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From: Steven <ste...@ya...> - 2012-01-26 20:14:10
|
Here's a windows snapshot with the new tree graph, and clickable tablebase moves in the gameinfo window. http://sourceforge.net/projects/scidvspc/files/windows-beta/scidvspc_20120126.zip/download Benigno wrote: > Why not leave the color settings for the user? Options -> Colors Hmmmm.... They initially didn't look great on a white background, but i've addressed this. > I think: > scan [string range $line 33 37] "%f%%" success > scan [string range $line 60 end] "%f%%" draw > set notdrawn [expr {100-$draw}]> set wonx [expr {($sucess-$notdrawn)*3.0/500+1}];> set lossx [expr{61-(((100-$sucess)-$notdrawn)*3.0/500)}] Do you mean my claculations were wrong :( Yes - this has been corrected already in svn and they should be ok now set wonx [expr {($success - $draw/2)*0.6 + 1}] ; # win = success - drawn/2 set lossx [expr {($success + $draw/2)*0.6 + 1}] ; # loss = 100 - win - drawn Steve From: Benigno Hernández <sn...@ya...> Subject: Re: [Scidvspc-users] New tree bargraph To: "Steven" <ste...@ya...> Received: Friday, 27 January, 2012, 3:15 AM Hi, Why not leave the color settings for the user? Options -> Colors Items = N (number of games) Points = p; d=draws number; w= wins number. % Wins = w / N * 100 = (p - t) / N * 100 % Draws = d / N * 100 % Losses = (N-p) / N * 100I think: scan [string range $line 33 37] "%f%%" success scan [string range $line 60 end] "%f%%" draw set notdrawn [expr {100-$draw}] set wonx [expr {($sucess-$notdrawn)*3.0/500+1}]; set lossx [expr{61-(((100-$sucess)-$notdrawn)*3.0/500)}] Benigno ----- Mensaje original ----- De: Steven <ste...@ya...> Para: Gregor Cramer <gc...@gm...>; sci...@li... CC: Enviado: Martes 24 de enero de 2012 6:53 Asunto: [Scidvspc-users] New tree bargraph Hi, I'm doing some work with the tree widget and some feedback would be good. Attached is a picture of it working so far (which i'll tidy up and commit to svn in a sec). There's two colour sets. I'm not sure which to use , but i'm definitely thinking to use white/black rather than green/red colours. White/Black is less attractive but more meaningful. I think i can remove the tree ECO field and the huge "Bar Graph" window altogether. Does anyone use these things ? I've also removed the red and green stat highlighting, which uses some arcane function of AvElo and Freq, and is the subject of bug reports in SCID and Scidvspc. I should probably *not* draw a little graph at all if the frequency is less than a certain amount. What should this be ? 100 games or 5 to 10% is what i'm thinking. Percentages are normally better i guess. A couple of technical questions for Gregor - 1. Are my percentages correct ? "sc_tree search" gives success and draw percentages, and to convert them into games won/drawn/loss i subtract the drawn % from 100, then divy up this according to success% and (100-success%). Of course i could do this calculation in sc_tree search, but there's not much diff, optable also uses "sc_tree search", and keeping compatability with SCID is good. 2. I've embedded canvas windows into the text widget, but i can't see how to pass the text mouse bindings to the canvas. Any idea about this.. It's not too important though. thanks, Steve PS I've been doing some minor tablebase work. Tablebase winning and drawn moves in the gameinfo area are now clickable, and the TB window has been tidied up a bit. And the analysis engine windows no longer have wrapped text. ---------------tree.tcl-------------------------------------- ### Create the small green/white/red bar graph scan [string range $line 33 37] "%f%%" success scan [string range $line 60 end] "%f%%" draw set notdrawn [expr {100-$draw}] set wonx [expr {$success * $notdrawn * 3.0/500 + 1}] ; # 3/500 is 1/100 * 60(pixels) / 100 set lossx [expr {61 - ((100 - $success) * $notdrawn * 3.0/500)}] $w.f.tl window create end-32c -create [list createCanvas %W.g$i $wonx $lossx] # end-32c is between the Freq and Score proc createCanvas {w wonx lossx} { canvas $w -width 60 -height 12 -bg grey75 # 0 to $wonx is coloured white # $lossx to 61 is coloured black # (There's some +/- 1 to acount for widget borders) $w create rectangle 0 0 $wonx 13 -fill white -width 0 $w create rectangle $lossx 0 61 13 -fill grey10 -width 0 return $w } ------------------------------------------------------------------------------ Keep Your Developer Skills Current with LearnDevNow! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-d2d _______________________________________________ Scidvspc-users mailing list Sci...@li... https://lists.sourceforge.net/lists/listinfo/scidvspc-users |
From: Steven <ste...@ya...> - 2012-01-24 06:53:43
|
Hi, I'm doing some work with the tree widget and some feedback would be good. Attached is a picture of it working so far (which i'll tidy up and commit to svn in a sec). There's two colour sets. I'm not sure which to use , but i'm definitely thinking to use white/black rather than green/red colours. White/Black is less attractive but more meaningful. I think i can remove the tree ECO field and the huge "Bar Graph" window altogether. Does anyone use these things ? I've also removed the red and green stat highlighting, which uses some arcane function of AvElo and Freq, and is the subject of bug reports in SCID and Scidvspc. I should probably *not* draw a little graph at all if the frequency is less than a certain amount. What should this be ? 100 games or 5 to 10% is what i'm thinking. Percentages are normally better i guess. A couple of technical questions for Gregor - 1. Are my percentages correct ? "sc_tree search" gives success and draw percentages, and to convert them into games won/drawn/loss i subtract the drawn % from 100, then divy up this according to success% and (100-success%). Of course i could do this calculation in sc_tree search, but there's not much diff, optable also uses "sc_tree search", and keeping compatability with SCID is good. 2. I've embedded canvas windows into the text widget, but i can't see how to pass the text mouse bindings to the canvas. Any idea about this.. It's not too important though. thanks, Steve PS I've been doing some minor tablebase work. Tablebase winning and drawn moves in the gameinfo area are now clickable, and the TB window has been tidied up a bit. And the analysis engine windows no longer have wrapped text. ---------------tree.tcl-------------------------------------- ### Create the small green/white/red bar graph scan [string range $line 33 37] "%f%%" success scan [string range $line 60 end] "%f%%" draw set notdrawn [expr {100-$draw}] set wonx [expr {$success * $notdrawn * 3.0/500 + 1}] ; # 3/500 is 1/100 * 60(pixels) / 100 set lossx [expr {61 - ((100 - $success) * $notdrawn * 3.0/500)}] $w.f.tl window create end-32c -create [list createCanvas %W.g$i $wonx $lossx] # end-32c is between the Freq and Score proc createCanvas {w wonx lossx} { canvas $w -width 60 -height 12 -bg grey75 # 0 to $wonx is coloured white # $lossx to 61 is coloured black # (There's some +/- 1 to acount for widget borders) $w create rectangle 0 0 $wonx 13 -fill white -width 0 $w create rectangle $lossx 0 61 13 -fill grey10 -width 0 return $w } |
From: Steven <ste...@ya...> - 2012-01-22 02:29:37
|
Thanks for that. It should be fixed now. Steve --- tcl/file/epd.tcl.orig 2012-01-22 12:34:25.000000000 +1000 +++ tcl/file/epd.tcl 2012-01-22 12:33:00.000000000 +1000 @@ -407,8 +407,9 @@ # ################################################################################ proc epd_LaunchAnalysis {id textwidget} { - if {! [winfo exists .analysisWin1]} { - makeAnalysisWin + ### todo: make epd annotation work with a specified engine (instead of engine 0) + if {! [winfo exists .analysisWin0]} { + makeAnalysisWin 0 } epd_clearEpdFields $id set w .epd$id @@ -423,7 +424,7 @@ vwait ::epdTimer($id) epd_pasteAnalysis $textwidget saveEpdWin $id - if {! [winfo exists .analysisWin1]} { + if {! [winfo exists .analysisWin0]} { break } } @@ -437,7 +438,7 @@ global analysis if {! [winfo exists $textwidget]} { return } - set win 0 + set win -1 # find an open analysis window for {set i 0} {$i < [llength $::engines(list)]} {incr i} { if {[winfo exists .analysisWin$i]} { @@ -445,7 +446,7 @@ break } } - if {!$win} { + if {$win == -1} { return } --- On Sun, 22/1/12, Benigno Hernández <sn...@ya...> wrote: From: Benigno Hernández <sn...@ya...> Subject: [Scidvspc-users] epd scidvspc To: "sci...@li..." <sci...@li...> Received: Sunday, 22 January, 2012, 11:31 AM Hi I've been looking epd files and observed that the program has a bug. No paste or analysis engine analyzes the epd file positions automatically.cheers -----Inline Attachment Follows----- ------------------------------------------------------------------------------ Try before you buy = See our experts in action! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-dev2 -----Inline Attachment Follows----- _______________________________________________ Scidvspc-users mailing list Sci...@li... https://lists.sourceforge.net/lists/listinfo/scidvspc-users |
From: Benigno H. <sn...@ya...> - 2012-01-22 00:31:42
|
Hi I've been looking epd files and observed that the program has a bug. No paste or analysis engine analyzes the epd file positions automatically. cheers |
From: Steven <ste...@ya...> - 2012-01-08 19:50:01
|
I've tried to fix up the most annoying issues with the serious game (Computer - UCI Game) feature. This is handy, as the latest Stockfish engines (2.1 and 2.2) have a great configurable "Skill Level" feature. Otherwise, i have fixed up the recent FICS changes, added a Book icon to the toolbar, and engine logging can now be disabled for a small performance boost to computer tournaments. http://sourceforge.net/projects/scidvspc/files/windows-beta/scidvspc_20120108.zip/download Steve |
From: Benigno H. <sn...@ya...> - 2011-12-25 11:46:50
|
Hi, Computer-Uci is broken (2011-12-25) Index 0 out of range Index 0 out of range while executing "$w.fbook.combo current $idx " (procedure "::sergame::config" line 104) invoked from within "::sergame::config" invoked from within ".#menu.#menu#play invoke active" ("uplevel" body line 1) invoked from within "uplevel #0 [list $w invoke active]" (procedure "tk::MenuInvoke" line 50) invoked from within "tk::MenuInvoke .#menu.#menu#play 1" (command bound to event) Thanks |
From: Steven <ste...@ya...> - 2011-12-21 21:32:00
|
Hmm.... Under Linux this engine seems buggy all round. The latest version http://dl.dropbox.com/u/5047625/tscp-181e-ja.zip doesn't work in analysis mode or tournament. I havent tested it with windows. Typing "help" when running Toms Chess Engine shows a help line, and it seems to support the non-standard xboard commands "on" and "off", and while it says it supports "setboard" this feature seems buggy. If i disable setboard by commenting out this line in scid.gui # if {[string match "*setboard=1*" $line]} { set analysis(has_setboard$n) 1 } then it will play a game or two with per-move time controls, but often hangs too. Anyway, to see what the engine is doing, have a look in the "Scid-vs-PC/bin/log" directory for it's log file. There is more information in ScidvsPC's help window under debugging analysis engines. Sorry, but further debugging these less well known xboard engines is not a priority for me, and i think this engine is too buggy to warrant a special case. Perhaps if you disable setboard under windows it will work ?. Arena often has hacks like this for known buggy engines. S.A. [Event "Scid vs. PC"] [Site "?"] [Date "2011.12.22"] [Round "1"] [White "Toms Chess Engine"] [Black "Gnu Chess (xboard)"] [Result "*"] [Movetime "1"] 1.e4 Nc6 2.d4 d5 3.Bb5 dxe4 4.Nc3 Bd7 5.Bxc6 Bxc6 6.d5 Bd7 7.Nxe4 Bf5 8. Ng3 Bc8 9.c3 Nf6 10.Qa4+ Qd7 11.Qxa7 Rxa7 * {Program halts} [Event "Scid vs. PC"] [Site "?"] [Date "2011.12.22"] [Round "1"] [White "Gnu Chess (xboard)"] [Black "Toms Chess Engine"] [Result "1-0"] [Movetime "1"] 1.Nc3 Nc6 2.d4 d5 3.Bf4 e6 4.e3 Bd7 5.Nf3 Bb4 6.Be2 Bxc3+ 7.bxc3 Nf6 8.Rb1 Qc8 9.O-O Ne4 10.Qd3 O-O 11.c4 Rb8 12.Rfd1 a5 13.a3 a4 14.Ng5 Nxg5 15.Bxg5 Re8 16.Bf4 dxc4 17.Qxc4 e5 18.dxe5 Nxe5 19.Qd4 Ng6 20.Qxd7 Nxf4 21.Qxc8 Nxe2+ 22.Kf1 Rexc8 23.Kxe2 b5 24.Rd7 Kf8 25.Rb4 Ke8 26.Rd5 c5 27.Re4+ Kf8 28.Rd7 Re8 29.Rh4 h6 30.Rf4 Re7 31.Rd5 Rc7 32.c3 Ke7 33.Re4+ Kf6 34.Kf3 Rb6 35.c4 b4 36.axb4 cxb4 37.c5 Rb5 38.Rd6+ Kg5 39.h4+ Kh5 40.Re5+ f5 41. Rxf5+ g5 42.g4+ Kxh4 43.Rxh6# 1-0 From: Emilio Díaz <uc...@ya...> Subject: [Scidvspc-users] tscp stops on a tournament game after first cpature To: "sci...@li..." <sci...@li...> Received: Thursday, 22 December, 2011, 3:48 AM Hi all First of all thanks a lot for all the new work done on this project, it looks great. I've trying to test Tom's simple chess program (tscp) in scidvspc, but so far I haven't got it to finish a full game. I'm using scidvspc 4.6, compiled from the svn repositories. I can add tscp (downloaded from http://www.tckerrigan.com/Chess/TSCP/Community/attachments/tscp-181d-ja.zip) as an xboard engine, and can use it to analyze any fen position, but when I setup a game against another engine, (say Toga), after 1.-e4, e5 2.-d4 ed5, the tscp (playing withe) just stops playing. When I launch scidvspc from the command line I don't get any extra info, so I don't have any idea what can be going wrong. On the other hand, in the arena software I can use tscp on an engine match without any problem. Has anybody been succesful with this engine over scidvspc? Thanks in advance Emilio -----Inline Attachment Follows----- ------------------------------------------------------------------------------ Write once. Port to many. Get the SDK and tools to simplify cross-platform app development. Create new or port existing apps to sell to consumers worldwide. Explore the Intel AppUpSM program developer opportunity. appdeveloper.intel.com/join http://p.sf.net/sfu/intel-appdev -----Inline Attachment Follows----- _______________________________________________ Scidvspc-users mailing list Sci...@li... https://lists.sourceforge.net/lists/listinfo/scidvspc-users |
From: Emilio D. <uc...@ya...> - 2011-12-21 16:48:29
|
Hi all First of all thanks a lot for all the new work done on this project, it looks great. I've trying to test Tom's simple chess program (tscp) in scidvspc, but so far I haven't got it to finish a full game. I'm using scidvspc 4.6, compiled from the svn repositories. I can add tscp (downloaded from http://www.tckerrigan.com/Chess/TSCP/Community/attachments/tscp-181d-ja.zip) as an xboard engine, and can use it to analyze any fen position, but when I setup a game against another engine, (say Toga), after 1.-e4, e5 2.-d4 ed5, the tscp (playing withe) just stops playing. When I launch scidvspc from the command line I don't get any extra info, so I don't have any idea what can be going wrong. On the other hand, in the arena software I can use tscp on an engine match without any problem. Has anybody been succesful with this engine over scidvspc? Thanks in advance Emilio |
From: Steven <ste...@ya...> - 2011-12-16 12:03:36
|
Hi... Thanks to Benigno Hernández for updating the Spanish translations, which is in subversion. Other recent new features are a "Select" button in the gamelist widget (replacing the "Negate" button), and a "First Engine Plays Others" button in the computer tournament, specifically to test one engine. This weekend i'm working on adding the ability to observe multiple games on FICs. Attached is a proof on concept screenshot. It took me ages to find the APIs to make a little board as it's been a while... Mulitple games and move animation will be supported, and games can be observed while you play one yourself (which is currently impossible), but I'm not sure about the widget layout. I was thinking of having a whole row of games placed *inbetween* the console and clock/buttons, but there is room for one or two games where i have it in the screenshot, so i'll probably put them there. The small game will not be navigatable (ie. it will show the current position *only*), but hopefully i'll enable loading any browsed game to the main board in full. I'm not a heavy FICs user, so ideas and suggestions are welcome. Steve |
From: Steven <ste...@ya...> - 2011-11-19 04:06:20
|
There was a couple of minor bugs which have been fixed - The italian translations were broken. And on Windows, an old version of phalanx got mixed in. Anyone affected by these issues may wish to download the updated files from the same links. cheers, Steve |
From: Steven <ste...@ya...> - 2011-11-17 05:59:46
|
Scid vs PC 4.6 is nearly finalised :) Here's the links to downloads. If there's no major issues/bugs, i'll announce these on the weekend. Source: http://sourceforge.net/projects/scidvspc/files/source/scid_vs_pc-4.6.tgz/download Windows: http://sourceforge.net/projects/scidvspc/files/windows/Scid%20vs%20PC-4.6.exe/download Mac: http://sourceforge.net/projects/scidvspc/files/mac/ScidvsMac-4.6.dmg/download Changelog: Undo and Redo features (partly from SCID) Microsoft Windows has a proper installer Always loads games at the correct game ply when using the tree and searches. Ratings graph can show multiple players (and there's a minimum ELO feature) Computer Tournament: Improvements for both Xboard and UCI engines, and implement the 50 move draw rule. Auto-promote feature for FICs Book tuning 'Remove move' feature Autoraise button raises all windows Annotation improvements, and it is now possible to score All moves while only annotating Blunders. Biographical data for aliases is shown in the player information window The player info widget has buttons enabling quick player renames and look-up. 'Read-Only' context menu in the Database Switcher, and Read-Only bases are greyed out. Fix bug in the opening/theory table Remember game position when stripping comments and variations from PGN Change analysis colors for MultiPV to black/grey instead of blue/black. New 'Search in (other) Database' feature to the board search (from SCID) Variation/Mainline arrows can have custom colours. Crosstable can (optionally) show 3 points for a win Fix sc_remote (which allows games to be opened in an already running Scid vs PC) Phalanx tacgame bug-fixes (play brainy, and stop after the correct amount of time) Tweak the best games widget (make fields line-up) When handling Import PGN errors, show the game numbers as well as the line in file. Catch a nasty wish8.5.10 bug with the gamelist (Wish-8.5.10 should be avoided) Remove the broken integer field validation and replace it with something that allows backspace to work. Bind Control-Tab to 'switch to next base', and Control-(quoteleft) to 'switch to clipbase' Fix a couple of corner cases concerning dates and searches. Analysis widget : small speed improvements , icon changes and bug-fixes Add a help item for Maintenance 'Check Games' feature. Swap around the 'Next Move' and 'Event' game-information lines. New documentation about making Polyglot books. Make the player Report config widget a bit easier to use. New OSX HowTo Crosstable bugfix: the 'show white first' feature didn't work for two match rounds. Update 'Tips' Clarify Scid's maximum number of games Update Spanish and Polish translations Update FICs , PGN and Menu language translations |
From: Steven <ste...@ya...> - 2011-11-03 02:20:44
|
[re .cbv archive] > Steven...Here you go...Jeff Thank-you > Does anyone know of a way display a > list of all the moves in a game > along with the evaluation of each position by one (or more) > of the > installed engines? I know I can step through the > game, but it would be > much quicker to glance at a list to find out where I went > wrong. It > seems to me that this would be a valuable training and post > mortem > analysis tool. Yes - Steven Steinitz is right, the annotation tool is found in a little notepad-looking icon in the engine analysis widget. There's also some help information about it under Annotation. Steve's been chatting with me to improve it a little, and yesterday i did. The Add Scores and Add Variations items are now separate, which allows one to easily score all moves, but only add vars if blunder. I'm quite sick of this code actually ;> I never use it, though others do, and it is a huge mess which i've been trying to tame. It runs ok, but some testing would be good too (note, the help file hasn't been updated). Steve is most interested in a move-sfter-depth-reached feature (instead of move-after-time) , but i can't find the magic to make it work. Here's a windows snapshot from today (just extract *both* files over their previous versions). The changes are also in svn for Linux/Mac users. http://sourceforge.net/projects/scidvspc/files/windows-beta/scidvspc_20111103.zip/download This version also includes the recent undo/redo and multiple-player-ratings graph features. Steve |
From: Steven <ste...@ya...> - 2011-11-02 15:03:16
|
Could someone with Fritz/Chessbase please convert these games to Scid format ? It's just an archive from some local club here, but i have no way to open it. thanks, Steven |
From: Steve S. <li...@da...> - 2011-11-02 02:28:38
|
Hi If I understand you correctly you can use Scid's annotate feature. Open engine one and you will see an annotate button at the bottom of the engine screen. I often use it to annotate my games. It works well with Deep Shredder Mac. Cheers, Steve On 2 Nov 11, at 1:21pm, geekerator wrote: > Does anyone know of a way display a list of all the moves in a game > along with the evaluation of each position by one (or more) of the > installed engines? I know I can step through the game, but it would be > much quicker to glance at a list to find out where I went wrong. It > seems to me that this would be a valuable training and post mortem > analysis tool. |
From: geekerator <gee...@gm...> - 2011-11-02 02:21:33
|
Does anyone know of a way display a list of all the moves in a game along with the evaluation of each position by one (or more) of the installed engines? I know I can step through the game, but it would be much quicker to glance at a list to find out where I went wrong. It seems to me that this would be a valuable training and post mortem analysis tool. |
From: Steven <ste...@ya...> - 2011-10-30 11:54:23
|
Subversion revision 878: The Player Rating Graph can now show numerous players (pic attached). |
From: Steven <ste...@ya...> - 2011-10-29 12:28:06
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I played around with the Player Information and Player Report features today. The Info widget has a couple of new buttons; to show similar names in the Player Finder, and to change occurences of the current name in the Name Editor. These are just conveniences which i'm suprised haven't been added before. It turns out the Player and Opening reports had a bug with the "Theory Table" when run from non-start position (introduced in 4.5). This should be fixed now. Scid is so big, testing of these and related features is welcome. S.A. |
From: Steven <ste...@ya...> - 2011-09-29 13:13:24
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Thanks to Jiří Pavlovský for doing this :) The installer beta is ready to test. http://sourceforge.net/projects/scidvspc/files/windows-beta/Scid%20vs%20PC-29092011.exe/download Note: it installs as Scid vs PC-4.5 but is actually the current svn snapshot, and not all documentation is up to date. Steve |
From: Jiří P. <ji...@ge...> - 2011-09-25 10:53:34
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On 25.9.2011 12:35, Steven wrote: > Jiří Pavlovský wrote > >> I was wandering if it'd be possible to provide Windows >> installer package? I mean one file that would install >> everything including dependencies like Tcl/Tk. > It'd be great to have a windows installer, but I don't have any experience with them, or the time or motivation to learn. Hopefully we'll find a volunteer one day. I could create a windows installer, but I have no experience with Tcl/Tk so don't know about the integration. How does Scid do it? They have a one installer which requires no further dependencies. > > And I'm not sure about including Tcl/Tk with Scid vs. PC. Solid, bug-free installers for Tcl/Tk already exist. Yes, but I think for average user just one package is best. Regards, Jiri |
From: Steven <ste...@ya...> - 2011-09-25 10:35:20
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Jiří Pavlovský wrote > I was wandering if it'd be possible to provide Windows > installer package? I mean one file that would install > everything including dependencies like Tcl/Tk. It'd be great to have a windows installer, but I don't have any experience with them, or the time or motivation to learn. Hopefully we'll find a volunteer one day. And I'm not sure about including Tcl/Tk with Scid vs. PC. Solid, bug-free installers for Tcl/Tk already exist. |
From: Jiří P. <ji...@ge...> - 2011-09-25 09:40:12
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Hello, I was wandering if it'd be possible to provide Windows installer package? I mean one file that would install everything including dependencies like Tcl/Tk. Regards, Jiri |
From: Steven <ste...@ya...> - 2011-09-19 07:05:49
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I've done some more work on this - including a "Redo" feature - and if you'd like to test it, here https://sourceforge.net/projects/scidvspc/files/windows-beta/scidvspc.19092011.tar.bz2/download is a windows snapshot. It contains two files which you should place in your existsing Scid-vs-PC directory. As well as Redo, i've made some tweaks to the Undo behaviour and added menu items. Redo is currently bound to "Control-y" but i'm *seriously* thinking of removing the keyboard shortcuts as i'm worried people may trigger undo/redo unknowingly..... Steve |
From: Steven <ste...@ya...> - 2011-09-13 09:26:48
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A couple of things have made me put this feature off till now.. - Been busy with other things of course, the performance hassles SCID had when it was first introduced, and trying to cut back on bloat. But SCID's had it for a while now, and i looked at it for the first time, and it seems well-done. So it's in subversion now (as a control-z binding for the main window - no menu item just yet), and it'd be nice to have some testing done. I have also added a couple of extra undo check-points for handling variations. Interestingly - i can't see any reason why "Redo" shouldn't be too hard to implement either. cheers, S.A. |
From: Steven <ste...@ya...> - 2011-09-04 20:28:02
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Hi, > 1-you can store the opening of the > windows start Sci_Vs, in the same > position of the screen I'm not exactly sure what you mean here. It is already possible to make some windows open at start-up via the "Options->Startup" menu, and they *should* all be in the same position. The positions are relative to the main window. Also, the main window asks the window manager to be placed at it's previous location, but perhaps all window managers won't honour this request. The initial splash window is not managed like the other windows, but it is meant to be a temporary thing anyway. So perhaps this is your request ? > 2-tournament engines, you > can associate with the engines in the > future a book polyglot? Yes, there is still room for improvement in the tournament window. Using books has not been a priority for me, but it will probably get done one day :> Steven |
From: fmartin <fma...@al...> - 2011-09-04 10:31:41
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Hello, two questions: 1-you can store the opening of the windows start Sci_Vs, in the same position of the screen 2-tournament engines, you can associate with the engines in the future a book polyglot? thanks for an answer and the wonderful work! flavio |