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From: Steve A <ste...@gm...> - 2015-10-30 23:15:02
|
Sorry Peter, I'm not sure anyone here knows much about these features. There has been no changes since 4.14 either. Maybe check your start-up window for any error messages ?? Particularly , - http package 2.7.13 found - tDOM package not found, disabling internal Xfcc support If no-one else can help, you could try talkchess, as I think there are some users of XFCC there. http://www.talkchess.com/forum/viewforum.php?f=2 The email window is not tested/working by anyone afaik and may get removed at some stage. cheers, Steven On Sat, Oct 31, 2015 at 12:30 AM, Gregor Cramer <re...@gm...> wrote: > Hi Steve, > > I've received this message, I don't know why. > > All the best, > Gregor > > ---------- Forwarded message ---------- > From: Peter <pet...@ic...> > To: Gregor Cramer <re...@gm...>, sci...@li... > Cc: > Date: Fri, 30 Oct 2015 14:41:11 +0100 > Subject: Problems with using the Xfcc interface features > > Hallo Gregor, > after several tries to run correspondence chess via the Xfcc interface in > the scidvspc 4.14 I decided to ask for support. > tdom, tcl Tkl version 8.6.1 is installed, system is ubuntu 14.04. > In principle Scid is running without any problems, I like your program it > is just great. Thanks a lot for this. > I'm playing correspondence chess on server and via email. > I try to received my games from server and got an error msg from scid. > (using the internal Xfcc) > > > > > > > > I'm not able to receive any moves. Same happened running Scid under > Windows 7. > > The email function I also can not use. > > The error message said: can't read "CmailGameName": no such variable. > > Can help me ? > Kind regards > Peter > > > |
From: Peter <pet...@ic...> - 2015-10-30 13:41:32
|
Hallo Gregor, after several tries to run correspondence chess via the Xfcc interface in the scidvspc 4.14 I decided to ask for support. tdom, tcl Tkl version 8.6.1 is installed, system is ubuntu 14.04. In principle Scid is running without any problems, I like your program it is just great. Thanks a lot for this. I'm playing correspondence chess on server and via email. I try to received my games from server and got an error msg from scid. (using the internal Xfcc) I'm not able to receive any moves. Same happened running Scid under Windows 7. The email function I also can not use. The error message said: can't read "CmailGameName": no such variable. Can help me ? Kind regards Peter |
From: Klaus M. <kla...@gm...> - 2015-10-10 09:40:26
|
Am Samstag, 10. Oktober 2015, 09:08:44 schrieb Alain LIETARD: > Hello, > I got many pgn files that scid vs pc is not able to read. > I'm using windows 10 > I join one of these files. > I don't understand what happen. > Thank for your help Hello Alain, I have no problem with your pgn file with scidvspc 4.14 on windows 10. Do you have some error messages? CU Klaus |
From: Alain L. <ala...@gm...> - 2015-10-10 07:08:51
|
Hello, I got many pgn files that scid vs pc is not able to read. I'm using windows 10 I join one of these files. I don't understand what happen. Thank for your help |
From: Ashwin S. <ash...@gm...> - 2015-09-27 08:27:25
|
chess960 would be a great addition, and well, I'm really a beginner when it comes to software/programming and such (not to chess though), but if you need someone to do some testing I might be of some help. I might need a bit of guidance of how to report errors and basic stuff like that. Apparently Chess960 is really hard to implement, so good luck in your effort! Ashwin On 2015年09月27日 10:26, Steve A wrote: > You're welcome to have a go Patrik. > > I have updated the chess960 patch in the "patches" directory > with a few tweaks, including trying to set UCI_Chess960 properly. > > But getting this going is very tough. Like Gregor said - because > Scid's main functionality is as a database, it is much more > complicated than just getting the engines to work. > > Steve > > On Sat, Sep 26, 2015 at 2:31 AM, mrx <pat...@gm...> wrote: >> Hi, >> >> I would be interested in giving it a try. Though the knowledge level of the >> code base you hint is required to do this is far above mine. >> >> Thanks for your prompt answer! >> >> // Patrik >> >> Den 25 sep 2015 17:58 skrev "Gregor Cramer" <re...@gm...>: >>> Hi Patrik, >>> >>>> What is the internal move generator used for? >>> 1. Validation of the move on the board. The current validation does not >>> allow >>> to play Chess960 castlings (except if king is on e, and the rooks are on >>> a,h). >>> >>> 2. Computation of move suggestions, this feature facilitates move input on >>> the >>> GUI board. >>> >>>> Is it just the castling rules that are missing from the internal move >>>> generator? >>> Yes, but this requires more changes, for example how a castling move will >>> be >>> stored inside the move structure, the current handling is not appropriate >>> for >>> Chess960. Furthermore the code of the board stuff has to be prepared for >>> these >>> castling rules. >>> >>>> What is the opening tree used for when i play against an engine? >>> It depends on your decision if you want to use the opening tree or not. >>> But >>> implementing the Chess960 castling rules without preparing also the >>> position >>> search (for the opening tree) for Chess960 would be half-baked. >>> >>>> Concerning the castling rules, wouldn't the engine you play against tell >>>> you if you try to make an invalid move? I cannot see why Scid vs. PC >>>> would >>>> have to implement the castling rules at all, if Scid vs. PC could handle >>>> that response. >>> Some engines are responding with an error message in case of an invalid >>> move, >>> some are silently ignoring such a move, and some are crashing. The >>> behavior >>> depends on the diligence of the developer. >>> >>> Scid cannot handle the response if the move is a real Chess960 castling, >>> this >>> move cannot be played on the board without support. Any response of the >>> engine >>> will be validated - without validation it would be possible to store >>> corrupted >>> games in the database if the engine is responding with an invalid move >>> (the >>> binary decoding of the moves in the database depends on the standard chess >>> rules, an invalid move is corrupting the database) - and without support >>> the >>> validation of Chess960 castling fails. >>> >>>> Perhaps it would be a good start to just support Chess960 against an >>>> engine >>>> to begin with. >>> This is not possible, the engine support requires that the move generator >>> (and >>> this implies also the internal board) is already prepared for Chess960. >>> The >>> effort for Chess960 support is high, and requires deep knowledge of the >>> code >>> base. The only easement is that the binary encoding of the moves in the >>> database must not be changed, the current encoding for castling moves even >>> works for Chess960. But a new database version number - this means .si5 - >>> is >>> unavoidable (if you store Chess960 games in .si4, then an older Scid >>> version >>> will have problems with such a database). Probably sometimes someone will >>> do >>> the implementation for Chess960!? >>> >>> Cheers, >>> Gregor >> >> ------------------------------------------------------------------------------ >> >> _______________________________________________ >> Scidvspc-users mailing list >> Sci...@li... >> https://lists.sourceforge.net/lists/listinfo/scidvspc-users >> > ------------------------------------------------------------------------------ > _______________________________________________ > Scidvspc-users mailing list > Sci...@li... > https://lists.sourceforge.net/lists/listinfo/scidvspc-users |
From: Steve A <ste...@gm...> - 2015-09-27 02:26:42
|
You're welcome to have a go Patrik. I have updated the chess960 patch in the "patches" directory with a few tweaks, including trying to set UCI_Chess960 properly. But getting this going is very tough. Like Gregor said - because Scid's main functionality is as a database, it is much more complicated than just getting the engines to work. Steve On Sat, Sep 26, 2015 at 2:31 AM, mrx <pat...@gm...> wrote: > Hi, > > I would be interested in giving it a try. Though the knowledge level of the > code base you hint is required to do this is far above mine. > > Thanks for your prompt answer! > > // Patrik > > Den 25 sep 2015 17:58 skrev "Gregor Cramer" <re...@gm...>: >> >> Hi Patrik, >> >> > What is the internal move generator used for? >> >> 1. Validation of the move on the board. The current validation does not >> allow >> to play Chess960 castlings (except if king is on e, and the rooks are on >> a,h). >> >> 2. Computation of move suggestions, this feature facilitates move input on >> the >> GUI board. >> >> > Is it just the castling rules that are missing from the internal move >> > generator? >> >> Yes, but this requires more changes, for example how a castling move will >> be >> stored inside the move structure, the current handling is not appropriate >> for >> Chess960. Furthermore the code of the board stuff has to be prepared for >> these >> castling rules. >> >> > What is the opening tree used for when i play against an engine? >> >> It depends on your decision if you want to use the opening tree or not. >> But >> implementing the Chess960 castling rules without preparing also the >> position >> search (for the opening tree) for Chess960 would be half-baked. >> >> > Concerning the castling rules, wouldn't the engine you play against tell >> > you if you try to make an invalid move? I cannot see why Scid vs. PC >> > would >> > have to implement the castling rules at all, if Scid vs. PC could handle >> > that response. >> >> Some engines are responding with an error message in case of an invalid >> move, >> some are silently ignoring such a move, and some are crashing. The >> behavior >> depends on the diligence of the developer. >> >> Scid cannot handle the response if the move is a real Chess960 castling, >> this >> move cannot be played on the board without support. Any response of the >> engine >> will be validated - without validation it would be possible to store >> corrupted >> games in the database if the engine is responding with an invalid move >> (the >> binary decoding of the moves in the database depends on the standard chess >> rules, an invalid move is corrupting the database) - and without support >> the >> validation of Chess960 castling fails. >> >> > Perhaps it would be a good start to just support Chess960 against an >> > engine >> > to begin with. >> >> This is not possible, the engine support requires that the move generator >> (and >> this implies also the internal board) is already prepared for Chess960. >> The >> effort for Chess960 support is high, and requires deep knowledge of the >> code >> base. The only easement is that the binary encoding of the moves in the >> database must not be changed, the current encoding for castling moves even >> works for Chess960. But a new database version number - this means .si5 - >> is >> unavoidable (if you store Chess960 games in .si4, then an older Scid >> version >> will have problems with such a database). Probably sometimes someone will >> do >> the implementation for Chess960!? >> >> Cheers, >> Gregor > > > ------------------------------------------------------------------------------ > > _______________________________________________ > Scidvspc-users mailing list > Sci...@li... > https://lists.sourceforge.net/lists/listinfo/scidvspc-users > |
From: mrx <pat...@gm...> - 2015-09-25 16:31:42
|
Hi, I would be interested in giving it a try. Though the knowledge level of the code base you hint is required to do this is far above mine. Thanks for your prompt answer! // Patrik Den 25 sep 2015 17:58 skrev "Gregor Cramer" <re...@gm...>: > Hi Patrik, > > > What is the internal move generator used for? > > 1. Validation of the move on the board. The current validation does not > allow > to play Chess960 castlings (except if king is on e, and the rooks are on > a,h). > > 2. Computation of move suggestions, this feature facilitates move input on > the > GUI board. > > > Is it just the castling rules that are missing from the internal move > > generator? > > Yes, but this requires more changes, for example how a castling move will > be > stored inside the move structure, the current handling is not appropriate > for > Chess960. Furthermore the code of the board stuff has to be prepared for > these > castling rules. > > > What is the opening tree used for when i play against an engine? > > It depends on your decision if you want to use the opening tree or not. But > implementing the Chess960 castling rules without preparing also the > position > search (for the opening tree) for Chess960 would be half-baked. > > > Concerning the castling rules, wouldn't the engine you play against tell > > you if you try to make an invalid move? I cannot see why Scid vs. PC > would > > have to implement the castling rules at all, if Scid vs. PC could handle > > that response. > > Some engines are responding with an error message in case of an invalid > move, > some are silently ignoring such a move, and some are crashing. The behavior > depends on the diligence of the developer. > > Scid cannot handle the response if the move is a real Chess960 castling, > this > move cannot be played on the board without support. Any response of the > engine > will be validated - without validation it would be possible to store > corrupted > games in the database if the engine is responding with an invalid move (the > binary decoding of the moves in the database depends on the standard chess > rules, an invalid move is corrupting the database) - and without support > the > validation of Chess960 castling fails. > > > Perhaps it would be a good start to just support Chess960 against an > engine > > to begin with. > > This is not possible, the engine support requires that the move generator > (and > this implies also the internal board) is already prepared for Chess960. The > effort for Chess960 support is high, and requires deep knowledge of the > code > base. The only easement is that the binary encoding of the moves in the > database must not be changed, the current encoding for castling moves even > works for Chess960. But a new database version number - this means .si5 - > is > unavoidable (if you store Chess960 games in .si4, then an older Scid > version > will have problems with such a database). Probably sometimes someone will > do > the implementation for Chess960!? > > Cheers, > Gregor > |
From: Gregor C. <re...@gm...> - 2015-09-25 15:58:01
|
Hi Patrik, > What is the internal move generator used for? 1. Validation of the move on the board. The current validation does not allow to play Chess960 castlings (except if king is on e, and the rooks are on a,h). 2. Computation of move suggestions, this feature facilitates move input on the GUI board. > Is it just the castling rules that are missing from the internal move > generator? Yes, but this requires more changes, for example how a castling move will be stored inside the move structure, the current handling is not appropriate for Chess960. Furthermore the code of the board stuff has to be prepared for these castling rules. > What is the opening tree used for when i play against an engine? It depends on your decision if you want to use the opening tree or not. But implementing the Chess960 castling rules without preparing also the position search (for the opening tree) for Chess960 would be half-baked. > Concerning the castling rules, wouldn't the engine you play against tell > you if you try to make an invalid move? I cannot see why Scid vs. PC would > have to implement the castling rules at all, if Scid vs. PC could handle > that response. Some engines are responding with an error message in case of an invalid move, some are silently ignoring such a move, and some are crashing. The behavior depends on the diligence of the developer. Scid cannot handle the response if the move is a real Chess960 castling, this move cannot be played on the board without support. Any response of the engine will be validated - without validation it would be possible to store corrupted games in the database if the engine is responding with an invalid move (the binary decoding of the moves in the database depends on the standard chess rules, an invalid move is corrupting the database) - and without support the validation of Chess960 castling fails. > Perhaps it would be a good start to just support Chess960 against an engine > to begin with. This is not possible, the engine support requires that the move generator (and this implies also the internal board) is already prepared for Chess960. The effort for Chess960 support is high, and requires deep knowledge of the code base. The only easement is that the binary encoding of the moves in the database must not be changed, the current encoding for castling moves even works for Chess960. But a new database version number - this means .si5 - is unavoidable (if you store Chess960 games in .si4, then an older Scid version will have problems with such a database). Probably sometimes someone will do the implementation for Chess960!? Cheers, Gregor |
From: mrx <pat...@gm...> - 2015-09-25 14:56:04
|
Hi Gregor, I'm not at all familiar with the code base yet so please do forgive my questions if they seem unenlightened. What is the internal move generator used for? Is it just the castling rules that are missing from the internal move generator? What is the opening tree used for when i play against an engine? Concerning the castling rules, wouldn't the engine you play against tell you if you try to make an invalid move? I cannot see why Scid vs. PC would have to implement the castling rules at all, if Scid vs. PC could handle that response. Of cource, it's a completely different ballgame if you play against someone on a server. There might not be any sanity check on the moves. Perhaps it would be a good start to just support Chess960 against an engine to begin with. // Patrik On Fri, Sep 25, 2015 at 11:20 AM, Gregor Cramer <re...@gm...> wrote: > Hi Patrik, > > > I would like to play Chess960 in Scid vs. PC but the feature is not > worked > > on as i understand it. > > Yes, Scid vs PC does not support Chess960: > > 1. The quite complicated castling rules are not implemented. The > implementation of these rules has more impact than only the change of one > function, the internal move generator has to be changed, and some more. > This > is not trivial, and requires a good knowledge of the code. > > 2. The opening tree is not prepared for Chess960 positions. Scid is using > some > acceleration data for fast position search, without this acceleration the > opening tree couldn't be so fast, but the acceleration works only for > standard > chess positions. With Chess960 databases the opening tree is working, but > quite slow. > > > I wanted to try this last night but the UCI_Chess960 UCI config option > for > > Stockfish was not presented in the UI so i couldn't tick the box. Any > > special reason why this option is being neglected? > > The UCI_Chess960 configuration is not supported. Scid cannot handle > Chess960 > castling, and this is the precondition for Chess960 engine support. > > Cheers, > Gregor > > > ------------------------------------------------------------------------------ > _______________________________________________ > Scidvspc-users mailing list > Sci...@li... > https://lists.sourceforge.net/lists/listinfo/scidvspc-users > |
From: Gregor C. <re...@gm...> - 2015-09-25 09:20:15
|
Hi Patrik, > I would like to play Chess960 in Scid vs. PC but the feature is not worked > on as i understand it. Yes, Scid vs PC does not support Chess960: 1. The quite complicated castling rules are not implemented. The implementation of these rules has more impact than only the change of one function, the internal move generator has to be changed, and some more. This is not trivial, and requires a good knowledge of the code. 2. The opening tree is not prepared for Chess960 positions. Scid is using some acceleration data for fast position search, without this acceleration the opening tree couldn't be so fast, but the acceleration works only for standard chess positions. With Chess960 databases the opening tree is working, but quite slow. > I wanted to try this last night but the UCI_Chess960 UCI config option for > Stockfish was not presented in the UI so i couldn't tick the box. Any > special reason why this option is being neglected? The UCI_Chess960 configuration is not supported. Scid cannot handle Chess960 castling, and this is the precondition for Chess960 engine support. Cheers, Gregor |
From: mrx <pat...@gm...> - 2015-09-25 08:24:44
|
Hi, I would like to play Chess960 in Scid vs. PC but the feature is not worked on as i understand it. I'm trying to understand where the limitation really is. Given you have a chess engine that supports Chess960, like stockfish, and you configure the engine to work in Chess960 mode. If you would present the engine with a 'normal'/default start position. Wouldn't the Chess960 configured engine still adhere to all the chess rules including castling? The 'normal' start position is one of several valid Chess960 start positions, right? I wanted to try this last night but the UCI_Chess960 UCI config option for Stockfish was not presented in the UI so i couldn't tick the box. Any special reason why this option is being neglected? If i'm correct, I guess this would mean that as long as Scid vs. PC can generate valid Chess960 start positions and the engine can be configured to play according to Chess960 rules, no further changes to Scid vs. PC would be necessary. We could play Chess960 in Scid vs. PC... Am i missing something? // Patrik |
From: Farshad S. <far...@gm...> - 2015-09-24 04:20:31
|
Hi, I set up an endgame position and then clicked Play Computer-UCI Engine and chose Stockfish from the list. But after my first move, it was written "Error -Missing Operand at _@_ in expression "-2397 - _@_" Could you tell me what the problem is and how I can resolve it? Thanks Farshad |
From: Darter B. <dar...@gm...> - 2015-09-18 22:15:36
|
I forgot to mention I have a dual boot Windowz and Linux so when I need Arena, I use Windoz. 2015-09-18 23:57 GMT+02:00 Gregor Cramer <re...@gm...>: > On Friday 18 September 2015 22:55:21 Darter Bill wrote: > > I would like to have a report showing the numbers of positions solved > > (best move) and the time (per position and total time) used to find all > the > > best moves. My goal is to test engines strength. > > > > In fact what Arena does under Windoz... > > Why not use Arena, works perfectly good with Wine (Windoze Emulator). > > Gregor > > > ------------------------------------------------------------------------------ > _______________________________________________ > Scidvspc-users mailing list > Sci...@li... > https://lists.sourceforge.net/lists/listinfo/scidvspc-users > |
From: Gregor C. <re...@gm...> - 2015-09-18 21:58:04
|
On Friday 18 September 2015 22:55:21 Darter Bill wrote: > I would like to have a report showing the numbers of positions solved > (best move) and the time (per position and total time) used to find all the > best moves. My goal is to test engines strength. > > In fact what Arena does under Windoz... Why not use Arena, works perfectly good with Wine (Windoze Emulator). Gregor |
From: Gregor C. <re...@gm...> - 2015-09-18 21:53:55
|
On Friday 18 September 2015 17:26:33 Michael G Thomas wrote: > revision 2349 fails to build with assertions turned on in Makefile > > Makefile:430: recipe for target 'src/charsetconverter.o' failed > make: *** [src/charsetconverter.o] Error 1 See http://sourceforge.net/p/scidvspc/mailman/scidvspc-users/thread/14385425.YugXUz4muR%40purple/#msg34332966, this might help. Gregor |
From: Michael G T. <tho...@gm...> - 2015-09-18 21:26:58
|
revision 2349 fails to build with assertions turned on in Makefile Makefile:430: recipe for target 'src/charsetconverter.o' failed make: *** [src/charsetconverter.o] Error 1 |
From: Darter B. <dar...@gm...> - 2015-09-18 20:55:28
|
Hello Steven, ScidvsPc can analyse several positions from a EPD file. When I open an EPD file, a dialog box opens and I choose Tools ... Annotate positions. I set the time per position and ScidvsPc automatically analyses all the positions. Fine. I would like to have a report showing the numbers of positions solved (best move) and the time (per position and total time) used to find all the best moves. My goal is to test engines strength. In fact what Arena does under Windoz... Thank you. |
From: Steve A <ste...@gm...> - 2015-09-11 09:22:45
|
The Maintenance window has comprehensive game delete/flag handling features. S. On Fri, Sep 11, 2015 at 7:36 AM, Jaes Elliot <sp...@al...> wrote: > Hi everybody, > > Setting the delete flag for all visible games is easy by using Ctrl-a > and Ctrl-Del. > > However is there a simple way to set the delete flag for all filtered > games ? > > Thanks > > > ------------------------------------------------------------------------------ > Monitor Your Dynamic Infrastructure at Any Scale With Datadog! > Get real-time metrics from all of your servers, apps and tools > in one place. > SourceForge users - Click here to start your Free Trial of Datadog now! > http://pubads.g.doubleclick.net/gampad/clk?id=241902991&iu=/4140 > _______________________________________________ > Scidvspc-users mailing list > Sci...@li... > https://lists.sourceforge.net/lists/listinfo/scidvspc-users |
From: Jaes E. <sp...@al...> - 2015-09-10 22:06:30
|
Hi everybody, Setting the delete flag for all visible games is easy by using Ctrl-a and Ctrl-Del. However is there a simple way to set the delete flag for all filtered games ? Thanks |
From: Igor S. M. <jos...@gm...> - 2015-08-02 22:09:49
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Gregor Cramer <re...@gm...> writes: >> i can not compile the last version of scidvspc. I get the error you can >> see in the attachment. >> >> Any hint? > > Yes, the newer repository version requires a new Makefile, please do: > > ./configure > make clean > make > yes! thanks a lot! -- :: Igor Sosa Mayor :: jos...@gm... :: :: GnuPG: 0x1C1E2890 :: http://www.gnupg.org/ :: :: jabberid: rogorido :: :: |
From: Gregor C. <re...@gm...> - 2015-07-30 17:26:34
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> i can not compile the last version of scidvspc. I get the error you can > see in the attachment. > > Any hint? Yes, the newer repository version requires a new Makefile, please do: ./configure make clean make and now the installation will hopefully work. Cheers, Gregor |
From: Igor S. M. <jos...@gm...> - 2015-07-30 17:01:05
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Hi, i can not compile the last version of scidvspc. I get the error you can see in the attachment. Any hint? Many thanks in advance. |
From: Gregor C. <re...@gm...> - 2015-07-11 21:19:45
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> > 1. Rybka Aquarium supports move markers like coloured arrows, rectangles, > > filled rectangles, circles, and some more additional markers (also called > > graphical annotation, see http://chessok.com/?p=23017 for screenshots). Who > > can send me a PGN export file of Rybka Aquarium with such markers? > > Do you need all of them? Besides of those standard symbols Aquarium supports > lots of additional markers, marked areas, numbers, chars and some strange > symbols like mushrooms(!), everything in different styles and colours. Yes, I need all, but this does not mean all combinations. Normally the color symbol, for example, is the same for all markers. I think that the following can be sufficient: - all markers with the same color and style, for example red - one of the markers, for example the rectangle, with all colors - another marker, for example the arrow, with all styles But I don't know how many styles Aquarium is supporting. Hopefully it's not too time consuming to create such a game. C/CIF will provide a library for the handling of all features in chess applications, this is in general only possible with a full support of all these features, and only the markers are still unknown for me (so far as I currently know about other chess applications). Of course it might be possible that I will decide not to support very special features like mushroom symbols, but the decision will also depend on the encoding used in PGN export files of Aquarium. Cheers, Gregor |
From: <gre...@gm...> - 2015-07-11 19:26:34
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> Gesendet: Samstag, 11. Juli 2015 um 18:09 Uhr > Von: "Gregor Cramer" <re...@gm...> > An: scidb-users <sci...@li...>, scid-users <sci...@li...>, 'scidvspc-users' <sci...@li...> > Betreff: [Scidvspc-users] C/CIF + Chess Assistant + Rybka Aquarium > > I need some help for the completion of the C/CIF library (see > ccif.sourceforge.net). > > 1. Rybka Aquarium supports move markers like coloured arrows, rectangles, > filled rectangles, circles, and some more additional markers (also called > graphical annotation, see http://chessok.com/?p=23017 for screenshots). Who > can send me a PGN export file of Rybka Aquarium with such markers? Do you need all of them? Besides of those standard symbols Aquarium supports lots of additional markers, marked areas, numbers, chars and some strange symbols like mushrooms(!), everything in different styles and colours. Cheers, Andreas |
From: Gregor C. <re...@gm...> - 2015-07-11 16:09:31
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I need some help for the completion of the C/CIF library (see ccif.sourceforge.net). 1. Rybka Aquarium supports move markers like coloured arrows, rectangles, filled rectangles, circles, and some more additional markers (also called graphical annotation, see http://chessok.com/?p=23017 for screenshots). Who can send me a PGN export file of Rybka Aquarium with such markers? 2. Chess Assistant also supports move markers like coloured rectangles, and more. I already know some aspects of the exported format, but I need specific information about these markers for the completion: - green line (with 3 squares for example) - yellow char - blue text - red diamond - green plus - blue minus - red thick circle (filled?) - green thin circle I need this information for full support of PGN. Currently I only know the exported PGN formats of ChessBase, Scid/ vs PC, and Scidb. Cheers, Gregor |