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From: Steve A <ste...@gm...> - 2013-02-19 09:02:31
|
Just a note about my vague plans are for the next release. I haven't been making many huge new features, but there's been plenty of incremental little stuff, so i'll have to make a release sometime in the next three or four months. I finally tested it properly on Win7, and found a few issues, so hopefully i'll get rid of these for Scid vs. 4.9. Recent new features include search entry boxes in the crosstable and engine log windows. In engine analysis, right clicking the AddVar button will add the *second*variation (if Multi PV enabled). Fics has a right click menu for a few little options. The Material difference sidebar can now also show *all* the pieces off the board. It's not very useful imho, but a nice touch - just like you'd see on a real chessboard when the taken pieces are put to the side. And I recieved a nice mail today, and have attached it. S.A. Hi, just a short note to say Thank You for creating Scid vs. PC, which is, in my opinion, the best free chess interface available at the moment. I've tried Scid, Arena, ChessPad and Tarrasch but none really worked well for me. Scid crashed often (Win7 x64) and has the ugliest UI I've ever seen in any program. Period. Arena lacked key features like engine annotation & database search. Also has a very confusing UI. ChessPad is unfinished & only really useful for producing diagrams. Tarrasch is very simplistic & lacking even in basic features. Scid vs. PC has a clean, crisp UI, crashes far less often than Scid (it's never crashed on me except when importing large PGN files), and seems less buggy (eg. keyboard shortcuts don't just stop working arbitrarily) So thanks again and keep up the good work. I'm recommending Scid vs. PC to everyone I know who plays chess. Along with Chess Hero it's become and invaluable tool in my training. Cheers, R.... |
From: Alan W. <a.c...@gm...> - 2013-02-14 22:06:40
|
<html> <head> <meta http-equiv="content-type" content="text/html; charset=ISO-8859-1"> </head> <body bgcolor="#FFFFFF" text="#000000"> <font size="-1">Hi,<br> <font size="-1"><br> I'm trying to print my club games by exporting to Latex. I tried to install the chess package 12 as recommended in the scid website. I was partially successful in that I can see all the piece figurines of the game, but mysteriously enough, the actual text font does not display in the document<font size="-1">. </font>However, when I open the sample game that came with the scid Latex chess<font size="-1">12</font> package, I can see both, the figurines and the text<font size="-1">!</font><br> <br> I'm using Kubuntu 12 and TexMaker 3.2.<br> <br> I hope I'm not being too redundant<font size="-1">, but I've posted<font size="-1"> this issue in the scidvspc forum as well<font size="-1">, w<font size="-1">here I in<font size="-1">cluded two sc<font size="-1">reen<font size="-1"> c<font size="-1">aptures</font></font>.</font></font></font></font><br> <br> <font size="-1"><a class="moz-txt-link-freetext" href="https://sourceforge.net/projects/scidvspc/forums/forum/959281/topic/6751752">https://sourceforge.net/projects/scidvspc/forums/forum/959281/topic/6751752</a></font><br> </font></font></font></font> </body> </html> |
From: Steven <ste...@ya...> - 2013-01-31 23:02:19
|
check this page out http://bit.ly/11atVsO Steven |
From: Steven <ste...@ya...> - 2013-01-29 09:06:44
|
Hmmm - previous emails are a spam/web browser vulnerability. Please don't click on link :( Please email me if you know the origin. Cheers. |
From: Steven <ste...@ya...> - 2013-01-29 08:39:37
|
almost cannot believe it..what do you think http://bit.ly/Xa4Qaz Steven |
From: Benoit St-J. <bs...@ya...> - 2013-01-29 01:14:30
|
hard to believe this lol http://bit.ly/VsocvU Benoit |
From: Steven <ste...@ya...> - 2013-01-25 22:55:57
|
Hmmm - Scid has always written it's config files to "Program Files" on windows. This is very bad practice, and seems to cause crashes on program exit (sometimes) on windows 7. The work-around is to run ScidvsPC with admin privilidges. So i guess the time is _now_ to rewrite this, but Scid has so many config files, i'm not really looking forward to it. Steven |
From: Steven <ste...@ya...> - 2013-01-08 02:21:27
|
http://www.tiobe.com/index.php/content/paperinfo/tpci/index.html C is number 1. C++ is holding steady at number 4 (now behind Apple's Objective C). Tcl (Scid vs PC is written mostly in Tcl and C++) comes in at ... 49 ! Well behind the totally archaic Cobol and Fortran at 24 and 25. |
From: Gerardo F. <gf...@gm...> - 2013-01-03 19:42:16
|
On Thu, Dec 13, 2012 at 7:29 PM, Benoit St-Jean <bs...@ya...> wrote: > I have started a blog (chessgamesrepository.wordpress.com) for one > simple reason : frustration. How many of you quietly download and > collect tons of PGN games that you patiently import into your > database? We all do the same and waste tons of time, effort and > bandwith while we could all cooperate and make things so much easier! > Hello Benoit and everyone else, what you are trying to do is going to take you a lot of effort and, in some way, I think you are redoing a lot of work already done by others such as TWIC. But anyway, your initiative seems very interesting. What I think most people do regarding the issue is just download the games from TWIC every week. But even for Mark Crowther is not possible to reach all events. That is why in the Games section of NowInChess.com I keep track of many tournaments not covered by TWIC and offer them as a monthly download. You can aso use them for your database, of course. Sorry for the crosspost to those following also Chessdb list. -- Saludos. Gerardo Fernandez. http://www.NowInChess.com |
From: Martin S. <mar...@gm...> - 2013-01-02 22:19:39
|
I've recently starting using SCID vs. PC to begin annotating some of my games. I had been using SCID but prefer the customization of SCID vs PC in this case. However, there a couple of things that I think SCID does better and I feel would make SCID vs. PC better at auto annotation. One is with opening annotation. I think the default process in SCID to skip over analyzing the opening is much more useful. Either making that the default with an option to analyze all moves or add an option to skip the opening moves would be nice. It would also save time when analyzing games (depending on the time per ply value). An option that would add a comment when going out of book and adding the most common replies. I think currently, it will only provide the "Move out of book" message when checking the option to use book but doesn't give the most common replies. I might have missed something but prefer those things get added when doing analysis. Finally, I haven't fully tested this or watched during the analysis process for every game but in one of the games I was analyzing it didn't insert a move/comment when a mate in X is found by the engine (the best move) if another move is made that is still considered good. It might have something to do with my options but I'm not sure. Here are my current settings: - Seconds per move: 30 - Blunder Threshold: 0.5 - Add Variations: No - Which Side: Moves by both sides - Process sub-variations In SCID, I have to do some convoluted settings to get it to minimized the number of variations it adds and then score every move which adds time to clean it all up when try to analyze why certain moves were bad and/or missed chances. I really like the SCID vs. PC options that limit those pieces but miss some of the other features. |
From: enrico t. <eto...@li...> - 2012-12-22 14:01:59
|
Dear Santa, for christmas i want a ferrari AND ... :) it would be nice to have an Option start fics connection on startup. It would be nice also to have board window popup when it is your turn to move, so if you are waiting a lagger player or in standard game, you can open other windows and work, and it doesnt matter if you dont have sound-move ON. ciao :) e buon natale. |
From: enrico t. <eto...@li...> - 2012-12-17 16:34:59
|
Is possible to upload a game from database to fics in exam mode? It would be nice to improve the babas upload , adding comments & suggested moves as variations when pgn has variations. it would be nice to add to mexaminer (examiner can mexamine acconcio if acconcio is observer) the possibilitie to move with mouse and not only typing on the console. :) ciao e grazie :) |
From: John <jo...@js...> - 2012-12-17 14:56:51
|
On 20/10/12 23:57, thetasquared wrote: > Nice changes. Ed's page is cool. I only found it a couple weeks ago on > chess.com <http://chess.com> forums. What do you mean by "subversion" > the only version i see on the site is 4.8. Subversion is one of several source code management tools. Others include CVS, Mercurial, Git and Bazaar. Git was developed by Linux and his mates to manage Linux kernel source code and has been adopted by many other projects. CVS is the elder statesman, but is being put out to pasture. -- Santa |
From: John <jo...@js...> - 2012-12-17 14:40:10
|
On 14/12/12 15:49, Steven wrote: >> 4) Any plan to push the 16 million games limit any time soon? > > This will be done if/when .si5 is released i think. I'm not sure how hard it will be > to do, but it can't be done with .si4. > >> 5) Is the old format (chessDB and the previous SCID format) recognized by ScidVsPC ? > > > Sure. ScidvsPC will ask to upgrade si3 databses to si4 when you open them. > Remember that SCID on the go also uses these files. It also shares code with SCID, the database stuff is refactored to JNI if I read the notes correctly. -- Santa |
From: Steven <ste...@ya...> - 2012-12-15 08:12:38
|
I've made a windows update for 15 december 2012. This version includes the previous svn changes (see below), a niggly tree mask bugfix, and a better Twin Games Checker - which highlights missing comments and variations in duplicate games. To use it, just overwrite the scid.exe and scid.gui files in your4.8 installation (in the "bin" directory) with the files in this archive. http://sourceforge.net/projects/scidvspc/files/windows-beta/scidvspc_20121215.zip/download One thing that i'm curious about - Analysis engines have always been started with low priority in windows. This beta removes that, and engines should start with normal priority. Does this give anyone problems ? Steve > * Move search feature (eg 'h6 Bxh6') > * Delete key now deletes moves in game/variation *after* the current move > * Score Graphs are now bargraphs instead of lines > * 'Game Save' dialog now remembers any custom tags you add to a game, > making them easy to recall > > * Bind statusbar->middle button to 'switch base'. > * Some clock improvements for FICS and Play against UCI engine. > * FICS game offers now show more information, and FICS has a premove feature > * Crosstable: handle games with a year-only date more appropriately. > * Add a few new board textures (from Ed Collins) > * Allow the Name editor to glob '*' for Site, Event and Round fields |
From: Steven <ste...@ya...> - 2012-12-14 07:49:58
|
Your proposal sounds very interesting. A free quality database is the main thing Scid is missing. I'm sure lots of people here would be interested, But it's probably a hard thing to do well. >1) How does ScidVsPC differ from SCID and chessDB ? Proably best summed up here http://scidvspc.sourceforge.net/#toc2 >2) Are the names and rating files up to date and updated regularly ? Th spelling file with ScidvsPC-4.8/svn is a custom one from January 2012. And you can always download and use the current spelling.ssp from Franz Nagl's site. >3) Is there any active development and any roadmap for future releases? Yes. :) >4) Any plan to push the 16 million games limit any time soon? This will be done if/when .si5 is released i think. I'm not sure how hard it will be to do, but it can't be done with .si4. >5) Is the old format (chessDB and the previous SCID format) recognized by ScidVsPC ? Sure. ScidvsPC will ask to upgrade si3 databses to si4 when you open them. Steve |
From: Benoit St-J. <bs...@ya...> - 2012-12-13 18:29:39
|
First, a few questions before I tell you my "story" (see below the email I wrote 3 days ago) 1) How does ScidVsPC differ from SCID and chessDB ? 2) Are the names and rating files up to date and updated regularly ? 3) Is there any active development and any roadmap for future releases? 4) Any plan to push the 16 million games limit any time soon? 5) Is the old format (chessDB and the previous SCID format) recognized by ScidVsPC ? Now, my new project. Here's what I posted to a few newsgroups, Yahoo groups and Goggle groups... Hope you enjoy. Obviously, it struck me that without new ratings and names files (SCID and chessDB files are outdated), I'll have to use ScidVsPC to make sure I cleanup the master database effectively. ----------------------------------------------------------------------------------- Hello everyone, I have started a blog (chessgamesrepository.wordpress.com) for one simple reason : frustration. How many of you quietly download and collect tons of PGN games that you patiently import into your database? We all do the same and waste tons of time, effort and bandwith while we could all cooperate and make things so much easier! I came to the conclusion that if we all share the effort, everything would be so simple! That’s why I’ll start collecting PGN files and import them into one master database that we will all share. FOR FREE obviously! I’m planning on releasing a new database once a month. I will use ChessDB (available for Unix and Windows) to manage the master database. I’m not decided on what to include/exclude in this database but I’m thinking on keeping only games where one of the player has over 2200 ELO rating. I guess we don’t want crap in this database. Anyhow, suggestions are welcome and discussion takes place in the new Yahoo group I just created (http://games.groups.yahoo.com/group/ chessgamesrepository)! I’m open to discussion regarding what to keep, what to exclude, what to normalize, etc. If you have games in ChessAssistant format, ChessBase, SCID, Scid vs PC, ChessX, ChessMaster, etc., you’re more than welcome to help and convert them into PGN format. If you own one of these chess databases, I will probably need your help to convert some of those files into PGN. The more we are, the better! Ten million games in 6 months is my goal. One contributor per country is also another goal I have! Every country has a chess federation/association/league, everyone of you knows a chess club we don’t know about, everyone of you has its site no one knows about, everyone of you has games others don’t have, etc. Together, we’re better, stronger, smarter! Together, as a community of chess players, we can help each other towards a common goal : make a damn good and huge database of chess games! If you have questions or comments, you can answer me privately at: chessgamesrepository [@] yahoo [dot] com If you're interested: Our blog: chessgamesrepository.wordpress.com Our discussion group: http://games.groups.yahoo.com/group/chessgamesrepository/ Our Facebook page: https://www.facebook.com/TheChessGamesRepository Our email: chessgamesrepository [@] yahoo [dot] com Thanks! ----------------- Benoit St-Jean Yahoo! Messenger: bstjean A standpoint is an intellectual horizon of radius zero. (Albert Einstein) |
From: Steven <ste...@ya...> - 2012-11-27 10:53:42
|
4.8 seems to have seem pretty solid, so i've been spending less time on Scid vs. PC. Still managing occasional updates to subversion though. The main new feature is a "Move Search". Today I noticed the Tree->Fill Cache With Game feature was broken (and in Scid also). It's been broken for ages - since the Board Update became more flexible, and no longer chugged slowly along. I committed a fix to svn, so please test it. It also cancels FillCacheWithBase if cache gets full, which seems sensible. :) Other recent changes in svn include * Move search feature (eg 'h6 Bxh6') * Delete key now deletes moves in game/variation *after* the current move * Score Graphs are now bargraphs instead of lines * 'Game Save' dialog now remembers any custom tags you add to a game, making them easy to recall * Bind statusbar->middle button to 'switch base'. * Some clock improvements for FICS and Play against UCI engine. * FICS game offers now show more information, and FICS has a premove feature * Crosstable: handle games with a year-only date more appropriately. * Add a few new board textures (from Ed Collins) * Allow the Name editor to glob '*' for Site, Event and Round fields Steve >________________________________ > From: Gregor Cramer <gc...@gm...> >To: Steven <ste...@ya...> >Sent: Monday, 26 November 2012 10:17 PM >Subject: Re: Scid FillCacheWithGame > >Hi Steve, > >> Scid already has a tree cache feature.... so i'm reluctant to add >> anything like this, which seems to duplicate the idea to me. > >It's not exactly the same idea. The tree caching works for specific positions: > ># ::tree::prime ># Primes the tree for this database, filling it with a number of ># common opening positions. > >But Shiv's idea is to have an index for all positions in database. > >> And I found myself a bug ! Scid[vspc]'s tree->FillCacheWithGame >> feature is broke since Fulvio's interuptible tree code got added. >> I've found the place to do a vwait of sorts (patch attached) but is a >> vwait on a global var (triggered when sc_tree_search completes) the >> best solution ? > >Another idea is to prevent the interruptions in this case, only one additional parameter to "sc_tree search" is required. > >> Shiv *may* write me a direct implemntation once his converter is >> finished. > >Why not? > >By the way, do you know an internet source for Bughouse openings? I do not mean game collections, I'm interested in structured articles about Bughouse openings. > >Best, >Gregor >-- >Gregor Cramer >email: <gc...@gm...> > > > > |
From: John S. <che...@ho...> - 2012-10-27 02:41:39
|
Thank you Steven,http://scid.sourceforge.net/doc/progref.html in combination with "tcscid" is what I have been using so far on my windows machine. Yeah, I have noticed that the command reference is out of date in a few places, but generally searching through the scid code base gives clues to what the right flags are. There was a message about compiling scid on windows on one of the mailing lists from a year or two ago, but the link to the visual studio solution was dead. I have not yet had a chance to create one myself and if anyone has it and is willing to share, that would be much appreciated. > Date: Fri, 26 Oct 2012 03:03:00 -0700 > From: ste...@ya... > Subject: Re: [Scidvspc-users] Programming - SCID and .NET > To: che...@ho... > CC: sci...@li... > > John Smith <che...@ho...> wrote: > > > >Has anyone tried to integrate SCID with .NET? > > > >I have written a couple of standalone TCL scripts on windows to export data out of a DB, and all in all it is great fun, but since I am more familiar with .NET, I'd prefer to have the option to script SCID from C#. > >What are my options? > >I can think of a couple: > >- create .NET wrappers on top of SCID libraries with a tool like SWIG. I am worried that C++ code has dependencies on TCL though. > > I don't know much about .NET. Most devs involved with Scid use Linux. Gerd Lorscheid > > is the notable exception. Perhaps the Scid mailing list might have some suggestions ? > > >- Invoke TCL commands via some kind of .NET/TCL integration. I have not figured out whether this is possible though since SCID has its own TCL interpreter, so using .NET implementation of TCL interpeter won't quite work if I get the picture correctly. > Hmmm - I think scripting is probably restricted to the tcl based "tcscid". ? > There's some examples of this in "src/scripts" directory for anyone else curious about it > (and some more interesting ones, recently on the Scid mailing list). > > This link is the only reference i know about: > http://scid.sourceforge.net/doc/progref.html > > I'll have to overhaul this page and incorporate this into Scid vs. PC's doco somewhere. > > Steven |
From: Steven <ste...@ya...> - 2012-10-26 10:03:06
|
John Smith <che...@ho...> wrote: >Has anyone tried to integrate SCID with .NET? > >I have written a couple of standalone TCL scripts on windows to export data out of a DB, and all in all it is great fun, but since I am more familiar with .NET, I'd prefer to have the option to script SCID from C#. >What are my options? >I can think of a couple: >- create .NET wrappers on top of SCID libraries with a tool like SWIG. I am worried that C++ code has dependencies on TCL though. I don't know much about .NET. Most devs involved with Scid use Linux. Gerd Lorscheid is the notable exception. Perhaps the Scid mailing list might have some suggestions ? >- Invoke TCL commands via some kind of .NET/TCL integration. I have not figured out whether this is possible though since SCID has its own TCL interpreter, so using .NET implementation of TCL interpeter won't quite work if I get the picture correctly. Hmmm - I think scripting is probably restricted to the tcl based "tcscid". ? There's some examples of this in "src/scripts" directory for anyone else curious about it (and some more interesting ones, recently on the Scid mailing list). This link is the only reference i know about: http://scid.sourceforge.net/doc/progref.html I'll have to overhaul this page and incorporate this into Scid vs. PC's doco somewhere. Steven |
From: John S. <che...@ho...> - 2012-10-22 19:13:54
|
Has anyone tried to integrate SCID with .NET? I have written a couple of standalone TCL scripts on windows to export data out of a DB, and all in all it is great fun, but since I am more familiar with .NET, I'd prefer to have the option to script SCID from C#.What are my options?I can think of a couple:- create .NET wrappers on top of SCID libraries with a tool like SWIG. I am worried that C++ code has dependencies on TCL though.- Invoke TCL commands via some kind of .NET/TCL integration. I have not figured out whether this is possible though since SCID has its own TCL interpreter, so using .NET implementation of TCL interpeter won't quite work if I get the picture correctly. I am rather new to TCL, but am very glad to have found the TCL scripting to SCID, because the abstraction level feels just right for writing short scripts. Thank you. |
From: thetasquared <ch...@th...> - 2012-10-20 16:02:32
|
Nice changes. Ed's page is cool. I only found it a couple weeks ago on chess.com forums. What do you mean by "subversion" the only version i see on the site is 4.8. thanks, Teddy On Thu, Oct 11, 2012 at 2:18 AM, Steven <ste...@ya...> wrote: > > > A few months ago Ed made a little tribute page to the project.Thanks :) > http://www.edcollins.com/chess/scidvspc/what-is-scid-vs-pc.htm > > In his bug and wishlist pages, Ed mentions a few bugs: > > > When I have a game / position loaded on the screen from an active > database, > > and then I paste in a new FEN position, the player information at the > bottom > > of the screen does not change. > > Yes - this can cause problems, and i've made a commit to address this. > Paste FEN now saves the current game and creates a new one, > which is slightly different behaviour, but probably better. > > > When I flip the screen and put Black at the bottom, (because I want to > > play the Black side) and then click PLAY - COMPUTER-UCI ENGINE, > > and attempt to play a game as Black, it's White's clock that ticks down > > I had a go at fixing this too, and it seems better. > > > When an engine is analyzing, I think displaying a STOP icon, > > to indicate how to STOP the engine, would be more ideal than the > > current icon. Likewise, when an engine has been stopped, the icon > > would display a green GO icon > > I'll probably keep the current pause/play buttons. They're not very > distinct, > i agree, but they're tasteful, and avoid the anglo-centric "stop", "go". > > > When I select an engine, the engine starts analyzing automatically. > > ... > > I think it might be best to have this window appear without the engine > starting up > > Hmmm - this will probably stay the way it is too. Quick access to > analysis is best. > > > SCID vs. PC should be more forgiving when it comes to invalid FENs. For > example, take the following FEN position: > > rnbq1b1r/p1pp1p1p/4k3/1p1NP1p1/2QP1p2/5N2/PP1B1KPP/n6R/ w > > (appears on http://membres.multimania.fr/albillo/ajedre2a.htm) > > The problem with this webpage's FEN is that the first arg ends with a "/", > which > is probably against the FEN standard. ... But it seems reasonable to > remove a trailing "/" > from the first arg. > > > Finally, a user should be able to paste in a FEN position, that contains > "FEN:" as the first four characters > > Yes, this seems reasonable too, and have made these changes. > > Also note , I've replaced a few of Scid vs. PC's more garish textures > with 4 of his. > > All these minor changes are in subversion. > > cheers, Steve > > > > ------------------------------------------------------------------------------ > Don't let slow site performance ruin your business. Deploy New Relic APM > Deploy New Relic app performance management and know exactly > what is happening inside your Ruby, Python, PHP, Java, and .NET app > Try New Relic at no cost today and get our sweet Data Nerd shirt too! > http://p.sf.net/sfu/newrelic-dev2dev > _______________________________________________ > Scidvspc-users mailing list > Sci...@li... > https://lists.sourceforge.net/lists/listinfo/scidvspc-users > |
From: Steven <ste...@ya...> - 2012-10-11 06:18:29
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A few months ago Ed made a little tribute page to the project.Thanks :) http://www.edcollins.com/chess/scidvspc/what-is-scid-vs-pc.htm In his bug and wishlist pages, Ed mentions a few bugs: > When I have a game / position loaded on the screen from an active database, > and then I paste in a new FEN position, the player information at the bottom > of the screen does not change. Yes - this can cause problems, and i've made a commit to address this. Paste FEN now saves the current game and creates a new one, which is slightly different behaviour, but probably better. > When I flip the screen and put Black at the bottom, (because I want to > play the Black side) and then click PLAY - COMPUTER-UCI ENGINE, > and attempt to play a game as Black, it's White's clock that ticks down I had a go at fixing this too, and it seems better. > When an engine is analyzing, I think displaying a STOP icon, > to indicate how to STOP the engine, would be more ideal than the > current icon. Likewise, when an engine has been stopped, the icon > would display a green GO icon I'll probably keep the current pause/play buttons. They're not very distinct, i agree, but they're tasteful, and avoid the anglo-centric "stop", "go". > When I select an engine, the engine starts analyzing automatically. > ... > I think it might be best to have this window appear without the engine starting up Hmmm - this will probably stay the way it is too. Quick access to analysis is best. > SCID vs. PC should be more forgiving when it comes to invalid FENs. For example, take the following FEN position: > rnbq1b1r/p1pp1p1p/4k3/1p1NP1p1/2QP1p2/5N2/PP1B1KPP/n6R/ w > (appears on http://membres.multimania.fr/albillo/ajedre2a.htm) The problem with this webpage's FEN is that the first arg ends with a "/", which is probably against the FEN standard. ... But it seems reasonable to remove a trailing "/" from the first arg. > Finally, a user should be able to paste in a FEN position, that contains "FEN:" as the first four characters Yes, this seems reasonable too, and have made these changes. Also note , I've replaced a few of Scid vs. PC's more garish textures with 4 of his. All these minor changes are in subversion. cheers, Steve |
From: enrico t. <eto...@li...> - 2012-10-08 12:18:15
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On 08/30/2012 03:39 PM, Steven wrote: > for premove. All you do is hold down the control key, it works but need a little tuning, for example, if im adding premove and in the same time the opponent moves, the premove should be automatically promoted to real move, if i have to go back to square from to click again i spend more time realizing that premove will not work and repeating the move. ciao e grazie! |
From: Steven <ste...@ya...> - 2012-09-28 20:16:30
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Hmm - i just noticed the other day that the current Scid vs Mac dies on OS X 10.5 when the tree is open and not empty. It seems to be some vague OSX library issue. So i built a newer version on my 10.5 OS (the original was built on my 10.6 OS), and have included G4 support with this one too. Could someone please verify that this new version works on 10.7 and 10.8 ? (I was thinking of upgrading, but Mountain Lion apparently chews up the laptop battery fast - even 10.8.2.) http://sourceforge.net/projects/scidvspc/files/mac/ScidvsMac-4.8.universal.dmg/download Steve |