File | Date | Author | Commit |
---|---|---|---|
Resources | 2022-08-25 |
![]() |
[a802c3] update hyde park map 6 |
src | 2022-08-24 |
![]() |
[104bcf] update hyde park map 6; add check_stairs to tra... |
.gitignore | 2022-05-12 |
![]() |
[119a04] add .gitignore |
README.md | 2022-05-12 |
![]() |
[9bf084] Fix typo in README.md |
meson.build | 2022-08-24 |
![]() |
[9942d6] fix maps to latest version of tiled (object typ... |
RickyD
RickyD depends on the following:
- sfml-graphics >= 2.0 (https://www.sfml-dev.org),
- sfml-audio >= 2.0 (https://www.sfml-dev.org),
- meson (https://mesonbuild.com)
$ meson builddir && cd builddir
$ meson compile
In windows data dir is set relative to the executable
we just need to copy Resources to the same dir as the exe
(no need to meson install)
For POSIX use the standard path: {prefix}/share
For instructions on the command line args
execute "rickyd -h".
During execution Filters and scaler shaders can be toggled
on and off by pressing the correspondent function keys:
F1 - xbr scaler (default off)
F2 - antialiasing Filter (Advanced AA (default) -> FXAA -> Off)
F3 - superEagle scaler (default off)
F4 - 4xscaleHq scaler (default off)
F5 - xbrz scaler (default on)
F6 - EPX scaler (default off)
F7 - show entity Geometry (default off)
Game Keys:
Up -> W or Up
Down -> S or Down
Left -> A or Left
Right -> D or Right
Action -> LCtrl or RCtrl or Space
(Action + Up) -> Fire Bullet
(Action + Down) -> Drop Bomb
(Action + Left/Right) -> Poke stick
For worlds 5-9:
(Action + Left/Right + Down) -> Drop and kick bomb