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From: Robert N. <rn...@gm...> - 2005-09-19 05:17:53
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for use with OpenMap, you would need to transform the coordinates to lat/lo= n. =20 - Robert On 9/19/05, Suresh Ayyalsamy <Sur...@as...> wrote: > =20 > My GIS input is a XY coordinate system, which I think is a UTM system. Ca= n I > use them directly in Repast or should I convert them to Latitude and > Longitude. For example my input is=20 > =20 > X=3D418386.2763=20 > Y=3D3678312.627=20 > =20 > for Chandler, AZ.=20 > =20 > Is it also possible for this to be represented in some class similar to > Object2DTorus which can accept real numbers, so that it can be used as a = GIS > map?=20 > =20 >=20 >=20 > Suresh=20 > |
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From: Suresh A. <Sur...@as...> - 2005-09-19 04:56:22
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My GIS input is a XY coordinate system, which I think is a UTM system. Can I use them directly in Repast or should I convert them to Latitude and Longitude. For example my input is =20 X=3D418386.2763 Y=3D3678312.627 =20 for Chandler, AZ. =20 Is it also possible for this to be represented in some class similar to Object2DTorus which can accept real numbers, so that it can be used as a GIS map? =20 Suresh =20 |
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From: SourceForge.net <no...@so...> - 2005-09-15 16:40:16
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Bugs item #1291503, was opened at 2005-09-14 19:37 Message generated for change (Comment added) made by jerryvos You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101703&aid=1291503&group_id=1703 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. >Category: Repast .NET Group: None Status: Open Resolution: None Priority: 5 Submitted By: Nobody/Anonymous (nobody) Assigned to: Nobody/Anonymous (nobody) >Summary: Displaying a BIG x BIG space (.NET) Initial Comment: I encounter some problem when i used the "uchicago.src.sim.space.Object2DGrid". i hope i could find some help here. i wonder if there any limitatins for the size of an spaceobject -"Object2DGrid" ? The concerned codes is as follows: public class MyModel : SimpleModel { //Initialization private Object2DGrid world; private int worldXSize=6500; private int worldYSize=2; private DisplaySurface displaySurface; //Display the "world" world=new Object2DGrid (worldXSize,worldYSize); displaySurface = new DisplaySurface (this,this.Name); Object2DDisplay agentDisplay =new Object2DDisplay(world); displaySurface.addDisplayable (agentDisplay,"Agents "); } when i set the worldXSize larger than about 6500 ,the program will throw an exception "System.ArgumentExceptionin "system.windows.forms.dll". the system i used is: Repast.net (in repast 3.0 suite)+vs.net 2003+ win Xp(sp2). ---------------------------------------------------------------------- >Comment By: Jerry Vos (jerryvos) Date: 2005-09-15 11:40 Message: Logged In: YES user_id=1093815 This bug originated on the mailing list and has some comments on it there. I looked into this and the exception is being thrown inside Painter (which is used by the display surface) when it tries to make a Bitmap to back the display. I did a bit of searching around on the net and it seems that there's a maximum size of a Bitmap that may be caused by the video card drivers or windows itself (depending on where you look); ie this is somewhat a system problem not totally a Repast problem. Here's one of the more informative pages I could find regarding this: http://www.efg2.com/Lab/Graphics/VeryLargeBitmap.htm A solution would be to back the painter by a grid of Bitmaps in the BIG case. The algorithm for when to break it into Bitmaps and when not to (really to determine how many Bitmaps to break it into) is TBD, but it feels like something that already would've been solved by someone. So the problem isn't directly the size of the Object2DGrid, but with trying to display it. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101703&aid=1291503&group_id=1703 |
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From: SourceForge.net <no...@so...> - 2005-09-15 00:37:19
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Bugs item #1291503, was opened at 2005-09-14 17:37 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101703&aid=1291503&group_id=1703 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Resolution: None Priority: 5 Submitted By: Nobody/Anonymous (nobody) Assigned to: Nobody/Anonymous (nobody) Summary: the prolbem of displaying a large bitmap Initial Comment: I encounter some problem when i used the "uchicago.src.sim.space.Object2DGrid". i hope i could find some help here. i wonder if there any limitatins for the size of an spaceobject -"Object2DGrid" ? The concerned codes is as follows: public class MyModel : SimpleModel { //Initialization private Object2DGrid world; private int worldXSize=6500; private int worldYSize=2; private DisplaySurface displaySurface; //Display the "world" world=new Object2DGrid (worldXSize,worldYSize); displaySurface = new DisplaySurface (this,this.Name); Object2DDisplay agentDisplay =new Object2DDisplay(world); displaySurface.addDisplayable (agentDisplay,"Agents "); } when i set the worldXSize larger than about 6500 ,the program will throw an exception "System.ArgumentExceptionin "system.windows.forms.dll". the system i used is: Repast.net (in repast 3.0 suite)+vs.net 2003+ win Xp(sp2). ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101703&aid=1291503&group_id=1703 |
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From: SourceForge.net <no...@so...> - 2005-09-14 20:32:48
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Bugs item #1286036, was opened at 2005-09-09 13:38 Message generated for change (Comment added) made by sphelps You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101703&aid=1286036&group_id=1703 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None >Status: Open Resolution: None Priority: 4 Submitted By: S Phelps (sphelps) Assigned to: Nobody/Anonymous (nobody) Summary: SimInit reports incorrect version Initial Comment: The class uchicago.src.sim.engine.SimInit in Version 3.1 of Repast reports version 3.0 eg [sphelps@mbc1 engine]$ java uchicago.src.sim.engine.SimInit -v RePast Version: 3.0 ---------------------------------------------------------------------- >Comment By: S Phelps (sphelps) Date: 2005-09-14 20:32 Message: Logged In: YES user_id=379878 You can get ant to automatically increment version / build number. See http://www.jguru.com/faq/view.jsp?EID=481664 It might also be nice to have a short version string and a full version string. The full version string could include build number / build host and build date. ---------------------------------------------------------------------- Comment By: Jerry Vos (jerryvos) Date: 2005-09-14 18:38 Message: Logged In: YES user_id=1093815 This has been updated in CVS to 3.1.1 (in preparation of a point release fixing some small things). I'm leaving this pending so we remember to do this again. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101703&aid=1286036&group_id=1703 |
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From: SourceForge.net <no...@so...> - 2005-09-14 18:38:40
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Bugs item #1286036, was opened at 2005-09-09 08:38 Message generated for change (Comment added) made by jerryvos You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101703&aid=1286036&group_id=1703 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None >Status: Pending Resolution: None >Priority: 4 Submitted By: S Phelps (sphelps) Assigned to: Nobody/Anonymous (nobody) Summary: SimInit reports incorrect version Initial Comment: The class uchicago.src.sim.engine.SimInit in Version 3.1 of Repast reports version 3.0 eg [sphelps@mbc1 engine]$ java uchicago.src.sim.engine.SimInit -v RePast Version: 3.0 ---------------------------------------------------------------------- >Comment By: Jerry Vos (jerryvos) Date: 2005-09-14 13:38 Message: Logged In: YES user_id=1093815 This has been updated in CVS to 3.1.1 (in preparation of a point release fixing some small things). I'm leaving this pending so we remember to do this again. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101703&aid=1286036&group_id=1703 |
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From: SourceForge.net <no...@so...> - 2005-09-14 18:35:55
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Bugs item #1286004, was opened at 2005-09-09 08:10 Message generated for change (Settings changed) made by jerryvos You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101703&aid=1286004&group_id=1703 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None >Status: Closed Resolution: None Priority: 5 Submitted By: S Phelps (sphelps) Assigned to: Nobody/Anonymous (nobody) Summary: dist ships with old and buggy version of commons-collections Initial Comment: Repast-3.1 still ships with version 3.0 of the Apache commons-collections library, which contains some severe bugs. Although the bugs in commons-collections-3.0 may not affect the core repast code, these bugs may affect applications that link with the repast code, and the fact that an old version of the library is shipped in the Repast distrubtion makes it complicated to construct build paths that exclude the version shipped with Repast, and include the correct up-to-date version. It also means that in applications that link with commons-collections-3.1 and Repast-3.1, the core repast code now uses a different version of the library, and there is the risk of unknown bugs being introduced because there is no guarantee that Repast-3.1 has been regression tested using commons-collections-3.1. ---------------------------------------------------------------------- >Comment By: Jerry Vos (jerryvos) Date: 2005-09-14 13:35 Message: Logged In: YES user_id=1093815 Just updated this to 3.1. Also changed the shortest path stuff to use PriorityBuffer instead of the now deprecated (as of 3.1) BinaryHeap. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101703&aid=1286004&group_id=1703 |
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From: SourceForge.net <no...@so...> - 2005-09-09 13:40:43
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Bugs item #1286038, was opened at 2005-09-09 13:40 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101703&aid=1286038&group_id=1703 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Resolution: None Priority: 5 Submitted By: S Phelps (sphelps) Assigned to: Nobody/Anonymous (nobody) Summary: SimInit -v option not documented in Usage: message Initial Comment: The 'Usage:' message output by the SimInit application does not document the -v option # java uchicago.src.sim.engine.SimInit -help Invalid option Usage: [-ng -b] [fully_qualified_name_of_model_class] [parameter file | run count] e.g java -cp .;sim.jar uchicago.src.sim.SimInit uchicago.src.sim.heatBugs.HeatBugModel ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101703&aid=1286038&group_id=1703 |
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From: SourceForge.net <no...@so...> - 2005-09-09 13:38:25
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Bugs item #1286036, was opened at 2005-09-09 13:38 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101703&aid=1286036&group_id=1703 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Resolution: None Priority: 5 Submitted By: S Phelps (sphelps) Assigned to: Nobody/Anonymous (nobody) Summary: SimInit reports incorrect version Initial Comment: The class uchicago.src.sim.engine.SimInit in Version 3.1 of Repast reports version 3.0 eg [sphelps@mbc1 engine]$ java uchicago.src.sim.engine.SimInit -v RePast Version: 3.0 ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101703&aid=1286036&group_id=1703 |
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From: SourceForge.net <no...@so...> - 2005-09-09 13:10:26
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Bugs item #1286004, was opened at 2005-09-09 13:10 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101703&aid=1286004&group_id=1703 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Resolution: None Priority: 5 Submitted By: S Phelps (sphelps) Assigned to: Nobody/Anonymous (nobody) Summary: dist ships with old and buggy version of commons-collections Initial Comment: Repast-3.1 still ships with version 3.0 of the Apache commons-collections library, which contains some severe bugs. Although the bugs in commons-collections-3.0 may not affect the core repast code, these bugs may affect applications that link with the repast code, and the fact that an old version of the library is shipped in the Repast distrubtion makes it complicated to construct build paths that exclude the version shipped with Repast, and include the correct up-to-date version. It also means that in applications that link with commons-collections-3.1 and Repast-3.1, the core repast code now uses a different version of the library, and there is the risk of unknown bugs being introduced because there is no guarantee that Repast-3.1 has been regression tested using commons-collections-3.1. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101703&aid=1286004&group_id=1703 |
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From: SourceForge.net <no...@so...> - 2005-09-09 12:40:08
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Bugs item #1285969, was opened at 2005-09-09 12:40 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101703&aid=1285969&group_id=1703 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Resolution: None Priority: 5 Submitted By: S Phelps (sphelps) Assigned to: Nobody/Anonymous (nobody) Summary: directory structure is inconsistent between platform dists Initial Comment: When installing Repast 3.1, the path to the .jar varies depending on whether you use the .tar.gz distribution or the Repast_J_3.1_Installer.exe distribution. Using the .tar.gz distribution, the path is: <INSTALLDIR>/RepastJ/repast.jar Using the Repast_J_3.1_Installer.exe distribution, the path is: <INSTALLDIR>/Repast<space>J/repast.jar Note the space in between 'Repast' and 'J'. Cross-platform 3rd-party applications that link with the repast libraries thus require neeedlessly complicated build environments / ant files to cope with this discrepency. Moreover the default INSTALLDIR for the Installer.exe is 'Repast 3' whereas the top-level directory in the .tar.gz is 'Repast-3.1' ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101703&aid=1285969&group_id=1703 |
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From: setadshahrsalem s. <set...@ya...> - 2005-08-30 07:39:38
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hello i have problem with update repastpy ,i had read the "readme_update.txt" file and i have done instruction but i can not run the "repastpy.jar". please guide me thanks setadshahrsalem Send instant messages to your online friends http://uk.messenger.yahoo.com |
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From: SourceForge.net <no...@so...> - 2005-08-10 10:43:30
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Bugs item #1255674, was opened at 2005-08-10 03:43 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101703&aid=1255674&group_id=1703 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Resolution: None Priority: 5 Submitted By: Nobody/Anonymous (nobody) Assigned to: Nobody/Anonymous (nobody) Summary: Number Format Inconsistencies Initial Comment: When I use Repast in batch mode the recorded data show format inconsistenciesThe incremented parameters are formatted in localized manner whereas the other data are formatted un-localized. I assume the cause is that the parameters are wrapped in an AbstractDataSourceRecorder$NumberFormattingDataSource whereas the other data are wrapped inside an AbstractDataSourceRecorder. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101703&aid=1255674&group_id=1703 |
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From: SourceForge.net <no...@so...> - 2005-08-05 18:35:10
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Bugs item #1241755, was opened at 2005-07-20 18:07 Message generated for change (Comment added) made by srcnick You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101703&aid=1241755&group_id=1703 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Closed Resolution: None Priority: 6 Submitted By: Reuben Grinberg (reubgr) Assigned to: Nick Collier (srcnick) Summary: Adding DisplaySurface fails before displayable is added Initial Comment: Adding a DisplaySurface to a Containter (such as a JPanel) before a Displayable has been added to the DisplaySurface leads a NullPointerException since the Painter has never been set. java.lang.NullPointerException at uchicago.src.sim.gui.Painter.createBufferedImage(Unknown Source) at uchicago.src.sim.gui.LocalPainter.paint(Unknown Source) at uchicago.src.sim.gui.DisplaySurface$DUpdate.run(Unknown Source) at java.awt.event.InvocationEvent.dispatch (InvocationEvent.java:171) at java.awt.EventQueue.dispatchEvent(EventQueue.java:454) at java.awt.EventDispatchThread.pumpOneEventForHierarchy (EventDispatchThread.java:234) at java.awt.EventDispatchThread.pumpEventsForHierarchy (EventDispatchThread.java:184) at java.awt.EventDispatchThread.pumpEvents (EventDispatchThread.java:178) at java.awt.EventDispatchThread.pumpEvents (EventDispatchThread.java:170) at java.awt.EventDispatchThread.run (EventDispatchThread.java:100) In addition, since DisplaySurface doesn't seem to add displayables via the normal Container.add() mechanism, I can't call myDisplaySurface.getComponentCount() as a work around. This also means that I can't add a Container listener to the DisplaySurface to know when a Displayable has been added. ---------------------------------------------------------------------- >Comment By: Nick Collier (srcnick) Date: 2005-08-05 18:35 Message: Logged In: YES user_id=7167 fixed DisplaySurface display bug. Asked submitted to refile additional request separately. ---------------------------------------------------------------------- Comment By: Reuben Grinberg (reubgr) Date: 2005-08-05 18:32 Message: Logged In: YES user_id=174152 Any reason this was closed without a resolution? ---------------------------------------------------------------------- Comment By: Reuben Grinberg (reubgr) Date: 2005-08-05 14:48 Message: Logged In: YES user_id=174152 In addition, it'd be really nice to separate out the JFrame stuff from the container stuff. We've had a hell of a time getting access to the JFrame created by DisplaySurface.display(). Maybe one way to deal with this is to keep all the functionality in DisplaySurface but create a separate class called DisplaySurfaceFrame or something like that. Since a lot of people probably use the DisplaySurface.display() function, we can set that up so it displays the current DisplaySurface inside of a DisplaySurfaceFrame. Users who need more control (like me!) , however, could put the DispaySurface inside of a DisplaySurfaceFrame themselves or could put the DisplaySurface inside of another container. For a while we were experimenting with a one-window UI where everything was in SplitPanes and so we wanted the DisplaySurface to show up in one of the panes. There were a lot of issues that we had to work-around. Come to think of it, there is a similar design issue with OpenSequenceGraph. The display method just displays a graph and doesn't give me access to it. It'd be nice to have an OpenSequenceGraphFrame or something like that. Even having a function in OpenSequenceGraph that returned the JFrame without displaying it would be much better. Thanks, Reuben Grinberg ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101703&aid=1241755&group_id=1703 |
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From: SourceForge.net <no...@so...> - 2005-08-05 18:32:34
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Bugs item #1241755, was opened at 2005-07-20 18:07 Message generated for change (Comment added) made by reubgr You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101703&aid=1241755&group_id=1703 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Closed Resolution: None Priority: 6 Submitted By: Reuben Grinberg (reubgr) Assigned to: Nick Collier (srcnick) Summary: Adding DisplaySurface fails before displayable is added Initial Comment: Adding a DisplaySurface to a Containter (such as a JPanel) before a Displayable has been added to the DisplaySurface leads a NullPointerException since the Painter has never been set. java.lang.NullPointerException at uchicago.src.sim.gui.Painter.createBufferedImage(Unknown Source) at uchicago.src.sim.gui.LocalPainter.paint(Unknown Source) at uchicago.src.sim.gui.DisplaySurface$DUpdate.run(Unknown Source) at java.awt.event.InvocationEvent.dispatch (InvocationEvent.java:171) at java.awt.EventQueue.dispatchEvent(EventQueue.java:454) at java.awt.EventDispatchThread.pumpOneEventForHierarchy (EventDispatchThread.java:234) at java.awt.EventDispatchThread.pumpEventsForHierarchy (EventDispatchThread.java:184) at java.awt.EventDispatchThread.pumpEvents (EventDispatchThread.java:178) at java.awt.EventDispatchThread.pumpEvents (EventDispatchThread.java:170) at java.awt.EventDispatchThread.run (EventDispatchThread.java:100) In addition, since DisplaySurface doesn't seem to add displayables via the normal Container.add() mechanism, I can't call myDisplaySurface.getComponentCount() as a work around. This also means that I can't add a Container listener to the DisplaySurface to know when a Displayable has been added. ---------------------------------------------------------------------- >Comment By: Reuben Grinberg (reubgr) Date: 2005-08-05 18:32 Message: Logged In: YES user_id=174152 Any reason this was closed without a resolution? ---------------------------------------------------------------------- Comment By: Reuben Grinberg (reubgr) Date: 2005-08-05 14:48 Message: Logged In: YES user_id=174152 In addition, it'd be really nice to separate out the JFrame stuff from the container stuff. We've had a hell of a time getting access to the JFrame created by DisplaySurface.display(). Maybe one way to deal with this is to keep all the functionality in DisplaySurface but create a separate class called DisplaySurfaceFrame or something like that. Since a lot of people probably use the DisplaySurface.display() function, we can set that up so it displays the current DisplaySurface inside of a DisplaySurfaceFrame. Users who need more control (like me!) , however, could put the DispaySurface inside of a DisplaySurfaceFrame themselves or could put the DisplaySurface inside of another container. For a while we were experimenting with a one-window UI where everything was in SplitPanes and so we wanted the DisplaySurface to show up in one of the panes. There were a lot of issues that we had to work-around. Come to think of it, there is a similar design issue with OpenSequenceGraph. The display method just displays a graph and doesn't give me access to it. It'd be nice to have an OpenSequenceGraphFrame or something like that. Even having a function in OpenSequenceGraph that returned the JFrame without displaying it would be much better. Thanks, Reuben Grinberg ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101703&aid=1241755&group_id=1703 |
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From: SourceForge.net <no...@so...> - 2005-08-05 14:48:29
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Bugs item #1241755, was opened at 2005-07-20 18:07 Message generated for change (Comment added) made by reubgr You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101703&aid=1241755&group_id=1703 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Resolution: None Priority: 6 Submitted By: Reuben Grinberg (reubgr) Assigned to: Nick Collier (srcnick) Summary: Adding DisplaySurface fails before displayable is added Initial Comment: Adding a DisplaySurface to a Containter (such as a JPanel) before a Displayable has been added to the DisplaySurface leads a NullPointerException since the Painter has never been set. java.lang.NullPointerException at uchicago.src.sim.gui.Painter.createBufferedImage(Unknown Source) at uchicago.src.sim.gui.LocalPainter.paint(Unknown Source) at uchicago.src.sim.gui.DisplaySurface$DUpdate.run(Unknown Source) at java.awt.event.InvocationEvent.dispatch (InvocationEvent.java:171) at java.awt.EventQueue.dispatchEvent(EventQueue.java:454) at java.awt.EventDispatchThread.pumpOneEventForHierarchy (EventDispatchThread.java:234) at java.awt.EventDispatchThread.pumpEventsForHierarchy (EventDispatchThread.java:184) at java.awt.EventDispatchThread.pumpEvents (EventDispatchThread.java:178) at java.awt.EventDispatchThread.pumpEvents (EventDispatchThread.java:170) at java.awt.EventDispatchThread.run (EventDispatchThread.java:100) In addition, since DisplaySurface doesn't seem to add displayables via the normal Container.add() mechanism, I can't call myDisplaySurface.getComponentCount() as a work around. This also means that I can't add a Container listener to the DisplaySurface to know when a Displayable has been added. ---------------------------------------------------------------------- >Comment By: Reuben Grinberg (reubgr) Date: 2005-08-05 14:48 Message: Logged In: YES user_id=174152 In addition, it'd be really nice to separate out the JFrame stuff from the container stuff. We've had a hell of a time getting access to the JFrame created by DisplaySurface.display(). Maybe one way to deal with this is to keep all the functionality in DisplaySurface but create a separate class called DisplaySurfaceFrame or something like that. Since a lot of people probably use the DisplaySurface.display() function, we can set that up so it displays the current DisplaySurface inside of a DisplaySurfaceFrame. Users who need more control (like me!) , however, could put the DispaySurface inside of a DisplaySurfaceFrame themselves or could put the DisplaySurface inside of another container. For a while we were experimenting with a one-window UI where everything was in SplitPanes and so we wanted the DisplaySurface to show up in one of the panes. There were a lot of issues that we had to work-around. Come to think of it, there is a similar design issue with OpenSequenceGraph. The display method just displays a graph and doesn't give me access to it. It'd be nice to have an OpenSequenceGraphFrame or something like that. Even having a function in OpenSequenceGraph that returned the JFrame without displaying it would be much better. Thanks, Reuben Grinberg ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101703&aid=1241755&group_id=1703 |
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From: SourceForge.net <no...@so...> - 2005-08-05 14:10:54
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Bugs item #1252198, was opened at 2005-08-04 15:40 Message generated for change (Comment added) made by thowe You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101703&aid=1252198&group_id=1703 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None >Status: Closed >Resolution: Fixed >Priority: 9 Submitted By: Reuben Grinberg (reubgr) >Assigned to: Tom Howe (thowe) Summary: RepastConsole problems Initial Comment: There are several serious problems with Repast Console. First, because it uses PipedInputStreams and since System.out.println, System.err.println, etc... are blocking calls, the UI slows down considerably when there is a lot of output. The correct approach is to use a ByteArrayOutputStream instead. Next, RepastConsole calls JTextArea.append from outside the Event Thread without using SwingUtilities.invokeAndWait, which is bad since Swing isn't thread safe. Next, Error and Out are read in two different threads which leads to strange output of the following nature: java.lang.NullPointerException at Society.build(Society.java:119) at net.sourceforge.indigosim.IndigoSociety.buildModel Step 1 (IndigoSociety.java:56) at uchicago.src.sim.engine.SimpleModel.begin(Unknown Source) at uchicago.src.sim.engine.BaseController.beginModel (Unknown Source) Step 2 at uchicago.src.sim.engine.AbstractGUIController.beginModel (Unknown Source) That is, the out and err become mixed in. Finally, it's sort of disconcerting to have the output disappear from the real console when it's redirected to the RepastConsole. I've fixed the problems I've mentioned here for my project, IndigoSim. I've put the relevant files here: http://indigosim.sourceforge.net/files/CopyPrintStream.java http://indigosim.sourceforge.net/files/IndigoConsole.java IndigoSim is liscensed under the BSDL and it should be trivial to modify the files above for Repast. ---------------------------------------------------------------------- >Comment By: Tom Howe (thowe) Date: 2005-08-05 09:10 Message: Logged In: YES user_id=290820 Thanks for the bug notice and the code. I have changed the files in cvs. The changes will be reflected in the impending bug fix release. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101703&aid=1252198&group_id=1703 |
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From: SourceForge.net <no...@so...> - 2005-08-04 20:40:22
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Bugs item #1252198, was opened at 2005-08-04 20:40 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101703&aid=1252198&group_id=1703 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Resolution: None Priority: 5 Submitted By: Reuben Grinberg (reubgr) Assigned to: Nobody/Anonymous (nobody) Summary: RepastConsole problems Initial Comment: There are several serious problems with Repast Console. First, because it uses PipedInputStreams and since System.out.println, System.err.println, etc... are blocking calls, the UI slows down considerably when there is a lot of output. The correct approach is to use a ByteArrayOutputStream instead. Next, RepastConsole calls JTextArea.append from outside the Event Thread without using SwingUtilities.invokeAndWait, which is bad since Swing isn't thread safe. Next, Error and Out are read in two different threads which leads to strange output of the following nature: java.lang.NullPointerException at Society.build(Society.java:119) at net.sourceforge.indigosim.IndigoSociety.buildModel Step 1 (IndigoSociety.java:56) at uchicago.src.sim.engine.SimpleModel.begin(Unknown Source) at uchicago.src.sim.engine.BaseController.beginModel (Unknown Source) Step 2 at uchicago.src.sim.engine.AbstractGUIController.beginModel (Unknown Source) That is, the out and err become mixed in. Finally, it's sort of disconcerting to have the output disappear from the real console when it's redirected to the RepastConsole. I've fixed the problems I've mentioned here for my project, IndigoSim. I've put the relevant files here: http://indigosim.sourceforge.net/files/CopyPrintStream.java http://indigosim.sourceforge.net/files/IndigoConsole.java IndigoSim is liscensed under the BSDL and it should be trivial to modify the files above for Repast. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101703&aid=1252198&group_id=1703 |
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From: Venkatesh P. M. <vm...@ny...> - 2005-07-27 23:35:42
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Hello, Please see the attached .doc file. Kindly respond to Clare Coleman (cla...@me...) and not me ! Thanks ! -Venkatesh ---------------------------------------------- NYU Bioinformatics Group http://www.bioinformatics.nyu.edu/~mpvenkat/ ---------------------------------------------- |
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From: SourceForge.net <no...@so...> - 2005-07-27 02:01:42
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Bugs item #1230162, was opened at 06/29/05 23:32 Message generated for change (Comment added) made by sf-robot You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101703&aid=1230162&group_id=1703 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None >Status: Closed Resolution: Later Priority: 5 Submitted By: Nobody/Anonymous (nobody) Assigned to: Nobody/Anonymous (nobody) Summary: parameter file for multi-run Initial Comment: Hi, When I try to run a multi-run simulation with two nested parameters specified in a parameter file, while these two parameters are also set at certain values in 'setup()' in my model for a GUI run, it goes wrong for the first run. The values of the two parameters in 'setup()' are used not those specified in the file. After the first run, correct values are read into the model. The reason seems to be possible wrong position of the code 'model.setup()' in 'runBatch' method of Controller class. I move the code right above 'batchController.setModel(this.getModel());' and it works fine. However, for this experiment, I was forced to copy SimInit, Controller and BatchController classes, rename them and make some necessary modification and compile them with my other classes. Jae-Cheol Kim ps. It'll be nice if there's a way to get the name of a parameter file in the runtime. ---------------------------------------------------------------------- >Comment By: SourceForge Robot (sf-robot) Date: 07/26/05 19:00 Message: Logged In: YES user_id=1312539 This Tracker item was closed automatically by the system. It was previously set to a Pending status, and the original submitter did not respond within 14 days (the time period specified by the administrator of this Tracker). ---------------------------------------------------------------------- Comment By: Jerry Vos (jerryvos) Date: 07/12/05 14:39 Message: Logged In: YES user_id=1093815 Jae-Cheol, Could you test this when the next release of Repast comes out? It should fix your problem if it's coming from improperly reading the nested params. Also, could you clarify what code you moved in Controller.runBatch? I'm not sure what you would have moved. When you say "It'll be nice if there's a way to get the name of a parameter file in the runtime" do you mean from the GUI or inside the model/library? I assume the latter, but this would require quite a few changes to setup I think, but may be something for future consideration. I'll mark this as pending until you get a chance to test this later. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101703&aid=1230162&group_id=1703 |
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From: Tom H. <tur...@gm...> - 2005-07-26 10:55:32
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Great, I'll definitely add it to the Network generators.
-Tom
On 7/26/05, Bj=F6rn Lijnema <li...@gm...> wrote:
> Hello again,
>=20
> I cleaned the code up a little bit, and added a catch for catching
> null parameters (for the classes). Unless someone points out an
> obvious flaw I'll consider it finished, and probably won't be touching
> the code anymore.
>=20
> If you (repast developers) want to add it to Repast, feel free to use
> it. If you add it, you might want to add the following code to the
> NetworkFactory class:
>=20
> /**
> *
> * Creates a Barabasi-Albert network by initially connecting a gi=
ven
> number of nodes to each other, and then
> * incrementally connecting the other nodes. Each new node is
> connected with a preference towards well-connected
> * nodes.
> *
> * @param size The number of nodes in the network
> * @param numContacts The number of connections each node should =
make
> to other nodes
> * @param numInitialNodes The number of nodes initially in the ne=
twork
> * @param node The node class
> * @param edge The edge class
> * @return A List of connected nodes
> */
> public static List createBarabasiAlbertNetwork(int size, int
> numContacts, int numInitialNodes, Class node,
> Class edge) {
> BarabasiAlbertNet net =3D new BarabasiAlbertNet(size, num=
Contacts,
> numInitialNodes, node, edge);
> List list =3D null;
> try {
> list =3D net.createBarabasiAlbertNet();
> } catch (IllegalAccessException ex) {
> SimUtilities.showError("Error creating ScaleFreeN=
et", ex);
> System.exit(0);
> } catch (InstantiationException ex) {
> SimUtilities.showError("Error creating ScaleFreeN=
et", ex);
> System.exit(0);
> }
>=20
> return list;
> }
>=20
>=20
>=20
> Bj=F6rn Lijnema
>=20
>=20
> On 7/25/05, Laszlo Gulyas <lg...@ai...> wrote:
> > Hi,
> >
> > Back in 2001 I was in e-mail correspondence with Prof. Barabasi, and
> > asked the same question. His answer was that they were always using
> > a fully connected initial network, even though 'it should work' with
> > other configurations, too.
> >
> > I hope this helps,
> >
> > -- g
> > --
> > Gulyas Laszlo | Laszlo Gulyas
> > kut.ig. | dir. of research
> > AITIA Rt. | AITIA Inc.
> >
> > <quote who=3D"Bj=F6rn Lijnema">
> > > Hello everyone,
> > >
> > > I managed to find some time to write the Barabasi-Albert network
> > > generator I mentioned on this list a few weeks back. (Actually I
> > > called it a scale free network generator, but Laszlo Gulyas pointed
> > > out my error). I'm afraid it was a bit of a rush job, but I think it
> > > should work correctly.
> > >
> > > There is one issue though, in Emergence of Scaling in Random Network=
s
> > > Barabasi and Albert say that the network can have a small number of
> > > initial vertices, however they do not mention anything about
> > > connecting those initial vertices to each other.
> > >
> > > This would mean, with their formula (the probability formula of the
> > > probability for a new vertex being connected to an existing vertex i
> > > being the number of i's edges divided by the total number of edges)
> > > that you will get unconnected vertices if the number of initial
> > > vertices is not equal to the number of edges each vertex has.
> > >
> > > Of the initial vertices, those that do not have a connection after th=
e
> > > first new vertex has been connected, will never get one since the
> > > probability that a new vertex will connect to them is always zero.
> > >
> > > I chose to just connect all initial nodes to each other, mainly
> > > because I really didn't know what to do. I noticed that JUNG
> > > (jung.sf.net) chose another way to go, by changing p =3D degree(v) / =
|E|
> > > to p =3D (degree(v) + 1) / (|E| + |V|)
> > >
> > >
> > > If someone could look over my code and point out/correct any errors
> > > I've made, and make suggestions for the initial nodes problem, I woul=
d
> > > be most thankful.
> > >
> > >
> > > Bj=F6rn Lijnema
> > >
> >
> >
> >
>=20
>=20
>
|
|
From: <li...@gm...> - 2005-07-26 08:05:23
|
Hello again,
I cleaned the code up a little bit, and added a catch for catching
null parameters (for the classes). Unless someone points out an
obvious flaw I'll consider it finished, and probably won't be touching
the code anymore.
If you (repast developers) want to add it to Repast, feel free to use
it. If you add it, you might want to add the following code to the
NetworkFactory class:
=09/**
=09 *=20
=09 * Creates a Barabasi-Albert network by initially connecting a given
number of nodes to each other, and then
=09 * incrementally connecting the other nodes. Each new node is
connected with a preference towards well-connected
=09 * nodes.
=09 *=20
=09 * @param size The number of nodes in the network
=09 * @param numContacts The number of connections each node should make
to other nodes
=09 * @param numInitialNodes The number of nodes initially in the network
=09 * @param node The node class
=09 * @param edge The edge class
=09 * @return A List of connected nodes
=09 */
=09public static List createBarabasiAlbertNetwork(int size, int
numContacts, int numInitialNodes, Class node,
=09=09=09Class edge) {
=09=09BarabasiAlbertNet net =3D new BarabasiAlbertNet(size, numContacts,
numInitialNodes, node, edge);
=09=09List list =3D null;
=09=09try {
=09=09=09list =3D net.createBarabasiAlbertNet();
=09=09} catch (IllegalAccessException ex) {
=09=09=09SimUtilities.showError("Error creating ScaleFreeNet", ex);
=09=09=09System.exit(0);
=09=09} catch (InstantiationException ex) {
=09=09=09SimUtilities.showError("Error creating ScaleFreeNet", ex);
=09=09=09System.exit(0);
=09=09}
=09=09return list;
=09}
Bj=F6rn Lijnema
On 7/25/05, Laszlo Gulyas <lg...@ai...> wrote:
> Hi,
>=20
> Back in 2001 I was in e-mail correspondence with Prof. Barabasi, and
> asked the same question. His answer was that they were always using
> a fully connected initial network, even though 'it should work' with
> other configurations, too.
>=20
> I hope this helps,
>=20
> -- g
> --
> Gulyas Laszlo | Laszlo Gulyas
> kut.ig. | dir. of research
> AITIA Rt. | AITIA Inc.
>=20
> <quote who=3D"Bj=F6rn Lijnema">
> > Hello everyone,
> >
> > I managed to find some time to write the Barabasi-Albert network
> > generator I mentioned on this list a few weeks back. (Actually I
> > called it a scale free network generator, but Laszlo Gulyas pointed
> > out my error). I'm afraid it was a bit of a rush job, but I think it
> > should work correctly.
> >
> > There is one issue though, in Emergence of Scaling in Random Networks
> > Barabasi and Albert say that the network can have a small number of
> > initial vertices, however they do not mention anything about
> > connecting those initial vertices to each other.
> >
> > This would mean, with their formula (the probability formula of the
> > probability for a new vertex being connected to an existing vertex i
> > being the number of i's edges divided by the total number of edges)
> > that you will get unconnected vertices if the number of initial
> > vertices is not equal to the number of edges each vertex has.
> >
> > Of the initial vertices, those that do not have a connection after the
> > first new vertex has been connected, will never get one since the
> > probability that a new vertex will connect to them is always zero.
> >
> > I chose to just connect all initial nodes to each other, mainly
> > because I really didn't know what to do. I noticed that JUNG
> > (jung.sf.net) chose another way to go, by changing p =3D degree(v) / |E=
|
> > to p =3D (degree(v) + 1) / (|E| + |V|)
> >
> >
> > If someone could look over my code and point out/correct any errors
> > I've made, and make suggestions for the initial nodes problem, I would
> > be most thankful.
> >
> >
> > Bj=F6rn Lijnema
> >
>=20
>=20
>
|
|
From: SourceForge.net <no...@so...> - 2005-07-25 18:18:35
|
Bugs item #1194596, was opened at 2005-05-03 12:23 Message generated for change (Comment added) made by jerryvos You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101703&aid=1194596&group_id=1703 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None >Status: Closed >Resolution: Fixed Priority: 5 Submitted By: bobuse (bobuse) Assigned to: Nobody/Anonymous (nobody) Summary: slash in string parameters throws IOException Initial Comment: Hi I'm using RePastJ 3. My SimModelImpl have as a property a name of a file to load. I launch my repast-model, an in the model parameters box, I've a textfield with a button "Browse", OK. I click for choose my file, I'm on a GNU/Linux platform, and my filename is : /home/dumoulin/Documents/eclipse_workspace/SALGlassEel/data/SiAM3168.nc I save my parameters in a file. But, when I want load it, I've this exception : java.io.IOException: Illegally formatted parameter file at line: 3 Expected '}' at uchicago.src.sim.parameter.ParameterReader.parse(Unknown Source) at uchicago.src.sim.parameter.ParameterReader.read(Unknown Source) at uchicago.src.sim.parameter.ParameterReader.<init>(Unknown Source) at uchicago.src.sim.parameter.DefaultParameterSetter.init(Unknown Source) at uchicago.src.sim.parameter.ParameterSetterFactory.createParameterSetter(Unknown Source) at uchicago.src.sim.engine.SimInit.load(Unknown Source) at uchicago.src.sim.engine.SimInit.load(Unknown Source) at uchicago.src.sim.engine.SimInit.loadModel(Unknown Source) at fr.cemagref.glassEel.repast.GlassEelRepastSimulator.main(GlassEelRepastSimulator.java:169) Error reading parameter file See my parameters file attached. If I replace the slashes by backslashes, all is allright. So I conclude the problem is due to the slashes ! ---------------------------------------------------------------------- >Comment By: Jerry Vos (jerryvos) Date: 2005-07-25 13:18 Message: Logged In: YES user_id=1093815 Nick's committed some changes to the parameter reader that fix this issue. It was being caused by the parameter lexer considering '/' as a separator charactor instead of as part of a word. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101703&aid=1194596&group_id=1703 |
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From: SourceForge.net <no...@so...> - 2005-07-25 18:16:54
|
Bugs item #1215501, was opened at 2005-06-06 03:31 Message generated for change (Comment added) made by jerryvos You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101703&aid=1215501&group_id=1703 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None >Status: Closed >Resolution: Fixed Priority: 5 Submitted By: Bjrn (lijnema) Assigned to: Nobody/Anonymous (nobody) Summary: Bad links on RePast project page Initial Comment: Most, or all, links on repast.sf.net linking to the API documentation are broken. Instead of pointing to http://repast.sourceforge.net/doc/package/class they point to http://repast.sourceforge.net/api.package/class which returns a 404 error. Having those links fixed would be great. ---------------------------------------------------------------------- >Comment By: Jerry Vos (jerryvos) Date: 2005-07-25 13:16 Message: Logged In: YES user_id=1093815 The website's links have been fixed using Macromedia Homesite's link checking tools. If anyone finds any broken links again please update this bug report. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101703&aid=1215501&group_id=1703 |
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From: SourceForge.net <no...@so...> - 2005-07-25 18:15:07
|
Bugs item #1229009, was opened at 2005-06-28 08:49 Message generated for change (Comment added) made by jerryvos You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101703&aid=1229009&group_id=1703 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None >Status: Closed >Resolution: Fixed Priority: 4 Submitted By: Bjrn (lijnema) Assigned to: Nobody/Anonymous (nobody) Summary: FAQ on the website Initial Comment: There are fifteen frequently asked questions, and they are numbered, but the answers aren't numbered the same way. perhaps it would be a good idea to repeat the question above each answer? Clicking on question 12 and then being presented with anwser 8 is a bit confusing. ---------------------------------------------------------------------- >Comment By: Jerry Vos (jerryvos) Date: 2005-07-25 13:15 Message: Logged In: YES user_id=1093815 The website's FAQ has been synchronized with the how-to doc's FAQ which fixes the link issues and numbering issues. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101703&aid=1229009&group_id=1703 |