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From: Stefan F. <ste...@we...> - 2012-05-02 04:56:05
|
James: thanks for reporting this bug. Goderich strikes again: The recent changes from Erik on the definition of the tile impacted the revenue calculation for Hamburg in 18EU (as loading the save game for example in Rails 1.6.0 shows). This made an omission in the definition of the OffboardModifiers visible I fixed that in rails1.7.x branch and will be included into a new bug fix release today or tomorrow. This reminds me that I have to add the ability test cases for revenue calculation at some point in time. Stefan On 05/01/2012 06:07 PM, James Romano wrote: > Hi guys, > > Rails is making mistakes in applying the red-to-red bonus in our > four-player game of 18EU. There seem to be two kinds of mistakes: > > 1) It incorrectly awards the bonus for a route that begins in a red > area, runs through Hamburg (which is a red area) but does not end there, > and continues on to finish in a non-red area. > > 2) It applies the bonus three times for runs that begin and end in red > areas and include Hamburg in the middle of the route. > > I've attached two save files to illustrate the phenomena. > > In the first (18EU_20120501_1602_Jim.rails), you can see a route Rails > has chosen for DR. If you "Click for more details" near the top of the > map window, you can see that the red-to-red bonus is set to 60. But the > route has one endpoint in Paris, which is not a red region, so there > should be no red-to-red bonus. > > In the second (18EU_20120501_1600_Jim.rails), you can also see a route > Rails has chosen for DR. If you "Click for more details" near the top of > the map window, you can see that the red-to-red bonus is 180 when it > should only be 60. > > > ------------------------------------------------------------------------------ > Live Security Virtual Conference > Exclusive live event will cover all the ways today's security and > threat landscape has changed and how IT managers can respond. Discussions > will include endpoint security, mobile security and the latest in malware > threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ > > > > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel |
From: Bob P. <bob...@gm...> - 2012-05-01 21:16:42
|
Provided that there's an available SMTP relay (I might be able to host one - and there's plenty of them available for free albeit some for nefarious purposes), it would be convenient to add a "Notify by Email" option to a game. Each player's email address would have to be entered but once there, when a player finished their move, they could notify the group/next player that it was their turn. the email could automatically contain the last set of moves (as is the case with the copy buffer) and automatically add an appropriate subject line. It could even attach the .rails file removing the need to use dropbox or other file store. Just a thought, not a priority. |
From: James R. <rom...@gm...> - 2012-05-01 19:24:48
|
That was our guess, too. On Tue, May 1, 2012 at 12:29 PM, Chris Shaffer <chr...@gm...>wrote: > In the second instance, I'm guessing that it applies the bonus for > CityA - Hamburg, Hamburg - CityB, and CityA - CityB. > > -- > Chris > > Please consider the environment before printing this e-mail. > > > On Tue, May 1, 2012 at 9:07 AM, James Romano <rom...@gm...> > wrote: > > Hi guys, > > > > Rails is making mistakes in applying the red-to-red bonus in our > four-player > > game of 18EU. There seem to be two kinds of mistakes: > > > > 1) It incorrectly awards the bonus for a route that begins in a red > area, > > runs through Hamburg (which is a red area) but does not end there, and > > continues on to finish in a non-red area. > > > > 2) It applies the bonus three times for runs that begin and end in red > > areas and include Hamburg in the middle of the route. > > > > I've attached two save files to illustrate the phenomena. > > > > In the first (18EU_20120501_1602_Jim.rails), you can see a route Rails > has > > chosen for DR. If you "Click for more details" near the top of the map > > window, you can see that the red-to-red bonus is set to 60. But the > route > > has one endpoint in Paris, which is not a red region, so there should be > no > > red-to-red bonus. > > > > In the second (18EU_20120501_1600_Jim.rails), you can also see a route > Rails > > has chosen for DR. If you "Click for more details" near the top of the > map > > window, you can see that the red-to-red bonus is 180 when it should only > be > > 60. > > > > > ------------------------------------------------------------------------------ > > Live Security Virtual Conference > > Exclusive live event will cover all the ways today's security and > > threat landscape has changed and how IT managers can respond. Discussions > > will include endpoint security, mobile security and the latest in malware > > threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ > > _______________________________________________ > > Rails-devel mailing list > > Rai...@li... > > https://lists.sourceforge.net/lists/listinfo/rails-devel > > > > > ------------------------------------------------------------------------------ > Live Security Virtual Conference > Exclusive live event will cover all the ways today's security and > threat landscape has changed and how IT managers can respond. Discussions > will include endpoint security, mobile security and the latest in malware > threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > |
From: Chris S. <chr...@gm...> - 2012-05-01 17:29:30
|
In the second instance, I'm guessing that it applies the bonus for CityA - Hamburg, Hamburg - CityB, and CityA - CityB. -- Chris Please consider the environment before printing this e-mail. On Tue, May 1, 2012 at 9:07 AM, James Romano <rom...@gm...> wrote: > Hi guys, > > Rails is making mistakes in applying the red-to-red bonus in our four-player > game of 18EU. There seem to be two kinds of mistakes: > > 1) It incorrectly awards the bonus for a route that begins in a red area, > runs through Hamburg (which is a red area) but does not end there, and > continues on to finish in a non-red area. > > 2) It applies the bonus three times for runs that begin and end in red > areas and include Hamburg in the middle of the route. > > I've attached two save files to illustrate the phenomena. > > In the first (18EU_20120501_1602_Jim.rails), you can see a route Rails has > chosen for DR. If you "Click for more details" near the top of the map > window, you can see that the red-to-red bonus is set to 60. But the route > has one endpoint in Paris, which is not a red region, so there should be no > red-to-red bonus. > > In the second (18EU_20120501_1600_Jim.rails), you can also see a route Rails > has chosen for DR. If you "Click for more details" near the top of the map > window, you can see that the red-to-red bonus is 180 when it should only be > 60. > > ------------------------------------------------------------------------------ > Live Security Virtual Conference > Exclusive live event will cover all the ways today's security and > threat landscape has changed and how IT managers can respond. Discussions > will include endpoint security, mobile security and the latest in malware > threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > |
From: James R. <rom...@gm...> - 2012-05-01 16:07:42
|
Hi guys, Rails is making mistakes in applying the red-to-red bonus in our four-player game of 18EU. There seem to be two kinds of mistakes: 1) It incorrectly awards the bonus for a route that begins in a red area, runs through Hamburg (which is a red area) but does not end there, and continues on to finish in a non-red area. 2) It applies the bonus three times for runs that begin and end in red areas and include Hamburg in the middle of the route. I've attached two save files to illustrate the phenomena. In the first (18EU_20120501_1602_Jim.rails), you can see a route Rails has chosen for DR. If you "Click for more details" near the top of the map window, you can see that the red-to-red bonus is set to 60. But the route has one endpoint in Paris, which is not a red region, so there should be no red-to-red bonus. In the second (18EU_20120501_1600_Jim.rails), you can also see a route Rails has chosen for DR. If you "Click for more details" near the top of the map window, you can see that the red-to-red bonus is 180 when it should only be 60. |
From: Mike B. <com...@ip...> - 2012-04-29 05:16:41
|
That's because the price per share is $200 and he doesn't have enough money for a share. No bug here. Mike Bourke Campaign Mastery http://www.campaignmastery.com Co-author, Assassin's Amulet http://www.legaciescampaignsetting.com -----Original Message----- From: John David Galt [mailto:jd...@di...] Sent: Sunday, 29 April 2012 1:02 PM To: rai...@li... Subject: [Rails-devel] Rails 1.7.3 bug - 1856 At the point of the attached save file, Biff should be, but is not, allowed to buy a share of CV from the bank pool. --- avast! Antivirus: Outbound message clean. Virus Database (VPS): 120427-1, 28/04/2012 Tested on: 29/04/2012 3:15:48 PM avast! - copyright (c) 1988-2012 AVAST Software. http://www.avast.com |
From: John D. G. <jd...@di...> - 2012-04-29 03:01:44
|
At the point of the attached save file, Biff should be, but is not, allowed to buy a share of CV from the bank pool. |
From: Kent J. <ke...@gm...> - 2012-04-18 23:03:27
|
Lol I have been trying to unsubscribe for awhile I'm not quite a java developer yet J Your email made me LOL. Kent From: James Romano [mailto:rom...@gm...] Sent: Wednesday, April 18, 2012 3:33 PM To: Development list for Rails: an 18xx game Subject: Re: [Rails-devel] hacking a save file I guess my question pushed Kent over the edge. Sorry about that. On Wed, Apr 18, 2012 at 4:32 PM, brett lentz <bre...@gm...> wrote: Click the listinfo link that's at the bottom of every list e-mail. There are unsubscribe instructions on that page. ---Brett. On Wed, Apr 18, 2012 at 5:29 PM, Kent Johnson <ke...@gm...> wrote: > Hey, do you know how I unsubscribe from the rails dev list? > > > > Kent > > > > From: James Romano [mailto:rom...@gm...] > Sent: Tuesday, April 17, 2012 11:54 PM > To: Development list for Rails: an 18xx game > Subject: Re: [Rails-devel] hacking a save file > > > > That's eventually what I did. > > Jim > > On Tue, Apr 17, 2012 at 4:42 PM, Chris Shaffer <chr...@gm...> > wrote: > > The easiest thing is probably to recreate the game position manually, using > the interface. > > > > -- > Chris > > Please consider the environment before printing this e-mail. > > On Tue, Apr 17, 2012 at 8:52 AM, James Romano <rom...@gm...> > wrote: > > Hi, > > I'm wondering if there's an easy way to edit a save file to make a quick > correction. > > We're in the first SR after OR1 of an 18EU game. We had agreed to set > it up with the two optional 3-trains. Now we see that Rails thinks > there are only the normal five 3-trains available. Probably we forgot > to click the option when we set up the game, but we were all playing > under the assumption of an extra train. (It's also possible that > there's a bug regarding this feature, but I think operator error is the > more likely explanation, at this point.) > > Is there a (relatively) easy way to correct the error and have Rails > think it has the two extra trains? I've tried looking at the save file > with a text editor. It's all gibberish. > > Jim > > ---------------------------------------------------------------------------- -- > Better than sec? Nothing is better than sec when it comes to > monitoring Big Data applications. Try Boundary one-second > resolution app monitoring today. Free. > http://p.sf.net/sfu/Boundary-dev2dev > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > > > > ---------------------------------------------------------------------------- -- > Better than sec? Nothing is better than sec when it comes to > monitoring Big Data applications. Try Boundary one-second > resolution app monitoring today. Free. > http://p.sf.net/sfu/Boundary-dev2dev > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > > > > > ---------------------------------------------------------------------------- -- > Better than sec? Nothing is better than sec when it comes to > monitoring Big Data applications. Try Boundary one-second > resolution app monitoring today. Free. > http://p.sf.net/sfu/Boundary-dev2dev > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > ---------------------------------------------------------------------------- -- Better than sec? Nothing is better than sec when it comes to monitoring Big Data applications. Try Boundary one-second resolution app monitoring today. Free. http://p.sf.net/sfu/Boundary-dev2dev _______________________________________________ Rails-devel mailing list Rai...@li... https://lists.sourceforge.net/lists/listinfo/rails-devel |
From: James R. <rom...@gm...> - 2012-04-18 21:33:32
|
I guess my question pushed Kent over the edge. Sorry about that. On Wed, Apr 18, 2012 at 4:32 PM, brett lentz <bre...@gm...> wrote: > Click the listinfo link that's at the bottom of every list e-mail. > There are unsubscribe instructions on that page. > > ---Brett. > > > > On Wed, Apr 18, 2012 at 5:29 PM, Kent Johnson <ke...@gm...> wrote: > > Hey, do you know how I unsubscribe from the rails dev list? > > > > > > > > Kent > > > > > > > > From: James Romano [mailto:rom...@gm...] > > Sent: Tuesday, April 17, 2012 11:54 PM > > To: Development list for Rails: an 18xx game > > Subject: Re: [Rails-devel] hacking a save file > > > > > > > > That's eventually what I did. > > > > Jim > > > > On Tue, Apr 17, 2012 at 4:42 PM, Chris Shaffer <chr...@gm...> > > wrote: > > > > The easiest thing is probably to recreate the game position manually, > using > > the interface. > > > > > > > > -- > > Chris > > > > Please consider the environment before printing this e-mail. > > > > On Tue, Apr 17, 2012 at 8:52 AM, James Romano <rom...@gm...> > > wrote: > > > > Hi, > > > > I'm wondering if there's an easy way to edit a save file to make a quick > > correction. > > > > We're in the first SR after OR1 of an 18EU game. We had agreed to set > > it up with the two optional 3-trains. Now we see that Rails thinks > > there are only the normal five 3-trains available. Probably we forgot > > to click the option when we set up the game, but we were all playing > > under the assumption of an extra train. (It's also possible that > > there's a bug regarding this feature, but I think operator error is the > > more likely explanation, at this point.) > > > > Is there a (relatively) easy way to correct the error and have Rails > > think it has the two extra trains? I've tried looking at the save file > > with a text editor. It's all gibberish. > > > > Jim > > > > > ------------------------------------------------------------------------------ > > Better than sec? Nothing is better than sec when it comes to > > monitoring Big Data applications. Try Boundary one-second > > resolution app monitoring today. Free. > > http://p.sf.net/sfu/Boundary-dev2dev > > _______________________________________________ > > Rails-devel mailing list > > Rai...@li... > > https://lists.sourceforge.net/lists/listinfo/rails-devel > > > > > > > > > ------------------------------------------------------------------------------ > > Better than sec? Nothing is better than sec when it comes to > > monitoring Big Data applications. Try Boundary one-second > > resolution app monitoring today. Free. > > http://p.sf.net/sfu/Boundary-dev2dev > > _______________________________________________ > > Rails-devel mailing list > > Rai...@li... > > https://lists.sourceforge.net/lists/listinfo/rails-devel > > > > > > > > > > > ------------------------------------------------------------------------------ > > Better than sec? Nothing is better than sec when it comes to > > monitoring Big Data applications. Try Boundary one-second > > resolution app monitoring today. Free. > > http://p.sf.net/sfu/Boundary-dev2dev > > _______________________________________________ > > Rails-devel mailing list > > Rai...@li... > > https://lists.sourceforge.net/lists/listinfo/rails-devel > > > > > ------------------------------------------------------------------------------ > Better than sec? Nothing is better than sec when it comes to > monitoring Big Data applications. Try Boundary one-second > resolution app monitoring today. Free. > http://p.sf.net/sfu/Boundary-dev2dev > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > |
From: brett l. <bre...@gm...> - 2012-04-18 21:32:28
|
Click the listinfo link that's at the bottom of every list e-mail. There are unsubscribe instructions on that page. ---Brett. On Wed, Apr 18, 2012 at 5:29 PM, Kent Johnson <ke...@gm...> wrote: > Hey, do you know how I unsubscribe from the rails dev list? > > > > Kent > > > > From: James Romano [mailto:rom...@gm...] > Sent: Tuesday, April 17, 2012 11:54 PM > To: Development list for Rails: an 18xx game > Subject: Re: [Rails-devel] hacking a save file > > > > That's eventually what I did. > > Jim > > On Tue, Apr 17, 2012 at 4:42 PM, Chris Shaffer <chr...@gm...> > wrote: > > The easiest thing is probably to recreate the game position manually, using > the interface. > > > > -- > Chris > > Please consider the environment before printing this e-mail. > > On Tue, Apr 17, 2012 at 8:52 AM, James Romano <rom...@gm...> > wrote: > > Hi, > > I'm wondering if there's an easy way to edit a save file to make a quick > correction. > > We're in the first SR after OR1 of an 18EU game. We had agreed to set > it up with the two optional 3-trains. Now we see that Rails thinks > there are only the normal five 3-trains available. Probably we forgot > to click the option when we set up the game, but we were all playing > under the assumption of an extra train. (It's also possible that > there's a bug regarding this feature, but I think operator error is the > more likely explanation, at this point.) > > Is there a (relatively) easy way to correct the error and have Rails > think it has the two extra trains? I've tried looking at the save file > with a text editor. It's all gibberish. > > Jim > > ------------------------------------------------------------------------------ > Better than sec? Nothing is better than sec when it comes to > monitoring Big Data applications. Try Boundary one-second > resolution app monitoring today. Free. > http://p.sf.net/sfu/Boundary-dev2dev > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > > > > ------------------------------------------------------------------------------ > Better than sec? Nothing is better than sec when it comes to > monitoring Big Data applications. Try Boundary one-second > resolution app monitoring today. Free. > http://p.sf.net/sfu/Boundary-dev2dev > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > > > > > ------------------------------------------------------------------------------ > Better than sec? Nothing is better than sec when it comes to > monitoring Big Data applications. Try Boundary one-second > resolution app monitoring today. Free. > http://p.sf.net/sfu/Boundary-dev2dev > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > |
From: Kent J. <ke...@gm...> - 2012-04-18 21:29:23
|
Hey, do you know how I unsubscribe from the rails dev list? Kent From: James Romano [mailto:rom...@gm...] Sent: Tuesday, April 17, 2012 11:54 PM To: Development list for Rails: an 18xx game Subject: Re: [Rails-devel] hacking a save file That's eventually what I did. Jim On Tue, Apr 17, 2012 at 4:42 PM, Chris Shaffer <chr...@gm...> wrote: The easiest thing is probably to recreate the game position manually, using the interface. -- Chris Please consider the environment before printing this e-mail. On Tue, Apr 17, 2012 at 8:52 AM, James Romano <rom...@gm...> wrote: Hi, I'm wondering if there's an easy way to edit a save file to make a quick correction. We're in the first SR after OR1 of an 18EU game. We had agreed to set it up with the two optional 3-trains. Now we see that Rails thinks there are only the normal five 3-trains available. Probably we forgot to click the option when we set up the game, but we were all playing under the assumption of an extra train. (It's also possible that there's a bug regarding this feature, but I think operator error is the more likely explanation, at this point.) Is there a (relatively) easy way to correct the error and have Rails think it has the two extra trains? I've tried looking at the save file with a text editor. It's all gibberish. Jim ---------------------------------------------------------------------------- -- Better than sec? Nothing is better than sec when it comes to monitoring Big Data applications. Try Boundary one-second resolution app monitoring today. Free. http://p.sf.net/sfu/Boundary-dev2dev _______________________________________________ Rails-devel mailing list Rai...@li... https://lists.sourceforge.net/lists/listinfo/rails-devel ---------------------------------------------------------------------------- -- Better than sec? Nothing is better than sec when it comes to monitoring Big Data applications. Try Boundary one-second resolution app monitoring today. Free. http://p.sf.net/sfu/Boundary-dev2dev _______________________________________________ Rails-devel mailing list Rai...@li... https://lists.sourceforge.net/lists/listinfo/rails-devel |
From: James R. <rom...@gm...> - 2012-04-18 05:54:25
|
That's eventually what I did. Jim On Tue, Apr 17, 2012 at 4:42 PM, Chris Shaffer <chr...@gm...>wrote: > The easiest thing is probably to recreate the game position manually, > using the interface. > > -- > Chris > > Please consider the environment before printing this e-mail. > > > On Tue, Apr 17, 2012 at 8:52 AM, James Romano <rom...@gm...>wrote: > >> Hi, >> >> I'm wondering if there's an easy way to edit a save file to make a quick >> correction. >> >> We're in the first SR after OR1 of an 18EU game. We had agreed to set >> it up with the two optional 3-trains. Now we see that Rails thinks >> there are only the normal five 3-trains available. Probably we forgot >> to click the option when we set up the game, but we were all playing >> under the assumption of an extra train. (It's also possible that >> there's a bug regarding this feature, but I think operator error is the >> more likely explanation, at this point.) >> >> Is there a (relatively) easy way to correct the error and have Rails >> think it has the two extra trains? I've tried looking at the save file >> with a text editor. It's all gibberish. >> >> Jim >> >> >> >> ------------------------------------------------------------------------------ >> Better than sec? Nothing is better than sec when it comes to >> monitoring Big Data applications. Try Boundary one-second >> resolution app monitoring today. Free. >> http://p.sf.net/sfu/Boundary-dev2dev >> _______________________________________________ >> Rails-devel mailing list >> Rai...@li... >> https://lists.sourceforge.net/lists/listinfo/rails-devel >> > > > > ------------------------------------------------------------------------------ > Better than sec? Nothing is better than sec when it comes to > monitoring Big Data applications. Try Boundary one-second > resolution app monitoring today. Free. > http://p.sf.net/sfu/Boundary-dev2dev > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > > |
From: Mike B. <com...@ip...> - 2012-04-18 05:28:05
|
While playing a game of 1830 (simple Option) recently, I noticed a pair of subtle bugs in the game system. Log files for these bugs are not available but saved games are, and I have verified that the bugs are reproducible using the specific techniques described below. Bug #1: Problem ending company Op round when president has been forced to sell shares. Details: The B&O president has just been forced to sell shares in order to raise the capital for a diesel. Play then moves to the newly-launched C&O, but the game freezes. C&O never gets to lay track, the map window (top left) reads "lay token" and "no token" and both choices are greyed out, as are the buttons at the bottom of the map window ("Done", "undo", "redo"). However, as soon as "save game" is performed, the problem clears itself. To reproduce this bug: 1. load 1830_20120415_0220_M4.rails. 2. In the game report, locate and click on the entry that reads "B&O does not pay a dividend", then "play from here." 3. In the map window, click on "buy train". Note the relative order of L&N and C&O shares. 4. Sell 2 shares of PRR, 1 share of NYC, and (critical) 1 share of L&N. Note that the relative order of L&N and C&O shares have changed because of the sale of shares. 5. Click "done". Bug #2: Incorrect display of company names when returning to an earlier action and clicking "play from here". Details: shortly thereafter in the same game, the L&O took its op round. Despite the "unlimited tiles option being turned on, the game would not permit a standard yellow city tile (57) to be placed at location H4, the L&O's home base. This appears to be due to an incomplete processing of past actions in the "play from here" function, specifically stock movement resulting from the forced sale of shares. To reproduce this bug: 1. load 1830_20120415_0224_M2.rails 2. In the game report, locate and click on "M2 sells 1 10% certificate of NYC to pool for $50", then "play from here". 3. In the Map window, note that the relative order of L&N and C&O shares is the same as before the B&O president sold a share of the L&N even though the game report shows this event as having occurred. 4. In the Map Window, click "done". 5. Game will not permit L&N to lay a tile in it's home base. The game is highlighting valid tile lays for the C&O (which SHOULD operate now) and will permit either of those tiles to be layed. 6. If you lay a tile, click "no token", and buy a diesel, it is the C&O who gains the train. Click "done". 7. Play then moves to the C&O according to the (incorrect) map window display, and all actions appropriate to the L&N's turn (tile lay at H4, purchase of a diesel etc). Mike Bourke Campaign Mastery http://www.campaignmastery.com Co-author, Assassin's Amulet http://www.legaciescampaignsetting.com |
From: Chris S. <chr...@gm...> - 2012-04-17 21:42:48
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The easiest thing is probably to recreate the game position manually, using the interface. -- Chris Please consider the environment before printing this e-mail. On Tue, Apr 17, 2012 at 8:52 AM, James Romano <rom...@gm...>wrote: > Hi, > > I'm wondering if there's an easy way to edit a save file to make a quick > correction. > > We're in the first SR after OR1 of an 18EU game. We had agreed to set > it up with the two optional 3-trains. Now we see that Rails thinks > there are only the normal five 3-trains available. Probably we forgot > to click the option when we set up the game, but we were all playing > under the assumption of an extra train. (It's also possible that > there's a bug regarding this feature, but I think operator error is the > more likely explanation, at this point.) > > Is there a (relatively) easy way to correct the error and have Rails > think it has the two extra trains? I've tried looking at the save file > with a text editor. It's all gibberish. > > Jim > > > > ------------------------------------------------------------------------------ > Better than sec? Nothing is better than sec when it comes to > monitoring Big Data applications. Try Boundary one-second > resolution app monitoring today. Free. > http://p.sf.net/sfu/Boundary-dev2dev > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > |
From: James R. <rom...@gm...> - 2012-04-17 15:53:05
|
Hi, I'm wondering if there's an easy way to edit a save file to make a quick correction. We're in the first SR after OR1 of an 18EU game. We had agreed to set it up with the two optional 3-trains. Now we see that Rails thinks there are only the normal five 3-trains available. Probably we forgot to click the option when we set up the game, but we were all playing under the assumption of an extra train. (It's also possible that there's a bug regarding this feature, but I think operator error is the more likely explanation, at this point.) Is there a (relatively) easy way to correct the error and have Rails think it has the two extra trains? I've tried looking at the save file with a text editor. It's all gibberish. Jim |
From: <Dr....@t-...> - 2012-04-13 06:18:43
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Hi Tom, 1) Will check that. 2) Undo is sketchy with a par price, will have to check how other Games handle that codewise. 3) BCR only as i had been corrected that it should be a 20% The rest does function in my version ? 4) Yes not implemented that way today, needs to be altered. Thanks again for your feedback Regards Martin Von: "Tom McCorry" <tom...@gm...> An: "'Development list for Rails: an 18xx game'" <rai...@li...> Betreff: [Rails-devel] 1880 Alpha 5 Bug Report Datum: Mon, 09 Apr 2012 02:38:09 +0200 A few items to note from current playtest: 1) Map: Hex H8 should be a selectable town/city double hex. The current map has it as a double city only. 2) Undo error: When using undoing opening a company after setting the par price, when you open it again after the undo Rails will not let you set the Par price (it use the Par set before the undo) 3) When opening a company, Rails does not let you choose the size of the President’s share (20,30, or 40%) 4) When opening a company, Rails does not let you select which of the open slots in a particular Par price to put the company in (First, Second, Third, or Fourth). Tom McCorry |
From: Stefan F. <ste...@we...> - 2012-04-12 17:29:04
|
Hi Jim, thanks for the feedback. No it does not run Android, as PC java programs do not run directly on Android hardware (would be great as I do own an Android smartphone). In fact I do plan some (game) programming for the Android platform in the not-too-far future, but most likely I will start with something a little less involved than porting Rails. My short/medium term plans for Rails are currently stabilizing Rails2.0 and then start to add functionality there. Most likely I will start with (true) network play and finishing the 1825 game play. Stefan On 04/12/2012 03:46 PM, James Romano wrote: > Hi all, > > Does Rails run under Android? On a tablet or smartphone, for instance? > If not, are there plans to get it there, or is that just never going to > happen? > > Thanks for all you've done and all you're still doing. I love the program. > > Jim > > ------------------------------------------------------------------------------ > For Developers, A Lot Can Happen In A Second. > Boundary is the first to Know...and Tell You. > Monitor Your Applications in Ultra-Fine Resolution. Try it FREE! > http://p.sf.net/sfu/Boundary-d2dvs2 > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel |
From: Stefan F. <ste...@we...> - 2012-04-12 17:21:23
|
Hi Stefan, sorry I cannot reproduce this bug: What I did was the following: 1 Click on BAY home hex 2 Select a tile to lay 3 Click on the hex to the left 4 select small curve 5 Select Lay Tile 6 Click on BAY, select tile, select lay tile All steps including 6 work. Even dropping step 2 or step 5 or both did not change anything. On 04/12/2012 02:19 PM, Stefan Bleeck wrote: > thanks for the great work. It is getting to a point where it's really > usable over the net soon! > > A repeatable error: > 1835 first building round: > Bayern puts a tile on it's own station field, then forgets to click > 'lay tile', then puts a little curve to the field on the left. When > now trying to lay it's home tile second, the program crashes > completely, and can't even be saved any more. > > cheers! > Stefan > > > On Thu, Apr 12, 2012 at 12:51, Stefan Frey<ste...@we...> wrote: >> A new maintenance release for Rails 1.x series >> >> Downloads are available at http://rails.sourceforge.net/ or by the >> direct link http://sourceforge.net/projects/rails/files/Rails/1.7.3/ >> >> This release fixes several recent bugs. >> >> Contributors: Erik Vos, Martin Brumm, Stefan Frey >> >> Bugs reported by Arne Osterlund, John David Galt, Volker Schnell >> >> List of bugs fixed: >> - Fixed UI bug in 18EU: Missing text on DeclineToBid button >> - Fixed bug with picture id (which prevented displaying Goderich -939 tile) >> - Fixed wrong behavior of train obsoleting in 1830 Variants (Coalfield >> and Reading) >> - Added text in report window about train rusting and obsoleting >> >> ------------------------------------------------------------------------------ >> For Developers, A Lot Can Happen In A Second. >> Boundary is the first to Know...and Tell You. >> Monitor Your Applications in Ultra-Fine Resolution. Try it FREE! >> http://p.sf.net/sfu/Boundary-d2dvs2 >> _______________________________________________ >> Rails-announce mailing list >> Rai...@li... >> https://lists.sourceforge.net/lists/listinfo/rails-announce > > > |
From: James R. <rom...@gm...> - 2012-04-12 13:46:53
|
Hi all, Does Rails run under Android? On a tablet or smartphone, for instance? If not, are there plans to get it there, or is that just never going to happen? Thanks for all you've done and all you're still doing. I love the program. Jim |
From: Stefan B. <bl...@gm...> - 2012-04-12 12:20:08
|
thanks for the great work. It is getting to a point where it's really usable over the net soon! A repeatable error: 1835 first building round: Bayern puts a tile on it's own station field, then forgets to click 'lay tile', then puts a little curve to the field on the left. When now trying to lay it's home tile second, the program crashes completely, and can't even be saved any more. cheers! Stefan On Thu, Apr 12, 2012 at 12:51, Stefan Frey <ste...@we...> wrote: > A new maintenance release for Rails 1.x series > > Downloads are available at http://rails.sourceforge.net/ or by the > direct link http://sourceforge.net/projects/rails/files/Rails/1.7.3/ > > This release fixes several recent bugs. > > Contributors: Erik Vos, Martin Brumm, Stefan Frey > > Bugs reported by Arne Osterlund, John David Galt, Volker Schnell > > List of bugs fixed: > - Fixed UI bug in 18EU: Missing text on DeclineToBid button > - Fixed bug with picture id (which prevented displaying Goderich -939 tile) > - Fixed wrong behavior of train obsoleting in 1830 Variants (Coalfield > and Reading) > - Added text in report window about train rusting and obsoleting > > ------------------------------------------------------------------------------ > For Developers, A Lot Can Happen In A Second. > Boundary is the first to Know...and Tell You. > Monitor Your Applications in Ultra-Fine Resolution. Try it FREE! > http://p.sf.net/sfu/Boundary-d2dvs2 > _______________________________________________ > Rails-announce mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-announce -- Dr. Stefan Bleeck Institute of Sound and Vibration Research Faculty of Engineering & the Environment University of Southampton, SO17 1BJ, UK Room 4093, Tizard building (13) bl...@gm... Tel.: 02380 596682 |
From: Stefan F. <ste...@we...> - 2012-04-12 11:05:25
|
Mike: I believe everyone involved had best intentions, so for me the issue is settled. I agree that there could be more information how to report bugs, and I am sure it will be added in the near future one way or the other. Stefan On 04/12/2012 12:55 PM, Mike Bourke wrote: > Hi Stefan, > > In order to receive replies to the various messages I had posted, I found > that I had to subscribe to the Rails-devel mailing list; without that, I > could not fulfil the requests for more information on the bugs reported. > That's why the email was forwarded to me. > > It's not without its benefits; that was how I came to see the request for a > post-4-trains 18AL save game. I may not be able to participate in the > coding, but being able to make small contributions of that nature is > something that I *can* do. > > I have no doubt that the problem was unintentional, but it's a courtesy when > sending a multi-megabyte text file to compress it in some manner. I should > probably have specified that I was directing the message not at the admins& > developers but at the user who was reporting the problem, Stan Smith. > Apologies for any confusion. > > The sort of information you are suggesting adding would certainly have > helped me submit the problems I had noticed and provide additional details. > I would also suggest that you tell people HOW to save a game in any such > info, because you don't need to access the menu system in order to play a > game. > > Mike Bourke > Campaign Mastery http://www.campaignmastery.com > Co-author, Assassin's Amulet http://www.legaciescampaignsetting.com > > -----Original Message----- > From: Stefan Frey [mailto:ste...@we...] > Sent: Thursday, 12 April 2012 7:55 PM > To: Development list for Rails: an 18xx game > Subject: Re: [Rails-devel] 1856 Rails bug > > Mike: > sorry for that, I am sure this was not the intention of the mail. > I am a little surprised that the mail was forwarded, form my (own) > experience mails with large attachments are set on hold until the list > admin decides what do with it. However I do not know what information > Brett receives about the mail before it can pass. > > Maybe we should add some info on the homepage/wiki how to report bugs, > as there is usually no need to send the log file, as the save file is a > better tool. Only in very few occasions the log file has additional > value, in that case I ask for the log file off-list. > > Stefan > > > > On 04/12/2012 04:18 AM, Mike Bourke wrote: >> Would it be possible in future, when sending large log files (anything >> >1 Mb) to zip them? Broke my email account. >> >> Mike Bourke >> >> Campaign Mastery http://www.campaignmastery.com >> <http://www.campaignmastery.com/> >> >> Co-author, /Assassin's Amulet /http://www.legaciescampaignsetting.com >> <http://www.legaciescampaignsetting.com/> > > > > --- > avast! Antivirus: Outbound message clean. > Virus Database (VPS): 120411-0, 11/04/2012 > Tested on: 12/04/2012 8:55:35 PM > avast! - copyright (c) 1988-2012 AVAST Software. > http://www.avast.com > > > > > ------------------------------------------------------------------------------ > For Developers, A Lot Can Happen In A Second. > Boundary is the first to Know...and Tell You. > Monitor Your Applications in Ultra-Fine Resolution. Try it FREE! > http://p.sf.net/sfu/Boundary-d2dvs2 > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel |
From: Mike B. <com...@ip...> - 2012-04-12 10:56:32
|
Hi Stefan, In order to receive replies to the various messages I had posted, I found that I had to subscribe to the Rails-devel mailing list; without that, I could not fulfil the requests for more information on the bugs reported. That's why the email was forwarded to me. It's not without its benefits; that was how I came to see the request for a post-4-trains 18AL save game. I may not be able to participate in the coding, but being able to make small contributions of that nature is something that I *can* do. I have no doubt that the problem was unintentional, but it's a courtesy when sending a multi-megabyte text file to compress it in some manner. I should probably have specified that I was directing the message not at the admins & developers but at the user who was reporting the problem, Stan Smith. Apologies for any confusion. The sort of information you are suggesting adding would certainly have helped me submit the problems I had noticed and provide additional details. I would also suggest that you tell people HOW to save a game in any such info, because you don't need to access the menu system in order to play a game. Mike Bourke Campaign Mastery http://www.campaignmastery.com Co-author, Assassin's Amulet http://www.legaciescampaignsetting.com -----Original Message----- From: Stefan Frey [mailto:ste...@we...] Sent: Thursday, 12 April 2012 7:55 PM To: Development list for Rails: an 18xx game Subject: Re: [Rails-devel] 1856 Rails bug Mike: sorry for that, I am sure this was not the intention of the mail. I am a little surprised that the mail was forwarded, form my (own) experience mails with large attachments are set on hold until the list admin decides what do with it. However I do not know what information Brett receives about the mail before it can pass. Maybe we should add some info on the homepage/wiki how to report bugs, as there is usually no need to send the log file, as the save file is a better tool. Only in very few occasions the log file has additional value, in that case I ask for the log file off-list. Stefan On 04/12/2012 04:18 AM, Mike Bourke wrote: > Would it be possible in future, when sending large log files (anything > >1 Mb) to zip them? Broke my email account. > > Mike Bourke > > Campaign Mastery http://www.campaignmastery.com > <http://www.campaignmastery.com/> > > Co-author, /Assassin's Amulet /http://www.legaciescampaignsetting.com > <http://www.legaciescampaignsetting.com/> --- avast! Antivirus: Outbound message clean. Virus Database (VPS): 120411-0, 11/04/2012 Tested on: 12/04/2012 8:55:35 PM avast! - copyright (c) 1988-2012 AVAST Software. http://www.avast.com |
From: Stefan F. <ste...@we...> - 2012-04-12 09:59:29
|
Mike: yes thanks, it did indeed help, as it confirmed that rusting still works as intended in 18AL. Stefan On 04/10/2012 07:49 PM, Mike Bourke wrote: > If you still need it, here's a complete 18AL game. > > Mike Bourke > Campaign Mastery http://www.campaignmastery.com > Co-author, Assassin’s Amulet http://www.legaciescampaignsetting.com > > -----Original Message----- > From: Stefan Frey [mailto:ste...@we...] > Sent: Tuesday, 10 April 2012 2:33 AM > To: Development list for Rails: an 18xx game > Subject: Re: [Rails-devel] Bug in 1830 Coalfields. > > Follow-up: > I have pushed my current implementation to sourceforge, branch rails1.7.x > > I have added new messages to indicate both rusting of trains and trains > get obsolete, the message for obsolescence depends on the method chosen. > Those changes make all test cases temporarily fail, as soon as I have go > the ok for the new messages from Erik, I will update the reference files > for the test cases. > > Implementation details: > I have added the feature as an attribute "obsoleteTrainFor"to > TrainManager tag in Game.xml, which appears to me the better location > than GameParameter as I considered before. > > Possible values are documented on the wiki page for Game.xml. > > Current settings are > ALL for 1830 coalfield and readings variants > EXCEPT_TRIGGERING for 18TN and 18AL > > I have tested that it works for 18TN, however there is no test case that > lets the 4 train get obsolete for 18AL. If someone could send me a game > save file that gets beyond that phase, please send it to me directly. > > Stefan > > > Erik: > sure as I already found out where it occurs, most likely it is easier > for me to achieve that. And it is still some of the places where I am > currently getting adjusted to Rails 2.0 setup due to my changes to > Portfolio :-) > > However I still have a question open: > > There is currently reporting to the ReportWindow about trains rusting > and trains getting obsolete (only about trains rusting after being > obsolete before). There are messages "TrainsObsolete" and "TrainsRusted" > in LocalisedText which do not occur in the java code, only > "TrainsObsoleteRusted". > > I suspect this is not a required feature, however I still want to make > sure that I do not break something. > > Stefan > > On 04/09/2012 12:50 AM, Erik Vos wrote: >> Stefan, >> If you like to do it, please go ahead. It's equal to me. >> Erik. >> >>> -----Original Message----- >>> From: Stefan Frey [mailto:ste...@we...] >>> Sent: Monday, April 09, 2012 12:45 AM >>> To: Development list for Rails: an 18xx game >>> Subject: Re: [Rails-devel] Bug in 1830 Coalfields. >>> >>> Arne: >>> I can confirm the bug, thanks for catching it. >>> >>> The rules for obsolescence are different for 18AL (the previous game for >>> which obsolete trains where implemented), which rusts the trains for the >>> company which triggers the phase change. >>> >>> Erik: >>> I suggest to add a field to GameParameters "ObsoleteTrainFor" with values >>> {"all", "exceptTriggering"} >>> >>> I prefer a GameParameter to a Train Attribute here because mixing >> different >>> obsolescence rules in one game is very unlikely to occur. >>> >>> I can implement that, if you do not prefer to do it yourself. >>> >>> Stefan >>> >>> >>> On 04/07/2012 08:07 PM, Arne Östlund wrote: >>>> Hi >>>> >>>> We are playing 1830 Coalfields, when following occured: >>>> >>>> /Hi Arne and all >>>> >>>> I just noticed that Rails has taken away the N&W’s obsolete 2 train. >>> According to the version of the Reading rules that I have, rusted trains >> get to >>> run one more time even for the company that buys the train that causes > the >>> rusting. >>>> >>>>> From Alan Moon’s article in Avalon Hill's periodical GENERAL volume > 23, >>> issue 6. >>>> Train Changes: >>>> a. Add one more "4" train. >>>> b. Use the Optional "6" train. >>>> c. Diesels now cost $750 with a trade-in engine, or $900 without. >>>> d. Trains that become obsolete are not removed until after the >> owning >>> corporation's next operating turn. For example: Player A buys the first >> "4" >>> train making all "2" trains obsolete; Player A, who owns a "2" train, > does >> not >>> have to remove it until after his next operating turn. And if Player A >> owns a >>> "2" train, he would not have to remove it until after his next turn of >>> operation. >>>> Is that how you all understand the rules? >>>> >>>> John/ >>>> >>>> >>>> Save file attached. >>>> >>>> >>>> Regards, >>>> >>>> ArneÖstlund >>>> >>>> >>>> >>>> ---------------------------------------------------------------------- >>>> -------- For Developers, A Lot Can Happen In A Second. >>>> Boundary is the first to Know...and Tell You. >>>> Monitor Your Applications in Ultra-Fine Resolution. Try it FREE! >>>> http://p.sf.net/sfu/Boundary-d2dvs2 >>>> >>>> >>>> >>>> _______________________________________________ >>>> Rails-devel mailing list >>>> Rai...@li... >>>> https://lists.sourceforge.net/lists/listinfo/rails-devel >>> >>> >>> >> > ---------------------------------------------------------------------------- >> -- >>> For Developers, A Lot Can Happen In A Second. >>> Boundary is the first to Know...and Tell You. >>> Monitor Your Applications in Ultra-Fine Resolution. Try it FREE! >>> http://p.sf.net/sfu/Boundary-d2dvs2 >>> _______________________________________________ >>> Rails-devel mailing list >>> Rai...@li... >>> https://lists.sourceforge.net/lists/listinfo/rails-devel >> >> >> > ---------------------------------------------------------------------------- > -- >> For Developers, A Lot Can Happen In A Second. >> Boundary is the first to Know...and Tell You. >> Monitor Your Applications in Ultra-Fine Resolution. Try it FREE! >> http://p.sf.net/sfu/Boundary-d2dvs2 >> _______________________________________________ >> Rails-devel mailing list >> Rai...@li... >> https://lists.sourceforge.net/lists/listinfo/rails-devel > > > ---------------------------------------------------------------------------- > -- > For Developers, A Lot Can Happen In A Second. > Boundary is the first to Know...and Tell You. > Monitor Your Applications in Ultra-Fine Resolution. Try it FREE! > http://p.sf.net/sfu/Boundary-d2dvs2 > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > > ---------------------------------------------------------------------------- > -- > For Developers, A Lot Can Happen In A Second. > Boundary is the first to Know...and Tell You. > Monitor Your Applications in Ultra-Fine Resolution. Try it FREE! > http://p.sf.net/sfu/Boundary-d2dvs2 > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > > > > > > --- > avast! Antivirus: Outbound message clean. > Virus Database (VPS): 120410-1, 10/04/2012 > Tested on: 11/04/2012 3:49:01 AM > avast! - copyright (c) 1988-2012 AVAST Software. > http://www.avast.com > > > > > > > > ------------------------------------------------------------------------------ > Better than sec? Nothing is better than sec when it comes to > monitoring Big Data applications. Try Boundary one-second > resolution app monitoring today. Free. > http://p.sf.net/sfu/Boundary-dev2dev > > > > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel |
From: Stefan F. <ste...@we...> - 2012-04-12 09:56:09
|
Mike: sorry for that, I am sure this was not the intention of the mail. I am a little surprised that the mail was forwarded, form my (own) experience mails with large attachments are set on hold until the list admin decides what do with it. However I do not know what information Brett receives about the mail before it can pass. Maybe we should add some info on the homepage/wiki how to report bugs, as there is usually no need to send the log file, as the save file is a better tool. Only in very few occasions the log file has additional value, in that case I ask for the log file off-list. Stefan On 04/12/2012 04:18 AM, Mike Bourke wrote: > Would it be possible in future, when sending large log files (anything > >1 Mb) to zip them? Broke my email account. > > Mike Bourke > > Campaign Mastery http://www.campaignmastery.com > <http://www.campaignmastery.com/> > > Co-author, /Assassin’s Amulet /http://www.legaciescampaignsetting.com > <http://www.legaciescampaignsetting.com/> > > ------------------------------------------------------------------------ > > *From:*Stan Smith [mailto:sta...@sy...] > *Sent:* Thursday, 12 April 2012 5:04 AM > *To:* rai...@li... > *Subject:* [Rails-devel] 1856 Rails bug > > I just downloaded rails 1.7.2 today and tried a 5-person hot-seat 1856 game. > > But in SR 5 I had $77 and wanted to buy the last IPO GT share at $75 but > the game would not allow this as an option; I had none to date. > > I was permitted to buy IPO CA at the same $75. > > I have attached some files to help in the debugging. > > Stan > > > > ------------------------------------------------------------------------ > > avast! Antivirus <http://www.avast.com>: Outbound message clean. > > Virus Database (VPS): 120411-0, 11/04/2012 > Tested on: 12/04/2012 12:18:53 PM > avast! - copyright (c) 1988-2012 AVAST Software. > > > > > ------------------------------------------------------------------------------ > For Developers, A Lot Can Happen In A Second. > Boundary is the first to Know...and Tell You. > Monitor Your Applications in Ultra-Fine Resolution. Try it FREE! > http://p.sf.net/sfu/Boundary-d2dvs2 > > > > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel |
From: Stefan F. <ste...@we...> - 2012-04-12 09:50:11
|
Hi Stan, thanks for your mail. Could you please send the save file, otherwise it is difficult to track. Thanks, Stefan On 04/11/2012 09:04 PM, Stan Smith wrote: > I just downloaded rails 1.7.2 today and tried a 5-person hot-seat 1856 game. > > But in SR 5 I had $77 and wanted to buy the last IPO GT share at $75 but > the game would not allow this as an option; I had none to date. > > I was permitted to buy IPO CA at the same $75. > > I have attached some files to help in the debugging. > > Stan > > > > ------------------------------------------------------------------------------ > Better than sec? Nothing is better than sec when it comes to > monitoring Big Data applications. Try Boundary one-second > resolution app monitoring today. Free. > http://p.sf.net/sfu/Boundary-dev2dev > > > > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel |