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From: Sonny W. <son...@gm...> - 2012-02-13 19:40:37
|
Anyone has the same issue as mine? Always got error message when I try to export current game to HTML. No error exporting to PGN though. Anyway to fix or it is my machine issue? Error details: window name "space" already exists in parent window name "space" already exists in parent while executing "label $w.o.space -text """ (procedure "exportOptions" line 79) invoked from within "exportOptions $exportType" (procedure "exportGames" line 17) invoked from within "exportGames current HTML" (menu invoke) |
From: Steven <ste...@ya...> - 2012-02-13 19:28:54
|
Tcl (the language) and Tk (the graphical toolkit) are a very powerful programming resource. Together they are referred to as Wish. Tcl is quite a unique language, and takes some getting used to. This is a decent webpage. http://antirez.com/articoli/tclmisunderstood.html To learn Tk, i recommend running the Tk demo that comes with Wish. On Linux, this will be in some obscure directory. I alias it this way alias widget='/usr/lib/tk8.5/demos/widget' Steven From: enrico tognoni <eto...@li...> Subject: Re: [Scidvspc-users] 4.7 To: sci...@li... Received: Monday, 13 February, 2012, 10:43 PM On 13/02/2012 09:24, Steven wrote: There is a silly, annoying typo in fics.tcl that stops the "smoves" command from parsing the Game tags (white/black/etc.) properly. - if {$length == 12 && [scan $line {%s (%s %s (%s %s} t1 t2 t3 t4 t5] == 5} { + if {$length == 12 && [scan $line {%s (%s %s %s (%s} t1 t2 t3 t4 t5] == 5} { If there's no more bugs, i'll re-upload this in 12 hours, which *only* has this typo fixed. The new md5sums will be Windows 04fe7186525a0bee11991173fdac339d Scid vs PC-4.7.exe Source e5fb06e9c4f25ae0388a8d94f3d6bc80 scid_vs_pc-4.7.tgz + if {$length == 12 && [scan $line {%s (%s %s %s (%s} t1 t2 t3 t4 t5] == 5} { is this tcl language? where i can find documentation? -----Inline Attachment Follows----- ------------------------------------------------------------------------------ Try before you buy = See our experts in action! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-dev2 -----Inline Attachment Follows----- _______________________________________________ Scidvspc-users mailing list Sci...@li... https://lists.sourceforge.net/lists/listinfo/scidvspc-users |
From: enrico t. <eto...@li...> - 2012-02-13 11:44:12
|
On 13/02/2012 09:24, Steven wrote: > There is a silly, annoying typo in fics.tcl that stops the "smoves" command from parsing the Game tags (white/black/etc.) properly. > > - if {$length == 12&& [scan $line {%s (%s %s (%s %s} t1 t2 t3 t4 t5] == 5} { > + if {$length == 12&& [scan $line {%s (%s %s %s (%s} t1 t2 t3 t4 t5] == 5} { > > If there's no more bugs, i'll re-upload this in 12 hours, which*only* has this typo fixed. > > The new md5sums will be > Windows 04fe7186525a0bee11991173fdac339d Scid vs PC-4.7.exe > Source e5fb06e9c4f25ae0388a8d94f3d6bc80 scid_vs_pc-4.7.tgz > > + if {$length == 12&& [scan $line {%s (%s %s %s (%s} t1 t2 t3 t4 t5] == 5} { is this tcl language? where i can find documentation? |
From: Steven <ste...@ya...> - 2012-02-13 08:24:13
|
Thanks Enrico for making me double test this. There is a silly, annoying typo in fics.tcl that stops the "smoves" command from parsing the Game tags (white/black/etc.) properly. - if {$length == 12 && [scan $line {%s (%s %s (%s %s} t1 t2 t3 t4 t5] == 5} { + if {$length == 12 && [scan $line {%s (%s %s %s (%s} t1 t2 t3 t4 t5] == 5} { If there's no more bugs, i'll re-upload this in 12 hours, which *only* has this typo fixed. The new md5sums will be Windows 04fe7186525a0bee11991173fdac339d Scid vs PC-4.7.exe Source e5fb06e9c4f25ae0388a8d94f3d6bc80 scid_vs_pc-4.7.tgz S.A. |
From: Steven <ste...@ya...> - 2012-02-13 07:14:57
|
Making "examine" work is too hard, and worth the effort as it is a primitive feature anyway. Instead, use: "smoves gmcaruana -1" to load and analyze your last game. This is documented in the FICS help topics. Steven > From: enrico tognoni <eto...@li...> > Subject: Re: [Scidvspc-users] 4.7 > To: sci...@li... > Received: Monday, 13 February, 2012, 10:46 AM > On 12/02/2012 21:04, Steven wrote: > > Links - > > > > Windowshttp://sourceforge.net/projects/scidvspc/files/windows/Scid%20vs%20PC-4.7.exe/download > > > > Sourcehttp://sourceforge.net/projects/scidvspc/files/source/scid_vs_pc-4.7.tgz/download > > > > > ehm ... ^^, when i type examine gm... -1 in fics, the server > set the > examine mode but scidvspc: > ->>exam gmcaruana -1 > You are not observing any games. > > when i type forward 999 the server accept the command but > scidvspc: > ->>forw 999 > You're at the end of the game > > when i type: > ->>back 1 > Game 153: AcCoNcIo backs up 1 move. > You are not observing game 153. > > ...the server accept the command, but scidvspc reject. > > the position remains the same initial board: > rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1 > > ... i suggest you to detect the examine mode overriding the > buttons > arrow in the fics board: > < backward 1 > > forward 1 > << backward 999 > >> forward 999 > > ->>exam acconcio -1 > You are already examining a game. > ->>back 999 > Game 153: AcCoNcIo backs up 999 moves. > You are not observing game 153. > ->>e4 > Game 153: AcCoNcIo moves: e4 > You are not observing game 153. > > ... temporarily you could allow the manual immission > (forward, backward, > e4 legal no need to test illegal move server gives you the > warning its > useful to intercept it in mode examine when game number is > .. 153) > ->>exam acconcio -1 > You are already examining a game. > ->>back 999 > Game 153: AcCoNcIo backs up 999 moves. > You are not observing game 153. > ->>e4 > Game 153: AcCoNcIo moves: e4 > You are not observing game 153. > ->>back 999 > Game 153: AcCoNcIo backs up 999 moves. > You are not observing game 153. > ->>e5 > Illegal move (e5). > You are not observing game 153. > > > ... in examine mode you are just like in match mode with 1 > difference, > you can takeback moves using backward command as you like > without asking > permission to other examiners. > (it is possible to open only 1 examine board) but you can > observe more > than 1 in the same moment. If you add the feature examine > dont forget > that is possible to mexamine the observers (if you are > observer) and > when you (the observer) are promoted to examiner (mexamine > your_nick > command allowed from examiners only) then you can move on > the examine > board (forward, backward and insert move just like when you > are playng > and if move is illegal (typed in keyboard or without legal > control from > client). > > P.S. observer feature is great and intuitive, very nice! > > ------------------------------------------------------------------------------ > Virtualization & Cloud Management Using Capacity > Planning > Cloud computing makes use of virtualization - but cloud > computing > also focuses on allowing computing to be delivered as a > service. > http://www.accelacomm.com/jaw/sfnl/114/51521223/ > _______________________________________________ > Scidvspc-users mailing list > Sci...@li... > https://lists.sourceforge.net/lists/listinfo/scidvspc-users > |
From: enrico t. <eto...@li...> - 2012-02-12 23:46:25
|
On 12/02/2012 21:04, Steven wrote: > Links - > > Windowshttp://sourceforge.net/projects/scidvspc/files/windows/Scid%20vs%20PC-4.7.exe/download > > Sourcehttp://sourceforge.net/projects/scidvspc/files/source/scid_vs_pc-4.7.tgz/download > > ehm ... ^^, when i type examine gm... -1 in fics, the server set the examine mode but scidvspc: ->>exam gmcaruana -1 You are not observing any games. when i type forward 999 the server accept the command but scidvspc: ->>forw 999 You're at the end of the game when i type: ->>back 1 Game 153: AcCoNcIo backs up 1 move. You are not observing game 153. ...the server accept the command, but scidvspc reject. the position remains the same initial board: rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1 ... i suggest you to detect the examine mode overriding the buttons arrow in the fics board: < backward 1 > forward 1 << backward 999 >> forward 999 ->>exam acconcio -1 You are already examining a game. ->>back 999 Game 153: AcCoNcIo backs up 999 moves. You are not observing game 153. ->>e4 Game 153: AcCoNcIo moves: e4 You are not observing game 153. ... temporarily you could allow the manual immission (forward, backward, e4 legal no need to test illegal move server gives you the warning its useful to intercept it in mode examine when game number is .. 153) ->>exam acconcio -1 You are already examining a game. ->>back 999 Game 153: AcCoNcIo backs up 999 moves. You are not observing game 153. ->>e4 Game 153: AcCoNcIo moves: e4 You are not observing game 153. ->>back 999 Game 153: AcCoNcIo backs up 999 moves. You are not observing game 153. ->>e5 Illegal move (e5). You are not observing game 153. ... in examine mode you are just like in match mode with 1 difference, you can takeback moves using backward command as you like without asking permission to other examiners. (it is possible to open only 1 examine board) but you can observe more than 1 in the same moment. If you add the feature examine dont forget that is possible to mexamine the observers (if you are observer) and when you (the observer) are promoted to examiner (mexamine your_nick command allowed from examiners only) then you can move on the examine board (forward, backward and insert move just like when you are playng and if move is illegal (typed in keyboard or without legal control from client). P.S. observer feature is great and intuitive, very nice! |
From: Steven <ste...@ya...> - 2012-02-12 20:04:09
|
Links - Windows http://sourceforge.net/projects/scidvspc/files/windows/Scid%20vs%20PC-4.7.exe/download Source http://sourceforge.net/projects/scidvspc/files/source/scid_vs_pc-4.7.tgz/download |
From: Steven <ste...@ya...> - 2012-02-12 19:06:59
|
Hi, This morning i uploaded release candidates for source and windows Scid vs. PC 4.7. If there's no obvious bugs.... :) cheers, Steven 4.7 Changelog (since 4.6) Tree: Add coloured bargraphs representing win/draw/loss (and remove the old tree graph) Tablebases: Make best tablebase moves clickable. Tablebases: tidy up config , main window and help items. FICs: Can now play and watch (observe) multiple games at the same time. FICS: Support loading old/interupted games for analysis (using 'smoves' command) FICs: Add an Abort button. Other minor fixes. Serious Game overhaul (though still has minor issues) Add pause, resume features and mate, game drawn dialogs. Computer Tournament: Add 'first engine only' feature for testing a single engine against others. Enable material difference display for game browser and fics observerd games Analysis: View engine logs from within Scid, and can also disable logging. Analysis no longer word wraps, and uses fixed font. Analysis: add a xboard/uci protocol column to the engine list. Include updates to SCID's spellchk.c, improving the ELO add-ratings feature. Update spelling.ssp file to Jan 2012 Player info: clicking FIDE ID opens relevant url. New feature: 'Search->Filter to Last Move'. All filter games will load at the last move (end of game). Refine the Calculation of Variation (Stoyko Exercise) feature and Help. Toolbar has a 'book window' icon. Tweak PGN context menu: reorder the Strip/Delete move items. Gamelist: replace the Negate button with a Select button. Tree: Include a patch for embedding the Best Games into the Tree window. Bugfixes Importing PGN, check that Promotion Moves are long enough (otherwise can segfault). Document CCRL pgn round name problem, and handle errors better when Name limits hit. FICS: remove non-ascii chars from commands if using timeseal. Gamelist: To display unusual characters, conver to unicode before displaying games. Sync html bitmaps with SCID. Book: Only do the second book move lookup if we have too. (slight performance boost) EPD: Quick fix for epd analysis annotation bug.. Hungarian, Swedish and Potugese Spanish were broken if Piece translation enabled (which was default). Fixed. Fix up Tacgame score-isn't-updated bug |
From: enrico t. <eto...@li...> - 2012-02-08 15:35:32
|
If i open myfile.pgn and i export to that file one observed game from fics, then i open game list, i cant see the file, but if i reopen the file i can see it on the list. Is this a little bug or just something to do? If my action is wrong and there is a better feature to da that can you suggest me? thanks! ciao every time i open scidvspc i like it more ^^ |
From: enrico t. <eto...@li...> - 2012-02-07 05:52:56
|
On 02/07/2012 06:38 AM, Steven wrote: > Enrico Tognoni wrote >>> Any ideas about how to fix it ? >>> Timeseal is of course closed source. >> if character is not between 09 or aZ just fixit with a ? >> character > I guess this is an easy solution. > In svn, non-ascii chars (larger than 127 decimal) are replaced with '?'. > > Gregor wrote >> I've read about the problems with timeseal. Probably this alternative is useful:<http://linuz.sns.it/~m2/openseal.c>. > Hmmm.... I've previously tried running/adopting this, but had > no joy :( I think it seemed to do something fundamentally > different, but can't remember the details. > > Steve > > > > > In thief if you try to use key not managed by fics, the key just do nothing, aniway just to prevent crash it would be nice if the character is deleted if timeseal is on. |
From: Steven <ste...@ya...> - 2012-02-07 05:38:55
|
Enrico Tognoni wrote > > Any ideas about how to fix it ? > > Timeseal is of course closed source. > if character is not between 09 or aZ just fixit with a ? > character I guess this is an easy solution. In svn, non-ascii chars (larger than 127 decimal) are replaced with '?'. Gregor wrote > I've read about the problems with timeseal. Probably this alternative is useful: <http://linuz.sns.it/~m2/openseal.c>. Hmmm.... I've previously tried running/adopting this, but had no joy :( I think it seemed to do something fundamentally different, but can't remember the details. Steve |
From: enrico t. <eto...@li...> - 2012-02-06 23:07:04
|
On 02/06/2012 11:22 PM, Steven wrote: > Any ideas about how to fix it ? > Timeseal is of course closed source. if character is not between 09 or aZ just fixit with a ? character |
From: Steven <ste...@ya...> - 2012-02-06 22:22:16
|
> Can you try the same test? When i type è or à or ò > i get message error > network > thanks you. Yes - that is reproducable. Timeseal + FICS seems to have trouble with these chars, and the connection dies when i enter them. Any ideas about how to fix it ? Timeseal is of course closed source. S |
From: enrico t. <eto...@li...> - 2012-02-06 22:01:57
|
On 02/05/2012 08:48 PM, Steven wrote: >> 1 possible reason of network error >> could be the [ping .... under the >> clock], can i disable that option to ping repeatdly fics? > I have never had this problem with timeseal. > The default settings are > > IP: 69.36.243.188 > Server: 5000 > Timeseal: 5001 > > What OS do you run ? > Is your OS running SELinux (security feature) ? > http://fedoraproject.org/wiki/SELinux_FAQ#How_do_I_find_out_if_SELinux_is_enabled_on_my_system.3F > > Ping is a very low resource application, but to disable it, remove these lines from tcl/tools/fics.tcl. > > if { ! $::windowsOS } > initPing > } > > S. > > if i type: t mynickname `#@@łĸĸj@ł€¶ŧ the client get a Network error and i lose connection. Can you try the same test? When i type è or à or ò i get message error network thanks you. |
From: Steven <ste...@ya...> - 2012-02-05 19:48:23
|
> 1 possible reason of network error > could be the [ping .... under the > clock], can i disable that option to ping repeatdly fics? I have never had this problem with timeseal. The default settings are IP: 69.36.243.188 Server: 5000 Timeseal: 5001 What OS do you run ? Is your OS running SELinux (security feature) ? http://fedoraproject.org/wiki/SELinux_FAQ#How_do_I_find_out_if_SELinux_is_enabled_on_my_system.3F Ping is a very low resource application, but to disable it, remove these lines from tcl/tools/fics.tcl. if { ! $::windowsOS } initPing } S. |
From: enrico t. <eto...@li...> - 2012-02-05 17:42:20
|
1 possible reason of network error could be the [ping .... under the clock], can i disable that option to ping repeatdly fics? ciao |
From: enrico t. <eto...@li...> - 2012-02-05 13:56:17
|
On 02/05/2012 08:08 AM, enrico tognoni wrote: > Every time I connect with timeseal the first command that I run a tell, or else, the connection is broken I tried changing the port number to 5001 (the default) to 5000 and seems to work. > the problem has reappeared today, changing the port the connection is interrupted with the message Network error, but seeing a game suicide chess another error message: broken pipe... socket 6 ... ciao ^^ |
From: enrico t. <eto...@li...> - 2012-02-05 07:08:12
|
On 02/05/2012 06:51 AM, Steven wrote: Hmmm ... yes, examine is broken on Scid vs. PC because of my alternative observe implementation. Typing "smoves username -1" will load up your last played game, and "smoves playera playerb" Every time I connect with timeseal the first command that I run a tell, or else, the connection is broken I tried changing the port number to 5001 (the default) to 5000 and seems to work. |
From: enrico t. <eto...@li...> - 2012-02-05 06:57:53
|
On 02/05/2012 06:51 AM, Steven wrote: > Hmmm ... yes, examine is broken on Scid vs. PC because of my alternative observe implementation. > > I had a think about it, and it seems hard to fix, but today i implemented a nice "smoves" command to load old games for analysis. > > Typing > "smoves username -1" > will load up your last played game, and > "smoves playera playerb" > the last game between two players. > > Hopefully it won't interfere with any other FICs features - though > game resumption needs testing. > > Steve > > >> Mode Examine: the arrows do not work, the only way I found to examine >> the position is by typing the command forward or backward in the console. >> The connection with timeseal falls immediately. >> >> I would like to congratulate for their work to all developers and >> contributors. >> >> ciao ^^ > |
From: Steven <ste...@ya...> - 2012-02-05 05:52:05
|
Hmmm ... yes, examine is broken on Scid vs. PC because of my alternative observe implementation. I had a think about it, and it seems hard to fix, but today i implemented a nice "smoves" command to load old games for analysis. Typing "smoves username -1" will load up your last played game, and "smoves playera playerb" the last game between two players. Hopefully it won't interfere with any other FICs features - though game resumption needs testing. Steve > Mode Examine: the arrows do not work, the only way I found to examine > the position is by typing the command forward or backward in the console. > The connection with timeseal falls immediately. > > I would like to congratulate for their work to all developers and > contributors. > > ciao ^^ |
From: enrico t. <eto...@li...> - 2012-02-04 23:50:06
|
Mode Examine: the arrows do not work, the only way I found to examine the position is by typing the command forward or backward in the console. The connection with timeseal falls immediately. I would like to congratulate for their work to all developers and contributors. ciao ^^ |
From: Steven <ste...@ya...> - 2012-02-04 23:09:05
|
You can get the PGN scrollbar via PGN window->Options->Scrollbar S. >________________________________ > From: Slobodan R. Stojanovic <sl...@ya...> >To: "sci...@li..." <sci...@li...> >Sent: Sunday, 5 February 2012 8:55 AM >Subject: Re: [Scidvspc-users] Scidvspc-users Digest, Vol 6, Issue 1 > > >Hi Steven, > > >I had a look today at the newest version: 4.6. >PGN windows does not have vertical scrolling bar. I thought it was solved, but... > > >Regards. >SL > > >>>>>>>>> > > >>________________________________ >> From: "sci...@li..." <sci...@li...> >>To: sci...@li... >>Sent: Friday, December 16, 2011 10:03 AM >>Subject: Scidvspc-users Digest, Vol 6, Issue 1 >> >>Send Scidvspc-users mailing list submissions to >> sci...@li... >> >>To subscribe or unsubscribe via the World Wide Web, visit >> https://lists.sourceforge.net/lists/listinfo/scidvspc-users >>or, via email, send a message with subject or body 'help' to >> sci...@li... >> >>You can reach the person managing the list at >> sci...@li... >> >>When replying, please edit your Subject line so it is more specific >>than "Re: Contents of Scidvspc-users digest..." >> >> >>Today's Topics: >> >> 1. Latest snapshot (Steven) >> 2. 4.6 (Steven) >> 3. 4.6 (Steven) >> 4. December news (Steven) >> >> >>---------------------------------------------------------------------- >> >>Message: 1 >>Date: Wed, 2 Nov 2011 19:20:38 -0700 (PDT) >>From: Steven <ste...@ya...> >>Subject: [Scidvspc-users] Latest snapshot >>To: geekerator <gee...@gm...> >>Cc: "sci...@li..." >> <sci...@li...> >>Message-ID: >> <132...@we...> >>Content-Type: text/plain; charset=iso-8859-1 >> >>[re .cbv archive] >> >>> Steven...Here you go...Jeff >> >>Thank-you >> >>> Does anyone know of a way display a >>> list of all the moves in a game >>> along with the evaluation of each position by one (or more) >>> of the >>> installed engines?? I know I can step through the >>> game, but it would be >>> much quicker to glance at a list to find out where I went >>> wrong.? It >>> seems to me that this would be a valuable training and post >>> mortem >>> analysis tool. >> >>Yes - Steven Steinitz is right, the annotation tool is found in a little notepad-looking icon in the engine analysis widget. There's also some help information about it under Annotation. >> >>Steve's been chatting with me to improve it a little, and yesterday i did. The Add Scores and Add Variations? items are now separate, which allows one to easily score all moves, but only add vars if blunder. >> >>I'm quite sick of this code actually ;> I never use it, though others do, and it is a huge mess >>which i've been trying to tame. It runs ok, but some testing would be good too (note, the help file hasn't been updated). >> >>Steve is most interested in a move-sfter-depth-reached feature (instead of move-after-time) , but i can't find the magic to make it work. >> >> >>Here's a windows snapshot from today (just extract *both* files over their previous versions). >>The changes are also in svn for Linux/Mac users. >>http://sourceforge.net/projects/scidvspc/files/windows-beta/scidvspc_20111103.zip/download >> >>This version also includes the recent undo/redo and multiple-player-ratings graph features. >> >> >>Steve >> >> >> >>------------------------------ >> >>Message: 2 >>Date: Wed, 16 Nov 2011 21:59:38 -0800 (PST) >>From: Steven <ste...@ya...> >>Subject: [Scidvspc-users] 4.6 >>To: sci...@li... >>Message-ID: >> <132...@we...> >>Content-Type: text/plain; charset=utf-8 >> >>Scid vs PC 4.6 is nearly finalised :) >>Here's the links to downloads. If there's no major issues/bugs, i'll announce these >>on the weekend. >> >>Source: >>http://sourceforge.net/projects/scidvspc/files/source/scid_vs_pc-4.6.tgz/download >>Windows: >>http://sourceforge.net/projects/scidvspc/files/windows/Scid%20vs%20PC-4.6.exe/download >>Mac: >>http://sourceforge.net/projects/scidvspc/files/mac/ScidvsMac-4.6.dmg/download >> >>Changelog: >> >>Undo and Redo features (partly from SCID) >>Microsoft Windows has a proper installer >>Always loads games at the correct game ply when using the tree and searches. >>Ratings graph can show multiple players (and there's a minimum ELO feature) >>Computer Tournament: Improvements for both Xboard and UCI engines, and implement the 50 move draw rule. >>Auto-promote feature for FICs >>Book tuning 'Remove move' feature >>Autoraise button raises all windows >>Annotation improvements, and it is now possible to score All moves while only annotating Blunders. >> >>Biographical data for aliases is shown in the player information window >>The player info widget has buttons enabling quick player renames and look-up. >>'Read-Only' context menu in the Database Switcher, and Read-Only bases are greyed out. >>Fix bug in the opening/theory table >>Remember game position when stripping comments and variations from PGN >>Change analysis colors for MultiPV to black/grey instead of blue/black. >>New 'Search in (other) Database' feature to the board search (from SCID) >>Variation/Mainline arrows can have custom colours. >>Crosstable can (optionally) show 3 points for a win >>Fix sc_remote (which allows games to be opened in an already running Scid vs PC) >>Phalanx tacgame bug-fixes (play brainy, and stop after the correct amount of time) >>Tweak the best games widget (make fields line-up) >>When handling Import PGN errors, show the game numbers as well as the line in file. >>Catch a nasty wish8.5.10 bug with the gamelist (Wish-8.5.10 should be avoided) >>Remove the broken integer field validation and replace it with something that allows backspace to work. >>Bind Control-Tab to 'switch to next base', and Control-(quoteleft) to 'switch to clipbase' >>Fix a couple of corner cases concerning dates and searches. >>Analysis widget : small speed improvements , icon changes and bug-fixes >>Add a help item for Maintenance 'Check Games' feature. >>Swap around the 'Next Move' and 'Event' game-information lines. >>New documentation about making Polyglot books. >>Make the player Report config widget a bit easier to use. >>New OSX HowTo >>Crosstable bugfix: the 'show white first' feature didn't work for two match rounds. >>Update 'Tips' >>Clarify Scid's maximum number of games >>Update Spanish and Polish translations >>Update FICs , PGN and Menu language translations >> >> >> >> >> >>------------------------------ >> >>Message: 3 >>Date: Fri, 18 Nov 2011 20:06:14 -0800 (PST) >>From: Steven <ste...@ya...> >>Subject: [Scidvspc-users] 4.6 >>To: sci...@li... >>Message-ID: >> <132...@we...> >>Content-Type: text/plain; charset=utf-8 >> >>There was a couple of minor bugs which have been fixed - >> >>The italian translations were broken. >> >>And on Windows, an old version of phalanx got mixed in. Anyone affected by these issues may wish to download the updated files from the same links. >> >>cheers, Steve >> >> >> >> >>------------------------------ >> >>Message: 4 >>Date: Fri, 16 Dec 2011 04:03:29 -0800 (PST) >>From: Steven <ste...@ya...> >>Subject: [Scidvspc-users] December news >>To: "sci...@li..." >> <sci...@li...>, "sn...@ya..." >> <sn...@ya...> >>Message-ID: >> <132...@we...> >>Content-Type: text/plain; charset="iso-8859-1" >> >>Hi... >> >>Thanks to Benigno Hern?ndez for updating the Spanish translations, which is in subversion. >> >>Other recent new features are a "Select" button in the gamelist widget (replacing the "Negate" button), and a "First Engine Plays Others" button in the computer tournament, specifically to test one engine. >> >>This weekend i'm working on adding the ability to observe multiple games on FICs. Attached is a proof on concept screenshot. It took me ages to find the APIs to make a little board as it's been a while... >> >>Mulitple games and move animation will be supported, and games can be observed while you play one yourself (which is currently impossible), but I'm not sure about the widget layout. I was thinking of having a whole row of games placed *inbetween* the console and clock/buttons, but there is room for one or two games where i have it in the screenshot, so i'll probably put them there. The small game will not be navigatable (ie. it will show the current position *only*), but hopefully i'll enable loading any browsed game to the main board in full. >> >>I'm not a heavy FICs user, so ideas and suggestions are welcome. >> >>Steve >>-------------- next part -------------- >>A non-text attachment was scrubbed... >>Name: fics.jpg >>Type: image/jpeg >>Size: 91595 bytes >>Desc: not available >> >>------------------------------ >> >>------------------------------------------------------------------------------ >>Learn Windows Azure Live! Tuesday, Dec 13, 2011 >>Microsoft is holding a special Learn Windows Azure training event for >>developers. It will provide a great way to learn Windows Azure and what it >>provides. You can attend the event by watching it streamed LIVE online. >>Learn more at http://p.sf.net/sfu/ms-windowsazure >> >>------------------------------ >> >>_______________________________________________ >>Scidvspc-users mailing list >>Sci...@li... >>https://lists.sourceforge.net/lists/listinfo/scidvspc-users >> >> >>End of Scidvspc-users Digest, Vol 6, Issue 1 >>******************************************** >> >> >> >------------------------------------------------------------------------------ >Try before you buy = See our experts in action! >The most comprehensive online learning library for Microsoft developers >is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, >Metro Style Apps, more. Free future releases when you subscribe now! >http://p.sf.net/sfu/learndevnow-dev2 >_______________________________________________ >Scidvspc-users mailing list >Sci...@li... >https://lists.sourceforge.net/lists/listinfo/scidvspc-users > > > |
From: Slobodan R. S. <sl...@ya...> - 2012-02-04 22:55:25
|
Hi Steven, I had a look today at the newest version: 4.6. PGN windows does not have vertical scrolling bar. I thought it was solved, but... Regards. SL >>>>>>>> >________________________________ > From: "sci...@li..." <sci...@li...> >To: sci...@li... >Sent: Friday, December 16, 2011 10:03 AM >Subject: Scidvspc-users Digest, Vol 6, Issue 1 > >Send Scidvspc-users mailing list submissions to > sci...@li... > >To subscribe or unsubscribe via the World Wide Web, visit > https://lists.sourceforge.net/lists/listinfo/scidvspc-users >or, via email, send a message with subject or body 'help' to > sci...@li... > >You can reach the person managing the list at > sci...@li... > >When replying, please edit your Subject line so it is more specific >than "Re: Contents of Scidvspc-users digest..." > > >Today's Topics: > > 1. Latest snapshot (Steven) > 2. 4.6 (Steven) > 3. 4.6 (Steven) > 4. December news (Steven) > > >---------------------------------------------------------------------- > >Message: 1 >Date: Wed, 2 Nov 2011 19:20:38 -0700 (PDT) >From: Steven <ste...@ya...> >Subject: [Scidvspc-users] Latest snapshot >To: geekerator <gee...@gm...> >Cc: "sci...@li..." > <sci...@li...> >Message-ID: > <132...@we...> >Content-Type: text/plain; charset=iso-8859-1 > >[re .cbv archive] > >> Steven...Here you go...Jeff > >Thank-you > >> Does anyone know of a way display a >> list of all the moves in a game >> along with the evaluation of each position by one (or more) >> of the >> installed engines?? I know I can step through the >> game, but it would be >> much quicker to glance at a list to find out where I went >> wrong.? It >> seems to me that this would be a valuable training and post >> mortem >> analysis tool. > >Yes - Steven Steinitz is right, the annotation tool is found in a little notepad-looking icon in the engine analysis widget. There's also some help information about it under Annotation. > >Steve's been chatting with me to improve it a little, and yesterday i did. The Add Scores and Add Variations? items are now separate, which allows one to easily score all moves, but only add vars if blunder. > >I'm quite sick of this code actually ;> I never use it, though others do, and it is a huge mess >which i've been trying to tame. It runs ok, but some testing would be good too (note, the help file hasn't been updated). > >Steve is most interested in a move-sfter-depth-reached feature (instead of move-after-time) , but i can't find the magic to make it work. > > >Here's a windows snapshot from today (just extract *both* files over their previous versions). >The changes are also in svn for Linux/Mac users. >http://sourceforge.net/projects/scidvspc/files/windows-beta/scidvspc_20111103.zip/download > >This version also includes the recent undo/redo and multiple-player-ratings graph features. > > >Steve > > > >------------------------------ > >Message: 2 >Date: Wed, 16 Nov 2011 21:59:38 -0800 (PST) >From: Steven <ste...@ya...> >Subject: [Scidvspc-users] 4.6 >To: sci...@li... >Message-ID: > <132...@we...> >Content-Type: text/plain; charset=utf-8 > >Scid vs PC 4.6 is nearly finalised :) >Here's the links to downloads. If there's no major issues/bugs, i'll announce these >on the weekend. > >Source: >http://sourceforge.net/projects/scidvspc/files/source/scid_vs_pc-4.6.tgz/download >Windows: >http://sourceforge.net/projects/scidvspc/files/windows/Scid%20vs%20PC-4.6.exe/download >Mac: >http://sourceforge.net/projects/scidvspc/files/mac/ScidvsMac-4.6.dmg/download > >Changelog: > >Undo and Redo features (partly from SCID) >Microsoft Windows has a proper installer >Always loads games at the correct game ply when using the tree and searches. >Ratings graph can show multiple players (and there's a minimum ELO feature) >Computer Tournament: Improvements for both Xboard and UCI engines, and implement the 50 move draw rule. >Auto-promote feature for FICs >Book tuning 'Remove move' feature >Autoraise button raises all windows >Annotation improvements, and it is now possible to score All moves while only annotating Blunders. > >Biographical data for aliases is shown in the player information window >The player info widget has buttons enabling quick player renames and look-up. >'Read-Only' context menu in the Database Switcher, and Read-Only bases are greyed out. >Fix bug in the opening/theory table >Remember game position when stripping comments and variations from PGN >Change analysis colors for MultiPV to black/grey instead of blue/black. >New 'Search in (other) Database' feature to the board search (from SCID) >Variation/Mainline arrows can have custom colours. >Crosstable can (optionally) show 3 points for a win >Fix sc_remote (which allows games to be opened in an already running Scid vs PC) >Phalanx tacgame bug-fixes (play brainy, and stop after the correct amount of time) >Tweak the best games widget (make fields line-up) >When handling Import PGN errors, show the game numbers as well as the line in file. >Catch a nasty wish8.5.10 bug with the gamelist (Wish-8.5.10 should be avoided) >Remove the broken integer field validation and replace it with something that allows backspace to work. >Bind Control-Tab to 'switch to next base', and Control-(quoteleft) to 'switch to clipbase' >Fix a couple of corner cases concerning dates and searches. >Analysis widget : small speed improvements , icon changes and bug-fixes >Add a help item for Maintenance 'Check Games' feature. >Swap around the 'Next Move' and 'Event' game-information lines. >New documentation about making Polyglot books. >Make the player Report config widget a bit easier to use. >New OSX HowTo >Crosstable bugfix: the 'show white first' feature didn't work for two match rounds. >Update 'Tips' >Clarify Scid's maximum number of games >Update Spanish and Polish translations >Update FICs , PGN and Menu language translations > > > > > >------------------------------ > >Message: 3 >Date: Fri, 18 Nov 2011 20:06:14 -0800 (PST) >From: Steven <ste...@ya...> >Subject: [Scidvspc-users] 4.6 >To: sci...@li... >Message-ID: > <132...@we...> >Content-Type: text/plain; charset=utf-8 > >There was a couple of minor bugs which have been fixed - > >The italian translations were broken. > >And on Windows, an old version of phalanx got mixed in. Anyone affected by these issues may wish to download the updated files from the same links. > >cheers, Steve > > > > >------------------------------ > >Message: 4 >Date: Fri, 16 Dec 2011 04:03:29 -0800 (PST) >From: Steven <ste...@ya...> >Subject: [Scidvspc-users] December news >To: "sci...@li..." > <sci...@li...>, "sn...@ya..." > <sn...@ya...> >Message-ID: > <132...@we...> >Content-Type: text/plain; charset="iso-8859-1" > >Hi... > >Thanks to Benigno Hern?ndez for updating the Spanish translations, which is in subversion. > >Other recent new features are a "Select" button in the gamelist widget (replacing the "Negate" button), and a "First Engine Plays Others" button in the computer tournament, specifically to test one engine. > >This weekend i'm working on adding the ability to observe multiple games on FICs. Attached is a proof on concept screenshot. It took me ages to find the APIs to make a little board as it's been a while... > >Mulitple games and move animation will be supported, and games can be observed while you play one yourself (which is currently impossible), but I'm not sure about the widget layout. I was thinking of having a whole row of games placed *inbetween* the console and clock/buttons, but there is room for one or two games where i have it in the screenshot, so i'll probably put them there. The small game will not be navigatable (ie. it will show the current position *only*), but hopefully i'll enable loading any browsed game to the main board in full. > >I'm not a heavy FICs user, so ideas and suggestions are welcome. > >Steve >-------------- next part -------------- >A non-text attachment was scrubbed... >Name: fics.jpg >Type: image/jpeg >Size: 91595 bytes >Desc: not available > >------------------------------ > >------------------------------------------------------------------------------ >Learn Windows Azure Live! Tuesday, Dec 13, 2011 >Microsoft is holding a special Learn Windows Azure training event for >developers. It will provide a great way to learn Windows Azure and what it >provides. You can attend the event by watching it streamed LIVE online. >Learn more at http://p.sf.net/sfu/ms-windowsazure > >------------------------------ > >_______________________________________________ >Scidvspc-users mailing list >Sci...@li... >https://lists.sourceforge.net/lists/listinfo/scidvspc-users > > >End of Scidvspc-users Digest, Vol 6, Issue 1 >******************************************** > > > |
From: Steven <ste...@ya...> - 2012-02-04 19:02:14
|
> But I have a problem: at the game list window I am not able > to see names with special characters ... in that case the > names does not appear. > I tested with a base converted from PGN to scid base. > Any idea about the problem? Any Idea how to solve? > My configuration:Ubuntu 11.10 > Locale: pt_BR.UTF-8 > Thanks in advance,Alexandre. Yes - the problem is Scid's half baked string encoding. I've made this change in subversion, which seems to fix the issue for me. How does it go ? Hopefully there's no nasty side-effects. Steve for {set line $glistEnd} {$line >= $glstart} {incr line -1} { incr i -1 - set values [lindex $VALUES $i] + set values [encoding convertfrom [lindex $VALUES $i]] |
From: Alexandre G. <am...@gm...> - 2012-02-04 12:43:23
|
Hi! I just installed scid_vs_pc 4.6 from source file and it worked pretty fine. I compiled using * **./configure LANGUAGES="" *as mentioned in the installation instructions. * * But I have a problem: at the game list window I am not able to see names with special characters ... in that case the names does not appear. I tested with a base converted from PGN to scid base. Any idea about the problem? Any Idea how to solve? My configuration: Ubuntu 11.10 Locale: pt_BR.UTF-8 Thanks in advance, Alexandre. |