.5.9 (with Gregor's tk::text - Yes)* Darwin operating system, version 18.0.0 scidShareDir is /Applications/ScidvsMac.app/Contents/Resources scidBasesDir is /Applications/ScidvsMac.app/Contents/Resources/bases scidBooksDir is /Applications/ScidvsMac.app/Contents/Resources/books True type fonts (PGN figurines) enabled. User Pieces: reading /Users/----/.scidvspc/pieces *Loading file pauls_pieces failed* *Loading file goldenbergg_high_dpi_pieces_v2 failed* User Textures: no such directory /Users/---/.scidvspc/textures Initializing Sound... Snack sound package found: Move speech enabled. Available output devices are: default Succesfully set Snack output device to default Found 0 of 31 sound files in Docking mode enabled. Searching for player photos. Unable to load Correspondence options file correspondence.dat http package 2.7.5 found tDOM package not found, disabling internal Xfcc support Checking for endgame tablebase files. No tablebases were found. ECO file "/Applications/ScidvsMac.app/Contents/Resources/data/scid.eco" loaded: 10360 positions. Spellcheck file "/Applications/ScidvsMac.app/Contents/Resources/spelling.ssp" loaded: 221429 players, 11 events, 804 sites, 20 rounds. |
From: Robert F. <fa...@gm...> - 2018-11-10 06:09:41
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On 2018-11-09 7:06 p.m., Steve A wrote: > Cheers Noel. In subversion I have added the requested coordinates (and > both coordinate axes if the main board shows both) Thanks Steve, it looks good. -- Cheers, Rob |
From: Steve A <ste...@gm...> - 2018-11-10 03:06:40
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Cheers Noel. In subversion I have added the requested coordinates (and both coordinate axes if the main board shows both) and also a flip button, which is more useful than those other three colour transformation buttons (which i have made smaller). I think it all works. Steven On Fri, Nov 9, 2018 at 3:55 AM Noel Taylor <noe...@gm...> wrote: > Steve thank you for all your work on this program. After 50 years I am > re-infected with chess. Your work on scidvspc is a major boost for me. If > you are ever in Dallas TX look me up. I will buy you lunch. > > Thanx! > > On Thu, Nov 8, 2018, 5:42 AM Steve A <ste...@gm... wrote: > >> Yeah - it needs some work i think. Cheers >> >> On Thu, Nov 8, 2018 at 5:59 AM Robert Fargher <fa...@gm...> wrote: >> >>> Is it possible to show the algebraic co-ordinates on the Edit/Setup >>> Board screen? This would be very useful and I can't see a way to do it. >>> >>> -- >>> Cheers, >>> Rob Fargher >>> _______________________________________________ >>> Scidvspc-users mailing list >>> Sci...@li... >>> https://lists.sourceforge.net/lists/listinfo/scidvspc-users >>> >> _______________________________________________ >> Scidvspc-users mailing list >> Sci...@li... >> https://lists.sourceforge.net/lists/listinfo/scidvspc-users >> > |
From: Noel T. <noe...@gm...> - 2018-11-08 17:55:53
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Steve thank you for all your work on this program. After 50 years I am re-infected with chess. Your work on scidvspc is a major boost for me. If you are ever in Dallas TX look me up. I will buy you lunch. Thanx! On Thu, Nov 8, 2018, 5:42 AM Steve A <ste...@gm... wrote: > Yeah - it needs some work i think. Cheers > > On Thu, Nov 8, 2018 at 5:59 AM Robert Fargher <fa...@gm...> wrote: > >> Is it possible to show the algebraic co-ordinates on the Edit/Setup Board >> screen? This would be very useful and I can't see a way to do it. >> >> -- >> Cheers, >> Rob Fargher >> _______________________________________________ >> Scidvspc-users mailing list >> Sci...@li... >> https://lists.sourceforge.net/lists/listinfo/scidvspc-users >> > _______________________________________________ > Scidvspc-users mailing list > Sci...@li... > https://lists.sourceforge.net/lists/listinfo/scidvspc-users > |
From: Steve A <ste...@gm...> - 2018-11-08 11:41:45
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Yeah - it needs some work i think. Cheers On Thu, Nov 8, 2018 at 5:59 AM Robert Fargher <fa...@gm...> wrote: > Is it possible to show the algebraic co-ordinates on the Edit/Setup Board > screen? This would be very useful and I can't see a way to do it. > > -- > Cheers, > Rob Fargher > _______________________________________________ > Scidvspc-users mailing list > Sci...@li... > https://lists.sourceforge.net/lists/listinfo/scidvspc-users > |
From: Robert F. <fa...@gm...> - 2018-11-07 19:58:39
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Is it possible to show the algebraic co-ordinates on the Edit/Setup Board screen? This would be very useful and I can't see a way to do it. -- Cheers, Rob Fargher |
From: Steve A <ste...@gm...> - 2018-11-01 23:09:53
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Hi, Just forwarding this email about MacOS ScidvsPC to the mailing list so hopefully i don't get another hundred emails. Thanks, S.A ----- Forwarded Message ----- *From:* Steven <ste...@ya...> *To:* Martin Godwyn <bed...@ya...> *Sent:* Friday, 2 November 2018, 6:40 *Subject:* Re: ScidvsMac 64 bit? The 64 bit macOS version is *very* buggy, and will most likely never get fixed due to it being a TCL issue. If we get our act together, we will eventually release a 64 bit linux version of ScidvsPC that will run on macOS Steven ------------------------------ *From:* Martin Godwyn <bed...@ya...> *To:* "ste...@ya..." <ste...@ya...> *Sent:* Friday, 2 November 2018, 4:35 *Subject:* ScidvsMac 64 bit? Hi, I was wondering whether ScidvsMac will ever be re-written for 64 bit. I think my Mac told me that it is 32-bit and I believe that Mohave will be the last OSX to support 32-bit. Cheers, Martin Godwyn |
From: Steve A <ste...@gm...> - 2018-10-23 09:14:15
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Yeah - we should be able to do better than the current material in the gameinfo. eg "Material: 23-22:+1" The total material(s) are not really consequential imho. I'll have a think about it and make a change sometime. Probably just make it "Material: +4" or something and make it always on. Also, i've made an effort to make the tabs/info-positions in that gameinfo line not jump around, Enabling the Material info... they all jump around again, so i'll look at this too. (I have some holidays next week). Cheers On Mon, Oct 22, 2018 at 11:47 PM Alan Whiteman <a.c...@gm...> wrote: > Just to clarify.... I did not intend this to be a feature request. More of > a side thought up for discussion. ;-) > > On 10/21/2018 11:21 PM, Steve A wrote: > > Hmmm - Re material in the gameinfo, I think this is the low-down. > At the moment, the gameinfo only shows the material-diff if the material > sidebar is disabled. > Previously, (and still in SCID) the gameinfo shows the material-diff if > the material sidebar is enabled. > But by making this change in the GUI (tcl/main.tcl) it can be overruled > -material $gameInfo(showMaterial) \ > -material 0 \ > Now, the gameinfo will always show the material-diff, regardless. > > But i daresay this is a inadequate feature for what Alan would like. > And I'm kindof inclined to leave everything as-is. > > *Another* alternative would be to include a little positive number > in the material sidebar (just below or above the pieces) for who ever has > the advantage, > as sometimes it isn't obvious who has the advantage (eg 3 minor pieces > against rook+3 pawns) > > Steve > > > |
From: Alan W. <a.c...@gm...> - 2018-10-22 13:48:00
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Just to clarify.... I did not intend this to be a feature request. More of a side thought up for discussion. ;-) On 10/21/2018 11:21 PM, Steve A wrote: > Hmmm - Re material in the gameinfo, I think this is the low-down. > At the moment, the gameinfo only shows the material-diff if the > material sidebar is disabled. > Previously, (and still in SCID) the gameinfo shows the material-diff > if the material sidebar is enabled. > But by making this change in the GUI (tcl/main.tcl) it can be overruled > -material $gameInfo(showMaterial) \ > -material 0 \ > Now, the gameinfo will always show the material-diff, regardless. > > But i daresay this is a inadequate feature for what Alan would like. > And I'm kindof inclined to leave everything as-is. > > *Another* alternative would be to include a little positive number > in the material sidebar (just below or above the pieces) for who ever > has the advantage, > as sometimes it isn't obvious who has the advantage (eg 3 minor > pieces against rook+3 pawns) > > Steve |
From: Steve A <ste...@gm...> - 2018-10-22 06:21:35
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Hmmm - Re material in the gameinfo, I think this is the low-down. At the moment, the gameinfo only shows the material-diff if the material sidebar is disabled. Previously, (and still in SCID) the gameinfo shows the material-diff if the material sidebar is enabled. But by making this change in the GUI (tcl/main.tcl) it can be overruled -material $gameInfo(showMaterial) \ -material 0 \ Now, the gameinfo will always show the material-diff, regardless. But i daresay this is a inadequate feature for what Alan would like. And I'm kindof inclined to leave everything as-is. *Another* alternative would be to include a little positive number in the material sidebar (just below or above the pieces) for who ever has the advantage, as sometimes it isn't obvious who has the advantage (eg 3 minor pieces against rook+3 pawns) Steve |
From: Alan W. <a.c...@gm...> - 2018-10-21 18:52:31
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Well, in reality you don't need a graphic representation, such as a bar or a 'dial'. It would probably suffice to have numbers only: On 10/21/2018 01:22 AM, Steve A wrote: > Hmmm - I *think* i know what you mean - justa bar, not pieces, but i'm > not sure where we'd put it...or how. > > BTW, one feature (I often forget about, and i wrote it) that is > remotely related and not well used is - > Double-click the status bar, and an engine will start. Then right the > click the status-bar. > Engine score and first PV is now shown there. > > Steve > > On Fri, Oct 19, 2018 at 11:55 PM Alan Whiteman <a.c...@gm... > <mailto:a.c...@gm...>> wrote: > > Hey Steve, > > I know that no. 2 option best represents real-life games; but for > 'material advantage', would it be better if instead of pieces you > had a > 'value' bar? To illustrate: > > +8 |********===| > > Here we have captured a rook and a knight. Or two pawns: > > +2 |**=======| > > (Though material advantage is irrelevant in view of the conditions > over > the board.) > > On 10/19/2018 04:48 AM, Steve A wrote: > > I think this is ok. > > There are three modes for the material sidebar. > > Options->Game Info->Toggle Material > > 1. Pieces are the color of the captor, representing material > advantage. > > 2. Showing all captured pieces, they are of the opponents colour. > > 3. none show > > S.A > > > > > > On Fri, Oct 19, 2018 at 2:48 AM Noel Taylor > <noe...@gm... <mailto:noe...@gm...> > > <mailto:noe...@gm... <mailto:noe...@gm...>>> > wrote: > > > > Why for how come are the captured pieces the color of the captor > > rather than the captee? > > _______________________________________________ > > Scidvspc-users mailing list > > Sci...@li... > <mailto:Sci...@li...> > > <mailto:Sci...@li... > <mailto:Sci...@li...>> > > https://lists.sourceforge.net/lists/listinfo/scidvspc-users > > > > > > > > > > > > _______________________________________________ > > Scidvspc-users mailing list > > Sci...@li... > <mailto:Sci...@li...> > > https://lists.sourceforge.net/lists/listinfo/scidvspc-users > > > > > _______________________________________________ > Scidvspc-users mailing list > Sci...@li... > <mailto:Sci...@li...> > https://lists.sourceforge.net/lists/listinfo/scidvspc-users > |