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From: Adrian P. <ad...@ap...> - 2019-07-26 21:07:22
|
I am wondering if there is currently any way to *reverse* the default (ascending) sort order when using scidt on a database. In the Scid GUI, clicking on a column header the second time will do the trick, but there doesn't seem to be anything in the scidt.cpp code that would allow for that. If I am correct, and this isn't currently possible, would a patch that adds, say, a `-` prefix to any field that should be sorted in a descending order, rather than ascending, be accepted? Or is there some other better way to do this? Thanks! -Adrian |
From: Steve A <ste...@gm...> - 2019-06-23 07:25:28
|
Thanks Jerome, Yeah .. I think it is a nice power feature to show the arrows on the main board, but it is seems to me Arena is kindof impossibly complicated to use and unintuitive, though of course it doesnt stop lots of people using it :) The way our feature is now is quite clear... You want to add a line ? - It is obvious (from the arrow) which line you are adding when you press + or +V.. We already have clickable arrows on the main board showing mainlines/variations. (Should we have an arrow for "next" move??) For the time being at least i might leave it as-is and i have made a svn commit. I think i have fixed the bugs, the line colour is now selectable (Options->Colours->EngineArrows), and (for the time being at least) xboard engines don't/can't show the arrow. Cheers On Sat, Jun 22, 2019 at 8:45 PM Jerome Monscavoir <jmo...@gm...> wrote: > Hello all, > > Both are great > In my opinion arrow(s) on the main board *only for one selected engine* > (to simplify the dev.) is/are great > Multiple arrows (one by runnig engine) need to set or chose colors. > > For example in Arena i use only one arrow for one engine > > In the way shown in attached : one by tab is also good > > Great idea > > Thanks > > Regards > > > > Le sam. 22 juin 2019 à 10:22, Steve A <ste...@gm...> a écrit : > >> Hi, >> Attached is a patch (against svn) which draws little arrows in the >> analysis window boards. There is a new close 'x' button, and clicking the >> board toggles between the new behaviour and old behaviour. There are a few >> new relevant options in tools->AnalysisEngines widget, where the board size >> can be altered and default behaviours set. I think It's mostly working... >> (just a little out-of-order initialisation bug occasionally when a few >> engines are going flat out). >> >> But I'm not really sure about it. Is it usefull.. probably. >> I think some other GUIs show the engine lines on the main board, with >> names, >> which is a different/better approach, but probably more complicated and >> prone to bugs. >> >> Anyway, maybe someone/s would like to test it out and send ideas/bug >> reports. >> Cheers, Steven >> _______________________________________________ >> Scidvspc-users mailing list >> Sci...@li... >> https://lists.sourceforge.net/lists/listinfo/scidvspc-users >> > > > -- > Jerome Monscavoir > jmo...@gm... > 06 07 90 89 57 > > > > > |
From: Jerome M. <jmo...@gm...> - 2019-06-22 10:45:20
|
Hello all, Both are great In my opinion arrow(s) on the main board *only for one selected engine* (to simplify the dev.) is/are great Multiple arrows (one by runnig engine) need to set or chose colors. For example in Arena i use only one arrow for one engine In the way shown in attached : one by tab is also good Great idea Thanks Regards Le sam. 22 juin 2019 à 10:22, Steve A <ste...@gm...> a écrit : > Hi, > Attached is a patch (against svn) which draws little arrows in the > analysis window boards. There is a new close 'x' button, and clicking the > board toggles between the new behaviour and old behaviour. There are a few > new relevant options in tools->AnalysisEngines widget, where the board size > can be altered and default behaviours set. I think It's mostly working... > (just a little out-of-order initialisation bug occasionally when a few > engines are going flat out). > > But I'm not really sure about it. Is it usefull.. probably. > I think some other GUIs show the engine lines on the main board, with > names, > which is a different/better approach, but probably more complicated and > prone to bugs. > > Anyway, maybe someone/s would like to test it out and send ideas/bug > reports. > Cheers, Steven > _______________________________________________ > Scidvspc-users mailing list > Sci...@li... > https://lists.sourceforge.net/lists/listinfo/scidvspc-users > -- Jerome Monscavoir jmo...@gm... 06 07 90 89 57 |
From: Steve A <ste...@gm...> - 2019-06-22 08:22:20
|
Hi, Attached is a patch (against svn) which draws little arrows in the analysis window boards. There is a new close 'x' button, and clicking the board toggles between the new behaviour and old behaviour. There are a few new relevant options in tools->AnalysisEngines widget, where the board size can be altered and default behaviours set. I think It's mostly working... (just a little out-of-order initialisation bug occasionally when a few engines are going flat out). But I'm not really sure about it. Is it usefull.. probably. I think some other GUIs show the engine lines on the main board, with names, which is a different/better approach, but probably more complicated and prone to bugs. Anyway, maybe someone/s would like to test it out and send ideas/bug reports. Cheers, Steven |
From: Lionel <hay...@gm...> - 2019-05-17 05:28:09
|
Well, alrighteeee then... So I've begun a CQL tutorial with 100+ examples planned. The tutorial is in its early stages and will likely be a work in progress for some months to come, covering CQLv5 and CQLv6 queries for themes and patterns applicable to regular over-the-board games and expanding to include queries oriented toward the chess problem domain. There are currently templates for 50+ examples in place with a dozen or so fleshed out to varying degrees to give a flavor of where I'm headed with this thing. Criticisms and ideas for additional examples are welcome. CQL has a steep learning curve but I'm attempting to demonstrate that it is well worth the effort even outside of the composition domain. https://haydoooke.github.io/Scidpp/cqltut.html -- Lionel On 5/11/19 12:12 AM, Lionel wrote: > > I'm working up a bunch of examples for the CQL search help page and > thought I'd solicit ideas from interested parties. > > The CQL reference manual already includes many example queries oriented > toward compositional themes. In addition to a number of simple CQL > constructs, I'm looking at compiling a decent sample of queries for > tactical maneuvers and classic positional themes which one might find in > an OTB game. > > For example, I've assembled queries for a smothered mate, skewered king, > answering check with mate, pins, fianchettoed bishops, discovered check > answered by discovered check, overloaded pieces, knight outposts, > deflections, decoys and more. I welcome ideas for both static > positional queries as well as dynamic relational queries outside of the > chess composition domain. > > > -- Lionel |
From: George O. <geo...@ya...> - 2019-05-13 14:40:24
|
On Monday, May 13, 2019, 3:25:12 AM CDT, Steve A <ste...@gm...> wrote: It's an interesting feature alright :) But omg Pascal's UI is a mess. A heap of progressbars coming and going, configuration widgets left permanently on-screen. No help item of course.(?) Also, I do not care to make wholesale use of the themed ttk:: widgets Yes I agree, the UI is very awkward. I think a proper implementation would require redesigning it; I've read that Chess Tempo has a newish guess the move mode, perhaps they have some better ideas? If you have some thoughts on the UI as well, perhaps something you like in the current Scid vs PC, I'm all ears. I'll look into it and see what might work well. thanks, George |
From: Steve A <ste...@gm...> - 2019-05-13 08:25:00
|
It's an interesting feature alright :) But omg Pascal's UI is a mess. A heap of progressbars coming and going, configuration widgets left permanently on-screen. No help item of course.(?) Also, I do not care to make wholesale use of the themed ttk:: widgets The problems i have are * 5 seconds for a computer to evaluate a GM's moves !? (See the attached screenshot, i played a move eval = 0, which was rejected, however the 'Game move's score' which i *guess* is Kramnik's move, is evaluated as much worse -0.6... but i think i must be mistaken somewhere here..) * The interface is a just a total mess. * It has a few hooks in other parts of scid... and do we need another new feature ? But you are welcome to have a go at porting the feature. If it works i'll include it as a patch. Maybe one day down the line i'll/you/someone-else will like it enough to give it a decent help file and some polish and we'll include it properly. Cheers, Steven On Mon, May 13, 2019 at 2:17 AM George Oliver via Scidvspc-users < sci...@li...> wrote: > Hello, > > I am a long-time user of Scid vs PC but just recently added "guess the > move" to my chess training. I noticed Scid has this feature (in > Play->Training->Review Game). Since I prefer Scid vs PC I'm wondering if it > has a similar feature? If not, how feasible would it be to add it in, > perhaps by using code from Scid? I'm not familiar with Scid vs PC's source > code but I would be willing to have a go at it. > > I didn't see discussion of this in the list archive so any other insights > are welcome. > > thanks, George > _______________________________________________ > Scidvspc-users mailing list > Sci...@li... > https://lists.sourceforge.net/lists/listinfo/scidvspc-users > |
From: George O. <geo...@ya...> - 2019-05-12 16:17:39
|
Hello, I am a long-time user of Scid vs PC but just recently added "guess the move" to my chess training. I noticed Scid has this feature (in Play->Training->Review Game). Since I prefer Scid vs PC I'm wondering if it has a similar feature? If not, how feasible would it be to add it in, perhaps by using code from Scid? I'm not familiar with Scid vs PC's source code but I would be willing to have a go at it. I didn't see discussion of this in the list archive so any other insights are welcome. thanks, George |
From: Lionel <hay...@gm...> - 2019-05-11 06:15:10
|
I'm working up a bunch of examples for the CQL search help page and thought I'd solicit ideas from interested parties. The CQL reference manual already includes many example queries oriented toward compositional themes. In addition to a number of simple CQL constructs, I'm looking at compiling a decent sample of queries for tactical maneuvers and classic positional themes which one might find in an OTB game. For example, I've assembled queries for a smothered mate, skewered king, answering check with mate, pins, fianchettoed bishops, discovered check answered by discovered check, overloaded pieces, knight outposts, deflections, decoys and more. I welcome ideas for both static positional queries as well as dynamic relational queries outside of the chess composition domain. -- Lionel |
From: Andreas K. <and...@gm...> - 2019-05-05 18:33:40
|
Hi, I just released pgn2scid v1.3. It's a bug-fix release to correct a minor bug and to apply some small optimisations regarding the build process (Windows executable only). See the change log on https://github.com/CasualPyDev/pgn2scid for more information. Please report any problems concerning this release because these optimisations haven't been tested on a larger user base yet. During my tests on a Windows 10 machine everything works well, though. Furthermore the windows executable is no longer available in the source code repository. Instead, when you are on the project website, click on 'releases' to download the executable or just follow this link: https://github.com/CasualPyDev/pgn2scid/releases Kind regards, Andreas Kreisig |
From: Okechukwu I. <af...@ch...> - 2019-04-16 17:58:48
|
Hi Steve A ! I want to bring up a somewhat minor compilation annoyance, which has been present for a while. I typically compile the application on "multilib" systems (i.e. mixed 64-bit and 32-bit systems), which are usually running Slackware Linux (or some derivative of Slackware). However, I do most of my work in 64-bit "space", and so compile 64-bit versions of Scid vs PC. When running the *configure* script, it correctly guesses the locations of tk and tcl *include *and *lib *files. Then, it decides: *"Location of X11 library: /usr/lib"* ...when it should be */usr/lib64 *.* * I would fix it by editing the Makefile: TK_LIBRARY = $(TCL_LIBRARY) -ltk$(TCL_VERSION) -L/usr/lib -lX11 is changed to: TK_LIBRARY = $(TCL_LIBRARY) -ltk$(TCL_VERSION) -L/usr/lib_64_ -lX11 Without that change, *make* draws on 32-bit X11 libs during compilation, and the compiled program crashes randomly, as can be expected :-) I looked into the *configure* script, and the issue is that it lists */usr/lib* before */usr/lib64*, when setting *libraryPath *and *x11Path*. As I don't usually install 32-bit versions of *tcl* and *tk*, *configure* guesses correctly for them. I do not know if switching the default search order within the *configure* script will cause issues for most other folks, but that would be my request :-). Thanks for all the work you put into Scid vs PC! Okey Iwu On 4/16/19 7:15 AM, sci...@li... wrote: > Send Scidvspc-users mailing list submissions to > sci...@li... > > To subscribe or unsubscribe via the World Wide Web, visit > https://lists.sourceforge.net/lists/listinfo/scidvspc-users > or, via email, send a message with subject or body 'help' to > sci...@li... > > You can reach the person managing the list at > sci...@li... > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of Scidvspc-users digest..." > > > Today's Topics: > > 1. Re: Scid vs PC 4.20 (Steve A) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Tue, 16 Apr 2019 19:52:19 +1000 > From: Steve A <ste...@gm...> > To: scidvspc-users <sci...@li...> > Subject: Re: [Scidvspc-users] Scid vs PC 4.20 > Message-ID: > <CAKDNZpEF8yQBvZC_a=YiR...@ma...> > Content-Type: text/plain; charset="utf-8" > > Ok, Thanks again to Ozkan for rebuilding the windows packages today, and > those sending in translation updates. The source and mac builds have been > updated too. > > There are only minor changes made in the last week or so. These are: > * fics/graph tweaks (right clicking the in-graph title shows a menu, auto > store fics times and update graph at game end) > * translation updates > * "Reset ECO and spellcheck files to defaults if they are missing" (which > may have been the cause of Carl's macOS bug report) > So using the new packages isn't too important. Sorry for the poor release > scheduling. > Cheers, Steven > > On Sun, Mar 24, 2019 at 1:01 PM Steve A <ste...@gm...> wrote: > >> I might make a version bump/ changelog / release shortly. >> as I'm quite happy with the new time graph now it has distinquishing >> bar-graph colours (attached), and there's quite a few minor changes >> and two serious (but hard to hit) fixes for crashes in the inbuilt pgn >> parser and engine. >> >> There are a few Todos in the translations, which can be found here if >> anyone can update them, thanks. >> https://sourceforge.net/p/scidvspc/code/HEAD/tree/tcl/lang/ >> Just click on your language then select "Download this file", then change >> the items marked "todo" in your text editor. >> >> Cheers, Steven >> > -------------- next part -------------- > An HTML attachment was scrubbed... > > ------------------------------ > > > > ------------------------------ > > Subject: Digest Footer > > _______________________________________________ > Scidvspc-users mailing list > Sci...@li... > https://lists.sourceforge.net/lists/listinfo/scidvspc-users > > > ------------------------------ > > End of Scidvspc-users Digest, Vol 79, Issue 7 > ********************************************* |
From: Steve A <ste...@gm...> - 2019-04-16 09:52:40
|
Ok, Thanks again to Ozkan for rebuilding the windows packages today, and those sending in translation updates. The source and mac builds have been updated too. There are only minor changes made in the last week or so. These are: * fics/graph tweaks (right clicking the in-graph title shows a menu, auto store fics times and update graph at game end) * translation updates * "Reset ECO and spellcheck files to defaults if they are missing" (which may have been the cause of Carl's macOS bug report) So using the new packages isn't too important. Sorry for the poor release scheduling. Cheers, Steven On Sun, Mar 24, 2019 at 1:01 PM Steve A <ste...@gm...> wrote: > I might make a version bump/ changelog / release shortly. > as I'm quite happy with the new time graph now it has distinquishing > bar-graph colours (attached), and there's quite a few minor changes > and two serious (but hard to hit) fixes for crashes in the inbuilt pgn > parser and engine. > > There are a few Todos in the translations, which can be found here if > anyone can update them, thanks. > https://sourceforge.net/p/scidvspc/code/HEAD/tree/tcl/lang/ > Just click on your language then select "Download this file", then change > the items marked "todo" in your text editor. > > Cheers, Steven > |
From: Jerome M. <jmo...@gm...> - 2019-04-08 11:16:28
|
Hello, I get a question, under Linux (not Wine) in 4.20, it seems that "suggested move feature" (clic on selected location give a possible move) seems disabled or removed ? I try to look inside documentation and option menu on move part but i don't see anything to re-activate it In my opinion it is a very interesting feature when you play blitz on line on FICS Regards Le ven. 5 avr. 2019 à 14:07, Steve A <ste...@gm...> a écrit : > Ok, we have some Scid vs. PC-4.20 release candidates up at sourceforge > https://sourceforge.net/projects/scidvspc/files/ > and the changelog is below. > > But i just noticed now there is a glaring typo at the end of the 4.20 > changelog, and i have also, tonight, ironed out the new fics time graph > feature too (fics will record move times, and the graph title can be > right-clicked), so *maybe* we will rebuild them with these new tweaks, but > only after a few days or more in order to give us some time to catch any > other new bugs. > > There are also windows builds with Gregor's tktext included, but there may > still be the odd niggle with them. Feel free to use/test the tktext builds > and let me or Gregor know if you can find a *reproduceable* bug with them. > > Thanks, Steven > > Chaneglog 4.20 (Apr 7, 2019) > > The Score Graph can now display move-times (using "%emt" and "%clk" pgn > values) > Option to display a black rectangle for the "selected square" instead of a > coloured square (Options->Moves->ColorSelected) > Several translation updates including a complete German help file from > Christian Opitz > The Setup Board window now has a coordinate axis and a flip button > Computer Tournament - Don't enforce a ten-engine limit, have a new > statusbar to show progress and the winner, include Uwe Klimmek's carousel > scheduling > EPD rewrite from Bonnie A. - Annotations are now compliant with the EPD > specification, Flips the board to side-to-move, other bug fixes > In Game Annotation, don't miss analysing last-move blunders > The ECO finder has a basic "Find Opening by Name" feature > A quick Piece Position Search implemented using CQL > Gameinfo window always shows a rehoned "Material Advantage" value > Board Options window can now display all custom piecesets in a gridded > manner, and also highlights the current piece style > FICs - Some changes to the button/font, and don't store adminBOT tells, > improve smoves command > Tree Mask - Add 'unfold' option to the Mask window, and fix up some > allignment/font issues > Update the Spelling file with Uwe's 2018 update > Pressing 'End' key moves to end-of-variation (if in var) instead of > end-of-game > Minor Book Window fixes - enable undo, remove the arrow buttons (use > wheelmouse instead), and properly name and document the 'Other Moves' > button > > Analysis Engines: pressing keys 1 to 5 sets PV > Set undo point when marking squares > Remove Suggested Moves feature > Update Gregors tktext patch to current (2018-08-13) > Xboard protocol fixes: setboard should come after analyze, send 'nopost' > to xboard engines in comp mode, and acknowledge 'my move' in analysis, as > sometimes xboard engines (scidlet) dont send any other infos > Relocate a couple of colour option menus to their proper windows > (Crosstable and Score Graph) > In PGN import, handle the case when there are two comments for a single > move > > Bug Fixes > Fix serious built-in-engine and PGN-import errors > Tree - the greying of the tree moves (if the progressbar is hidden) > disabled the tree mask's move colouring > Disable gamelist flag/delete menus if read-only > Mate in N fix and hardening > Ignore Country names if they dont look right in the gamelist and database > sort > Disable MS Windows screenshot feature (broken in Tk) > > > On Tue, Mar 26, 2019 at 5:19 PM Christian Opitz <Opi...@we...> wrote: > >> Am 26.03.19 um 06:15 schrieb Steve A: >> > Could you please send tips.tcl also. >> > Cheers >> >> Done. >> >> Greetings >> Christian Opitz >> >> _______________________________________________ > Scidvspc-users mailing list > Sci...@li... > https://lists.sourceforge.net/lists/listinfo/scidvspc-users > -- Jerome Monscavoir jmo...@gm... 06 07 90 89 57 |
From: Steve A <ste...@gm...> - 2019-04-07 09:00:47
|
If you are running Mojave 10.14.3, you might have to wait for a fix. Apple have made some major security changes, and *may* have broken their new security feature in this point release as it works fine in Mojave 10.14.2. I may upgrade to 10.14.3 one day and examine it more closely. The problem may be fixable in System security preferences. Or you may be able to work around it by reinstalling the old 4.19 ScivdMac as the new translocation security issue may only triggered by newly installed apps. ....Sorry, but recent mac systems may not be supported from now on. Apple have imho deprecated macOS (and their new macbooks , which are very expensive and have serious design faults too) for profits and the iPhone, and they make life too hard for casual devs like me. Steven On Sun, Apr 7, 2019 at 4:02 PM Carl Ashcroft <car...@ya...> wrote: > Hi Guys > I downloaded the new SCID from the link but get the same errors > > This when I download SCID > > > > > And this if I try to play a game > > > > > Regards > > C > > > Sent from my iPad > > > On 5 Apr 2019, at 21:34, Igor Sosa Mayor <jos...@gm...> > wrote: > > > > Steve A <ste...@gm...> writes: > > > >> Ok, we have some Scid vs. PC-4.20 release candidates up at sourceforge > >> https://sourceforge.net/projects/scidvspc/files/ > >> and the changelog is below. > > > > wow, these are a lot of improvements! Thanks! > > > > -- > > :: Igor Sosa Mayor :: jos...@gm... :: > > :: GnuPG: 0x1C1E2890 :: http://www.gnupg.org/ :: > > :: jabberid: rogorido :: :: > > > > > > > > _______________________________________________ > > Scidvspc-users mailing list > > Sci...@li... > > https://lists.sourceforge.net/lists/listinfo/scidvspc-users > |
From: Carl A. <car...@ya...> - 2019-04-07 06:02:26
|
Hi Guys I downloaded the new SCID from the link but get the same errors This when I download SCID |
From: Igor S. M. <jos...@gm...> - 2019-04-05 19:34:28
|
Steve A <ste...@gm...> writes: > Ok, we have some Scid vs. PC-4.20 release candidates up at sourceforge > https://sourceforge.net/projects/scidvspc/files/ > and the changelog is below. wow, these are a lot of improvements! Thanks! -- :: Igor Sosa Mayor :: jos...@gm... :: :: GnuPG: 0x1C1E2890 :: http://www.gnupg.org/ :: :: jabberid: rogorido :: :: |
From: Carl A. <car...@ya...> - 2019-04-05 15:11:06
|
Hi Steve Thanks for this. I am no techie but will do what I can 😃👍 Regards C Sent from my iPad > On 5 Apr 2019, at 14:07, Steve A <ste...@gm...> wrote: > > Ok, we have some Scid vs. PC-4.20 release candidates up at sourceforge > https://sourceforge.net/projects/scidvspc/files/ > and the changelog is below. > > But i just noticed now there is a glaring typo at the end of the 4.20 changelog, and i have also, tonight, ironed out the new fics time graph feature too (fics will record move times, and the graph title can be right-clicked), so *maybe* we will rebuild them with these new tweaks, but only after a few days or more in order to give us some time to catch any other new bugs. > > There are also windows builds with Gregor's tktext included, but there may still be the odd niggle with them. Feel free to use/test the tktext builds and let me or Gregor know if you can find a *reproduceable* bug with them. > > Thanks, Steven > > Chaneglog 4.20 (Apr 7, 2019) > > The Score Graph can now display move-times (using "%emt" and "%clk" pgn values) > Option to display a black rectangle for the "selected square" instead of a coloured square (Options->Moves->ColorSelected) > Several translation updates including a complete German help file from Christian Opitz > The Setup Board window now has a coordinate axis and a flip button > Computer Tournament - Don't enforce a ten-engine limit, have a new statusbar to show progress and the winner, include Uwe Klimmek's carousel scheduling > EPD rewrite from Bonnie A. - Annotations are now compliant with the EPD specification, Flips the board to side-to-move, other bug fixes > In Game Annotation, don't miss analysing last-move blunders > The ECO finder has a basic "Find Opening by Name" feature > A quick Piece Position Search implemented using CQL > Gameinfo window always shows a rehoned "Material Advantage" value > Board Options window can now display all custom piecesets in a gridded manner, and also highlights the current piece style > FICs - Some changes to the button/font, and don't store adminBOT tells, improve smoves command > Tree Mask - Add 'unfold' option to the Mask window, and fix up some allignment/font issues > Update the Spelling file with Uwe's 2018 update > Pressing 'End' key moves to end-of-variation (if in var) instead of end-of-game > Minor Book Window fixes - enable undo, remove the arrow buttons (use wheelmouse instead), and properly name and document the 'Other Moves' button > > Analysis Engines: pressing keys 1 to 5 sets PV > Set undo point when marking squares > Remove Suggested Moves feature > Update Gregors tktext patch to current (2018-08-13) > Xboard protocol fixes: setboard should come after analyze, send 'nopost' to xboard engines in comp mode, and acknowledge 'my move' in analysis, as sometimes xboard engines (scidlet) dont send any other infos > Relocate a couple of colour option menus to their proper windows (Crosstable and Score Graph) > In PGN import, handle the case when there are two comments for a single move > > Bug Fixes > Fix serious built-in-engine and PGN-import errors > Tree - the greying of the tree moves (if the progressbar is hidden) disabled the tree mask's move colouring > Disable gamelist flag/delete menus if read-only > Mate in N fix and hardening > Ignore Country names if they dont look right in the gamelist and database sort > Disable MS Windows screenshot feature (broken in Tk) > > >> On Tue, Mar 26, 2019 at 5:19 PM Christian Opitz <Opi...@we...> wrote: >> Am 26.03.19 um 06:15 schrieb Steve A: >> > Could you please send tips.tcl also. >> > Cheers >> >> Done. >> >> Greetings >> Christian Opitz >> > _______________________________________________ > Scidvspc-users mailing list > Sci...@li... > https://lists.sourceforge.net/lists/listinfo/scidvspc-users |
From: Steve A <ste...@gm...> - 2019-04-05 12:07:32
|
Ok, we have some Scid vs. PC-4.20 release candidates up at sourceforge https://sourceforge.net/projects/scidvspc/files/ and the changelog is below. But i just noticed now there is a glaring typo at the end of the 4.20 changelog, and i have also, tonight, ironed out the new fics time graph feature too (fics will record move times, and the graph title can be right-clicked), so *maybe* we will rebuild them with these new tweaks, but only after a few days or more in order to give us some time to catch any other new bugs. There are also windows builds with Gregor's tktext included, but there may still be the odd niggle with them. Feel free to use/test the tktext builds and let me or Gregor know if you can find a *reproduceable* bug with them. Thanks, Steven Chaneglog 4.20 (Apr 7, 2019) The Score Graph can now display move-times (using "%emt" and "%clk" pgn values) Option to display a black rectangle for the "selected square" instead of a coloured square (Options->Moves->ColorSelected) Several translation updates including a complete German help file from Christian Opitz The Setup Board window now has a coordinate axis and a flip button Computer Tournament - Don't enforce a ten-engine limit, have a new statusbar to show progress and the winner, include Uwe Klimmek's carousel scheduling EPD rewrite from Bonnie A. - Annotations are now compliant with the EPD specification, Flips the board to side-to-move, other bug fixes In Game Annotation, don't miss analysing last-move blunders The ECO finder has a basic "Find Opening by Name" feature A quick Piece Position Search implemented using CQL Gameinfo window always shows a rehoned "Material Advantage" value Board Options window can now display all custom piecesets in a gridded manner, and also highlights the current piece style FICs - Some changes to the button/font, and don't store adminBOT tells, improve smoves command Tree Mask - Add 'unfold' option to the Mask window, and fix up some allignment/font issues Update the Spelling file with Uwe's 2018 update Pressing 'End' key moves to end-of-variation (if in var) instead of end-of-game Minor Book Window fixes - enable undo, remove the arrow buttons (use wheelmouse instead), and properly name and document the 'Other Moves' button Analysis Engines: pressing keys 1 to 5 sets PV Set undo point when marking squares Remove Suggested Moves feature Update Gregors tktext patch to current (2018-08-13) Xboard protocol fixes: setboard should come after analyze, send 'nopost' to xboard engines in comp mode, and acknowledge 'my move' in analysis, as sometimes xboard engines (scidlet) dont send any other infos Relocate a couple of colour option menus to their proper windows (Crosstable and Score Graph) In PGN import, handle the case when there are two comments for a single move Bug Fixes Fix serious built-in-engine and PGN-import errors Tree - the greying of the tree moves (if the progressbar is hidden) disabled the tree mask's move colouring Disable gamelist flag/delete menus if read-only Mate in N fix and hardening Ignore Country names if they dont look right in the gamelist and database sort Disable MS Windows screenshot feature (broken in Tk) On Tue, Mar 26, 2019 at 5:19 PM Christian Opitz <Opi...@we...> wrote: > Am 26.03.19 um 06:15 schrieb Steve A: > > Could you please send tips.tcl also. > > Cheers > > Done. > > Greetings > Christian Opitz > > |
From: Carl A. <car...@ya...> - 2019-04-01 11:53:02
|
Hi Guys I have a Mac running Mac OS 10.14.3 Mojave and downloaded SCID for Mac version 4.20 every time I try to play a game against the Stockfish engine I get the same error see below. I have downloaded the dmg several times now and still get the same error help! |
From: Steve A <ste...@gm...> - 2019-03-24 03:01:22
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I might make a version bump/ changelog / release shortly. as I'm quite happy with the new time graph now it has distinquishing bar-graph colours (attached), and there's quite a few minor changes and two serious (but hard to hit) fixes for crashes in the inbuilt pgn parser and engine. There are a few Todos in the translations, which can be found here if anyone can update them, thanks. https://sourceforge.net/p/scidvspc/code/HEAD/tree/tcl/lang/ Just click on your language then select "Download this file", then change the items marked "todo" in your text editor. Cheers, Steven |
From: Steve A <ste...@gm...> - 2019-03-16 10:31:35
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I played a friend (over the board) today who's on Chess.com, and looking at their games, I got inspired to add support for chess.com's %clk....But, since our graph is fairly overloaded already (with %emt time / score / time-totals) i have just recalculated the %clk values to %emt for the purpose of the graph. I think it's ok ? Code is in subversion. PS - there is also a over-by-one text buffer fix today. Cheers On Sat, Jun 2, 2018 at 3:54 PM Steve A <ste...@gm...> wrote: > I've done some more work on the new Time graph feature... Maybe it is > finalized. There are a few compromises there, and currently only "%emt" is > supported. I have made a little in-graph title to display the Graph type, > and a short help topic update. > Cheers. > > On Sun, May 27, 2018 at 12:25 PM, Steve A <ste...@gm...> wrote: > >> >> >> On Sun, May 27, 2018 at 12:02 PM, Steve A <ste...@gm...> wrote: >> >>> I've committed a decent working version of the new time graph feature, >>> and attached a screenshot. (Old time Scid contributor) Uwe Klimmek has >>> written a similar feature for mainline Scid, which gave me inspiration to >>> write a similar feature. >>> >>> The Score graph now has a few options. >>> It can (optionally) show the %emt value bar graph, >>> and the %emt time total. >>> The time total line graph does not have a proper y-axis of it's own, >>> instead it is just scaled to fit either of the bar graphs at the moment. >>> Ideally, the time bar graph should be striped white/black bars, but >>> havent looked at implementing this yet. >>> >>> I don't know much about these "%" pgn comments... and from Uwe's code, >>> he has allowed for other (older?) styles, but i do not know if any others >>> are very widely used. I have only seen %emt in chessbase PGNs and fics >>> games. >>> >>> PS - you can get the time adjusted fics games afterwards, by using the >>> "smoves+ seabeast -1" command (for eg). >>> >>> The combo line graphs use black and grey as the colours. Grey (instead >>> of White) is a bit easier to see maybe, but it wouldnt be hard to colorise >>> them. >>> >>> I wrote it on OSX, and havent tested it on other platforms yet, but >>> should be fine. >>> >>> cheers, Steven >>> >> >> > |
From: Robert F. <fa...@gm...> - 2019-03-16 04:18:13
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On 2019-03-15 8:57 p.m., Steve A wrote: > Haha - yeah, it looks great doesn't it. But I'm not sure his pdf > document was generated by ScidvsPC ? No, that document has nothing to do with ScidvsPC. It is a pdf of a chess book, displayed in a window that was scripted (outside of ScidvsPC) to be an overlay. If he were to close ScidvsPC, the overlay window displaying the pdf book would still be there. Would it be reasonable to have a command shell window in ScidvsPC that could be docked or undocked and resized? One could run a separate pdf display program (eg. acroread, okular, etc) in that window to display a pdf chess book. -- Cheers, Rob |
From: Steve A <ste...@gm...> - 2019-03-16 03:58:07
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Haha - yeah, it looks great doesn't it. But I'm not sure his pdf document was generated by ScidvsPC ? Sorry, latex/pdf is a right pita, and i'm only accepting contributed bug-fixes really at the moment. We still have unfinished features from the last latex update (no comments in variations i think), and i wasted a couple of hours on fixing a latex eccentricity just last night, so your timing is very bad. Feature request is something more in line with Scidb's goals, with it's in-line PGN diagramatical capabilites, but Gregor needs a windows port-er. S.A. On Fri, Mar 15, 2019 at 5:02 AM Robert Fargher <fa...@gm...> wrote: > Hi folks, > > Recently on the Reddit Chess sub-reddit, a user posted an image of how > he has SCIDvsPC set up for his use . > > See attached image, from > https://www.reddit.com/r/chess/comments/azif5q/how_i_study_chess_with_scid_these_days_x_post/ > > I was immediately drawn to the small window overlying the PGN window in > which a PDF book was displayed. Holy smokes! This is exactly how I'd like > to use SCIDvsPC myself. > > So I'm requesting that such a book window be a new utility added to > SCIDvsPC. He did it by scripting an overlying floating window. I was > wondering if either a book window, with the PDF and epub reading programs > set as options, or a more general bash command window wherein a command > such as "okular Why_I_Suck_At_Chess.pef" could be issued. > > -- > Cheers, > Rob > _______________________________________________ > Scidvspc-users mailing list > Sci...@li... > https://lists.sourceforge.net/lists/listinfo/scidvspc-users > |
From: Steve A <ste...@gm...> - 2019-03-16 03:45:26
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Yes, i can reproduce this. We are doing things in a wrong order here... 'sc_game new' when current base is undefined. Removing these two lines from file.tcl (or scid.gui) is the fix and should be ok, but *requires testing*. It could possibly be leaving something un-init. (The fix is also in subversion). Cheers, S.A. Index: tcl/file.tcl =================================================================== --- tcl/file.tcl (revision 2945) +++ tcl/file.tcl (working copy) @@ -487,8 +487,6 @@ # If closing current base - reset current game and switch to clipbase if { $current == $base } { - setTrialMode 0 0 - sc_game new ::file::SwitchToBase clipbase } else { ::file::SwitchToBase $current On Fri, Mar 15, 2019 at 8:09 PM Francois Paget <fra...@wa...> wrote: > Good morning from France, > > There is something I do not understand… Is it a bug??? > > 1. You open Scid vs. PC (last version 4.19), > 2. You edit a game (Edit/Setup Board… then OK); the game is now > visible in the clipbase), > 3. You open a database (example: File/open/KingBase2019.si4), > 4. You come back inside the clipbase, > 5. You search/current board inside the opened database (here > KingBase2019): as result, you find (or not) some games, then… > 6. You close the opened database (here KingBase2019). I generally do > this when I do not find the position inside the database. > > > - The clipbase is now empty; you lost the position you entered in the > clipbase… > > > > If you directly start again the manipulation (from step 2 - without > closing Scid vs PC), all is now OK: you keep the position in the clipboard > after closing the DTB. This phenomenon occurs only ONE TIME when you open > Scid vs PC… but for me, it is sometime annoying… > > > > Are you able to reproduce this phenomenon? I am afraid you said not… but > I try my luck anyway. > > Best regards and thanks, > > Francois, > > > _______________________________________________ > Scidvspc-users mailing list > Sci...@li... > https://lists.sourceforge.net/lists/listinfo/scidvspc-users > |
From: Francois P. <fra...@wa...> - 2019-03-15 10:08:51
|
Good morning from France, There is something I do not understand. Is it a bug??? 1. You open Scid vs. PC (last version 4.19), 2. You edit a game (Edit/Setup Board. then OK); the game is now visible in the clipbase), 3. You open a database (example: File/open/KingBase2019.si4), 4. You come back inside the clipbase, 5. You search/current board inside the opened database (here KingBase2019): as result, you find (or not) some games, then. 6. You close the opened database (here KingBase2019). I generally do this when I do not find the position inside the database. * The clipbase is now empty; you lost the position you entered in the clipbase. If you directly start again the manipulation (from step 2 - without closing Scid vs PC), all is now OK: you keep the position in the clipboard after closing the DTB. This phenomenon occurs only ONE TIME when you open Scid vs PC. but for me, it is sometime annoying. Are you able to reproduce this phenomenon? I am afraid you said not. but I try my luck anyway. Best regards and thanks, Francois, |